Issue 13: BUGS


300_below

 

Posted

Server: Freedom
Zone: Port Oaks
Character Name: Dr. Botics
Time: 12/23 1600 (4:00 pm cst)
Location: Arena
Mission: N/A
Mission Contact: N/A

I logged into a character that I had logged out in the arena all but perhaps an hour of play time in the arena in Port Oaks, and I did not get my day job badge exactly 21 days after I-13 went live. This indicated to me that the day job time log is discounting the entire day a person logs in, or the timer is somehow confused by when a character logs in. I believe I may have lost more than a day for my hour or so of play time, which would indicate to me that if you want your day job badges and rewards, playing is not optimal, which is of course not something I think is very prudent for a game that requires you to play to advance.

Being this is the day before Christmas eve, I don't expect you guys to do much about it right away, however, I would like you to know that the next time the 21 day cycle ends is on January 13th. Since the servers went down several times for crashes and bug fixes it is possible that that time was also taken from us, but I have no way of tracking the time lost, because the advancement bar is so unreliable.

My main character, Captain Power is also advancing very very little on his City Official badge. The status bar showing only about half way progress, dispite being logged out in city hall every time, save a crash or sudden log off, but although I have played him frequently, and I know I did crash and log off for a few hours in Pocket D once or twice for a couple of hours, I doubt very seriously that that time would equate about 10 days of time. that's a total of 240 hours, and I can promise you I havn't possibly been playing him that much, I'm too much of an Alt-ernater.

A timely resolution to this issue is most desired, and I would completely understand if it werent' resolved until after 1-13, however it would be well recieved if it were resolved not to long after that date due to the schedual the day job badge accumulation rate has rendered to us players, especially the badge hunters.


Freedom Horde! Join the Ranks!

 

Posted

[ QUOTE ]
Server: Freedom
Zone: Port Oaks
Character Name: Dr. Botics
Time: 12/23 1600 (4:00 pm cst)
Location: Arena
Mission: N/A
Mission Contact: N/A

I logged into a character that I had logged out in the arena all but perhaps an hour of play time in the arena in Port Oaks, and I did not get my day job badge exactly 21 days after I-13 went live. This indicated to me that the day job time log is discounting the entire day a person logs in, or the timer is somehow confused by when a character logs in. I believe I may have lost more than a day for my hour or so of play time, which would indicate to me that if you want your day job badges and rewards, playing is not optimal, which is of course not something I think is very prudent for a game that requires you to play to advance.

Being this is the day before Christmas eve, I don't expect you guys to do much about it right away, however, I would like you to know that the next time the 21 day cycle ends is on January 13th. Since the servers went down several times for crashes and bug fixes it is possible that that time was also taken from us, but I have no way of tracking the time lost, because the advancement bar is so unreliable.

My main character, Captain Power is also advancing very very little on his City Official badge. The status bar showing only about half way progress, dispite being logged out in city hall every time, save a crash or sudden log off, but although I have played him frequently, and I know I did crash and log off for a few hours in Pocket D once or twice for a couple of hours, I doubt very seriously that that time would equate about 10 days of time. that's a total of 240 hours, and I can promise you I havn't possibly been playing him that much, I'm too much of an Alt-ernater.

A timely resolution to this issue is most desired, and I would completely understand if it werent' resolved until after 1-13, however it would be well recieved if it were resolved not to long after that date due to the schedual the day job badge accumulation rate has rendered to us players, especially the badge hunters.

[/ QUOTE ]

I realize that I may not completely understand the accumulation rate of the day job status, so I will investigate this further, however I still feel there is some fault with the time status accumulation rate in some circumstances, I'm willing to accept that I may not be accounting for all of my activities, and I will investigate this matter further and provide more feedback when I am able.


Freedom Horde! Join the Ranks!

