High end Night Widow build guide


Aggelakis

 

Posted

In your build you use Soul Mastery which is what I am planning to take. I am wondering if you ever considered the Summon Widow power?

I thought of another question. I am a 60 month vet, which means I don't have to take the prelimary travel powers to get the travel power. I am planning to go with Super Jump, do you think I'd be ok with out combat jumping, since I don't have to take it.


 

Posted

I'd suggest you get Combat Jumping for the Defense and maneuverability it provides, add the Zephyr IO Set, and use the Raptor Pack for travel. Get one in the Atlas Mayhem, then drop 10k in Grandville every time you need to replace it.

Now I expect TopDoc to come point out how I'm wrong. But that's OK. I like when he does that. I usually learn something from it.




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Posted

As to Summon Widow, it doesn't really fit into my play style. I tend to move fast on my Widow, and pets aren't very good at keeping up. But on a high Recharge build, the patron pets are usually a very good idea. They're fairly strong, and massive recharge can make them perma. Plus the new Expedient Reinforcement set is sexy.

The temp Fly jetpacks are a bit on the slow side. I'd still take a real travel power, like SS or SJ.

As to CJ, I'd say take it if you need it for the IO sets you can slot in it. Personally I like the control it gives in combat, especially on melee chars. Super Speed with well slotted Hurdle and CJ really lets you get around both in and out of combat. And you can slot CJ with an LotG and a full set of Blessings. But if you don't need it for sets or movement, then feel free to skip it.


Goodbye and thanks for all the fish.
I've moved on to Diablo 3, TopDoc-1304

 

Posted

just an fyi, but hurdle gives the same jump speed as SJ, just without the height. slot hurdle and CJ and you got a mini travel power w/o suppression. raptor pack gets you height if you need it.


"Scrappers don't want the bit of dignity that Brutes left them taken away by (lol)Stalkers." -Delta_Strider, on Stalker buffs.

Current Project: Hard Goodbye, StJ/Nin
Retired: Blitzwulf, Claws/Nin (50); Perdition's Blade, Night Widow (50)

 

Posted

Hurdle only gives half the speed of Super Jump, but that's still very respectable.


Goodbye and thanks for all the fish.
I've moved on to Diablo 3, TopDoc-1304

 

Posted

[ QUOTE ]
The first build is so 2008. Even the second build is out of date. I've got a respec planned for tonight that includes PvP IOs and a few other minor tweaks. But this build has reached the points where it would take billions of Infamy under current market prices, so it no longer qualifies as "high end". It's reached ludicrous.

[/ QUOTE ]

let's see the 2009 model.


 

Posted

For all the purple sets of 5, swap out the Dmg IO and replace with the Dmg/Rech and you lose only 7% Dmg but gain 29% rech.

Would that not be better?


 

Posted

Quote:
Originally Posted by Truth Serum View Post
For all the purple sets of 5, swap out the Dmg IO and replace with the Dmg/Rech and you lose only 7% Dmg but gain 29% rech.

Would that not be better?
It's only better if you need the recharge. If you have enough global recharge that you can get a solid attack chain, you're better off with the 7% more damage.


Goodbye and thanks for all the fish.
I've moved on to Diablo 3, TopDoc-1304

 

Posted

Ahh yes, I see your point


 

Posted

Hi, just a noob question Im sure, but you refer to mental training in both builds on this thread, but no powers within widow are called mental training. can you clarify for me as am liking the build and considering making one to try out.

Thanks


 

Posted

Hi thanks for your help, will have another check


 

Posted

I know this Thread is a bit old just wondering if there is an up to date form of the build posted originally or up to date form of the 2nd build.


 

Posted

i am interested to see what the new inherants do to all the builds.


 

Posted

Quote:
Originally Posted by Casey View Post
I know this Thread is a bit old just wondering if there is an up to date form of the build posted originally or up to date form of the 2nd build.
Has there been enough changes to really need to update the builds much?


 

Posted

Quote:
Originally Posted by Kheldarn View Post
Casey is talking about I19 moving the Fitness Pool to Inherant Powers.
Casey knew about them a month before everyone else? Check the date of their post.


