High end Night Widow build guide


Aggelakis

 

Posted

After some testing and thought prompted by TopDoc's guide, and considering - but not using as a hard requirement - the 'incarnate trial softcap' of 59% defense, I came up with the following no-purples build for NWs:

Villain Plan by Mids' Villain Designer 1.93
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Arachnos Widow
Primary Power Set: Night Widow Training
Secondary Power Set: Widow Teamwork
Power Pool: Speed
Power Pool: Leaping
Power Pool: Medicine
Power Pool: Leadership

Villain Profile:
Level 1: Swipe -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(3), Mako-Acc/EndRdx/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(5), Mako-Dam%(42)
Level 1: Combat Training: Defensive -- LkGmblr-Rchg+(A)
Level 2: Strike -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(7), Mako-Dmg/Rchg(7), Mako-Acc/EndRdx/Rchg(13), Mako-Acc/Dmg/EndRdx/Rchg(15), Mako-Dam%(43)
Level 4: Tactical Training: Maneuvers -- RedFtn-Def(A), RedFtn-Def/EndRdx(37), RedFtn-Def/Rchg(37), RedFtn-EndRdx/Rchg(39), RedFtn-Def/EndRdx/Rchg(43)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(17)
Level 8: Follow Up -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx/Rchg(9), C'ngImp-Dmg/Rchg(9), C'ngImp-Acc/Dmg/Rchg(11), C'ngImp-Acc/Dmg/EndRdx(11), GSFC-Build%(13)
Level 10: Indomitable Will -- S'fstPrt-ResDam/Def+(A)
Level 12: Lunge -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(19), Mako-Dmg/Rchg(21), Mako-Acc/Dmg/EndRdx/Rchg(21), Mako-Dam%(23), RechRdx-I(45)
Level 14: Combat Jumping -- LkGmblr-Rchg+(A)
Level 16: Spin -- Oblit-Dmg(A), Oblit-Acc/Rchg(17), Oblit-Dmg/Rchg(19), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-%Dam(37)
Level 18: Slash -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Dmg/EndRdx/Rchg(23), C'ngImp-Dmg/EndRdx(29), C'ngImp-Dmg/Rchg(29), C'ngImp-Acc/Dmg/Rchg(31), Mako-Acc/EndRdx/Rchg(45)
Level 20: Super Jump -- Jump-I(A)
Level 22: Foresight -- LkGmblr-Rchg+(A), LkGmblr-Def(33), LkGmblr-Def/EndRdx(33)
Level 24: Mind Link -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(25), RedFtn-EndRdx/Rchg(25), RedFtn-Def/EndRdx/Rchg(27), RedFtn-Def(27)
Level 26: Mental Training -- Run-I(A)
Level 28: Tactical Training: Leadership -- GSFC-ToHit(A), GSFC-ToHit/Rchg(48), GSFC-ToHit/Rchg/EndRdx(48), GSFC-Rchg/EndRdx(48), GSFC-ToHit/EndRdx(50)
Level 30: Mask Presence -- LkGmblr-Rchg+(A)
Level 32: Poison Dart -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(33), Decim-Dmg/Rchg(34), Decim-Acc/EndRdx/Rchg(34), Decim-Acc/Dmg/Rchg(34)
Level 35: Dart Burst -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(36), Posi-Dmg/Rchg(36), Posi-Dam%(36), Posi-Acc/Dmg/EndRdx(46)
Level 38: Aid Other -- Heal-I(A)
Level 41: Aid Self -- IntRdx-I(A), Numna-Heal(42), Numna-Heal/EndRdx(42), Numna-Heal/Rchg(50), Dct'dW-EndRdx/Rchg(50)
Level 44: Tactical Training: Assault -- EndRdx-I(A)
Level 47: Assault -- EndRdx-I(A)
Level 49: Elude -- LkGmblr-Rchg+(A)
Level 50: Cardiac Core Paragon
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 1: Conditioning
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(43), Numna-Regen/Rcvry+(45), Numna-Heal(46), Numna-Heal/EndRdx(46)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(39), P'Shift-EndMod/Acc/Rchg(39), P'Shift-Acc/Rchg(40), P'Shift-EndMod/Acc(40), P'Shift-End%(40)
------------



Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
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And the following "unlimited budget" build:

Villain Plan by Mids' Villain Designer 1.93
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Arachnos Widow
Primary Power Set: Night Widow Training
Secondary Power Set: Widow Teamwork
Power Pool: Speed
Power Pool: Flight
Power Pool: Medicine
Power Pool: Leadership

