Live Feedback: Issue 13 : Merit Reward System


1VB_FIST

 

Posted

What game are you talking about? I routinely have contact quit giving me missions even though I am still in to correct range for them. Have never received anything other than the 2 merits, and, an SO for a story arc completion, the SOs have even been minus 1 to my current trained level. Go to the market, availability has gone down and prices have gone up. The cost in merits needs to be reduced my %50 across the board. I priced out it merits the current build of my DA/EM tank, it does not have everything I want, still totaled over 7200 merits. How many TFs and story arc is that? As I see the current reward system is broken.


 

Posted

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Allow the player to choose the level range of ACTUAL RECIPE on the merit roll, NOT just the level range of the sets rolled against.

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A random roll is a random roll. If you were to add too many variables to it to the extent that it is so 'targettable' at specific sets, it is no longer a random roll.

However, if this does happen, likely that the devs would up the price of a roll as well, if so many more variables are added.


 

Posted

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I priced out it merits the current build of my DA/EM tank, it does not have everything I want, still totaled over 7200 merits. How many TFs and story arc is that? As I see the current reward system is broken.

[/ QUOTE ]

And this is pure hyperbole. How many of those 7200 merits are TF/Trial pool recipes? The majority of them are all going to be standard Pool A & B drops, which have excellent availability on the market. Merits are not supposed to replace the other existing methods of obtaining items.


 

Posted

Just a quick background: I have been CoH since beta, and CoV at launch. I don't really consider myself a hardcore gamer, maybe the occasional all day session on the odd weekend, and like many others I have a full compliment of alts. I've played most ATs, and have a couple of 50s. Most are lower though.

When Issue 13 launched, I was initially excited about the system. The notion of being able to pic up something rare like a Numina's Convalescence +Regen +Recovery without having to pony up 50 million or so seemed like a pretty cool idea. At least that was the system I thought I was getting (perhaps it's my fault for not reading the release notes closely enough).

When the Merit system launched, I was surprised, even shocked, at how much things would cost and the number of merits you would receive from a task force, trial, or story arc. A quick overview of costs for one of my level 50s:

8 merits buys you a SO enhancement
12 merits buys you a standard IO recipe
250 merits buys you the really cool stuff
25 or 30 merits buys you a trial or task force random roll

I want to break down each one of these objectively:

1. 8 merits buys you a SO

At level 50, the cheapest SO is the knockback at 19,800 infamy.
The most expensive is the Damage or Health at 60,000.

Killing a level 50 minion nets you 1945 infamy.
Killing a level 50 lieutenant nets you 6669 infamy.
Killing a level 50 boss nets you 29,179 infamy.

That means that 8 merits is worth:

Between 0.67 and 2 bosses
or
Between 3 and 9 lieutenants
or
Between 10 and 31 minions

Alternatively, 1 merit is worth between 2475 and 7500 infamy. The math here is way, way, way out of whack. There is simply no way that a single origin enhancement should cost 8 merits. No way at all.


2. 12 Merits buys a standard IO recipe

This seems like more of a value. The "list price" of recipes at level 50 ranges from 153,300 for a knockback recipe or 464,400 for a damage recipe.

Here, the math works out to a merit being worth between 12,775 and 38,700 infamy per merit. Definitely a better deal than the SO prices, but given that the "market price" of a recipe is quite a bit lower (i.e. around 100,000 for a damage and 25,000 for a knockback), perhaps this isn't such a great deal after all.

It's kind of hard to bring market prices into this in an objective way, but perhaps a more fair way of awarding the merit for this choice would be to award a completed enhancement to the player. If I was to calculate the market price of the components required to craft the enhancements, the value of the IO recipe bought using a merit decreases even more.


