Truth Serum

Informant
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  1. If you don't mind forking out for the purples, this build is well worth it:

    Hero Plan by Mids' Hero Designer 1.94
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Killstreak: Level 50 Magic Blaster
    Primary Power Set: Fire Blast
    Secondary Power Set: Mental Manipulation
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Cold Mastery

    Hero Profile:
    Level 1: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(5), Decim-Acc/Dmg/Rchg(15)
    Level 1: Subdual -- GravAnch-Immob(A), GravAnch-Immob/Rchg(5), GravAnch-Acc/Immob/Rchg(7), GravAnch-Acc/Rchg(7), GravAnch-Immob/EndRdx(9)
    Level 2: Fire Ball -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(11), Ragnrk-Acc/Rchg(11), Ragnrk-Dmg/EndRdx(13), Ragnrk-Knock%(13), Posi-Dam%(15)
    Level 4: Mind Probe -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(17), Hectmb-Acc/Dmg/Rchg(17), Hectmb-Acc/Rchg(19), Hectmb-Dam%(19)
    Level 6: Rain of Fire -- Posi-Dam%(A), Posi-Dmg/EndRdx(21), Posi-Dmg/Rchg(21), Posi-Dmg/Rng(23), Posi-Acc/Dmg/EndRdx(23)
    Level 8: Telekinetic Thrust -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Knock%(9), KntkC'bat-Dmg/EndRdx(42), KntkC'bat-Dmg/Rchg(43)
    Level 10: Fire Breath -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(25), Posi-Dmg/Rchg(27), Posi-Dmg/Rng(27), Posi-Dam%(29)
    Level 12: Aim -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(31)
    Level 14: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(31)
    Level 16: Concentration -- AdjTgt-ToHit(A), AdjTgt-Rchg(33), Rec'dRet-ToHit/Rchg(37), Rec'dRet-ToHit(43)
    Level 18: Blaze -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(33), Apoc-Acc/Rchg(33), Apoc-Dmg/EndRdx(34), Apoc-Dam%(34), Dev'n-Acc/Dmg/EndRdx/Rchg(34)
    Level 20: Drain Psyche -- Nictus-Heal/HP/Regen/Rchg(A), Nictus-Acc/Heal(25), Numna-Heal/Rchg(36), Dct'dW-Heal/Rchg(36), Efficacy-EndMod/Rchg(36), Efficacy-EndMod(37)
    Level 22: Maneuvers -- LkGmblr-Rchg+(A)
    Level 24: Super Speed -- Clrty-Stlth(A)
    Level 26: Hasten -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39)
    Level 28: Tactics -- EndRdx-I(A)
    Level 30: Vengeance -- LkGmblr-Rchg+(A)
    Level 32: Inferno -- Oblit-Dmg(A), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-Acc/Rchg(43), Oblit-Dmg/Rchg(46), Oblit-Acc/Dmg/Rchg(46), Oblit-%Dam(46)
    Level 35: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Knock%(48)
    Level 38: Psychic Shockwave -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(40), Armgdn-Acc/Rchg(40), Armgdn-Dam%(42), Armgdn-Dmg/EndRdx(42), Oblit-%Dam(48)
    Level 41: Snow Storm -- EndRdx-I(A)
    Level 44: Frozen Armor -- LkGmblr-Rchg+(A), HO:Enzym(45), HO:Enzym(45), DefBuff-I(45)
    Level 47: Tough -- S'fstPrt-ResDam/Def+(A), ResDam-I(50)
    Level 49: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(50), DefBuff-I(50)
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    Level 50: Spiritual Core Paragon
    Level 50: Reactive Total Radial Conversion
    ------------
    Level 1: Brawl -- KntkC'bat-Dmg/EndRdx(A), KntkC'bat-Acc/Dmg(29), KntkC'bat-Dmg/Rchg(31), KntkC'bat-Knock%(48)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Defiance
    Level 6: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- EndMod-I(A)
    ------------
    Set Bonus Totals:
    • 11% DamageBuff(Smashing)
    • 11% DamageBuff(Lethal)
    • 11% DamageBuff(Fire)
    • 11% DamageBuff(Cold)
    • 11% DamageBuff(Energy)
    • 11% DamageBuff(Negative)
    • 11% DamageBuff(Toxic)
    • 11% DamageBuff(Psionic)
    • 18% Defense(Smashing)
    • 18% Defense(Lethal)
    • 3% Defense(Fire)
    • 3% Defense(Cold)
    • 3% Defense(Energy)
    • 3% Defense(Negative)
    • 3% Defense(Psionic)
    • 13.31% Defense(Melee)
    • 3% Defense(Ranged)
    • 3% Defense(AoE)
    • 2.25% Max End
    • 87% Enhancement(Accuracy)
    • 111.25% Enhancement(RechargeTime)
    • 140.05 HP (11.62%) HitPoints
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Immobilize) 11%
    • MezResist(Stun) 2.2%
    • 21% (0.351 End/sec) Recovery
    • 26% (1.308 HP/sec) Regeneration
    • 13.23% Resistance(Fire)
    • 13.23% Resistance(Cold)




    Code:
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  2. Here's my old Fire/Kin build before the Incarnate stuff came out, you may like it (Defense not Resis though)

    Hero Plan by Mids' Hero Designer 1.94
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Burnt Toast: Level 50 Magic Controller
    Primary Power Set: Fire Control
    Secondary Power Set: Kinetics
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Leaping
    Ancillary Pool: Stone Mastery

