fire/kin farm/trial build
Slot a set of Ragnaroks in Fire cages, youll want the damage more than the immobilize in that power as a farmer.
The Armageddon set in Hot Feet is only giving you 33.13% end reduction; Hot Feet is a MAJOR end drain and should have its end reduction maxed out or youll be sucking wind in no time especially with Maneuvers, Tactics, Tough and Weave running.
If youre going to bother to slot out Boxing slot it with Kinetic Combats, its got far better set bonuses.
Place two of the Soulbound Allegiances in Fire Imps, one should be the Chance for Buildup and other for the set bonus should be your chose.
Transference is woefully under slotted it should be six slotted with Efficacy Adaptor for the recharge bonus. Also youll need the end recovery especially with your end drain.
Fulcrum shift is also under slotted it needs at least 3 slots, one Acc and two recharge reduction.
Also looking at your bonuses your accuracy is off the charts you wont need that kind of accuracy unless you plain on fighting +4s and once you get your T3s the ITrials will only be +1s
Lastly if you want to farm you need to pick up the earth mastery set, defense is 100 times better then resistance for farming.
Dark Tower. SL50 Stone/Stone Tanker
Founder The Freedom Phalanx Reserve
An Infinity Top 25 Super Group
Founded January 4th 2006
I'll leave my build here. Not trying to thread jack but I don't feel like creating another thread and our builds are quite similar. Here's what I'm currently planning.
Hero Plan by Mids' Hero Designer 1.94
http://www.cohplanner.com/
Click this DataLink to open the build!
Ke Aloha Aina: Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Fire Mastery
Hero Profile:
Level 1: Char -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(3), BasGaze-EndRdx/Rchg/Hold:30(3), BasGaze-Acc/EndRdx/Rchg/Hold:30(5)
Level 1: Transfusion -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-EndRdx/Rchg:50(5), Dct'dW-Heal/EndRdx/Rchg:50(9), Dct'dW-Heal:50(9), Dct'dW-Rchg:50(11), Acc-I:50(11)
Level 2: Fire Cages -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(13), Posi-Dmg/Rchg:50(13), Posi-Dmg/Rng:50(15), Posi-Acc/Dmg/EndRdx:50(15)
Level 4: Siphon Power -- Acc-I:50(A)
Level 6: Hasten -- RechRdx-I:50(A), RechRdx-I:50(7), RechRdx-I:50(7)
Level 8: Hot Feet -- EndRdx-I:50(A), TmpRdns-Acc/Slow:50(46), TmpRdns-Dmg/Slow:50(50)
Level 10: Siphon Speed -- Acc-I:50(A)
Level 12: Flashfire -- Stpfy-Acc/Rchg:50(A), Stpfy-EndRdx/Stun:50(17), Stpfy-Acc/EndRdx:50(17), Stpfy-Stun/Rng:50(21), Stpfy-Acc/Stun/Rchg:50(23)
Level 14: Super Speed -- Clrty-Stlth:50(A)
Level 16: Boxing -- Acc-I:50(A)
Level 18: Cinders -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(19), BasGaze-EndRdx/Rchg/Hold:30(19), BasGaze-Acc/EndRdx/Rchg/Hold:30(21)
Level 20: Speed Boost -- EndMod-I:50(A)
Level 22: Maneuvers -- RedFtn-Def/Rchg:50(A), RedFtn-EndRdx/Rchg:50(23), RedFtn-Def/EndRdx/Rchg:50(27), RedFtn-Def:50(27), RedFtn-EndRdx:50(29), LkGmblr-Rchg+:50(50)