Villain Profile:
Level 1: Swipe -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(3), Mako-Acc/EndRdx/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(5), Mako-Dam%(42)
Level 1: Combat Training: Defensive -- LkGmblr-Rchg+(A)
Level 2: Strike -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(7), Mako-Dmg/Rchg(7), Mako-Acc/EndRdx/Rchg(13), Mako-Acc/Dmg/EndRdx/Rchg(15), Mako-Dam%(43)
Level 4: Tactical Training: Maneuvers -- RedFtn-Def(A), RedFtn-Def/EndRdx(34), RedFtn-Def/Rchg(37), RedFtn-EndRdx/Rchg(37), RedFtn-Def/EndRdx/Rchg(39)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(19)
Level 8: Follow Up -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(9), C'ngImp-Dmg/Rchg(9), C'ngImp-Acc/Dmg/Rchg(11), C'ngImp-Acc/Dmg/EndRdx(11), GSFC-Build%(13)
Level 10: Indomitable Will -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(45)
Level 12: Lunge -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx/Rchg(19), C'ngImp-Dmg/Rchg(21), C'ngImp-Acc/Dmg/Rchg(21), C'ngImp-Acc/Dmg/EndRdx(23), Mako-Dam%(45)
Level 14: Fly -- Winter-ResSlow(A)
Level 16: Spin -- Oblit-Dmg(A), Oblit-Acc/Rchg(17), Oblit-Dmg/Rchg(17), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-%Dam(37)
Level 18: Slash -- Hectmb-Dam%(A), Hectmb-Dmg/Rchg(23), Hectmb-Acc/Dmg/Rchg(29), Hectmb-Acc/Rchg(29), Hectmb-Dmg/EndRdx(31), C'ngImp-Dmg/EndRdx(45)
Level 20: Poison Dart -- Apoc-Dmg(A), Apoc-Dmg/Rchg(43), Apoc-Acc/Dmg/Rchg(50), Apoc-Acc/Rchg(50), Apoc-Dmg/EndRdx(50)
Level 22: Foresight -- LkGmblr-Rchg+(A), LkGmblr-Def(33), LkGmblr-Def/EndRdx(33)
Level 24: Mind Link -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(25), RedFtn-EndRdx/Rchg(25), RedFtn-Def/EndRdx/Rchg(27), RedFtn-Def(27)
Level 26: Mental Training -- Run-I(A)
Level 28: Tactical Training: Leadership -- GSFC-ToHit(A), GSFC-ToHit/EndRdx(42), GSFC-Rchg/EndRdx(42), GSFC-ToHit/Rchg(48), GSFC-ToHit/Rchg/EndRdx(48)
Level 30: Aid Other -- HO:Golgi(A)
Level 32: Aid Self -- IntRdx-I(A), HO:Golgi(33), HO:Golgi(34)
Level 35: Dart Burst -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(36), Ragnrk-Acc/Dmg/Rchg(36), Ragnrk-Acc/Rchg(36), Ragnrk-Dmg/EndRdx(46)
Level 38: Tactical Training: Assault -- EndRdx-I(A)
Level 41: Elude -- LkGmblr-Rchg+(A)
Level 44: Mask Presence -- LkGmblr-Rchg+(A)
Level 47: Maneuvers -- LkGmblr-Rchg+(A), EndRdx-I(48)
Level 49: Assault -- EndRdx-I(A)
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 50: Cardiac Core Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 1: Conditioning
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Heal(34), Numna-Regen/Rcvry+(43), Mrcl-Heal(46), Panac-Heal/+End(46)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(39), P'Shift-EndMod/Acc/Rchg(39), P'Shift-Acc/Rchg(40), P'Shift-EndMod/Acc(40), P'Shift-End%(40)
------------



Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
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Honestly, I consider the unlimited budget version to be very optional. The major advantage in my opinion is its superior proc availability.


"Experience is the mother of good judgement. Bad judgement is the father of experience."

 

Posted

Hiya,

I've been tweaking my Widow build for the last couple weeks using some of the builds here as an original guideline. I'm a bit of a min/max lover, and so I'm trying to come up with an optimal build for myself where Inf isn't an issue.

That in mind, I'll post one of my builds here with some thoughts on it. I would love some feedback on this, if anyone wants to poke holes in any flaws it might have.

---

I'm a big fan of Eviscerate and I am including it in this build. In my most recent build I also added the Blood Widow pet that is nearly perma (just 10~ sec away).

I'm building for versatility, ideally having solid defense/regen and endurance without sacrificing damage potential. I'm also building to have a powerful single target attack chain, while having the capability to do good AoE damage.

