Mission Architect knowledge base.
This guide has been linked to our "New Users" Guide that we are currently designing.
Thank you for your contributions.
Ex
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This guide has been linked to our "New Users" Guide that we are currently designing.
Thank you for your contributions.
Ex
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Ok, what can I say but
WOOOOOT!!!! *Does a happy dance and bounces off the walls.*
Er, umm.. I mean thank you. This news is MOST gratifying.
Also 1st after a redname.)
It's not how many times you get knocked down that count. It's how many times you get up.
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Disclaimer. I have no particular expectation that Pohsyb or any other Dev will post in this thread as I cannot recall ever seeing a redname post in a player guide. Wouldn't object of course! But I just can't expect it.
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*Looks up from table* Best crow I've ever eaten!
It's not how many times you get knocked down that count. It's how many times you get up.
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And I, for one, would LOVE to be able to have multiple teams on the same mission, but each one has different goals (ie, defend the reactor/destroy the reactor). It'd have to be something you could set as options (ie, "allow opposing team"), but damn the possibilities would be awesome.
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Way back in I6/CoV when the term "PVP missions" was mentioned, this is exactly what I hoped for.
I deduct that since we haven't even seen this type of Dev published content, we'd be extremely unlikely to see this in the mission creator until after it makes it's debut from the Devs.
I would also love to have this style of mission in the game.
@Cannonfodder
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Thanks to the OP for this informative post.
To everyone who's bemoaning the absence of certain anticipated features: was the mission feature you want present at launch, Issue 0, Spring 2004?
If not, consider the possibility that it might be added later, just as it was in the official content.
My characters at Virtueverse
Faces of the City
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9. Ability to combine mission types?
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9 could you give more detail on this question?
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I think what is meant here is the ability to combine objectives in your mission.
For example "Find the clue, kill the boss, escort out the prisoner, oh, and you have 12 minutes."
[/ QUOTE ]Thanks! While I don't see why not, it isn't "known" at this time.
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Um. I think it is, actually. I was at the panel, and I remember that very distinctly they said you can have multiple mission objectives.
SadysCHICK ALL the Badges! (I can get. 1396)
Full image by David Nakayama
Arc ID 1435: Performing without Annette
Arc ID 7206: Sadystic Tendencies
Arc ID 3864: The Chronicles of (In)FERNIA!
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9. Ability to combine mission types?
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9 could you give more detail on this question?
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I think what is meant here is the ability to combine objectives in your mission.
For example "Find the clue, kill the boss, escort out the prisoner, oh, and you have 12 minutes."
[/ QUOTE ]Thanks! While I don't see why not, it isn't "known" at this time.
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Um. I think it is, actually. I was at the panel, and I remember that very distinctly they said you can have multiple mission objectives.
[/ QUOTE ]True, but we don't yet know what limits multiple objectives have, so I erred on the side of caution. My reasoning being that I'd rather give the Devs wiggle room to impress us than risk overhyping and being disappointed.
Oh and add another gratz for your badge count. (My own MM has something like 458 badges.)
It's not how many times you get knocked down that count. It's how many times you get up.
Gratz on the redname Impulse
I can't help myself. Every time I read Architect Entertainment System, all I could think was "Now you're playing with POWER!"
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If your can't earn merits from MA story arcs....well, I'll just say that would be a shame.
[/ QUOTE ]So far as it's known, no i13 merits will be awarded through the Architect. However there will be "skee ball tickets" awarded. How these might be redeemed is presently unknown.
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Merits for the Hall of Fame missions might be good...
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Ok, I'm going to step in here.
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Then I read what you can or cannot do, and anything I was going to do seems to have gone out the window, it is just a radio mission creator by the sounds of it. I doubt i'll be reactivating my account again come I14 if it hasn't added some useful features.
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This isn't helpful, and calling the Architect a radio mission creator is a misrepresentation of the known facts on several fronts.
Things you can do in the Architect that do not occur in radio/newspaper missions include:
Earn badges related to a specific mission/arc.
Scale player's levels to match the content.
Make mixed hero/villain teams.
Rate content.
Earn skeeball tickets.
Unpublish an arc.
Place an Elite Boss, Arch Villain/Hero, or Giant monster. Alone or in multiples.
Tell a story.
Not an exhaustive list, but enough to convey the idea.
Now if you still want to FEEL that the Architect has a radio dial, well I can't stop you. But I can say I believe such sentiments belong in a different thread.
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You have a point...but so does he. Although the MA is not a glorified radio mission creator, it maybe isn't what we all hoped for.
