Fire/Psy Blaster Build Help
Take everything in Fire, I don't know anything about Mental, and then get the fire epic for the RotP.
Generally, when I search, I'll pick a unique power name that won't be skipped in a build from the primary and secondary and search on that. Like "Blaze Subdual."
That said, Fire more guides for it's primary than any other primary. Mental, dunno, but you can find every build thread by searching for "subdual" in the blaster forum. Most people don't use the word in everyday talk, so it's easy that way.
There are a couple of Mental guides in the guide list... there's StratoNexus's guide and my guide to Psi/Mental blasters. But for Mental powers... Subdual you're stuck with so either ignore it or set-mule it (It can take Ranged Damage or Immobilize), Mind Probe is a melee attack which is decent but only single target, so it's skippable. TK Thrust, I took to slot 3 Explosive Strike IOs for ranged defense bonus, otherwise, it's just another melee attack with high KB. Psychic Scream is an awesome cone with a huge -recharge debuff. Definite take. Concentration is your Build Up clone, 15% ToHit, 100% Damage buff. Drain Psyche is the corner stone of the set. For you, S/L softcapped... this power will turn you into a god if you can hit at least 4 people with it. (PBAoE) Capped End recovery, high +regen rate... and it's probably the biggest debuff any blaster can get period. AVs will whimper as you regen like Wolverine and never run out of endurance. World of Confusion I actually use, and you might too since it's PBAoE. I put the purple confuse set in it. Scare... pass. Psi Shockwave is another staple of the set... PBAoE, massive -recharge debuff like Psy Scream, hits pretty hard. Definitely slot it up.
Characters
Bound Kitty: Cl/Regen Scrap lvl 50! Unified Kitty: PB lvl 50! Jenoma: Eng/Pain Corr lvl 50! Operative Jenoma: Fort lvl 50! Alicia Steele: KM/WP Scrap lvl 50! and others on Pinnacle/Virtue! @Bound Kitty on Live/Beta
Villain Plan by Mids' Villain Designer 1.94
http://www.cohplanner.com/
Click this DataLink to open the build!
Killstreak: Level 50 Magic Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Mental Manipulation
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Cold Mastery
Villain Profile:
Level 1: Fire Blast
- (A) Decimation - Accuracy/Damage
- (3) Decimation - Damage/Endurance
- (3) Decimation - Damage/Recharge
- (5) Decimation - Accuracy/Endurance/Recharge
- (15) Decimation - Accuracy/Damage/Recharge
- (A) Gravitational Anchor - Immobilize
- (5) Gravitational Anchor - Immobilize/Recharge
- (7) Gravitational Anchor - Accuracy/Immobilize/Recharge
- (7) Gravitational Anchor - Accuracy/Recharge
- (9) Gravitational Anchor - Immobilize/Endurance
- (A) Ragnarok - Damage/Recharge
- (11) Ragnarok - Accuracy/Damage/Recharge
- (11) Ragnarok - Accuracy/Recharge
- (13) Ragnarok - Damage/Endurance
- (13) Ragnarok - Chance for Knockdown
- (15) Positron's Blast - Chance of Damage(Energy)
- (A) Hecatomb - Damage
- (17) Hecatomb - Damage/Recharge
- (17) Hecatomb - Accuracy/Damage/Recharge
- (19) Hecatomb - Accuracy/Recharge
- (19) Hecatomb - Chance of Damage(Negative)
- (A) Positron's Blast - Chance of Damage(Energy)
- (21) Positron's Blast - Damage/Endurance
- (21) Positron's Blast - Damage/Recharge
- (23) Positron's Blast - Damage/Range
- (23) Positron's Blast - Accuracy/Damage/Endurance
- (A) Kinetic Combat - Accuracy/Damage
- (9) Kinetic Combat - Knockdown Bonus
- (42) Kinetic Combat - Damage/Endurance
- (43) Kinetic Combat - Damage/Recharge
- (A) Positron's Blast - Accuracy/Damage
- (25) Positron's Blast - Accuracy/Damage/Endurance
- (27) Positron's Blast - Damage/Recharge
- (27) Positron's Blast - Damage/Range
- (29) Positron's Blast - Chance of Damage(Energy)
- (A) Adjusted Targeting - To Hit Buff