Level 24: Combat Jumping -- Krma-ResKB:30(A), Ksmt-ToHit+:30(25), LkGmblr-Rchg+:50(25)
Level 26: Tactics -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(29), GSFC-ToHit/Rchg/EndRdx:50(31), GSFC-Rchg/EndRdx:50(31), GSFC-ToHit/EndRdx:50(31), Empty(34)
Level 28: Tough -- HO:Ribo(A), HO:Ribo(39), HO:Ribo(40)
Level 30: Weave -- EndRdx-I:50(A), LkGmblr-Def:50(43), LkGmblr-Rchg+:50(43)
Level 32: Fire Imps -- ExRmnt-Acc/Dmg:50(A), ExRmnt-Dmg/EndRdx:50(33), ExRmnt-Acc/Dmg/Rchg:50(33), ExRmnt-+Res(Pets):50(33), S'bndAl-Acc/Dmg/Rchg:50(34), S'bndAl-Build%:50(34)
Level 35: Transference -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(36), Efficacy-EndMod/Acc/Rchg:50(36), Efficacy-Acc/Rchg:50(36), Efficacy-EndMod/Acc:50(37), Efficacy-EndMod/EndRdx:50(37)
Level 38: Fulcrum Shift -- Acc-I:50(A), RechRdx-I:50(40), RechRdx-I:50(40)
Level 41: Fire Blast -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(42), Decim-Dmg/Rchg:40(42), Decim-Acc/EndRdx/Rchg:40(42), Decim-Acc/Dmg/Rchg:40(43)
Level 44: Fire Shield -- ImpSkn-ResDam/EndRdx:30(A), ImpSkn-ResDam/Rchg:30(45), ImpSkn-EndRdx/Rchg:30(45), ImpSkn-ResDam/EndRdx/Rchg:30(45), ImpSkn-Status:30(46), S'fstPrt-ResDam/Def+:30(46)
Level 47: Fire Ball -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(48), Posi-Dmg/Rchg:50(48), Posi-Dmg/Rng:50(48), Posi-Acc/Dmg/EndRdx:50(50)
Level 49: Vengeance -- LkGmblr-Rchg+:50(A)
Level 50: Cardiac Core Paragon
Level 50: Reactive Radial Flawless Interface
------------
Level 1: Brawl -- Acc-I:50(A)
Level 1: Containment
Level 1: Sprint -- Run-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Mrcl-Rcvry+:40(A), Numna-Regen/Rcvry+:50(37)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- EndMod-I:50(A), Efficacy-EndMod:50(39), Efficacy-EndMod/Rchg:50(39)
From my experience with my blaster, Super Speed with Celerity: +Stealth is by far the most important power for a squishy when running trials. I really can't stress how important complete stealth is when anything looking at you funny means death which is the case when you first begin running trials.
Here's my old Fire/Kin build before the Incarnate stuff came out, you may like it (Defense not Resis though)
Hero Plan by Mids' Hero Designer 1.94
http://www.cohplanner.com/
Click this DataLink to open the build!
Burnt Toast: Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Stone Mastery
Hero Profile:
Level 1: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Rchg/Hold(3), BasGaze-EndRdx/Rchg/Hold(5), HO:Perox(5)
Level 1: Transfusion -- Dct'dW-Heal/EndRdx(A), Dct'dW-Rchg(7), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(9), Dct'dW-Heal(9), Acc-I(11)
Level 2: Fire Cages -- Enf'dOp-EndRdx/Immob(A), Enf'dOp-Acc/Rchg(11), Enf'dOp-Acc/EndRdx(13), Enf'dOp-Immob/Rng(13), Enf'dOp-Acc/Immob/Rchg(15), Enf'dOp-Acc/Immob(15)
Level 4: Ring of Fire -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(17), Enf'dOp-Acc/EndRdx(21), Enf'dOp-Immob/Rng(23), Enf'dOp-Acc/Immob/Rchg(46), Enf'dOp-Acc/Immob(46)
Level 6: Hurdle -- Jump-I(A)