    Hero Profile:
    Level 1: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Rchg/Hold(3), BasGaze-EndRdx/Rchg/Hold(5), HO:Perox(5)
    Level 1: Transfusion -- Dct'dW-Heal/EndRdx(A), Dct'dW-Rchg(7), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(9), Dct'dW-Heal(9), Acc-I(11)
    Level 2: Fire Cages -- Enf'dOp-EndRdx/Immob(A), Enf'dOp-Acc/Rchg(11), Enf'dOp-Acc/EndRdx(13), Enf'dOp-Immob/Rng(13), Enf'dOp-Acc/Immob/Rchg(15), Enf'dOp-Acc/Immob(15)
    Level 4: Ring of Fire -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(17), Enf'dOp-Acc/EndRdx(21), Enf'dOp-Immob/Rng(23), Enf'dOp-Acc/Immob/Rchg(46), Enf'dOp-Acc/Immob(46)
    Level 6: Hurdle -- Jump-I(A)
    Level 8: Hot Feet -- Sciroc-Acc/Dmg/EndRdx(A), Sciroc-Dmg/EndRdx(17), Sciroc-Dam%(19), Armgdn-Dam%(19), C'ngBlow-Dmg/EndRdx(21), ImpSwft-Dam%(48)
    Level 10: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(40)
    Level 12: Flashfire -- Amaze-Stun/Rchg(A), Amaze-Acc/Stun/Rchg(25), Amaze-Acc/Rchg(25), Amaze-EndRdx/Stun(27), Amaze-ToHitDeb%(27)
    Level 14: Siphon Speed -- Acc-I(A), RechRdx-I(29), RechRdx-I(29)
    Level 16: Health -- Mrcl-Rcvry+(A)
    Level 18: Super Speed -- Zephyr-ResKB(A), Run-I(39)
    Level 20: Speed Boost -- EndMod-I(A)
    Level 22: Stamina -- P'Shift-End%(A), EndMod-I(34), EndMod-I(34)
    Level 24: Increase Density -- S'fstPrt-ResDam/Def+(A)
    Level 26: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(34), LkGmblr-Def/EndRdx(37)
    Level 28: Combat Jumping -- LkGmblr-Rchg+(A), DefBuff-I(43)
    Level 30: Cinders -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(31), BasGaze-Rchg/Hold(31), BasGaze-Acc/EndRdx/Rchg/Hold(31)
    Level 32: Fire Imps -- ExRmnt-Acc/Dmg(A), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(33)
    Level 35: Transference -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/Acc/Rchg(36), Efficacy-Acc/Rchg(36), Efficacy-EndMod/Acc(37), Efficacy-EndMod/EndRdx(37)
    Level 38: Fulcrum Shift -- Acc-I(A), RechRdx-I(39), RechRdx-I(39)
    Level 41: Fissure -- Posi-Acc/Dmg(A), Posi-Dmg/Rng(42), Posi-Dmg/Rchg(42), Posi-Acc/Dmg/EndRdx(42), Posi-Dam%(43), FrcFbk-Rechg%(43)
    Level 44: Seismic Smash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(45), KntkC'bat-Dmg/Rchg(45), KntkC'bat-Dmg/EndRdx/Rchg(45), Mako-Acc/Dmg/EndRdx/Rchg(50)
    Level 47: Rock Armor -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(48)
    Level 49: Earth's Embrace -- RechRdx-I(A), RechRdx-I(50), Dct'dW-Heal/Rchg(50)
    ------------
    Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Knock%(46)
    Level 1: Sprint -- ULeap-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 1: Containment
    Level 6: Ninja Run
    Level 0: LEGACY BUILD
    ------------
    Set Bonus Totals:
    • 5.5% DamageBuff(Smashing)
    • 5.5% DamageBuff(Lethal)
    • 5.5% DamageBuff(Fire)
    • 5.5% DamageBuff(Cold)
    • 5.5% DamageBuff(Energy)
    • 5.5% DamageBuff(Negative)
    • 5.5% DamageBuff(Toxic)
    • 5.5% DamageBuff(Psionic)
    • 18.63% Defense(Smashing)
    • 18.63% Defense(Lethal)
    • 3% Defense(Fire)
    • 3% Defense(Cold)
    • 8% Defense(Energy)
    • 8% Defense(Negative)
    • 3% Defense(Psionic)
    • 15.5% Defense(Melee)
    • 5.5% Defense(Ranged)
    • 3% Defense(AoE)
    • 4% Enhancement(Heal)
    • 24% Enhancement(Accuracy)
    • 6% Enhancement(Immobilize)
    • 77.5% Enhancement(RechargeTime)
    • 64.86 HP (6.377%) HitPoints
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Confused) 2.5%
    • MezResist(Held) 2.5%
    • MezResist(Immobilize) 8%
    • MezResist(Sleep) 2.5%
    • MezResist(Stun) 2.5%
    • MezResist(Terrorized) 4.7%
    • 12% (0.2 End/sec) Recovery
    • 40% (1.698 HP/sec) Regeneration
    • 5.355% Resistance(Fire)
    • 5.355% Resistance(Cold)
    • 6.875% Resistance(Negative)




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  3. No love for Ice?

    Primaries are Fire, Ice or possibly Sonic/Mental.
    Secondaries Energy or Elec.
  4. Truth Serum

    Taking a Break

    Cya in a bit mate.

    All the better when you come back and do some speed runs with us though
  5. Quote:
    Originally Posted by BrandX View Post
    I'll have to agree. Range Defense imo beats S/L Defense. Sadly, not all concepts allow for that route to work well.

    Range defense for instance works best with Hover in my experience.
    Ranged defense is good, but with HoB and most of the Energy attacks, you're in melee range quite often so S/L would help you then.
  6. Hehe. Unfortunately, I have no real idea what to do with the incarnate stuff.