---

Some thoughts on my most recent version:

**Removed Strike from build and moved slots to Summon Widow.

**Dropped some recharge set bonuses and moved some slots for more balanced defense.

**Dropped TT:Leadership for Elude with LotG. Is this a mistake? Thinking missing the +perception could hurt.

**Optimized for end reduction across template at the possible cost of slots. Does this help or hurt?

**Def is 53.9% melee, 52.1% Ranged, 51.4% AoE without Mask Presence.

**High health regeneration (285%), solid recharge, endurance, accuracy, etc.

**Lacking +% Dmg. (16.5% from sets) Is this a problem?

---

Hero Plan by Mids' Hero Designer 1.94
http://www.cohplanner.com/

Click this DataLink to open the build!

Jeanette: Level 50 Natural Arachnos Widow
Primary Power Set: Night Widow Training
Secondary Power Set: Widow Teamwork
Power Pool: Speed
Power Pool: Medicine
Power Pool: Leaping
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Swipe -- Acc-I(A)
Level 1: Combat Training: Defensive -- LkGmblr-Rchg+(A)
Level 2: Combat Training: Offensive -- Acc-I(A)
Level 4: Tactical Training: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(42), RedFtn-Def/EndRdx/Rchg(45), RedFtn-Def(46), RedFtn-EndRdx(46)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)
Level 8: Follow Up -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(9), Mako-Dmg/Rchg(9), Mako-Acc/EndRdx/Rchg(29), Mako-Acc/Dmg/EndRdx/Rchg(31), Mako-Dam%(31)
Level 10: Indomitable Will -- EndRdx-I(A)
Level 12: Lunge -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(13), C'ngImp-Acc/Dmg/Rchg(13), C'ngImp-Acc/Dmg/EndRdx(17), C'ngImp-Dmg/EndRdx/Rchg(17), Mako-Dam%(19)
Level 14: Spin -- Armgdn-Dmg(A), Armgdn-Acc/Dmg/Rchg(15), Armgdn-Acc/Rchg(15), Armgdn-Dmg/EndRdx(19), Armgdn-Dam%(21), EndRdx-I(21)
Level 16: Aid Other -- Heal-I(A)
Level 18: Slash -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(23), Hectmb-Acc/Rchg(23), Hectmb-Dmg/EndRdx(25), Hectmb-Dam%(25), C'ngImp-Dmg/EndRdx(27)
Level 20: Aid Self -- Mrcl-Heal/EndRdx(A), Mrcl-Heal/Rchg(33), Mrcl-Heal/EndRdx/Rchg(33), Mrcl-Heal(33)
Level 22: Foresight -- DefBuff-I(A), LkGmblr-Rchg+(34), LkGmblr-Def(34), S'fstPrt-ResDam/Def+(36), GA-3defTpProc(40)
Level 24: Mask Presence -- EndRdx-I(A)
Level 26: Eviscerate -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(27), Sciroc-Dmg/Rchg(36), Sciroc-Acc/Dmg/EndRdx(36), Sciroc-Dam%(37)
Level 28: Mind Link -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(29), RedFtn-EndRdx/Rchg(31), RedFtn-Def/EndRdx/Rchg(39), RedFtn-Def(39), LkGmblr-Rchg+(39)
Level 30: Mental Training -- Run-I(A)
Level 32: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(40)
Level 35: Dart Burst -- Ragnrk-Dmg(A), Ragnrk-Acc/Dmg/Rchg(37), Ragnrk-Acc/Rchg(40), Ragnrk-Dmg/EndRdx(42), Ragnrk-Knock%(42)
Level 38: Tactical Training: Assault -- EndRdx-I(A)
Level 41: Gloom -- Apoc-Dmg(A), Apoc-Acc/Dmg/Rchg(43), Apoc-Acc/Rchg(43), Apoc-Dmg/EndRdx(43), Apoc-Dam%(45), EndRdx-I(45)
Level 44: Soul Tentacles -- Enf'dOp-Immob/Rng(A)
Level 47: Summon Widow -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(48), ExRmnt-Dmg/EndRdx(48), ExRmnt-Acc/Dmg/Rchg(50), ExRmnt-EndRdx/Dmg/Rchg(50), ExRmnt-+Res(Pets)(50)
Level 49: Elude -- LkGmblr-Rchg+(A)
Level 0: Freedom Phalanx Reserve
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 0: Portal Jockey
Level 50: Musculature Core Paragon
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 1: Conditioning
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(3), Numna-Regen/Rcvry+(3), Numna-Heal(5), RgnTis-Regen+(5), Panac-Heal/+End(48)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(11), P'Shift-EndMod/Acc(11), P'Shift-End%(34), P'Shift-EndMod/Acc/Rchg(37), P'Shift-Acc/Rchg(46)
------------



Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
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Posted

I have a Nightwidow build of my own that I thought I would share. Me being a max/min builder and wanting to go all out, its not cheap in the slightest, but it works for me. My attacks are a bit different then TopDoc, but the numbers are not that far off. My build also respecs into inherent fitness so I get the extra power picks.