Level 8: Hot Feet -- Sciroc-Acc/Dmg/EndRdx(A), Sciroc-Dmg/EndRdx(17), Sciroc-Dam%(19), Armgdn-Dam%(19), C'ngBlow-Dmg/EndRdx(21), ImpSwft-Dam%(48)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(40)
Level 12: Flashfire -- Amaze-Stun/Rchg(A), Amaze-Acc/Stun/Rchg(25), Amaze-Acc/Rchg(25), Amaze-EndRdx/Stun(27), Amaze-ToHitDeb%(27)
Level 14: Siphon Speed -- Acc-I(A), RechRdx-I(29), RechRdx-I(29)
Level 16: Health -- Mrcl-Rcvry+(A)
Level 18: Super Speed -- Zephyr-ResKB(A), Run-I(39)
Level 20: Speed Boost -- EndMod-I(A)
Level 22: Stamina -- P'Shift-End%(A), EndMod-I(34), EndMod-I(34)
Level 24: Increase Density -- S'fstPrt-ResDam/Def+(A)
Level 26: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(34), LkGmblr-Def/EndRdx(37)
Level 28: Combat Jumping -- LkGmblr-Rchg+(A), DefBuff-I(43)
Level 30: Cinders -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(31), BasGaze-Rchg/Hold(31), BasGaze-Acc/EndRdx/Rchg/Hold(31)
Level 32: Fire Imps -- ExRmnt-Acc/Dmg(A), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(33)
Level 35: Transference -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/Acc/Rchg(36), Efficacy-Acc/Rchg(36), Efficacy-EndMod/Acc(37), Efficacy-EndMod/EndRdx(37)
Level 38: Fulcrum Shift -- Acc-I(A), RechRdx-I(39), RechRdx-I(39)
Level 41: Fissure -- Posi-Acc/Dmg(A), Posi-Dmg/Rng(42), Posi-Dmg/Rchg(42), Posi-Acc/Dmg/EndRdx(42), Posi-Dam%(43), FrcFbk-Rechg%(43)
Level 44: Seismic Smash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(45), KntkC'bat-Dmg/Rchg(45), KntkC'bat-Dmg/EndRdx/Rchg(45), Mako-Acc/Dmg/EndRdx/Rchg(50)
Level 47: Rock Armor -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(48)
Level 49: Earth's Embrace -- RechRdx-I(A), RechRdx-I(50), Dct'dW-Heal/Rchg(50)
------------
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Knock%(46)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
Level 6: Ninja Run
Level 0: LEGACY BUILD
------------
Set Bonus Totals:
- 5.5% DamageBuff(Smashing)
- 5.5% DamageBuff(Lethal)
- 5.5% DamageBuff(Fire)
- 5.5% DamageBuff(Cold)
- 5.5% DamageBuff(Energy)
- 5.5% DamageBuff(Negative)
- 5.5% DamageBuff(Toxic)
- 5.5% DamageBuff(Psionic)
- 18.63% Defense(Smashing)
- 18.63% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 8% Defense(Energy)
- 8% Defense(Negative)
- 3% Defense(Psionic)
- 15.5% Defense(Melee)
- 5.5% Defense(Ranged)
- 3% Defense(AoE)
- 4% Enhancement(Heal)
- 24% Enhancement(Accuracy)
- 6% Enhancement(Immobilize)
- 77.5% Enhancement(RechargeTime)
- 64.86 HP (6.377%) HitPoints
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Confused) 2.5%
- MezResist(Held) 2.5%
- MezResist(Immobilize) 8%
- MezResist(Sleep) 2.5%
- MezResist(Stun) 2.5%
- MezResist(Terrorized) 4.7%
- 12% (0.2 End/sec) Recovery
- 40% (1.698 HP/sec) Regeneration
- 5.355% Resistance(Fire)
- 5.355% Resistance(Cold)
- 6.875% Resistance(Negative)