    I will research it later, but right now I'm rolling a Fire/Cold corr on Champion (due to server merge) so I won't be playing this for a while Need to get some more money as well to purple that when it gets to 50
  7. That's a nice build Kitteh, but it looks very similar except you have one less set of purples. You also counted hasten where as I add. I'll re-post my build to avoid any confusion

    Hero Plan by Mids' Hero Designer 1.94
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Killstreak: Level 50 Magic Blaster
    Primary Power Set: Fire Blast
    Secondary Power Set: Mental Manipulation
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Cold Mastery

    Hero Profile:
    Level 1: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(5), Decim-Acc/Dmg/Rchg(15)
    Level 1: Subdual -- GravAnch-Immob(A), GravAnch-Immob/Rchg(5), GravAnch-Acc/Immob/Rchg(7), GravAnch-Acc/Rchg(7), GravAnch-Immob/EndRdx(9)
    Level 2: Fire Ball -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(11), Ragnrk-Acc/Rchg(11), Ragnrk-Dmg/EndRdx(13), Ragnrk-Knock%(13), Posi-Dam%(15)
    Level 4: Mind Probe -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(17), Hectmb-Acc/Dmg/Rchg(17), Hectmb-Acc/Rchg(19), Hectmb-Dam%(19)
    Level 6: Rain of Fire -- Posi-Dam%(A), Posi-Dmg/EndRdx(21), Posi-Dmg/Rchg(21), Posi-Dmg/Rng(23), Posi-Acc/Dmg/EndRdx(23)
    Level 8: Telekinetic Thrust -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Knock%(9), KntkC'bat-Dmg/EndRdx(42), KntkC'bat-Dmg/Rchg(43)
    Level 10: Fire Breath -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(25), Posi-Dmg/Rchg(27), Posi-Dmg/Rng(27), Posi-Dam%(29)
    Level 12: Aim -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(31)
    Level 14: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(31)
    Level 16: Concentration -- AdjTgt-ToHit(A), AdjTgt-Rchg(33), Rec'dRet-ToHit/Rchg(37), Rec'dRet-ToHit(43)
    Level 18: Blaze -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(33), Apoc-Acc/Rchg(33), Apoc-Dmg/EndRdx(34), Apoc-Dam%(34), Dev'n-Acc/Dmg/EndRdx/Rchg(34)
    Level 20: Drain Psyche -- Nictus-Heal/HP/Regen/Rchg(A), Nictus-Acc/Heal(25), Numna-Heal/Rchg(36), Dct'dW-Heal/Rchg(36), Efficacy-EndMod/Rchg(36), Efficacy-EndMod(37)
    Level 22: Maneuvers -- LkGmblr-Rchg+(A)
    Level 24: Super Speed -- Clrty-Stlth(A)
    Level 26: Hasten -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39)
    Level 28: Tactics -- EndRdx-I(A)
    Level 30: Vengeance -- LkGmblr-Rchg+(A)
    Level 32: Inferno -- Oblit-Dmg(A), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-Acc/Rchg(43), Oblit-Dmg/Rchg(46), Oblit-Acc/Dmg/Rchg(46), Oblit-%Dam(46)
    Level 35: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Knock%(48)
    Level 38: Psychic Shockwave -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(40), Armgdn-Acc/Rchg(40), Armgdn-Dam%(42), Armgdn-Dmg/EndRdx(42), Oblit-%Dam(48)
    Level 41: Snow Storm -- EndRdx-I(A)
    Level 44: Frozen Armor -- LkGmblr-Rchg+(A), HO:Enzym(45), HO:Enzym(45), DefBuff-I(45)
    Level 47: Tough -- S'fstPrt-ResDam/Def+(A), ResDam-I(50)
    Level 49: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(50), DefBuff-I(50)
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    Level 50: Spiritual Core Paragon
    Level 50: Reactive Total Radial Conversion
    ------------
    Level 1: Brawl -- KntkC'bat-Dmg/EndRdx(A), KntkC'bat-Acc/Dmg(29), KntkC'bat-Dmg/Rchg(31), KntkC'bat-Knock%(48)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Defiance
    Level 6: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- EndMod-I(A)
    ------------
    Set Bonus Totals:
    • 11% DamageBuff(Smashing)
    • 11% DamageBuff(Lethal)
    • 11% DamageBuff(Fire)
    • 11% DamageBuff(Cold)
    • 11% DamageBuff(Energy)
    • 11% DamageBuff(Negative)
    • 11% DamageBuff(Toxic)
    • 11% DamageBuff(Psionic)
    • 18% Defense(Smashing)
    • 18% Defense(Lethal)
    • 3% Defense(Fire)
    • 3% Defense(Cold)
    • 3% Defense(Energy)
    • 3% Defense(Negative)
    • 3% Defense(Psionic)
    • 13.31% Defense(Melee)
    • 3% Defense(Ranged)
    • 3% Defense(AoE)
    • 2.25% Max End
    • 87% Enhancement(Accuracy)
    • 111.25% Enhancement(RechargeTime)
    • 140.05 HP (11.62%) HitPoints
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Immobilize) 11%
    • MezResist(Stun) 2.2%
    • 21% (0.351 End/sec) Recovery
    • 26% (1.308 HP/sec) Regeneration
    • 13.23% Resistance(Fire)
    • 13.23% Resistance(Cold)




    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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  8. Well, the obvious reason as to why Defense is prefferred to pure DMG, is that Defense is much easier to play and you don't have to watch your health all the time. That's the main attraction.

    A pure DMG build sounds interesting though. I might have a go at some stage
  9. Quote:
    Originally Posted by Postagulous View Post
    That is a beautiful build.
    Thanks man. See anything obvious that I've missed?
  10. Quote:
    Originally Posted by ClawsandEffect View Post
    Ranged softcapping a Fire/Fire is wasting the potential of 7/9ths of the secondary.

    Ideally, you want to be able to stay in melee range as much as possible so you can get the benefit of all those PBAoE powers. In melee range, all that ranged defense means exactly squat.

    Unless you can come up with a build that softcaps both S/L AND Ranged, you're better off sticking with S/L defense. I like Scorpion Shield for that purpose, because it will let you get good defense (potentially softcapped) to Energy attacks as well, which are the third most common type in the game.
    I had forgotten about /Fire having mostly melee attacks Haven't played a /Fire in time. My bad. You are correct.
  11. That leveling from 35-47 ( 47-50 wasn't that bad iirc) was horrible lol

    And my end isn't too bad atm, but if I'm doing a farm or something where I need my end I'll probably equip a cardiac.