3. Between 50 to 250 merits buys an IO set recipe.

Some truly awful set recipes can be had for as low as 50 merits, and some really outstanding ones can be had for 250. However, there are plenty of sets selling for 250 or close to it that sell for an absolute pittance on the market. For example: Time & Space Manipulation: +Stealth which can be had for 240 merits is currently selling for about 1000 on the villain side. Meanwhile, a level 50 Numina's Convalescence +Recovery +Regen is selling for about 70,000,000 and can be had for 250 merits. That's a mighty-wide gap. It would be more helpful if some sort of "maximum merit price" was established, and then everything scaled down from there according to relative demand. In other words, keep the Numina's Convalescence at 250 but sell the Time & Space manipulation one for wayyyyy less.


Closing Remarks

It's the disparity here that needs to be addressed. Clearly there are some recipes worth a lot of merits. Clearly there is a lot of junk that isn't worth the merit it's printed on. I still can't get over the fact that someone had the unmitigated gall to think a level 50 Single Origin enhancement was worth 8 merits. If nothing else, the very fact that you can buy one from a Quartermaster devalues the heck out of this choice.

Considering that you get 25-35 merits for the average task force or strike force, that means unless you know some way to game the system, powerlevel, or farm, you pretty much need to resign yourself that you are not likely to ever get any of the really cool stuff.

Under the old system, I was always excited to see if I would get something cool when I completed a TF. I ran the Cimerora TF a couple of times and once got an Absolute Amazement drop from it. I felt pretty lucky then. But you can't even buy purple recipes like that from the Merit vendor at any price, and the odds of me seeing one of those is close to nil anyway.

Anyway I just wanted to throw this out there from the perspective of a casual gamer. I run task forces every once in a while, but mostly I just join pick-up groups that run newspaper missions or maybe Praetorian AV missions if I'm on the Hero side with one of my level 50s.

From my perspective, I rarely ever see a merit at all, let alone enough to actually buy something good. I make more money selling the drops I get than I'll ever see the equivalent of through the merit system. I think if the cost of things you can buy with merits was re-scaled they could be worth chasing though.


 

Posted

Seriously, 8 merits for an SO is ridiculous.
Even more ridiculous is the fact that story arcs don't award them anymore. Seriously?? Story arcs aren't even worth a single enhancement??
The way things are now, it takes like 2-3 story arcs just to get enough merits for one enhancement. Yet, most of the enemies in those arcs are going to be dropping a ton of enhancements on their own, so how the hell are they suddenly so valuable that they can't be given out as arc rewards?


Two wrongs don't make a right. However, three rights make a left.

L00k, w3'r3 r3f0rmed! W3'v3 g0t l1v3s n0w, 4nd 1'm 4 buz1n3ss Pwnz0r! -Reformed Freak Proprieter

Seek. Find. Rularuu.
Target. Destroy. Rularuu.
Go. Hunt. Kill Skuls. Rularuu.

 

Posted

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3. Between 50 to 250 merits buys an IO set recipe.

Some truly awful set recipes can be had for as low as 50 merits, and some really outstanding ones can be had for 250. However, there are plenty of sets selling for 250 or close to it that sell for an absolute pittance on the market. For example: Time & Space Manipulation: +Stealth which can be had for 240 merits is currently selling for about 1000 on the villain side. Meanwhile, a level 50 Numina's Convalescence +Recovery +Regen is selling for about 70,000,000 and can be had for 250 merits. That's a mighty-wide gap. It would be more helpful if some sort of "maximum merit price" was established, and then everything scaled down from there according to relative demand. In other words, keep the Numina's Convalescence at 250 but sell the Time & Space manipulation one for wayyyyy less.

[/ QUOTE ]
The issue with this is they based merit costs around what pool a recipe was in, as well as what aspects it modifies (a tri-mod enhancement will generally cost more than a dual-mod or single-mod in the same set). I don't think there's really a "fair" way of establishing prices that everyone can agree on, unfortunately.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

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I never said it was fun. You just cant expect to do this and have fun at the same time. The two are almost mutually exclusive.

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Do allow me to live in my fantasy land where playing a game is meant to be fun.