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1312;650;1300;HEX;| |78DA6593DB6E12511486F70C50DA422DF47C025A7A004128446F1B93D61A2BD0A2F| |4BE2174DA8EA9039999C6D38D17D6A8A9DA7A88F1057C01E3E1413C5DF808D678B8| |F20AD7AC7F53489804BEBDD7FEFFB5F6ACD9BB70F3825F88BBE7851258DA2D5BD6C| |652D5B0CDEAEEAE667A0AE56DBDE25BDC330D7B72BD5AB66CAF1022D21434B4E98B| |BAA93526232DEB8B7B5B5BE99C6E68B65EB1822BC68E666A869D6E0CFCC52A9B6D4| |3B3AC6E9E946A9AB6D9CBC3BC56DED44C6B47AFF91BF39A6E6CF72DD7F44ABA6457| |0D6DA3407BD2CC5B23B4AD28FDF615219FBA5B7C52850809F533F085E1FE0A2C90C| |42DC47253EF11399A6445471128303A57813546F79870709F268A742947583964F8| |9F01CF19A75E002F19F7E8DF255D2EC803300FC03504570AAE145C1DD4710F17AB0| |B4F9CCB3FA0A95726F2DEE650E006A3EF0EB0A072DAEB3C9B7FA338AF1C254B175C| |6A579257868018F090643ED93B5F8E338CE48102636C1558635C22790FB7A1AEF6A| |02F13C95678A960AFDC79EF651AC4C43485820829C1EF9C662EC56267BD1FC545FF| |24873A493C08B13AF88AC553589158A1C561E9191EE6970C9267547A4607B981530| |38C99007A4C8271B98371081261CEF68813F08A2B84A313C6D109E3E884BF310E48| |1791BAC82FDED6E46FE00FF097915770249DAF143DE0D0F463E009F0943173081C3| |19C53372BBB3A8BAECE255BF1838E505CA68DBFE5D0E9F7C03BE00323F111D8E7B4| |FFE88627E5B74D16F9B29CB9025C054A8CEC35761D5391B46C631A5D9A471BE7D1C| |69F24C84841061BCB4AE0DE4CB84F2E964BA0600C056328985A67E41D9D3C24C2C5| |7B2DBA4F6E9750EAF488503359BD2B40F7418E5F07D9C6E34453E34CC995698B64D| |B2267DB22E7DA22FF013D65D46B| |-------------------------------------------------------------------|
Here's something I came up with. It uses the same powers that you had in your build.
Some things to note:
44.65% Defense to S/L (including the perma 5% from Barrier Core Epiphany)
39.96% Defense to Melee (including the perma 5% from Barrier Core Epiphany)
71.91% Resistance to S/L (including Cardiac Core Paragon; excluding Barrier Core Epiphany [I don't recall off hand what is the lowest perma resistance buff])
85% Set Bonus Recharge
Hot Feet is slotted with six Obliterations for the recharge bonus and defense bonus. With Cardiac Core Paragon it has 63.55% endurance reduction.
Brawl and Boxing are slotted with four Kinetic Combats for the defense bonus.
I hope you like it!
Hero Plan by Mids' Hero Designer 1.94
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Fire Mastery
Hero Profile:
Level 1: Char -- UbrkCons-Hold/Rchg(A), UbrkCons-Acc/Hold/Rchg(3), UbrkCons-Acc/Rchg(3), UbrkCons-EndRdx/Hold(5), UbrkCons-Dam%(5)
Level 1: Transfusion -- Nictus-Heal(A), Nictus-Acc/Heal(21), Nictus-Acc/EndRdx/Heal/HP/Regen(40), Nictus-Acc/EndRdx/Rchg(40)
Level 2: Fire Cages -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(9), Enf'dOp-Acc/EndRdx(11), Enf'dOp-Immob/Rng(11), Enf'dOp-Acc/Immob/Rchg(13), Enf'dOp-Acc/Immob(13)
Level 4: Siphon Power -- Acc-I(A)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A)
Level 8: Hot Feet -- Oblit-Dmg(A), Oblit-Acc/Rchg(15), Oblit-Dmg/Rchg(15), Oblit-Acc/Dmg/Rchg(17), Oblit-Acc/Dmg/EndRdx/Rchg(17), Oblit-%Dam(19)
Level 10: Siphon Speed -- Acc-I(A), Acc-I(19), RechRdx-I(21), RechRdx-I(23)
Level 12: Flashfire -- Amaze-Stun(A), Amaze-Stun/Rchg(23), Amaze-Acc/Stun/Rchg(25), Amaze-Acc/Rchg(25), Amaze-EndRdx/Stun(27)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(43), RechRdx-I(46)