- (31) Adjusted Targeting - To Hit Buff/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (31) Karma - Knockback Protection
- (A) Adjusted Targeting - To Hit Buff
- (33) Adjusted Targeting - Recharge
- (37) Rectified Reticle - To Hit Buff/Recharge
- (43) Rectified Reticle - To Hit Buff
- (A) Apocalypse - Damage/Recharge
- (33) Apocalypse - Accuracy/Damage/Recharge
- (33) Apocalypse - Accuracy/Recharge
- (34) Apocalypse - Damage/Endurance
- (34) Apocalypse - Chance of Damage(Negative)
- (34) Devastation - Accuracy/Damage/Endurance/Recharge
- (A) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
- (25) Touch of the Nictus - Accuracy/Healing
- (36) Numina's Convalescence - Heal/Recharge
- (36) Doctored Wounds - Heal/Recharge
- (36) Efficacy Adaptor - EndMod/Recharge
- (37) Efficacy Adaptor - EndMod
- (A) Luck of the Gambler - Recharge Speed
- (A) Celerity - +Stealth
- (A) Recharge Reduction IO
- (39) Recharge Reduction IO
- (39) Recharge Reduction IO
- (A) Endurance Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (A) Obliteration - Damage
- (37) Obliteration - Accuracy/Damage/Endurance/Recharge
- (43) Obliteration - Accuracy/Recharge
- (46) Obliteration - Damage/Recharge
- (46) Obliteration - Accuracy/Damage/Recharge
- (46) Obliteration - Chance for Smashing Damage
- (A) Kinetic Combat - Accuracy/Damage
- (39) Kinetic Combat - Damage/Endurance
- (40) Kinetic Combat - Damage/Recharge
- (48) Kinetic Combat - Knockdown Bonus
- (A) Armageddon - Damage/Recharge
- (40) Armageddon - Accuracy/Damage/Recharge
- (40) Armageddon - Accuracy/Recharge
- (42) Armageddon - Chance for Fire Damage
- (42) Armageddon - Damage/Endurance
- (48) Obliteration - Chance for Smashing Damage
- (A) Endurance Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (45) HamiO:Enzyme Exposure
- (45) HamiO:Enzyme Exposure
- (45) Defense Buff IO
- (A) Steadfast Protection - Resistance/+Def 3%
- (50) Resist Damage IO
- (A) Luck of the Gambler - Recharge Speed
- (50) Luck of the Gambler - Defense
- (50) Defense Buff IO
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Spiritual Core Paragon
------------
Level 1: Brawl
- (A) Kinetic Combat - Damage/Endurance
- (29) Kinetic Combat - Accuracy/Damage
- (31) Kinetic Combat - Damage/Recharge
- (48) Kinetic Combat - Knockdown Bonus
- (A) Empty
- (A) Empty
Level 6: Ninja Run
Level 2: Swift
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
Set Bonus Totals:
- 11% DamageBuff(Smashing)
- 11% DamageBuff(Lethal)
- 11% DamageBuff(Fire)
- 11% DamageBuff(Cold)
- 11% DamageBuff(Energy)
- 11% DamageBuff(Negative)
- 11% DamageBuff(Toxic)
- 11% DamageBuff(Psionic)
- 18% Defense(Smashing)
- 18% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 3% Defense(Energy)
- 3% Defense(Negative)
- 3% Defense(Psionic)
- 13.31% Defense(Melee)
- 3% Defense(Ranged)
- 3% Defense(AoE)
- 2.25% Max End
- 87% Enhancement(Accuracy)
- 111.25% Enhancement(RechargeTime)
- 140.05 HP (11.62%) HitPoints
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Immobilize) 11%
- MezResist(Stun) 2.2%
- 21% (0.351 End/sec) Recovery
- 26% (1.308 HP/sec) Regeneration
- 13.23% Resistance(Fire)
- 13.23% Resistance(Cold)
Don't know why my S&L appears so low on this, but I can assure you it's 45. something
I also forgot to put procs in Stamina + Health on Mids
Well... that's certainly an expensive build. xD
Um, first impressions upon looking at it: Wow, holy purples! Also, that's an insane amount of +recharge... and end use. In order to properly leverage your build, you're gonna -need- to set your missions to x8 in order to group enough mobs to Drain Psyche, just to keep going. You've only got 1 end/sec base recovery, when you take into effect all your toggles... throw into that the insane speed that you'll be using to throw your fireballs... Wow.