 

Posted

Hi:

To be honest, this is the first game I ever played that some players are too worried about others possibly exploiting a weakness, farming or what not.

While I truly do like the merit concept as a reasonable means to influence market prices, I do have objections on how the merits are awarded.

What I see are the invasive practices of those more worried about what others are doing versus what they are doing. Frankly, some people should keep their noses out of others business.

I see poeple essentially jealous of the success others can attain through good teamsmanship, leadership, planning, and yes friendships. All I can say, learn to make friends, learn to be a leader, learn to play in a group and you will be able to enjoy the rewards from it, that you so loudly want to deny others.

Lets talk about the much maligned Katie TF, good leadership and careful mix of players makes Katie relatively easy to do, have a poor team and it just can't be done. The game has been fortunate to have grown many good leaders that would run this TF effectively, but what is the reward these good leaders get?

I know the developers are looking to reward mostly in the basis of time sunken into a TF or activity, practically oblivious of the greater traits of players such as innovative thinking, leadership, teaming, etc. As a result, I expec the devs will punish the better players in favor of the complainer and un-sociable players.

I find it ironic, for a game that nurfed a lot of classes in order to force team work, to be so oblivious at the results of good team work.

Stormy


 

Posted

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So why not reward us for playing the game? Why the complicated anti-exploit shenanigans?

Complete a mission, merit. Complete a short story arc, two merits. Complete a long story arc, five merits. Beat up a GM, two merits. Beat up an Event GM, three merits. Beat up an AV, two merits. Complete a TF/SF, whatever it is now. (I haven't done a TF in 3+ years.) Get an easy defeat badge, merit. Get a hard defeat badge, three merits. Get all the exploration badges in a zone, merit.

How would that break the game?

[/ QUOTE ]

It wouldn't. It just makes too much sense for it to be implemented



"Sorry bucko, but CoH and CoV are the same game." -BackAlleyBrawler
"Silly villain, CoX is for Heroes!" -Saicho

 

Posted

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[ QUOTE ]
Allow the player to choose the level range of ACTUAL RECIPE on the merit roll, NOT just the level range of the sets rolled against.

[/ QUOTE ]

A random roll is a random roll. If you were to add too many variables to it to the extent that it is so 'targettable' at specific sets, it is no longer a random roll.

However, if this does happen, likely that the devs would up the price of a roll as well, if so many more variables are added.

[/ QUOTE ]

The sets are already being targeted by the player choosing which level tier to roll on. All I am advocating is a simple binary: Let the player choose that any resulting recipe be at his/her level (or highest level for the set) which is current functionality, OR allow them to click a button "Restrict recipe level" which would simply set the max level of any resulting recipe to the TIER level, or max level of the set.

This way, a level 50 player can get recipes that allow exemping down if they roll on a lower tier such as 30-34 or even in the high teens should they so wish

As it is now, if you want a recipe of a lower level, you're going to have to TURN OFF XP at your future exemp level, and run TFs until you get the set recipes you need, before continuing to level.


 

Posted

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I see poeple essentially jealous of the success others can attain through good teamsmanship, leadership, planning, and yes friendships. All I can say, learn to make friends, learn to be a leader, learn to play in a group and you will be able to enjoy the rewards from it, that you so loudly want to deny others.

[/ QUOTE ]

What I've been seeing more of lately is that even "good people" are succumbing to merit fever. I have gaming friends on nearly every server, because I have alts on every server. Even the ones I really like have been exclusively running their own missions, selfishly leading teams to complete their own story arcs.

Even when it's more efficient timewise to stay in a single zone and do the various missions held by the team members there, they have been insisting on dragging the entire team in pursuit of their story arc merits.