    Nerve seems pretty silly tbh with you. Without meaning to, I already have 87% accuracy bonus so it wouldn't really be necessary in my case?
  12. Quote:
    Originally Posted by Ordius View Post
    I love layered damage mitigation on Blasters. Resistance alone is garbage; you want your Blaster to be able to survive long enough to hurl their tasty DPS, and on an AT with such low HP, anything that hits you is still gonna hurt. Better to give them the ability to dodge a lot of attacks so that they can take more people out of the damage equation. However, you should look at whether or not you're going to be teaming. Solo Blasters should look at 6-slotting Weave and slotting a set like Red Fortune, taking Tough -and- a pool Res shield, and focusing on slotting their single target attacks with Thunderstrike, to give themselves good accuracy bonuses and ranged defense without the use of costly toggles. More end for blasting is always good, right? Teaming Blasters can definitely leverage using those toggles to help the team with Leadership buffs 'cause every little bit helps (especially vs. end-game enemies), but your soloing will suffer somewhat. I dunno, just my thoughts from years of experience with Blasters all the way from the original game's beta.

    Yeah, I hear what you're saying.

    Defense is definitely more important for Blasters than resistance but that doesn't mean that extra resistance won't help.

    But surely if you want to solo as a blaster, Fire/Fire would not be the way to do it, unless you plan to solo on something like x6. And if you're facing that kind of enemy, then you would need all the buffs you can get your hands on.

    Ideally, you would want to soft-cap, or get close to, ranged defense and that demands at least Weave (unless you try to slot very well on all your powers which is difficult to say the least), and you need Tough (or boxing + kick) to get that anyway. If end then becomes a problem, which I can't see happening with Consume, then you can always take the Alpha slot that reduces end cost
  13. Well, as I said, money is no object. And I'm thinking of changing my Alpha slot to the -End one if it gets too much to sustain my End needs.
  14. Quote:
    Originally Posted by Mischief_Manager View Post
    one of the things i was hoping for was a build i can use at any lvl range so i can do any of the TFs or trials and just generally help out at any lvl and still keep as much of the set bonuses as possible. while the stats look good some things stick out which i dont think ill be happy with, regardless of the set/stat bonuses.

    the other goal it to have a build i think is fun to play regardless of what lvl i am.



    1. combustion: ive had it before and its just too much animation for too little payoff, and unless they buff/nerf/fixed it recently there is still a little hang time at the end of it(could be lag for all i know but it still blows.

    2.blazing bolt: ive had this too but i used it so rarely i decided its not worth having, unless your adding it for a set bonus mule. even then i dont really like it because when i choose a power i tend to think ahead of time when and how ill use it before picking it, so ill use it more often.

    3. leadership: where to begin....well theres the fact the stats blow for a blaster, im pretty sure that will never change. theres the fact that it costs too much for so little benefit, and that it takes too many slots to make useful. and then theres not one but 2 of that pool in the build. making a total of 4 powers that kill my fun factor up to this point. its true that half of those are toggles and not really useable per se but still, thats end i can use to deal damage or generally cause mayhem with to critters.

    4. fighting: as before they cost too much for too little effect, not mention the fact you have to take a crappy single target power before you can pick the toggles, which ill never use. so that just a throw away power, and i dont care for throw-away powers.


    now before you say anything, im aware that the toggles dont cost near as much end with all the set bonuses, and the stat bonuses are nice. but again thats with all the stat bonuses added in, and those wont be there till i turn it all on. so if i drop and get rezzed it will be that much longer before i have all those stats.

    one other thing, according what i read from the previous poster the build you suggest would have nothing in the way of set bonuses if 1 were to do a posi run or CoT trial.
    so that kinda defeats the purpose of having set IOs, however i would still have the regular non-set related stat bonuses up to a certain point.

    other than those 4 things it seems like a perfectly reasonable build i might go with but they have to change or be replaced with something else for me to have fun with it.


    as always opinions/suggestions are welcome
    feel free to tinker with it and as i said before im not aiming for worlds cheapest build here, i have what i think is a modest budget of 300ish million so go nuts with that

    thanks in advance

    -MM



    ===========================------------------------------=================

    Remember the victims, but fight for the clueless!
    1. Combustion is a good AoE power. It's DMG is worth the "long" animation time.

    2. Blazing bolt is not really that much use, except for the generous set-bonuses Manticores give you and it's a useful power if you're not doing so well in a team and you need to pull to make it easier for you.

    3. Maneuvers is a great power. It gives you (and your teammates as well don't forget) +Defense to everything, minimal though it may seem. And with Stamina now an auto power, I think that Leadership is a strong pool to replace it with.

    4. Tough + Weave are priceless for a Blaster. You need all the Resis + Def you can get your hands on. Also, you can always 4-slot boxing/kick to get some nice set-bonuses from Kinetic Combats
  15. Villain Plan by Mids' Villain Designer 1.94
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Killstreak: Level 50 Magic Blaster
    Primary Power Set: Fire Blast
    Secondary Power Set: Mental Manipulation
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Cold Mastery