 

Posted

I am loving my widow..i love the cone, follow up, and the AoE it has, plus all the team friendly toggles and such. Its very scrapper and stalker-ish. Once fitness comes for free, i am wondering what one slot wonders will be good for this AT. Also, If you didnt use purples at all, what kind of build would we be looking at? I am basicly wanting to keep the high def and team friendly concept with having the ability to solo and kill things at an awesome pace.

all in all, i like this toon better than any scrapper or stalker I have played cause it has a little bit of everything. My only complaint? no self heal unless you get aid self, and not much in the name of resistance. (kinda like super reflexes i guess)

Whats awesome though is you get a few VEAT's on a team and we rock even more so!


 

Posted

I would love to see an updated i19 build for this. I have the 2nd version saved for when I get the inf saved to build it. what I have so far is impressive with most of the purples missing (filled in with orange sets currently)

I've been amassing inf across all 15 of my toons for this build


 

Posted

Thank you Topdoc for posting your builds and thoughts, I have been looking for build that was close to my play style. I modified yours for i19, and it turned out freaking awesome, I have my single target attacks, destroy mob attacks, and even a team helper. I mostly play melee ATs, and this is right up there with them now.


 

Posted

Quote:
Originally Posted by dark_vengence View Post
Thank you Topdoc for posting your builds and thoughts, I have been looking for build that was close to my play style. I modified yours for i19, and it turned out freaking awesome, I have my single target attacks, destroy mob attacks, and even a team helper. I mostly play melee ATs, and this is right up there with them now.
Any chance you could share your insights on that?


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Posted

So... Issue 19.5 is out, and I was wondering if we might see that build, especially with the level shift for either attack rate or damage (accuracy seems pointless, and though endurance may drain some, 4 slots in interent stamina should offset that when slotted well).


 

Posted

Well, my interest was aroused by this build which had nice features either on global +RECH or +DEF. However, this build is no longer viable.

I allowed myself to have a go at 'translating' it for Issue 19. Unfortunatly, I failed to have the huge +RECH bonus but wanted nonetheless to let you see it and most importantly, know your c&c.

I am not a Mid's Hero designer pro, far from it actually so it is obvious that I missed some important points

Quote:
Villain Plan by Mids' Villain Designer 1,92
http://www.cohplanner.com/

Click this DataLink to open the build!