Before I built this new PC, it was even odds that I would get mapserved going into a mission and 3-to-1 that I would get booted while zoning. That would've left me completely behind. Now it's just an annoyance, but it's still not a productive way to spend my gaming time. If I have an hour to play, I don't want to spend 15 minutes of that running all over the map. Even with the new shortcuts (new trains, Ouroboros), it still eats up time. On low-level toons, those shortcuts are barred to you, which is even more of a timesink.

I'm already starting to get the feeling that I'm the last team leader who does the round-robin approach by doing each person's mission in turn. Players on my teams have commented that I'm "really generous" and things like that, when really all I'm doing is being fair. I'm an INTJ, so I'd rather be just than compassionate, but people are mistaking it for compassion because everyone else is hogging the merits for themselves.

Seems to me that the real solution is to reward merits for just playing normally, whether you're team leader or not. Defenders get the same share of xp regardless of their damage output, so why shouldn't non-leaders share in the merit bounty? That's simpler (and nicer) than telling folks to "be a man and grow a pair," because that way leads to further self-centeredness, and I'd rather treat people the way I want to be treated.


The Alt Alphabet ~ OPC: Other People's Characters ~ Terrific Screenshots of Cool ~ Superhero Fiction

 

Posted

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[ QUOTE ]
I priced out it merits the current build of my DA/EM tank, it does not have everything I want, still totaled over 7200 merits. How many TFs and story arc is that? As I see the current reward system is broken.

[/ QUOTE ]

And this is pure hyperbole. How many of those 7200 merits are TF/Trial pool recipes? The majority of them are all going to be standard Pool A & B drops, which have excellent availability on the market. Merits are not supposed to replace the other existing methods of obtaining items.

[/ QUOTE ]

In fact that is exactly the point, they are not readily available. I am not getting the drops when doing TFs, not getting drops from stary arc completions, not getting drops during missions. Example, just a couple of days ago did the Cimroran TF, got exactly 3 pieces of common salvage and the merits, nothing else. So what pool A and B drops are you talking about? Obviously you have not gone shopping at the market lately.


 

Posted

This has been said by many others before me, so I'm merely adding my voice to theirs.

I used to join or form PUGs more often than not before i13, but now I only do so for team-only tasks like trials. I just can't resist the shininess of the merits.

Before, on PUGs, I frequently used to end up leading. Then I would either rotate through all members' tasks or choose the missions that benefited the team most. If I were to do the same now, I would see a huge hit in my merit income, and choosing only my own missions would be unfair to my team mates.

My solution? Solo everything. The problem is that there are better single-player games out there than CoX, and I'm being reminded of that on a constant basis.

This situation cannot be good for the health of this game.


 

Posted

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This has been said by many others before me, so I'm merely adding my voice to theirs.

I used to join or form PUGs more often than not before i13, but now I only do so for team-only tasks like trials. I just can't resist the shininess of the merits.

Before, on PUGs, I frequently used to end up leading. Then I would either rotate through all members' tasks or choose the missions that benefited the team most. If I were to do the same now, I would see a huge hit in my merit income, and choosing only my own missions would be unfair to my team mates.

My solution? Solo everything. The problem is that there are better single-player games out there than CoX, and I'm being reminded of that on a constant basis.

This situation cannot be good for the health of this game.

[/ QUOTE ]I solo everything up to a point. I dont put the slider up so high and try to complete all the arcs in that level range. Then I do tfs to level me to the next range. If not tfs are available then do regular missions with a group because then I can level that way.


Bump and Grind Bane/SoA
Kenja No Ishi Earth/Empathy Controller
Legendary Sannin Ninja/Pain Mastermind
Entoxicated Ninja/PSN Mastermind
Ninja Ryukenden Kat/WP Scrapper
Hellish Thoughts Fire/PSI Dominator

Thank You Devs for Merits!!!!

 

Posted

[ QUOTE ]
Seriously, 8 merits for an SO is ridiculous.
Even more ridiculous is the fact that story arcs don't award them anymore. Seriously?? Story arcs aren't even worth a single enhancement??
The way things are now, it takes like 2-3 story arcs just to get enough merits for one enhancement. Yet, most of the enemies in those arcs are going to be dropping a ton of enhancements on their own, so how the hell are they suddenly so valuable that they can't be given out as arc rewards?