1) Only 3 missions?
I'm still reading this thread and maybe this was addressed, but if arcs are limited to 5 missions, limiting our missions means not allowing people to finish arcs?
If it, instead, means 3 arc limit, that's better...any I can see the reasons for placing such a limit in the beginning, but I sincerely hope they raise it to 5 arcs.
2) I don't like the fact that the missions will be available cross-server. (if I understood the correctly).
Servers like Freedom and Virtue already have far too much lag associated with them. If the missions are stored on our computers, let us be lmiited to 3 arcs per account per server. It only makes sense, since we may play different characters on different servers.
4) The have got to add triggers. Period.
5) Placement of NPCs in specific locations that can give information would seem a must too.
6) I'm still not clear on the reward system. Others than MA badges, where is the reward system? Will people be able to get experience at all? Prestige? Influence?
If not, the newness of MA will wear off once people get the badges, and this whole thing will be a waste of time.
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When I think of my favorite missions in the game, it isn't the flavor text that grabs me. It's the mechanics: the mission in Striga where the robots start out as statues and then come to life, the exploding volcano in the Hess TF (though I dearly wish we could actually see it go boom), the Nemesis invasion in that RWZ mission. Missions where things happen, where things change, where it feels like something is going on, instead of just a building full of static spawns waiting their turn to die.
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I'd like to be able to have someone you rescue (blue target) fight with you for a bit...then turn on you, and be someone you actually have to fight (maybe sub out the mob similar to what is done with the Lost Cure). Not possible w/o a trigger, but it could be an interesting twist.
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This is something I wanted to do also...where players rescue evil versions of our SG leaders...who later in hte mission turn on them...and disappear when they are reduced to a certain number of hit points...so they can appear in a different mission of the arc.
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I think the Mission Architect has a lot of potential to be much more than a less random radio mission generator, but I do worry that it may take quite some time before that potential is realized. How much, or how little, beyond a radio mission generator it is at launch will depend on how many features the extra development time has allowed them to add in.
Triggers are a great example of content that will be needed as soon as possible, if its not there at lauch.
I will make a comment on a couple of items from above
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Scale player's levels to match the content.
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Radio mission scale their level to match the player. Some might argue that the feature quoted above is a limitation of the Mission Architect, rather than a feature.
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Make mixed hero/villain teams.
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Technically, missions from Borea in the RWZ are radio 'style' missions that allow co-op play.
Which reminds me... I would love to be able to create missions which would allow two teams to play on the mission at the same time with conflicting objectives...
Anyway... I do think the architect is going to be more limited in the beginning than what we want it to be, although I do hold out hope that it will have quite a bit more flexibility than the more cynical among us are expecting.
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My concern is the run-around we usually get. They release something, say they'll improve on it later, and years pass with nothing done. They have done this before, right?
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Personally, I don't like the thought of the badges being by the character. I would hope they could be account wide, done in a way similar to vet rewards badges that apply to the overall account.
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Ok I'm reading your question as "Who will players see as the writer of that awesome mish? My global name or my toon's name?"
They will see your toon's name as the writer. Now just to keep it clear, the 3 published arc limit is still per account.
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Hmm. So, if I publish from Greyhawke on the Virtue server, with a couple of great missions that everyone loves, and someone else comes along with a mission that's... not so good, with the character name Greyhawke on the Protector server, how does the consumer know which Greyhawke created the mission they see? If they run into a couple of bad or boring missions from this other Greyhawke, they may never even give mine a try thinking it will just be more of the same.
Along the same line, if I publish enough missions with Greyhawke and earn whatever badges are available so I decide to start publishing with my redside badger to get him the badges also, how do my adoring fans know those new missions are from me?
I definitely think it would be much less confusing if the published mission shows the global name rather than the character name, even if the badges themselves are based on the character that published them.
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This is exactly why I think it should be limited to 3 per account per server. No confusion that way.
Consider also...one account might have different SGs on different servers...and so what works right on one server might not on another.
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If your can't earn merits from MA story arcs....well, I'll just say that would be a shame.
[/ QUOTE ]So far as it's known, no i13 merits will be awarded through the Architect. However there will be "skee ball tickets" awarded. How these might be redeemed is presently unknown.
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Merits for the Hall of Fame missions might be good...
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I would assume that once a mission is chosen as worthy of Hall of Fame/Devs Choice status, it would give all rewards as normal.
This Architect info was released today. Not really anything new, but I promised in the initial post to keep our known info as up to date as possible.
Paragon Journal on the Architect.
It's not how many times you get knocked down that count. It's how many times you get up.