Level 16: Increase Density -- GA-3defTpProc(A)
Level 18: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(27), KntkC'bat-Dmg/Rchg(29), KntkC'bat-Dmg/EndRdx/Rchg(29)
Level 20: Speed Boost -- Efficacy-EndMod(A), Efficacy-EndMod/EndRdx(43)
Level 22: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(31), RctvArm-ResDam(31), RctvArm-EndRdx(31)
Level 24: Maneuvers -- HO:Enzym(A), HO:Enzym(33), LkGmblr-Rchg+(33)
Level 26: Tactics -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(34), HO:Cyto(40)
Level 28: Inertial Reduction -- Zephyr-ResKB(A)
Level 30: Weave -- HO:Enzym(A), HO:Enzym(34), LkGmblr-Rchg+(36)
Level 32: Fire Imps -- C'Arms-Acc/Rchg(A), C'Arms-Acc/Dmg(36), C'Arms-Dmg/EndRdx(36), C'Arms-Acc/Dmg/Rchg(46)
Level 35: Transference -- Efficacy-EndMod/Acc/Rchg(A), Efficacy-Acc/Rchg(37), P'Shift-EndMod/Acc/Rchg(37), P'Shift-EndMod/Rchg(37)
Level 38: Fulcrum Shift -- Acc-I(A), Acc-I(39), RechRdx-I(39), RechRdx-I(39)
Level 41: Fire Ball -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(42), Ragnrk-Acc/Rchg(42), Ragnrk-Dmg/EndRdx(42), Ragnrk-Knock%(43)
Level 44: Fire Blast -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(45), Apoc-Acc/Rchg(45), Apoc-Dmg/EndRdx(45), Apoc-Dam%(46)
Level 47: Fire Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(48), RctvArm-ResDam(48), RctvArm-EndRdx(48), S'fstPrt-ResDam/Def+(50)
Level 49: Vengeance -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(50), LkGmblr-Rchg+(50)
Level 50: Cardiac Core Paragon
------------
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(9)
Level 1: Containment
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(34)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/EndRdx(33)
------------
Set Bonus Totals:
- 7% DamageBuff(Smashing)
- 7% DamageBuff(Lethal)
- 7% DamageBuff(Fire)
- 7% DamageBuff(Cold)
- 7% DamageBuff(Energy)
- 7% DamageBuff(Negative)
- 7% DamageBuff(Toxic)
- 7% DamageBuff(Psionic)
- 25.69% Defense(Smashing)
- 25.69% Defense(Lethal)
- 6% Defense(Fire)
- 6% Defense(Cold)
- 8.5% Defense(Energy)
- 8.5% Defense(Negative)
- 6% Defense(Psionic)
- 21% Defense(Melee)
- 7.25% Defense(Ranged)
- 6% Defense(AoE)
- 5% Enhancement(Heal)
- 3% Enhancement(Immobilize)
- 63% Enhancement(Accuracy)
- 85% Enhancement(RechargeTime)
- 5% FlySpeed
- 129.71 HP (12.75%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Immobilize) 7.7%
- MezResist(Stun) 2.2%
- 14.5% (0.242 End/sec) Recovery
- 16% (0.679 HP/sec) Regeneration
- 7.56% Resistance(Fire)
- 7.56% Resistance(Cold)
- 1.875% Resistance(Negative)
- 5% RunSpeed
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1380;659;1318;HEX;| |78DA6593DB4F135110C667BB2D85D24A4B29854281B60295DACB0AC8238948E5D21| |A94C457D3C0423721A5696BA26FBE6834212A824FFAA6FE57DEFE012FEF5E96D9F9| |4E6D9336E9FECECEF966CE39DFCE293FBCE9277ABC4A5A70EDA8D26CDE5F3BAEB51| |AC7474766C353AE1C5A7BE425A2E94EB42DC815AD86D97E19EB9ABFF1E0E020B76D| |D5CC96B5D70C6DD6AA66C3ACB572ED817FE798934B66A56ED50E7DF2B25B37CDFD8| |00C8BD661B5C513436DD5BED96856AD7A68BD6EED61