[/ QUOTE ]

I have to agree here.

The removal of arc-reward xp annoys the hell out of me.
I hate calling the contact just to get a "so what, you're done" message now. No reward xp, no SO. Heck I don't even use the SOs, but it at least makes it feel like you are getting a reward when you get that pop-up box. Psychology man!

IMHO, arc rewards should be either a choice of recipes from the mission-end drop pool (B I think), or at least a random from the Pool A or B pools. Heck, I think a Pool C random wouldn't be overpowered either. It would be a nice way to get some of those recipes back into the market - now that most of them have completely dried up post-merit (Touch of Death? Hello? Where are you??). Note that none of these recipe rewards would be given by flashbacks.

SOs should cost < 1 merit. Seriously. 8 is a special kind of insanity. My level 40 elec/shield brute has less than 8 merits (I did mostly papers).


Guides: Dark Armor and IOs | SS/DA | Crabbing | Fortunata

 

Posted

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The removal of arc-reward xp annoys the hell out of me.
I hate calling the contact just to get a "so what, you're done" message now. No reward xp, no SO. Heck I don't even use the SOs, but it at least makes it feel like you are getting a reward when you get that pop-up box. Psychology man!

[/ QUOTE ]

FWIW,

They also removed the XP award from the Respec trials. (Took me until 2 days ago to realize that.)

So before you could choose a respec or the combination of a Recipe and XP. Now they give you the same respec choice, or a reward of fewer Merits than a Pool D recipe plus zero XP.

Yes, it's true the XP was buggy (read: potentially exploitable if you were low level) but completely removing it is not a fix!


 

Posted

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They also removed the XP award from the Respec trials. (Took me until 2 days ago to realize that.)

So before you could choose a respec or the combination of a Recipe and XP. Now they give you the same respec choice, or a reward of fewer Merits than a Pool D recipe plus zero XP.

[/ QUOTE ]

Is the game really coming to this? Is this what the Dev vision is an XP grind and a gear grind. If I wanted to play WOW I would get a trial account. The promise of merit rewards was for us being able to earn recipes doing whatever we were doing. I did not want a gear grind, nor did a lot of other players. I should hope we can get some Dev response on this. A lot of very valid points have been made about how merit rewards works in live. Dev response is the next step.

Master Gabriel


 

Posted

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Hi:

I hear a lot of complaints about how long it takes to gain merit awards, and truly it is not that bad.

Considering that the best IO recipe cost 250 Merits, how long does it really take to get, if one is smart.

There are three different leveled re-speccs, each awards about 25 merits a piece and can be done within an hour (with a good group). Also Manticore awards about 25 Merits and can be done in an hour. So if you do these 4 TFs you get 100 merits, in just 4 hours, yuo can repeat this for the next two days and end up with 300 Merits!, that is 300 merits in 12 hours of play, that is not really bad, whn you think of it.

But I see a lot of pro market folks, slamming the merit system, do they have a conflict of interests? You bet they do.

Lets explore a Miracle +Recovery level 20, 250 award merits (10 hours of TF work) or 60 Million influence at the Market.

Lets see here, a good farm team can harvest 1 Million an hour, in general, Oh my did I say Farm? So at this increased level of earning versus doing threads, TFS, and zone hunting, it would take 60 hours to save the 60M influence. Frankly I take the 10 hours over the 60 hours hands down.

Hugs

Stormfront

[/ QUOTE ]

Your TOTALY wrong!!!

I have never farmed for INF or Drops but I do PL myself especialy to get travel powers.

I play an average of 2 hours a night after work and 6 to 10 hours on the weekend if my SG has TF's or SF's setup and since I13 has come out I have not gathered the merits to buy a Numina or Miracle! Hell trhe most I have on 1 toon is 198 and that was with a Quarterfield merit drop.