Yes, it's effective. Yes, you'll have fun dashing from spawn to spawn and destroying them. Would I have made that build? No. Too rich for my blood, and I don't like to have my build force a certain method of play. But what matters is, if you're gonna have fun with it. It'll certainly live up to the name you gave it... Killstreak.
Characters
Bound Kitty: Cl/Regen Scrap lvl 50! Unified Kitty: PB lvl 50! Jenoma: Eng/Pain Corr lvl 50! Operative Jenoma: Fort lvl 50! Alicia Steele: KM/WP Scrap lvl 50! and others on Pinnacle/Virtue! @Bound Kitty on Live/Beta
Well, as I said, money is no object. And I'm thinking of changing my Alpha slot to the -End one if it gets too much to sustain my End needs.
Yeah. I'd definitely recommend Cardiac Paragon of some sort.
Personally, I like building for defense... I appreciate living on the edge, but not -too- much... hehe. I guess I remember the days of the vicious leveling cliff upwards of level 35 on a blaster... you can only damage an enemy while you're still alive, and stuff later on has a lot more XP than before and a lot more damage potential. I like to stay alive and deal my uninterrupted DPS. To that end, I took Nerve Radial Paragon for my Psi/MM. It's pretty underrated.
Characters
Bound Kitty: Cl/Regen Scrap lvl 50! Unified Kitty: PB lvl 50! Jenoma: Eng/Pain Corr lvl 50! Operative Jenoma: Fort lvl 50! Alicia Steele: KM/WP Scrap lvl 50! and others on Pinnacle/Virtue! @Bound Kitty on Live/Beta
That leveling from 35-47 ( 47-50 wasn't that bad iirc) was horrible lol
And my end isn't too bad atm, but if I'm doing a farm or something where I need my end I'll probably equip a cardiac.
Nerve seems pretty silly tbh with you. Without meaning to, I already have 87% accuracy bonus so it wouldn't really be necessary in my case?
It's not the accuracy that I'm most iinterested in, although it is fairly nice. If I wanted it, I'd go Nerve Core Paragon. But I went Nerve Radial for the Hold Duration, Fly Speed, Confuse Duration, Accuracy AND Defense Buff boosts. Psi/MM benefits from everything except Taunt from the Nerve Radial.
Characters
Bound Kitty: Cl/Regen Scrap lvl 50! Unified Kitty: PB lvl 50! Jenoma: Eng/Pain Corr lvl 50! Operative Jenoma: Fort lvl 50! Alicia Steele: KM/WP Scrap lvl 50! and others on Pinnacle/Virtue! @Bound Kitty on Live/Beta
That is a beautiful build.
44+% S/L defense and 170+% recharge.
Haven't begun to Incarnate her yet, but she might be unkillable with T4 Clarion ...or I'll go T4 Barrier and carry a tray full of lavender.
Truthfully, I'll grab both T4's and will switch them out accordingly.
Feel free to provide feedback.