 

Posted

Server: Triumph
Zone: Talos Island
Character name: Double Mint
Time: (sorry, wasn't paying attention)
Location: Talos WW
Mission: n/a
Mission Contact: n/a
Bug Description: Was using the WW as usual when, out of the corner of my eye, I see a trunk collide with a fellow hero. I turn around to find a Tuatha de Dannon boss inside the WW attacking said character (I assumed it was an ambush). The police drones were taking care of his friends, but the auto-kill surrounding the WW didn't seem to be kicking in and taking this one out (I and a third hero took care of him). It's the only time I've seen this.

Edit: I'm not actually sure if this is what to OP wants, but I thought I'd put it here on the off chance that something accidentally got changed when Day Jobs were introduced.


 

Posted

[ QUOTE ]
Server: Freedom
Zone: Atlas Park
Character Name: Captain Power
Time: 12/24 1100 (11:00 am cst)
Location: City Hall
Mission: N/A
Mission Contact: N/A


[/ QUOTE ]

Changing my problem to my main, because I can track it better. Since an entire day job badge is 504 hours worth of loggout time, and assuming that a badge requires the entire 504 hours. My main has exactly 59.21% of any given day job badge time earned over the course of 21 days. that would mean that I had been logged into him for 205.5816 hours during the course of the 21 days. my other alts have also logged quite a bit of time online as well, and my shields scrapper is level 12, so although I havn't played him lately I know when I-13 went live a played him pretty regularly. Now with my main accumulating over 205 hours of play time, I should have been able to run several TF's and have merits out of the ears by now. I've accumulated exactly 25 candy canes, 4 reward merits and the Speedster, Agile, and, Surefooted badges, along with the obvious Frostbitten badges. This shouldn't be more than at the most 10-12 total hours, because I know I got the Speedster badge after 2 days, of about 2-3 hours each at the MOST, because I had respecs and such in between. (not Respec TF's mind you, just the respec themselves and travel time to Galaxy City) I figure I logged an approximate time of about 50-60 hours on my main and that's giving the benefit of the doubt on the time to the progress bar. If there was a fix to it that I am unawares of, I appologise, but the time lost is what I'm concerned with. I lost a total of nearly 10 days of loggoff time. This sux when it comes to trying to acquire accolades associated with the badges.

This is why I posted the above messages, and now that I have some more solid numbers, although there are a lot of variables, I must say that believing I as a Firefighter working every 3rd day, and not logging in much during my work days, have accumulated half of that time online with my main, when I also have so many alts, is rather....absurd.

I hope it's just a bug that has either been fixed or can easily be fixed. Thanks, and sorry for the nearly triple post.


Freedom Horde! Join the Ranks!

 

Posted

Game tells me to report this on Beta Forums.

(System is running XP, 2 gigs ram, running windowed mode on a PCI-Express ATI card.)
Had been doing extensive base editing for several hours, when graphics started to corrupt.
Graphical chaos seemed to originate from the shoulder cape and had the same color as shoulder cape.
Throught I'd try zoning to fix it, but got the "Debug" & "Debug Remotely" message box instead.
Ctrl-Alt-Del reported CoH as using 1.434 gigs of memory.
Clipboard:
------------

Assertion failed

Program: E:\City of Heroes\CityOfHeroes.exe
Time: Sat Dec 27 11:44:16 AM
Process ID: 3728
File: c:\src\utilitieslib\utils\superassert.c
Line: 1857
Expression: 0

Error Message: CRT abort() called

ERROR: swDumpStackToBuffer - timeout (258) waiting for dumpHeap is NOT corrupted
Last windows SYSTEM error: Not enough storage is available to process this command.


 

Posted

No souvenier for Dead Man's Deck

Server: Liberty
Zone: Oroboros
Character name: Mad-Scientist
Time: (not sure, ran the arc a while back and just noticed the problem today when looking at the Pillar)
Location: N/A
Mission: Dead Man's Deck story arc
Mission Contact: Mercedes Sheldon
Bug Description: I ran this arc via Flashback on my level 50. I completed it, and got Merits. But the arc still shows as not completed on the Flashback mission list. Completing the arc did not give me a souvenier (which I believe is what marks them starred on that list)


 

Posted

[ QUOTE ]
Please post here if you have encountered a bug with one of the new features from Issue 13!