Little Widow > I19: Level 50 Natural Arachnos Widow
Primary Power Set: Night Widow Training
Secondary Power Set: Widow Teamwork
Power Pool: Speed
Power Pool: Leaping
Power Pool: Medicine
Power Pool: Fighting
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Swipe
  • (A) Kinetic Combat - Accuracy/Damage
  • (29) Kinetic Combat - Damage/Endurance
  • (37) Kinetic Combat - Damage/Recharge
  • (37) Kinetic Combat - Knockdown Bonus
  • (39) Mako's Bite - Accuracy/Damage/Endurance/Recharge
Level 1: Combat Training: Defensive
  • (A) Luck of the Gambler - Defense
  • (3) Luck of the Gambler - Recharge Speed
Level 2: Strike
  • (A) Kinetic Combat - Accuracy/Damage
  • (3) Kinetic Combat - Damage/Endurance
  • (11) Kinetic Combat - Damage/Recharge
  • (13) Kinetic Combat - Knockdown Bonus
  • (13) Pounding Slugfest - Accuracy/Damage
  • (15) Pounding Slugfest - Damage/Recharge
Level 4: Tactical Training: Maneuvers
  • (A) Red Fortune - Defense/Endurance
  • (5) Red Fortune - Defense/Recharge
  • (5) Red Fortune - Defense/Endurance/Recharge
  • (9) Red Fortune - Defense
  • (33) Red Fortune - Endurance
  • (40) Luck of the Gambler - Recharge Speed
Level 6: Hasten
  • (A) Recharge Reduction IO
  • (7) Recharge Reduction IO
  • (7) Recharge Reduction IO
Level 8: Follow Up
  • (A) Kinetic Combat - Accuracy/Damage
  • (9) Kinetic Combat - Damage/Endurance
  • (11) Kinetic Combat - Damage/Recharge
  • (19) Kinetic Combat - Knockdown Bonus
  • (19) Mako's Bite - Damage/Recharge
Level 10: Indomitable Will
  • (A) Endurance Reduction IO
Level 12: Lunge
  • (A) Kinetic Combat - Accuracy/Damage
  • (15) Kinetic Combat - Damage/Endurance
  • (17) Kinetic Combat - Damage/Recharge
  • (17) Kinetic Combat - Knockdown Bonus
  • (40) Pounding Slugfest - Accuracy/Damage
  • (46) Pounding Slugfest - Damage/Recharge
Level 14: Super Speed
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 16: Combat Jumping
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (34) Winter's Gift - Slow Resistance (20%)
Level 18: Aid Other
  • (A) Healing IO
Level 20: Aid Self
  • (A) Miracle - Heal/Endurance
  • (31) Miracle - Heal/Recharge
  • (31) Miracle - Heal/Endurance/Recharge
  • (31) Miracle - Heal
Level 22: Foresight
  • (A) Defense Buff IO
  • (23) Luck of the Gambler - Defense
  • (27) Steadfast Protection - Resistance/+Def 3%
  • (46) Luck of the Gambler - Recharge Speed
Level 24: Mind Link
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (29) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (40) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 26: Mask Presence
  • (A) HamiO:Cytoskeleton Exposure
  • (48) HamiO:Cytoskeleton Exposure
Level 28: Spin
  • (A) Eradication - Damage
  • (36) Eradication - Accuracy/Recharge
  • (36) Eradication - Damage/Recharge
  • (36) Eradication - Chance for Energy Damage
  • (37) Scirocco's Dervish - Damage/Endurance
  • (48) Scirocco's Dervish - Chance of Damage(Lethal)
Level 30: Boxing
  • (A) Accuracy IO
Level 32: Tough
  • (A) Reactive Armor - Resistance/Endurance
  • (33) Reactive Armor - Resistance/Recharge
  • (34) Reactive Armor - Resistance
  • (34) Reactive Armor - Resistance/Endurance/Recharge
Level 35: Weave
  • (A) Luck of the Gambler - Defense/Endurance
  • (39) Luck of the Gambler - Defense/Recharge
  • (39) Luck of the Gambler - Defense/Endurance/Recharge
  • (43) Luck of the Gambler - Recharge Speed
Level 38: Mental Training
  • (A) Run Speed IO
Level 41: Gloom
  • (A) Apocalypse - Damage
  • (42) Apocalypse - Accuracy/Damage/Recharge
  • (42) Apocalypse - Accuracy/Recharge
  • (42) Apocalypse - Damage/Endurance
  • (43) Apocalypse - Chance of Damage(Negative)
  • (43) Endurance Reduction IO
Level 44: Dart Burst
  • (A) Ragnarok - Damage
  • (45) Ragnarok - Accuracy/Damage/Recharge
  • (45) Ragnarok - Accuracy/Recharge
  • (45) Ragnarok - Damage/Endurance
  • (46) Ragnarok - Chance for Knockdown
  • (50) Positron's Blast - Chance of Damage(Energy)
Level 47: Tactical Training: Leadership
  • (A) HamiO:Cytoskeleton Exposure
  • (48) HamiO:Cytoskeleton Exposure
Level 49: Tactical Training: Assault
  • (A) Endurance Reduction IO
  • (50) Endurance Reduction IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 1: Conditioning
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 2: Swift
  • (A) Run Speed IO
Level 2: Health
  • (A) Regenerative Tissue - +Regeneration
  • (23) Numina's Convalescence - +Regeneration/+Recovery
  • (27) Miracle - +Recovery
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Performance Shifter - EndMod
  • (21) Performance Shifter - Chance for +End
  • (21) Performance Shifter - EndMod/Recharge
  • (50) Endurance Modification IO
------------


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Posted

Well one of your problems is that you are missing nearly 20% from slotting crushing impact. Your melee def is sky high, so dropping a slot in CT: Def would be good. Id move the Mask Presence hami's to TT:Maneuvers along with a 7.5% saving you other slots. Doctored wounds in Aid Self gives you another 5% recharge when you add another slot too it.

Just some thoughts.