Hero Plan by Mids' Hero Designer 1.93
http://www.cohplanner.com/
Click this DataLink to open the build!
Lt. Nikki Valentine: Level 50 Technology Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Mental Manipulation
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Cold Mastery
Hero Profile:
Level 1: Fire Blast -- Decim-Acc/Dmg/Rchg(A), Decim-Acc/EndRdx/Rchg(3), Decim-Dmg/Rchg(3), Decim-Dmg/EndRdx(5), Decim-Acc/Dmg(5)
Level 1: Subdual -- Enf'dOp-Acc/EndRdx(A), Enf'dOp-Acc/Immob(11), Enf'dOp-Acc/Immob/Rchg(13), Enf'dOp-Acc/Rchg(15), Apoc-Dmg(17)
Level 2: Flares -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(11), Decim-Dmg/Rchg(15), Decim-Acc/EndRdx/Rchg(33), Decim-Acc/Dmg/Rchg(40)
Level 4: Fire Ball -- Ragnrk-Knock%(A), Ragnrk-Dmg/EndRdx(7), Ragnrk-Acc/Rchg(7), Ragnrk-Acc/Dmg/Rchg(9), Ragnrk-Dmg/Rchg(9)
Level 6: Boxing -- KntkC'bat-Knock%(A), KntkC'bat-Acc/Dmg(39), KntkC'bat-Dmg/Rchg(46), KntkC'bat-Dmg/EndRdx(48)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A), Zephyr-ResKB(36), Zephyr-Travel(46)
Level 10: Fire Breath -- Posi-Acc/Dmg/EndRdx(A), Posi-Acc/Dmg(42), Posi-Dmg/EndRdx(42), Posi-Dam%(42), Posi-Dmg/Rchg(45)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13)
Level 14: Super Speed -- Zephyr-ResKB(A)
Level 16: Concentration -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(17), RechRdx-I(40)
Level 18: Aim -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-ToHit(19), RechRdx-I(19)
Level 20: Drain Psyche -- Nictus-Acc/Heal(A), Nictus-Heal/HP/Regen/Rchg(21), Nictus-Heal(21), Nictus-Acc/EndRdx/Rchg(29), P'Shift-Acc/Rchg(29)
Level 22: Blaze -- Apoc-Dam%(A), Apoc-Dmg/EndRdx(23), Apoc-Dmg/Rchg(23), Apoc-Acc/Dmg/Rchg(27), Apoc-Acc/Rchg(27)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A), RctvArm-ResDam/Rchg(25), RctvArm-ResDam/EndRdx(25), RctvArm-ResDam/EndRdx/Rchg(31), RctvArm-ResDam(31)
Level 26: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(31)
Level 28: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(33)
Level 30: Tactics -- GSFC-Build%(A), GSFC-Rchg/EndRdx(33), GSFC-ToHit/Rchg/EndRdx(34), GSFC-ToHit/Rchg(34), GSFC-ToHit(34), GSFC-ToHit/EndRdx(37)
Level 32: Inferno -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(37), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-%Dam(40)
Level 35: World of Confusion -- CoPers-Conf%(A), CoPers-Conf(36), CoPers-Conf/Rchg(36), CoPers-Acc/Conf/Rchg(48), CoPers-Conf/EndRdx(50)
Level 38: Psychic Shockwave -- Armgdn-Dam%(A), Armgdn-Dmg/EndRdx(43), Armgdn-Dmg/Rchg(43), Armgdn-Acc/Dmg/Rchg(43), Armgdn-Acc/Rchg(45)
Level 41: Snow Storm -- P'ngTtl-Acc/EndRdx(A)
Level 44: Frozen Armor -- LkGmblr-Rchg+(A), DefBuff-I(45), HO:Enzym(46), HO:Enzym(50)
Level 47: Hoarfrost -- Numna-Heal/Rchg(A), Dct'dW-Heal/Rchg(48), Mrcl-Heal/Rchg(50)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: The Atlas Medallion
Level 50: Spiritual Radial Boost
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Stamina -- EndMod-I(A)
------------
Set Bonus Totals:
- 13.5% DamageBuff(Smashing)
- 13.5% DamageBuff(Lethal)
- 13.5% DamageBuff(Fire)
- 13.5% DamageBuff(Cold)
- 13.5% DamageBuff(Energy)
- 13.5% DamageBuff(Negative)