C972A5D9321B8FC6785B73FC| |7FA291FAD96E5A771119E42A02B704EE0D6053B0DE91EB14D69DD04844303F0A440| |54F5907A9EDD15E694EA8FF54E07B0D9C09FCE7C01B41919FBAE4D9A4C7C8098DB2| |7F1EA964932722AA67FCF422E4F1FE966D5DFA03FC1504FF01B6609864471B9C318| |0DAFA006A0F032319AC043C67C9A03264704B2A8C6E0BC64A405910BB2D48F2FE02| |D88C2B800A0B4016D8E4C921D4A3A16BB2158D7342CAC4D00E2349B13B82C9BBC0A| |E608B53C3D069E113596EE154A073850856D523533C98A7A9049004528210EBA26A| |77D115865BA79936E1669825E34A32FED6E5AC987827985F86709B6727D409263EA| |11B3829AE92E2AA5E423185BA27FC9C56879CFECC59714A7D01BE0AB2DF0425CD39| |2A74C91752FDF24BE01C3813945937ABBEDF2C3EDC9C42A61B1FD8E2B4FA7EE9454| |9BDB2042C03D7E1E48AE03DCB334A9EC94AE86A0EC8030541D6107C64790E0777E7| |607C1EC6E7617C1EC61B8EEB711A619F0AA8EE2AC05C03E61A7069D2DD759FD00A7| |D68853EB4423F5A21DED1D90B9DB1F36ADB54E889183D91C59EC8524FA4D413D971| |FFBFC7A4496420E8DC51ECE4BB8F67D5E5D4B262FFCF4E48D3EEC919135B62C98F6| |E715AC4BFBAC568F01934F82AF7BD8119FB02F31FD1C1| |-------------------------------------------------------------------|
Favorite Hero: Computer (Empathy/Energy Blast Defender)
Favorite Villain: Gimp Computer (Fire Control/Psionic Assault Dominator)
Thanks for all the responses, I will look over the builds and figure out which will work the best for me.
I am a returning player and am working on a fire/kin build. I am not looking at afordability, here is what I have come up with. I plan on going with Barrier for Destiny and Cardiac for Alpha.
Hero Plan by Mids' Hero Designer 1.94
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Fire Mastery
Hero Profile:
Level 1: Char
- (A) Unbreakable Constraint - Chance for Smashing Damage
- (31) Unbreakable Constraint - Accuracy/Hold/Recharge
- (34) Unbreakable Constraint - Accuracy/Recharge
- (36) Unbreakable Constraint - Hold/Recharge
- (36) Unbreakable Constraint - Hold
Level 1: Transfusion- (A) Doctored Wounds - Heal
- (3) Doctored Wounds - Recharge
- (3) Doctored Wounds - Heal/Recharge
- (5) Doctored Wounds - Heal/Endurance/Recharge
- (5) Doctored Wounds - Heal/Endurance
Level 2: Fire Cages- (A) Gravitational Anchor - Immobilize
- (7) Gravitational Anchor - Immobilize/Recharge
- (7) Gravitational Anchor - Chance for Hold
- (9) Gravitational Anchor - Accuracy/Immobilize/Recharge
- (9) Gravitational Anchor - Immobilize/Endurance
Level 4: Siphon Power- (A) Accuracy IO
Level 6: Hasten- (A) Recharge Reduction IO
- (11) Recharge Reduction IO
- (11) Recharge Reduction IO
Level 8: Hot Feet- (A) Armageddon - Chance for Fire Damage
- (13) Armageddon - Damage/Endurance
- (13) Armageddon - Accuracy/Damage/Recharge
- (15) Armageddon - Accuracy/Recharge
- (15) Armageddon - Damage
Level 10: Siphon Speed- (A) Accuracy IO
Level 12: Flashfire- (A) Absolute Amazement - Stun/Recharge
- (17) Absolute Amazement - Accuracy/Stun/Recharge
- (17) Absolute Amazement - Accuracy/Recharge
- (19) Absolute Amazement - Endurance/Stun
- (19) Absolute Amazement - Chance for ToHit Debuff
Level 14: Combat Jumping- (A) Luck of the Gambler - Recharge Speed