    Villain Profile:
    Level 1: Fire Blast
    • (A) Decimation - Accuracy/Damage
    • (3) Decimation - Damage/Endurance
    • (3) Decimation - Damage/Recharge
    • (5) Decimation - Accuracy/Endurance/Recharge
    • (15) Decimation - Accuracy/Damage/Recharge
    Level 1: Subdual
    • (A) Gravitational Anchor - Immobilize
    • (5) Gravitational Anchor - Immobilize/Recharge
    • (7) Gravitational Anchor - Accuracy/Immobilize/Recharge
    • (7) Gravitational Anchor - Accuracy/Recharge
    • (9) Gravitational Anchor - Immobilize/Endurance
    Level 2: Fire Ball
    • (A) Ragnarok - Damage/Recharge
    • (11) Ragnarok - Accuracy/Damage/Recharge
    • (11) Ragnarok - Accuracy/Recharge
    • (13) Ragnarok - Damage/Endurance
    • (13) Ragnarok - Chance for Knockdown
    • (15) Positron's Blast - Chance of Damage(Energy)
    Level 4: Mind Probe
    • (A) Hecatomb - Damage
    • (17) Hecatomb - Damage/Recharge
    • (17) Hecatomb - Accuracy/Damage/Recharge
    • (19) Hecatomb - Accuracy/Recharge
    • (19) Hecatomb - Chance of Damage(Negative)
    Level 6: Rain of Fire
    • (A) Positron's Blast - Chance of Damage(Energy)
    • (21) Positron's Blast - Damage/Endurance
    • (21) Positron's Blast - Damage/Recharge
    • (23) Positron's Blast - Damage/Range
    • (23) Positron's Blast - Accuracy/Damage/Endurance
    Level 8: Telekinetic Thrust
    • (A) Kinetic Combat - Accuracy/Damage
    • (9) Kinetic Combat - Knockdown Bonus
    • (42) Kinetic Combat - Damage/Endurance
    • (43) Kinetic Combat - Damage/Recharge
    Level 10: Fire Breath
    • (A) Positron's Blast - Accuracy/Damage
    • (25) Positron's Blast - Accuracy/Damage/Endurance
    • (27) Positron's Blast - Damage/Recharge
    • (27) Positron's Blast - Damage/Range
    • (29) Positron's Blast - Chance of Damage(Energy)
    Level 12: Aim
    • (A) Adjusted Targeting - To Hit Buff
    • (31) Adjusted Targeting - To Hit Buff/Recharge
    Level 14: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    • (31) Karma - Knockback Protection
    Level 16: Concentration
    • (A) Adjusted Targeting - To Hit Buff
    • (33) Adjusted Targeting - Recharge
    • (37) Rectified Reticle - To Hit Buff/Recharge
    • (43) Rectified Reticle - To Hit Buff
    Level 18: Blaze
    • (A) Apocalypse - Damage/Recharge
    • (33) Apocalypse - Accuracy/Damage/Recharge
    • (33) Apocalypse - Accuracy/Recharge
    • (34) Apocalypse - Damage/Endurance
    • (34) Apocalypse - Chance of Damage(Negative)
    • (34) Devastation - Accuracy/Damage/Endurance/Recharge
    Level 20: Drain Psyche
    • (A) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
    • (25) Touch of the Nictus - Accuracy/Healing
    • (36) Numina's Convalescence - Heal/Recharge
    • (36) Doctored Wounds - Heal/Recharge
    • (36) Efficacy Adaptor - EndMod/Recharge
    • (37) Efficacy Adaptor - EndMod
    Level 22: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    Level 24: Super Speed
    • (A) Celerity - +Stealth
    Level 26: Hasten
    • (A) Recharge Reduction IO
    • (39) Recharge Reduction IO
    • (39) Recharge Reduction IO
    Level 28: Tactics
    • (A) Endurance Reduction IO
    Level 30: Vengeance
    • (A) Luck of the Gambler - Recharge Speed
    Level 32: Inferno
    • (A) Obliteration - Damage
    • (37) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (43) Obliteration - Accuracy/Recharge
    • (46) Obliteration - Damage/Recharge
    • (46) Obliteration - Accuracy/Damage/Recharge
    • (46) Obliteration - Chance for Smashing Damage
    Level 35: Boxing
    • (A) Kinetic Combat - Accuracy/Damage
    • (39) Kinetic Combat - Damage/Endurance
    • (40) Kinetic Combat - Damage/Recharge
    • (48) Kinetic Combat - Knockdown Bonus
    Level 38: Psychic Shockwave
    • (A) Armageddon - Damage/Recharge
    • (40) Armageddon - Accuracy/Damage/Recharge
    • (40) Armageddon - Accuracy/Recharge
    • (42) Armageddon - Chance for Fire Damage
    • (42) Armageddon - Damage/Endurance
    • (48) Obliteration - Chance for Smashing Damage
    Level 41: Snow Storm
    • (A) Endurance Reduction IO
    Level 44: Frozen Armor
    • (A) Luck of the Gambler - Recharge Speed
    • (45) HamiO:Enzyme Exposure
    • (45) HamiO:Enzyme Exposure
    • (45) Defense Buff IO
    Level 47: Tough
    • (A) Steadfast Protection - Resistance/+Def 3%
    • (50) Resist Damage IO
    Level 49: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (50) Luck of the Gambler - Defense
    • (50) Defense Buff IO
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    Level 50: Spiritual Core Paragon
    ------------
    Level 1: Brawl
    • (A) Kinetic Combat - Damage/Endurance
    • (29) Kinetic Combat - Accuracy/Damage
    • (31) Kinetic Combat - Damage/Recharge
    • (48) Kinetic Combat - Knockdown Bonus
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Defiance
    Level 6: Ninja Run
    Level 2: Swift
    • (A) Empty
    Level 2: Health
    • (A) Empty
    Level 2: Hurdle
    • (A) Empty
    Level 2: Stamina
    • (A) Empty
    ------------
    Set Bonus Totals:
    • 11% DamageBuff(Smashing)
    • 11% DamageBuff(Lethal)
    • 11% DamageBuff(Fire)
    • 11% DamageBuff(Cold)
    • 11% DamageBuff(Energy)
    • 11% DamageBuff(Negative)
    • 11% DamageBuff(Toxic)
    • 11% DamageBuff(Psionic)
    • 18% Defense(Smashing)
    • 18% Defense(Lethal)
    • 3% Defense(Fire)
    • 3% Defense(Cold)
    • 3% Defense(Energy)
    • 3% Defense(Negative)
    • 3% Defense(Psionic)
    • 13.31% Defense(Melee)
    • 3% Defense(Ranged)
    • 3% Defense(AoE)
    • 2.25% Max End
    • 87% Enhancement(Accuracy)
    • 111.25% Enhancement(RechargeTime)
    • 140.05 HP (11.62%) HitPoints
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Immobilize) 11%
    • MezResist(Stun) 2.2%
    • 21% (0.351 End/sec) Recovery
    • 26% (1.308 HP/sec) Regeneration
    • 13.23% Resistance(Fire)
    • 13.23% Resistance(Cold)

    Don't know why my S&L appears so low on this, but I can assure you it's 45. something

    I also forgot to put procs in Stamina + Health on Mids
  16. Hey there guys,

    After a quick search I could not find a similar thread so here goes...