- 13.5% DamageBuff(Toxic)
- 13.5% DamageBuff(Psionic)
- 17.38% Defense(Smashing)
- 17.38% Defense(Lethal)
- 4.25% Defense(Fire)
- 4.25% Defense(Cold)
- 6.125% Defense(Energy)
- 6.125% Defense(Negative)
- 3% Defense(Psionic)
- 14.88% Defense(Melee)
- 7.375% Defense(Ranged)
- 5.5% Defense(AoE)
- 4.5% Max End
- 57% Enhancement(Accuracy)
- 3% Enhancement(Immobilize)
- 5% Enhancement(Heal)
- 101.25% Enhancement(RechargeTime)
- 4% Enhancement(Confused)
- 5% FlySpeed
- 126.5 HP (10.5%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- Knockback (Mag -8)
- Knockup (Mag -8)
- MezResist(Immobilize) 9.35%
- MezResist(Stun) 2.2%
- 17% (0.284 End/sec) Recovery
- 36% (1.811 HP/sec) Regeneration
- 6.615% Resistance(Fire)
- 6.615% Resistance(Cold)
- 1.875% Resistance(Negative)
- 5% RunSpeed
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Repeat Offenders
That's a nice build Kitteh, but it looks very similar except you have one less set of purples. You also counted hasten where as I add. I'll re-post my build to avoid any confusion
Hero Plan by Mids' Hero Designer 1.94
http://www.cohplanner.com/
Click this DataLink to open the build!
Killstreak: Level 50 Magic Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Mental Manipulation
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Cold Mastery
Hero Profile:
Level 1: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(5), Decim-Acc/Dmg/Rchg(15)
Level 1: Subdual -- GravAnch-Immob(A), GravAnch-Immob/Rchg(5), GravAnch-Acc/Immob/Rchg(7), GravAnch-Acc/Rchg(7), GravAnch-Immob/EndRdx(9)
Level 2: Fire Ball -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(11), Ragnrk-Acc/Rchg(11), Ragnrk-Dmg/EndRdx(13), Ragnrk-Knock%(13), Posi-Dam%(15)
Level 4: Mind Probe -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(17), Hectmb-Acc/Dmg/Rchg(17), Hectmb-Acc/Rchg(19), Hectmb-Dam%(19)
Level 6: Rain of Fire -- Posi-Dam%(A), Posi-Dmg/EndRdx(21), Posi-Dmg/Rchg(21), Posi-Dmg/Rng(23), Posi-Acc/Dmg/EndRdx(23)
Level 8: Telekinetic Thrust -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Knock%(9), KntkC'bat-Dmg/EndRdx(42), KntkC'bat-Dmg/Rchg(43)
Level 10: Fire Breath -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(25), Posi-Dmg/Rchg(27), Posi-Dmg/Rng(27), Posi-Dam%(29)
Level 12: Aim -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(31)
Level 14: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(31)
Level 16: Concentration -- AdjTgt-ToHit(A), AdjTgt-Rchg(33), Rec'dRet-ToHit/Rchg(37), Rec'dRet-ToHit(43)
Level 18: Blaze -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(33), Apoc-Acc/Rchg(33), Apoc-Dmg/EndRdx(34), Apoc-Dam%(34), Dev'n-Acc/Dmg/EndRdx/Rchg(34)
Level 20: Drain Psyche -- Nictus-Heal/HP/Regen/Rchg(A), Nictus-Acc/Heal(25), Numna-Heal/Rchg(36), Dct'dW-Heal/Rchg(36), Efficacy-EndMod/Rchg(36), Efficacy-EndMod(37)
Level 22: Maneuvers -- LkGmblr-Rchg+(A)
Level 24: Super Speed -- Clrty-Stlth(A)
Level 26: Hasten -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39)
Level 28: Tactics -- EndRdx-I(A)
Level 30: Vengeance -- LkGmblr-Rchg+(A)
Level 32: Inferno -- Oblit-Dmg(A), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-Acc/Rchg(43), Oblit-Dmg/Rchg(46), Oblit-Acc/Dmg/Rchg(46), Oblit-%Dam(46)