[/ QUOTE ]

Feature Name or Description

on-going Out-of-Sync issues

Server: ALL
Zone: Some characters every time they zone
Character name: Many on hero and villain side
Time: Whenever a character zones - sometimes all the time, sometimes not at all. If a character gets it, it tends to be all the time whenever they zone.
Location: Zoning in. Maybe just into the game to begin with. But definitely zone-to-zone.
Mission: Any. Yes, zoning into missions too!
Mission Contact: Any
Bug Description: Everyone knows what the Out-of-Sync bug is. (We were given the temp fix of /sync to resolve it. That was just a quick fix. This is an on-going issue that breaks immersion. Please resolve it correctly.)
Link to Forum Discussions: http://boards.cityofheroes.com/showt...4197&page=

I am currently reporting this every time it happens (ie. every time that I zone and need to use the /sync command because my character is out-of-sync). I'm tired of using the /sync command every time certain a character zones once they have caught the bug. This means I'm stopping what I'm doing even longer to post a bug report because it is so annoying when it happens. There are going to be tons of these bug reports from me as this happens quite often.
This should have been an issue that was resolve completely.

I was greatly pleased when the /sync command was issued so I could actually play my characters, but that was a quick fix.
Please resolve this issue so I don't need to keep using the fix every time a character that catches the bug zones.

I don't know if it is partially due to my alt-oholism, but it really is no fun to come out of a door and then rubberband back to the door unless I remember to keep hitting my /sync macro when I zone.
Perhaps their could be an option added to auto-sync after zoning?

If this hadn't been going on for so long, I wouldn't be bringing this up again now. I really like this game, but it really is getting to be a pain. I'm sure it's turning some people off from the game completely - that is to say that there are some that are quitting over it.

Thanks.


 

Posted

Lackey/Sidekick System and Summoning mastermind pets

Server: Triumph
Zone: Mission zones, not tested in regular city zones or hazard
Character name: Bokken Ninja/Pain MM Lvl 38
Time: Several
Location: Beginning of several missions
Mission: Any 5/5 testing
Mission Contact: Any
Bug Description:

1. Enter Mission with a Lackey/Sidekick
2. Sidekick starts going out of range of mentor/boss at the same time that mentor/boss is summoning mastermind pets
3. Only part of the pets will summon, should have 3 genin 2 jounin and 1 Oni
Results: Most tests of this bug gave 2 Genin, 0 Jounin, and 1 Oni but if I was quick about placing the summoning I got 1 genin, 0 jounin, and 0 Oni to summon

Notes:
A) Most of the time while the sk/lk was going out of range I could only start the summoning for the Jounin and Genin before they were fully out of range and it would only summon 2 Genin and No Jounin at all
B) Entering the mission before the sk/lk had entered would let me summon all pets with no issues.
C) If the sk/lk were fully out of range, Not going out of range, of mentor/boss I could summon pets with no issues.
D) Tested 5 times and 4 were the same result 2 genin, 0 jounin, 1 Oni. One time it was only 1 genin and nothing else that spawned.
E) Pets that dont summon dont appear dead or come and then despawn, they simply dont appear and the power is wasted till it recharges.

Link to Forum Discussions: Sorry couldnt find one yet


 

Posted

Feature Name or Description: Char for Epic Hero Pool Flame Mastery

Server: Pinnacle
Zone:All
Character name:Ilconke
Time:Every time
Location:All locations
Mission:All missions
Mission Contact:n/a
Bug Description: The Flame Mastery Version of char is taking a long time to travel to its target when clicked, animation wise and damage/effect wise. It travels about as fast as someone running at regular speed in game. It also doesn't do any holds or dmg until it hits so it seems its animation time is very long. Before it used to hit the target almost as immediately as it was cast but now takes a very long time. I asked others and apparently its happening with controller version of char as well.