    Has anybody got an ultimate Fire/Mental blaster build? I would like to maximise my AoE damage and be quite survivable.

    Money is no object.

    Atm I am S/L Softcap with around 100% rech (not including Alpha slot).

    Thanks in advance,

    TS
  17. Truth Serum

    Mids all wrong?

    I can't seem to even download this anymore

    I had it to begin with when I got my new comp. When I16 came out I tried to update it but it just wouldn't work. I had to delete my existing one and install the whole thing again.

    I had to reboot my comp from scratch after I16 so Hero Mids was deleted. I lost interest in CoH after that but Demon Summoning has rekindled my love. So I thought I'd my a nice build and install Mids but it just doesn't work

    I download the file from http://www.cohplanner.com/
    I open file - works OK
    I go Next - Agree - Install and a popup comes up:

    "Error opening file for writing:

    C:\Program Files\Titan Network\Mids Hero Designer\Hero Designer.exe

    Click Abort to stop the installation,
    Retry to try again, or
    Ignore to skip this file"

    So I try clicking "Retry" - no luck
    I try "Ignore" - more popups keep coming up, over and over again.

    Any help???

    Thanks in advance
  18. I can't seem to get the binds to work

    I'm using "/bind numpad1 petcom_pow (demonl) agg att" for my minions but it says: "Pet command failed, no pet matched power (demonl)."

    Has anybody got the actual names?
  19. Name:
    Hyperion Cantos

    About Us:
    Three friends in RL made this SG and has prospered to become the 17th SG on Defiant and welcomes all new members with open arms.

    Established:
    8th February, 2003

    Founding Members:
    @Philtrum
    @Tuxedo Infinitus
    @Truth Serum

    Supergroup Base:
    Holds almost everything. Inspiration Chests, Enhancement Chests, Salvage Chests, Hospital, Crystal with the TF and much more of the same.

    Teleporters:

    To everywhere bar Pocket D and Kings Row but are hoping to change that soon
  20. Truth Serum

    I'll be back...!

    Cya buds and Good Luck!
  21. Right, here;s my build:

    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Woe: Level 50 Magic Scrapper
    Primary Power Set: Spines
    Secondary Power Set: Dark Armor
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Lunge
    * (A) Hecatomb - Chance of Damage(Negative): Level 50
    * (3) Hecatomb - Damage/Recharge: Level 50
    * (3) Hecatomb - Accuracy/Damage/Recharge: Level 50
    * (15) Hecatomb - Accuracy/Recharge: Level 50
    * (31) Hecatomb - Damage/Endurance: Level 50


    Level 1: Dark Embrace
    * (A) Impervium Armor - Resistance/Recharge: Level 40
    * (23) Impervium Armor - Resistance: Level 40
    * (23) Impervium Armor - Resistance/Endurance/Recharge: Level 40
    * (46) Impervium Armor - Endurance/Recharge: Level 40


    Level 2: Spine Burst
    * (A) Armageddon - Chance for Fire Damage: Level 50
    * (5) Armageddon - Damage/Recharge: Level 50
    * (5) Armageddon - Accuracy/Damage/Recharge: Level 50
    * (15) Armageddon - Accuracy/Recharge: Level 50
    * (31) Armageddon - Damage/Endurance: Level 50


    Level 4: Murky Cloud
    * (A) Steadfast Protection - Resistance/Endurance: Level 30
    * (34) Steadfast Protection - Resistance/+Def 3%: Level 30
    * (36) Resist Damage IO: Level 50
    * (46) Steadfast Protection - Knockback Protection: Level 30


    Level 6: Build Up
    * (A) Recharge Reduction IO: Level 50
    * (7) Recharge Reduction IO: Level 50
    * (7) Recharge Reduction IO: Level 50


    Level 8: Impale
    * (A) Entropic Chaos - Accuracy/Damage: Level 35
    * (9) Entropic Chaos - Damage/Endurance: Level 35
    * (9) Entropic Chaos - Damage/Recharge: Level 35
    * (11) Entropic Chaos - Damage/Endurance/Recharge: Level 35
    * (11) Entropic Chaos - Chance of Heal Self: Level 35


    Level 10: Hurdle
    * (A) Jumping IO: Level 50


    Level 12: Obsidian Shield
    * (A) Impervium Armor - Resistance/Endurance: Level 40
    * (13) Impervium Armor - Resistance: Level 40
    * (13) Impervium Armor - Endurance/Recharge: Level 40
    * (45) Impervium Armor - Resistance/Endurance/Recharge: Level 40


    Level 14: Health
    * (A) Miracle - +Recovery: Level 40
    * (37) Numina's Convalescence - +Regeneration/+Recovery: Level 50
    * (46) Miracle - Heal: Level 40


    Level 16: Dark Regeneration
    * (A) Theft of Essence - Chance for +Endurance: Level 30
    * (17) Theft of Essence - Healing/Recharge: Level 30
    * (17) Theft of Essence - Accuracy/Healing: Level 30
    * (37) Theft of Essence - Accuracy/Endurance/Healing: Level 30
    * (37) Theft of Essence - Accuracy/Endurance/Recharge: Level 30


    Level 18: Quills
    * (A) Obliteration - Damage: Level 50
    * (19) Obliteration - Chance for Smashing Damage: Level 50
    * (19) Obliteration - Damage/Recharge: Level 50
    * (34) Obliteration - Accuracy/Recharge: Level 50
    * (39) Obliteration - Accuracy/Damage/Recharge: Level 50
    * (39) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50