Level 35: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Knock%(48)
Level 38: Psychic Shockwave -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(40), Armgdn-Acc/Rchg(40), Armgdn-Dam%(42), Armgdn-Dmg/EndRdx(42), Oblit-%Dam(48)
Level 41: Snow Storm -- EndRdx-I(A)
Level 44: Frozen Armor -- LkGmblr-Rchg+(A), HO:Enzym(45), HO:Enzym(45), DefBuff-I(45)
Level 47: Tough -- S'fstPrt-ResDam/Def+(A), ResDam-I(50)
Level 49: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(50), DefBuff-I(50)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Spiritual Core Paragon
Level 50: Reactive Total Radial Conversion
------------
Level 1: Brawl -- KntkC'bat-Dmg/EndRdx(A), KntkC'bat-Acc/Dmg(29), KntkC'bat-Dmg/Rchg(31), KntkC'bat-Knock%(48)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
Level 6: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A)
------------
Set Bonus Totals:
- 11% DamageBuff(Smashing)
- 11% DamageBuff(Lethal)
- 11% DamageBuff(Fire)
- 11% DamageBuff(Cold)
- 11% DamageBuff(Energy)
- 11% DamageBuff(Negative)
- 11% DamageBuff(Toxic)
- 11% DamageBuff(Psionic)
- 18% Defense(Smashing)
- 18% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 3% Defense(Energy)
- 3% Defense(Negative)
- 3% Defense(Psionic)
- 13.31% Defense(Melee)
- 3% Defense(Ranged)
- 3% Defense(AoE)
- 2.25% Max End
- 87% Enhancement(Accuracy)
- 111.25% Enhancement(RechargeTime)
- 140.05 HP (11.62%) HitPoints
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Immobilize) 11%
- MezResist(Stun) 2.2%
- 21% (0.351 End/sec) Recovery
- 26% (1.308 HP/sec) Regeneration
- 13.23% Resistance(Fire)
- 13.23% Resistance(Cold)
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That's a nice build Kitteh, but it looks very similar except you have one less set of purples. You also counted hasten where as I add. I'll re-post my build to avoid any confusion
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Looking at yours, I need to swap Flares for Mind Probe and carry a set of Hecatombs there. I'm mis-slotting Tactics also. Reallocating those slots would do me better.
Which Destiny ability are you taking? I said Clarion and Barrier above, but I might go Clarion and Rebirth. Blasters cap at 2000% +regen, if my wiki link is still accurate, so most of Rebirth's +regen (on top of Drain Psyche and Hoarfrost) would be wasted. But it would cover Hoarfrost's 18 second gap and make me ridiculously survivable otherwise.
Can't wait to play this toon again now!
Repeat Offenders
Hehe. Unfortunately, I have no real idea what to do with the incarnate stuff.
I will research it later, but right now I'm rolling a Fire/Cold corr on Champion (due to server merge) so I won't be playing this for a while Need to get some more money as well to purple that when it gets to 50
Hey there guys,
After a quick search I could not find a similar thread so here goes...
Has anybody got an ultimate Fire/Mental blaster build? I would like to maximise my AoE damage and be quite survivable.
Money is no object.
Atm I am S/L Softcap with around 100% rech (not including Alpha slot).
Thanks in advance,
TS