Pinnacle Heroes: Ilconke lvl 50 En/En Blast, Pane lvl 50 Inv/SS Tank, Kimil'Lee Draco lvl 50 Ill/Kin Troller, Blackest Blackness lvl 38 DA/DM Tank, il lvl 35 PB

Pinnacle Villains: X lvl 50 Claw/Nin Stalker, Knumbskull lvl 42 Elec/Elec Brute, Metal Master lvl 35 Bot/Bub MM, X'ile lvl 32 Mind/Psi Dom

 

Posted

Server: Liberty
Zone: AP, PI
Character name: Quick Arrow
Time: several times
Location: see zones above
Mission: none
Mission Contact: none
Bug Description: When activation the power POWER SURGE and using a bow with a archery blaster the bow appears as a flat black line while POWER SURGE is active


No one goes there anymore, it's too crowded...
"The potato goes in the FRONT."

 

Posted

Server: ALL
Zone: PVP Zones
Character name: Raemos
Location: Within any PVP zone
Mission: N/A
Mission Contact: N/A
Bug Description:
Dominator > Mind Control > Levitate: Appears to have a 2 second delay on knock up component.

Dominator > Electrical Assault > Zapp: Damage is inconsistent with other snipes.

Concealment Pool > Phase shift: An appropriately timed mez can de-toggle the power during activation, prior to entering phase (Not sure if this is intentional though, actually seems like a good idea).
Link to Forum Discussions: N/A


 

Posted

Server: Liberty
Zone: N/A
Character name: Sgt Pandora
Time: several times
Location: In SG base, out of SG base
Mission: none
Mission Contact: none
Bug Description: Unable to break SG coalition despite being SG leader. The game gives an error stating "not in coalition with that Super Group" which is obviously not true. It is still listed in the Coalition list and on the base portal entry. I have attempted to break this coalition numerous times to no avail. Petiton sent, bug report sent.


Together we entered a city of strangers, we made it a city of friends, and we leave it a City of Heroes. - Sweet_Sarah
BOYCOTT NCSoft (on Facebook)
https://www.facebook.com/groups/517513781597443/
Governments have fallen to the power of social media. Gaming companies can too.

 

Posted

[ QUOTE ]
Server: Liberty
Zone: N/A
Character name: Sgt Pandora
Time: several times
Location: In SG base, out of SG base
Mission: none
Mission Contact: none
Bug Description: Unable to break SG coalition despite being SG leader. The game gives an error stating "not in coalition with that Super Group" which is obviously not true. It is still listed in the Coalition list and on the base portal entry. I have attempted to break this coalition numerous times to no avail. Petiton sent, bug report sent.

[/ QUOTE ]

Were you using the UI to break it, or were you using the slash command? The UI is a known issue, the workaround is to use the slash command (which escapes me at the moment).


My arcs are constantly shifting, just search for GadgetDon for the latest.
The world beware! I've started a blog
GadgetMania Under Attack: The Digg Lockout

 

Posted

My short list of "Global Bugs"

Server: Virtue
Zone: ALL
Character name: ALL
Time: Persistant
Location: ALL
Mission: N/A
Mission Contact: N/A

The above is true for all bugs I'm about to list.

Bug Description: Color Chat Baloons are broken. When using the F7 ready command I see Web HTML color scripts as part of the text. My own chat baloons appear as a light grey with black text regardless to what I actually set it too. Also the color does not work in regards to other players chat baloons.

Bug Description: In a base when placing wall items only two walls allow vertical movement.

Bug Desciption: Private messages are breaking. Usually they display the last several letter of the character sending the message. Can use /r but not backspace.

These are probably know issues but they are the most visible glitches since the I13 update.