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If your can't earn merits from MA story arcs....well, I'll just say that would be a shame.
[/ QUOTE ]So far as it's known, no i13 merits will be awarded through the Architect. However there will be "skee ball tickets" awarded. How these might be redeemed is presently unknown.
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Merits for the Hall of Fame missions might be good...
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I would assume that once a mission is chosen as worthy of Hall of Fame/Devs Choice status, it would give all rewards as normal.
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This is not presently known. And I'm afraid I haven't seen anything to support it. Sorry.
It's not how many times you get knocked down that count. It's how many times you get up.
Just for the S&G factor, to help whet your appetite for Issue 14, I did my teaser...
Meh rez version on my YouTube channel (when it finishes uploading).
High rez version on my [http://www.samuraikoproductions.com/...html]SAMURAIKO PRODUCTIONS website[/url] (on the righthand side of the page).
Michelle
aka
Samuraiko/Dark_Respite
THE COURSE OF SUPERHERO ROMANCE CONTINUES!
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Nice video Michelle, epecially given the limited information we have to work with.
I will say that the paragon journal info was not thrilling in my opinion. Once again they want to take a gameplay mechanic and wrap it in a narrow focused storyline that probably doesn't fit the concept that 95% of the playerbase had in mind. I expect the architect missions I create to be actual missions occuring in our shared universe, not just the superhero version of the Wii. I guess this is just another part of the background I will choose to ignore, just as I did with the powerset proliferation "explaination".
thx ImpulseKing good work had a question oh
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Mission Architect knowledge base
4. So what do I expect from playing one of these missions?
Well to start with, there can actually be up to FIVE missions in a published arc.
8. Publish.
This is where you submit your blood, sweat, and tears for the enjoyment of the masses. Or so we all hope. Here's the kicker though, you can only have three (3) published missions per ACCOUNT. Now you can publish and UNpublish at will, so please lower the DOOM meter and restart your heart. Go on, we'll wait.
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a little confused here
FIVE missions in a published arc.
Here's the kicker though, you can only have three (3) published missions per ACCOUNT.
do you mean 3 published arc im not sure if this has been pointed out yet
sincerly yours:
Bzald of TopTen
BTW, great video Michelle
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thx ImpulseKing good work had a question oh
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Mission Architect knowledge base
4. So what do I expect from playing one of these missions?
Well to start with, there can actually be up to FIVE missions in a published arc.
8. Publish.
This is where you submit your blood, sweat, and tears for the enjoyment of the masses. Or so we all hope. Here's the kicker though, you can only have three (3) published missions per ACCOUNT. Now you can publish and UNpublish at will, so please lower the DOOM meter and restart your heart. Go on, we'll wait.
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a little confused here
FIVE missions in a published arc.
Here's the kicker though, you can only have three (3) published missions per ACCOUNT.
do you mean 3 published arc im not sure if this has been pointed out yet
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Yeah it's 3 published arcs. Each of which may include 1-5 missions. So far that's turned out to be the detail I made least clear in my guide.
I'm chalking it up to experience that I'll use the next time I write a guide though.
And I'm glad you enjoyed it!
It's not how many times you get knocked down that count. It's how many times you get up.
here is the question you can add to your list ImpulseKing will we be able to add effects like fog thing DA.
im thinking how creepy some of the open area mission would look with that effect.
the second one will we have open air missions?
sincerly yours:
Bzald of TopTen
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here is the question you can add to your list ImpulseKing will we be able to add effects like fog thing DA.
im thinking how creepy some of the open area mission would look with that effect.
the second one will we have open air missions?
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The second, it would depend on the maps. Given how much, say, the islands are used (island, hill with waterfall, another island off to the side - like the War Wall Defender mission,) or the graveyard map, or the wolves map or ruined cities, I'd guess the answer is yes.
Actually, at least one mission in an arc I have planned counts on it, as it wouldn't make sense to be inside somewhere.
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If your can't earn merits from MA story arcs....well, I'll just say that would be a shame.
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Yeah, bit of a disappointment to me aswell, but not as disappointing as the fact that we don't get recipes or any other useful drops in MA. I suppose it is better to be safe than sorry. I can understand the badge progress restriction though.
I hope the "MA merits" are something that have value outside MA, by which I mean that they can be used to claim some sort of rewards that help one to make progress (to reasonable extent) in the game.
But overall, I am pretty excited (for a Finnish person) about this new feature...
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No ambushes will be possible with the Architect. Also no cutscenes. (THANK YOU DEVS!!!)
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...but this part made me laugh.