    Level 20: Stamina
    * (A) Endurance Modification IO: Level 50
    * (21) Endurance Modification IO: Level 50
    * (21) Endurance Modification IO: Level 50
    * (31) Performance Shifter - Chance for +End: Level 50


    Level 22: Cloak of Darkness
    * (A) Gift of the Ancients - Defense/Endurance: Level 40
    * (42) Gift of the Ancients - Defense: Level 40
    * (42) Gift of the Ancients - Endurance/Recharge: Level 40
    * (42) Gift of the Ancients - Defense/Endurance/Recharge: Level 40


    Level 24: Hasten
    * (A) Recharge Reduction IO: Level 50
    * (25) Recharge Reduction IO: Level 50
    * (25) Recharge Reduction IO: Level 50


    Level 26: Ripper
    * (A) Obliteration - Damage: Level 50
    * (27) Obliteration - Accuracy/Recharge: Level 50
    * (27) Obliteration - Damage/Recharge: Level 50
    * (29) Obliteration - Accuracy/Damage/Recharge: Level 50
    * (29) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
    * (43) Obliteration - Chance for Smashing Damage: Level 50


    Level 28: Super Speed
    * (A) Run Speed IO: Level 50


    Level 30: Death Shroud
    * (A) Multi Strike - Damage/Endurance: Level 50
    * (45) Cleaving Blow - Damage/Endurance: Level 50
    * (45) Scirocco's Dervish - Damage/Endurance: Level 50


    Level 32: Throw Spines
    * (A) Ragnarok - Chance for Knockdown: Level 50
    * (33) Ragnarok - Damage/Recharge: Level 50
    * (33) Ragnarok - Accuracy/Damage/Recharge: Level 50
    * (33) Ragnarok - Accuracy/Recharge: Level 50
    * (34) Ragnarok - Damage/Endurance: Level 50


    Level 35: Cloak of Fear
    * (A) Glimpse of the Abyss - Accuracy/Recharge: Level 50
    * (36) Glimpse of the Abyss - Endurance/Fear: Level 50
    * (36) Glimpse of the Abyss - Accuracy/Endurance: Level 50
    * (40) Glimpse of the Abyss - Fear/Range: Level 50
    * (43) Glimpse of the Abyss - Accuracy/Fear/Recharge: Level 50


    Level 38: Oppressive Gloom
    * (A) Absolute Amazement - Stun: Level 50
    * (39) Absolute Amazement - Stun/Recharge: Level 50
    * (40) Absolute Amazement - Accuracy/Stun/Recharge: Level 50
    * (40) Absolute Amazement - Chance for ToHit Debuff: Level 50
    * (43) Absolute Amazement - Endurance/Stun: Level 50


    Level 41: Conserve Power
    * (A) Recharge Reduction IO: Level 50


    Level 44: Boxing
    * (A) Empty


    Level 47: Tough
    * (A) Impervium Armor - Resistance/Endurance: Level 40
    * (48) Impervium Armor - Endurance/Recharge: Level 40
    * (48) Impervium Armor - Resistance: Level 40
    * (48) Impervium Armor - Resistance/Endurance/Recharge: Level 40


    Level 49: Weave
    * (A) Gift of the Ancients - Defense/Endurance: Level 40
    * (50) Gift of the Ancients - Endurance/Recharge: Level 40
    * (50) Gift of the Ancients - Defense/Endurance/Recharge: Level 40
    * (50) Gift of the Ancients - Defense: Level 40


    ------------
    Level 1: Brawl
    * (A) Empty


    Level 1: Sprint
    * (A) Empty


    Level 2: Rest
    * (A) Empty


    Level 1: Critical Hit
    ------------
    Set Bonus Totals:
    * 9% DamageBuff(Smashing)
    * 9% DamageBuff(Lethal)
    * 9% DamageBuff(Fire)
    * 9% DamageBuff(Cold)
    * 9% DamageBuff(Energy)
    * 9% DamageBuff(Negative)
    * 9% DamageBuff(Toxic)
    * 9% DamageBuff(Psionic)
    * 6.75% Defense(Smashing)
    * 6.75% Defense(Lethal)
    * 3% Defense(Fire)
    * 3% Defense(Cold)
    * 3% Defense(Energy)
    * 3% Defense(Negative)
    * 8.62% Defense(Psionic)
    * 10.5% Defense(Melee)
    * 3% Defense(Ranged)
    * 3% Defense(AoE)
    * 14.4% Max End
    * 5% Enhancement(Heal)
    * 62.5% Enhancement(RechargeTime)
    * 87% Enhancement(Accuracy)
    * 2.75% Enhancement(Terrorized)
    * 45.2 HP (3.37%) HitPoints
    * Knockback (Mag -4)
    * Knockup (Mag -4)
    * MezResist(Confused) 2.75%
    * MezResist(Stun) 4.4%
    * 31.5% (0.53 End/sec) Recovery
    * 20% (1.12 HP/sec) Regeneration
    * 15.1% Resistance(Fire)
    * 10.1% Resistance(Cold)






    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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    |-------------------------------------------------------------------|
    Overall, this gives you a good deal of Recharge and Recovery but costs a huge bundle of money so unless you have 2-3billion to spare, I suggest you don't go for this build :P
  22. How do you guys like this build?