"Steady as a mountain, attack like fire, still as a wood, swift as the wind.
In heaven and earth I alone am to be revered."
- Motto on the war banner of Takeda Shingen (1521-1573)

 

Posted

Levelling Pact
Server: Triumph
Zone: Any
Character name: Blue Phalanx (pacted to Grand Pumpkin)
Time: Any
Location: Any mission
Mission: Any
Mission Contact: Any (scanners primarily)
Bug Description:
Once in a mission, both of us in a pact get messages saying we've gained XP, but the XP bar doesn't move and we cannot level while in a mission as a result if we get enough XP. Once we exit the mission, all XP accrued inside is instantly applied, leveling us up there.
Link to Forum Discussions: N/A

Chat (tells)
Server: Triumph
Zone: Any
Character name: Blue Phalanx
Time: Any
Location: Any mission
Mission: Any
Mission Contact: Any
Bug Description:
When sending a tell, it used to be if you hit escape it would clear the chat entirely so you could start typing in team chat. Now, what happens is when you hit escape, it deleted what you typed after the , but leaves the /t <name>, in the chat entry. So if you press enter it sends a tell. You have to click in the chat entry window, then hit escape again instead of just hitting escape once or twice. I'm guessing it's because it loses focus with the escape or something.

Also, tells are being corrupted somehow. I get frequent blank tells with no sender info or text, and recently got a tell from a user where the tell was blank and the name listed was the last 4 characters of the player name, so obviously only the last aprt of it got sent. This seems to happen most frequently when you receive a tell while zoning, but I've gotten the blank tells while just standing around outside a mission.
Link to Forum Discussions: N/A


 

Posted

I am having an issue ever since i13 went live where I can not move teleport rooms in 2 bases, that have no stacking in them and have the walls cleared and they will not move. All 3 rooms are telepad rooms created pre i13.

Server: Justice
Zone: SG base
Character Name: Chrome Canary and Chromeithous
Time: any
Location: SG base
Mission: N/A
Mission Contact: N/A
Link: http://boards.cityofheroes.com/showflat....D=#Post12904899


I am also going out of sync a lot with my leveling pact toons. But then it stops when I play a toon without a leveling pact, it seems odd because the /sync command does nothing for me to resolve it.

Server: Justice
Zone: any
Character Name: any that are pact
Time: 01/08/09 8:12pm EST
Location: Cap (redside)
Mission: N/A
Mission Contact: N/A
Link: http://boards.cityofheroes.com/showthrea...D=#Post12904879



Post Comic book Fan Films that ROCK!
Fight my brute

 

Posted

Server: Virtue
Zone: Pocket D/Cap Au Diable
Character name: Eldorion Startalon/Psyclosarin
Time: 9PM Eastern US time
Location: At the tailor/facemaker
Mission: NA
Mission Contact: Tailor interface
Bug Description:

Loaded costumes are not working. I save a costume, and when I load it back onto the same character in a different slot the changes refuse to take however I'm charged infamy or a tailor token for the changes.

Additionally, I am being charged for non-changes in my costume and I am unable to reset them to prevent charging me for them.


"Steady as a mountain, attack like fire, still as a wood, swift as the wind.
In heaven and earth I alone am to be revered."
- Motto on the war banner of Takeda Shingen (1521-1573)

 

Posted

Man it's ANNOYING to NOT being able to open, DETACH global friends box and place it somewhere on the screen unattached like we could B4 I-13

Now if you unattach it, it does non stop pop ups till you re-attach it.


 

Posted

Leveling Pact xp is still delayed after the patch. As of the night 1/15, I was still getting delays in xp, and receiving it upon zoning.


Together we entered a city of strangers, we made it a city of friends, and we leave it a City of Heroes. - Sweet_Sarah
BOYCOTT NCSoft (on Facebook)
https://www.facebook.com/groups/517513781597443/
Governments have fallen to the power of social media. Gaming companies can too.