The real ppl this has hurt is the casual players! Sure I still get some nice drops (got 2 purples tonight) but I'm getting them just standing in PL missions as a bridge. Most of the time when I'm on we run missions and I'm rarely the team leader so my missions are generaly ignored. The only merits I have gotten on some of my toons was from clearing out old missions alone.

When it comes down to it I used to rely on occasional good drops from TF's and the market to build any real sets. Now I just don't care as I would have to grind solo or TF's just to get what I want! This is not a fun concept, Our group dose TF's that we enjoy not so we can get merits and honestly I think so many of us were dissapointed by this change that we have lost intreset in the game. I let 2 of my accounts for my kids laps as they lost intrest as well. Even the winter event did not spark much of us as we only ran the baby new year mission a few times and mainly for badges.

They honestly need to stop worming about the power players and focus on the average players like us that are really loosing interest in this game and the only thing keeping our accounts active is the occasional SG fun that we have and the fact that we worked so hard for our builds and 50's that its hard to let them go.


 

Posted

I also find it bewildering that a random rare piece of salvage costs 30 merits, whereas a random TF pool recipe costs 20. You have to be a special kind of desperate to fall for paying 30 merits for rare salvage.


"...freedom isn't a commodity to compromise." -- Captain America, New Avengers #21

Guide to Base Teleporters

 

Posted

Suggestion:

There are quite a few posts asking for team members who are not the mission owner be given merits for doing arcs (1 per mission)

My gut feel is that even 1 per mission is too high. 1 per arc may not be fair. Thus a suggestion could be this.

Create a progress bar under the Badges section showing how many mission arc missions you have helped to complete. after the counter reaches a certain number, that "Badge" can be claimed for 10 merits, similiar to how a Veteran reward is claimed. And I player can accumulate multiple copies of this "Badge" before he claims the reward.

As for how many missions to fill the bar, perhaps 50? That will average 5 missions per merit for the non mission holders. Assuming an average of 5-6 minutes for arc missions, that would equate 1 merit per half hour. Though this is longer than the 1 per 12 minutes, that's the way it should be as this option is open to everyone, regardless of playstyle. Except for those who ONLY go for radio missions and those who log on exclusively to play the WW/BM mini-game.


 

Posted

Objective Feedback:

Blessing of the Zephyr: KB Protection is 240 Merits, where as the other two IOs are 75 Merits.


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

[ QUOTE ]
What game are you talking about? I routinely have contact quit giving me missions even though I am still in to correct range for them. Have never received anything other than the 2 merits, and, an SO for a story arc completion, the SOs have even been minus 1 to my current trained level. Go to the market, availability has gone down and prices have gone up. The cost in merits needs to be reduced my %50 across the board. I priced out it merits the current build of my DA/EM tank, it does not have everything I want, still totaled over 7200 merits. How many TFs and story arc is that? As I see the current reward system is broken.

[/ QUOTE ]
If you only use merits to get every single recipe you need, then yeah, you'll have to play forever to get them. But you do get recipes as drops, as do other players. That's where the markets come into play.

Besides, I do believe the devs said they were keeping an eye on the merit system so they could make adjustments if necessary. The system needs to be in effect for a while before they can get an accurate reading of how much the price needs to be adjusted (assuming an adjustment needs to be made).


Arc ID#30821, A Clean Break

The only problem with defeating the Tsoo is that an hour later, you want to defeat them again!
"Life is just better boosted!" -- LadyMage
"I'm a big believer in Personal Force Field on a blaster. ... It's your happy place." -- Fulmens

 

Posted

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[ QUOTE ]
What game are you talking about? I routinely have contact quit giving me missions even though I am still in to correct range for them. Have never received anything other than the 2 merits, and, an SO for a story arc completion, the SOs have even been minus 1 to my current trained level. Go to the market, availability has gone down and prices have gone up. The cost in merits needs to be reduced my %50 across the board. I priced out it merits the current build of my DA/EM tank, it does not have everything I want, still totaled over 7200 merits. How many TFs and story arc is that? As I see the current reward system is broken.