    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Woe: Level 50 Magic Scrapper
    Primary Power Set: Spines
    Secondary Power Set: Dark Armor
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Lunge -- Hectmb-Dam%:50(A), Hectmb-Dmg/Rchg:50(3), Hectmb-Acc/Dmg/Rchg:50(3), Hectmb-Acc/Rchg:50(15), Hectmb-Dmg/EndRdx:50(31)
    Level 1: Dark Embrace -- ImpArm-ResDam/Rchg:40(A), ImpArm-ResDam:40(23), ImpArm-ResDam/EndRdx/Rchg:40(23), ImpArm-EndRdx/Rchg:40(46)
    Level 2: Spine Burst -- Armgdn-Dam%:50(A), Armgdn-Dmg/Rchg:50(5), Armgdn-Acc/Dmg/Rchg:50(5), Armgdn-Acc/Rchg:50(15), Armgdn-Dmg/EndRdx:50(31)
    Level 4: Murky Cloud -- S'fstPrt-ResDam/EndRdx:30(A), S'fstPrt-ResDam/Def+:30(34), ResDam-I:50(36), S'fstPrt-ResKB:30(46)
    Level 6: Build Up -- RechRdx-I:50(A), RechRdx-I:50(7), RechRdx-I:50(7)
    Level 8: Impale -- Entrpc-Acc/Dmg:35(A), Entrpc-Dmg/EndRdx:35(9), Entrpc-Dmg/Rchg:35(9), Entrpc-Dmg/EndRdx/Rchg:35(11), Entrpc-Heal%:35(11)
    Level 10: Hurdle -- Jump-I:50(A)
    Level 12: Obsidian Shield -- ImpArm-ResDam/EndRdx:40(A), ImpArm-ResDam:40(13), ImpArm-EndRdx/Rchg:40(13), ImpArm-ResDam/EndRdx/Rchg:40(45)
    Level 14: Health -- Mrcl-Rcvry+:40(A), Numna-Regen/Rcvry+:50(37), Mrcl-Heal:40(46)
    Level 16: Dark Regeneration -- Theft-+End%:30(A), Theft-Heal/Rchg:30(17), Theft-Acc/Heal:30(17), Theft-Acc/EndRdx/Heal:30(37), Theft-Acc/EndRdx/Rchg:30(37)
    Level 18: Quills -- Oblit-Dmg:50(A), Oblit-%Dam:50(19), Oblit-Dmg/Rchg:50(19), Oblit-Acc/Rchg:50(34), Oblit-Acc/Dmg/Rchg:50(39), Oblit-Acc/Dmg/EndRdx/Rchg:50(39)
    Level 20: Stamina -- EndMod-I:50(A), EndMod-I:50(21), EndMod-I:50(21), P'Shift-End%:50(31)
    Level 22: Cloak of Darkness -- GftotA-Def/EndRdx:40(A), GftotA-Def:40(42), GftotA-EndRdx/Rchg:40(42), GftotA-Def/EndRdx/Rchg:40(42)
    Level 24: Hasten -- RechRdx-I:50(A), RechRdx-I:50(25), RechRdx-I:50(25)
    Level 26: Ripper -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(27), Oblit-Dmg/Rchg:50(27), Oblit-Acc/Dmg/Rchg:50(29), Oblit-Acc/Dmg/EndRdx/Rchg:50(29), Oblit-%Dam:50(43)
    Level 28: Super Speed -- Run-I:50(A)
    Level 30: Death Shroud -- M'Strk-Dmg/EndRdx:50(A), C'ngBlow-Dmg/EndRdx:50(45), Sciroc-Dmg/EndRdx:50(45)
    Level 32: Throw Spines -- Ragnrk-Knock%:50(A), Ragnrk-Dmg/Rchg:50(33), Ragnrk-Acc/Dmg/Rchg:50(33), Ragnrk-Acc/Rchg:50(33), Ragnrk-Dmg/EndRdx:50(34)
    Level 35: Cloak of Fear -- Abys-Acc/Rchg:50(A), Abys-EndRdx/Fear:50(36), Abys-Acc/EndRdx:50(36), Abys-Fear/Rng:50(40), Abys-Acc/Fear/Rchg:50(43)
    Level 38: Oppressive Gloom -- Amaze-Stun:50(A), Amaze-Stun/Rchg:50(39), Amaze-Acc/Stun/Rchg:50(40), Amaze-ToHitDeb%:50(40), Amaze-EndRdx/Stun:50(43)
    Level 41: Conserve Power -- RechRdx-I:50(A)
    Level 44: Boxing -- Empty(A)
    Level 47: Tough -- ImpArm-ResDam/EndRdx:40(A), ImpArm-EndRdx/Rchg:40(48), ImpArm-ResDam:40(48), ImpArm-ResDam/EndRdx/Rchg:40(48)
    Level 49: Weave -- GftotA-Def/EndRdx:40(A), GftotA-EndRdx/Rchg:40(50), GftotA-Def/EndRdx/Rchg:40(50), GftotA-Def:40(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit
    ------------
    Set Bonus Totals:
    * 9% DamageBuff(Smashing)
    * 9% DamageBuff(Lethal)
    * 9% DamageBuff(Fire)
    * 9% DamageBuff(Cold)
    * 9% DamageBuff(Energy)
    * 9% DamageBuff(Negative)
    * 9% DamageBuff(Toxic)
    * 9% DamageBuff(Psionic)
    * 6.75% Defense(Smashing)
    * 6.75% Defense(Lethal)
    * 3% Defense(Fire)
    * 3% Defense(Cold)
    * 3% Defense(Energy)
    * 3% Defense(Negative)
    * 8.62% Defense(Psionic)
    * 10.5% Defense(Melee)
    * 3% Defense(Ranged)
    * 3% Defense(AoE)
    * 14.4% Max End
    * 5% Enhancement(Heal)
    * 62.5% Enhancement(RechargeTime)
    * 87% Enhancement(Accuracy)
    * 2.75% Enhancement(Terrorized)
    * 45.2 HP (3.37%) HitPoints
    * Knockback (Mag -4)
    * Knockup (Mag -4)
    * MezResist(Confused) 2.75%
    * MezResist(Stun) 4.4%
    * 31.5% (0.53 End/sec) Recovery
    * 20% (1.12 HP/sec) Regeneration
    * 15.1% Resistance(Fire)
    * 10.1% Resistance(Cold)






    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
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    |-------------------------------------------------------------------|