- (46) Kismet - Accuracy +6%
- (50) Karma - Knockback Protection
Level 16: Maneuvers- (A) Luck of the Gambler - Recharge Speed
- (39) Luck of the Gambler - Defense
- (39) Luck of the Gambler - Defense/Endurance
- (40) Luck of the Gambler - Endurance/Recharge
- (40) Luck of the Gambler - Defense/Endurance/Recharge
Level 18: Increase Density- (A) Steadfast Protection - Knockback Protection
- (21) Steadfast Protection - Resistance/+Def 3%
- (21) Steadfast Protection - Resistance/Endurance
Level 20: Speed Boost- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 22: Tactics- (A) Adjusted Targeting - To Hit Buff
- (23) Adjusted Targeting - To Hit Buff/Recharge
- (23) Adjusted Targeting - To Hit Buff/Endurance
- (25) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (25) Adjusted Targeting - Endurance/Recharge
Level 24: Boxing- (A) Crushing Impact - Accuracy/Damage
- (43) Crushing Impact - Damage/Endurance
- (43) Crushing Impact - Accuracy/Damage/Endurance
- (46) Crushing Impact - Damage/Endurance/Recharge
- (50) Crushing Impact - Damage/Recharge
Level 26: Tough- (A) Aegis - Psionic/Status Resistance
- (27) Aegis - Resistance
- (27) Aegis - Resistance/Endurance
- (29) Aegis - Resistance/Endurance/Recharge
- (29) Aegis - Resistance/Recharge
Level 28: Inertial Reduction- (A) Recharge Reduction IO
Level 30: Weave- (A) Luck of the Gambler - Recharge Speed
- (31) Luck of the Gambler - Defense
- (31) Luck of the Gambler - Defense/Endurance
- (39) Luck of the Gambler - Defense/Endurance/Recharge
- (40) Luck of the Gambler - Defense/Recharge
Level 32: Fire Imps- (A) Call to Arms - Accuracy/Recharge
- (33) Call to Arms - Accuracy/Damage
- (33) Call to Arms - Damage/Endurance
- (33) Call to Arms - Endurance/Damage/Recharge
- (34) Call to Arms - Defense Bonus Aura for Pets
- (34) Call to Arms - Accuracy/Damage/Recharge
Level 35: Transference- (A) Accuracy IO
Level 38: Fulcrum Shift- (A) Accuracy IO
Level 41: Fire Ball- (A) Positron's Blast - Accuracy/Damage
- (42) Positron's Blast - Chance of Damage(Energy)
- (42) Positron's Blast - Damage/Range
- (42) Positron's Blast - Accuracy/Damage/Endurance
- (43) Positron's Blast - Damage/Endurance
Level 44: Fire Blast- (A) Decimation - Chance of Build Up
- (45) Decimation - Accuracy/Endurance/Recharge
- (45) Decimation - Accuracy/Damage
- (45) Decimation - Damage/Endurance
- (46) Decimation - Accuracy/Damage/Recharge
Level 47: Fire Shield- (A) Reactive Armor - Resistance/Endurance
- (48) Reactive Armor - Resistance/Recharge
- (48) Reactive Armor - Resistance
- (48) Reactive Armor - Resistance/Endurance/Recharge
- (50) Reactive Armor - Endurance
Level 49: Vengeance- (A) Luck of the Gambler - Recharge Speed
------------Level 1: Brawl
- (A) Empty
Level 1: ContainmentLevel 1: Sprint
- (A) Celerity - +Stealth
Level 2: Rest- (A) Empty
Level 4: Ninja RunLevel 2: Swift
- (A) Empty
Level 2: Health- (A) Numina's Convalescence - +Regeneration/+Recovery
- (37) Miracle - +Recovery
Level 2: Hurdle- (A) Empty
Level 2: Stamina