[/ QUOTE ]
If you only use merits to get every single recipe you need, then yeah, you'll have to play forever to get them. But you do get recipes as drops, as do other players. That's where the markets come into play.

Besides, I do believe the devs said they were keeping an eye on the merit system so they could make adjustments if necessary. The system needs to be in effect for a while before they can get an accurate reading of how much the price needs to be adjusted (assuming an adjustment needs to be made).

[/ QUOTE ]

I hope they make some adjustments soon. It's pretty frustrating for me, as a casual (timewise at least, I'm pretty hardcore as far as mechanics & builds go) player.

I'm VERY curious to see what direction these adjustments will take.


Guides: Dark Armor and IOs | SS/DA | Crabbing | Fortunata

 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
What game are you talking about? I routinely have contact quit giving me missions even though I am still in to correct range for them. Have never received anything other than the 2 merits, and, an SO for a story arc completion, the SOs have even been minus 1 to my current trained level. Go to the market, availability has gone down and prices have gone up. The cost in merits needs to be reduced my %50 across the board. I priced out it merits the current build of my DA/EM tank, it does not have everything I want, still totaled over 7200 merits. How many TFs and story arc is that? As I see the current reward system is broken.

[/ QUOTE ]
If you only use merits to get every single recipe you need, then yeah, you'll have to play forever to get them. But you do get recipes as drops, as do other players. That's where the markets come into play.

Besides, I do believe the devs said they were keeping an eye on the merit system so they could make adjustments if necessary. The system needs to be in effect for a while before they can get an accurate reading of how much the price needs to be adjusted (assuming an adjustment needs to be made).

[/ QUOTE ]

I hope they make some adjustments soon. It's pretty frustrating for me, as a casual (timewise at least, I'm pretty hardcore as far as mechanics & builds go) player.

I'm VERY curious to see what direction these adjustments will take.

[/ QUOTE ]
I have a feeling they'll add in some mechanism so that merits can be earned when you complete other people's story arcs, since that seems to be a complaint. Beyond that, I think there may be some pricing adjustments or an adjustment to how many you get. Since it's an entirely new system, I'm pretty sure they made the comment that they'll be keeping an eye on it to get a better handle of what's happening in the game world as opposed to their plans on paper.

Really, I think because of the newness, everyone's going a little merit-crazy and giving up teaming just so they can get their merits. This should get old soon. People still get recipe drops, those drops can sell at the market for decent money, and money you make selling those drops can be used to buy the recipes you need. After a bit, people will get tired of playing alone and start teaming up again.


Arc ID#30821, A Clean Break

The only problem with defeating the Tsoo is that an hour later, you want to defeat them again!
"Life is just better boosted!" -- LadyMage
"I'm a big believer in Personal Force Field on a blaster. ... It's your happy place." -- Fulmens

 

Posted

I think the killer here and what is making merits have so much resistance is the fact that in order to make the system work for you, there has to be a playstyle change. Meaning no more invincible, relentless missions for arcs. Speed run thru all tfs and pretty much soloing so you dont have to deal with the [censored] of others about doing their missions for merits. I would have to say the best them for them to do right now is make them account based then it wont matter what you do. Then tweak from there by reducing the tf timer and add merits to the regular missions and possibly mayhem/safeguards. Prices of items via merits might go up a bit but overall it will end up being faster to get the shiney.


Bump and Grind Bane/SoA
Kenja No Ishi Earth/Empathy Controller
Legendary Sannin Ninja/Pain Mastermind
Entoxicated Ninja/PSN Mastermind
Ninja Ryukenden Kat/WP Scrapper
Hellish Thoughts Fire/PSI Dominator

Thank You Devs for Merits!!!!