Overall it has more recharge (177.5%), damage buff (36.5%), defense (72% melee, 60.5% ranged, 60.5% aoe), and resistances (30% smash/lethal) then that build TopDoc had posted (though I am sure TopDoc has made improvements). I dont use aid self, but thats because I have the destiny rebirth teir 3 and green inspirations. I get around the endurance issues with her cardiac core paragon, which does wonders. Being an incarnate really makes a build like this shine.

I opted for buildup over follow up for the moment because I did not find follow up to be all that effective and my global recharge allows me to use buildup with only 16 seconds downtime between 10 second casts (and grants more damage bonus than 2x follow up without the ability to miss). Overall it really just comes down to playstyle I guess but I thought that I would share what I came up with to see what you guys think. I also have a Fortunata second build for her that emphasizes on psionic damage and takes the aoe mez powers as well as vengeance. Both builds have full stealth and tp since I do team an alot on my 50's.

Here is the mids dump of the build:

Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Vickey Venom: Level 50 Natural Arachnos Widow
Primary Power Set: Night Widow Training
Secondary Power Set: Widow Teamwork
Power Pool: Speed
Power Pool: Teleportation
Power Pool: Fighting
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Poison Dart -- GJ-Acc/Dmg(A), GJ-Dam/Rech(45), GJ-Acc/Dmg/End/Rech(45), GJ-Acc/End/Rech(46), GJ-Dam/End/Rech(46)
Level 1: Combat Training: Defensive -- LkGmblr-Def(A), LkGmblr-Def/Rchg(3), LkGmblr-Rchg+(3), SW-ResDam/Re TP(46)
Level 2: Strike -- GS-Acc/Dmg(A), GS-Dam/Rech(37), GS-Dam/End/Rech(40), GS-Acc/End/Rech(43), GS-Acc/Dmg/End/Rech(43)
Level 4: Tactical Training: Maneuvers -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(5), LkGmblr-Rchg+(5)
Level 6: Dart Burst -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(7), Ragnrk-Acc/Dmg/Rchg(7), Ragnrk-Acc/Rchg(9), Ragnrk-Dmg/EndRdx(9)
Level 8: Build Up -- AdjTgt-ToHit/Rchg(A), AdjTgt-Rchg(19)
Level 10: Indomitable Will -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(11), ImpArm-ResPsi(11)
Level 12: Spin -- Oblit-Dmg(A), Oblit-Acc/Rchg(13), Oblit-Dmg/Rchg(13), Oblit-Acc/Dmg/Rchg(15), Oblit-Acc/Dmg/EndRdx/Rchg(15)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(45)
Level 16: Super Speed -- Winter-RunSpd/Jump/Fly/Rng/EndRdx(A), Winter-ResSlow(50)
Level 18: Tactical Training: Assault -- EndRdx-I(A)
Level 20: Recall Friend -- Range-I(A)
Level 22: Foresight -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(23), LkGmblr-Rchg+(23), S'fstPrt-ResDam/Def+(34), GA-3defTpProc(40)
Level 24: Mind Link -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(25), RedFtn-EndRdx/Rchg(25), RedFtn-Def/EndRdx/Rchg(31), RedFtn-Def(31), LkGmblr-Rchg+(31)
Level 26: Slash -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(27), Hectmb-Acc/Dmg/Rchg(27), Hectmb-Acc/Rchg(29), Hectmb-Dmg/EndRdx(29)
Level 28: Mask Presence -- HO:Cyto(A)
Level 30: Mental Training -- Run-I(A)
Level 32: Eviscerate -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(33), Armgdn-Acc/Dmg/Rchg(33), Armgdn-Acc/Rchg(33), Armgdn-Dmg/EndRdx(34)
Level 35: Tactical Training: Leadership -- GSFC-ToHit(A), GSFC-ToHit/Rchg(36), GSFC-ToHit/Rchg/EndRdx(36), GSFC-Rchg/EndRdx(36), GSFC-ToHit/EndRdx(37), GSFC-Build%(37)
Level 38: Lunge -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(39), Mako-Dmg/Rchg(39), Mako-Acc/EndRdx/Rchg(39), Mako-Acc/Dmg/EndRdx/Rchg(40)
Level 41: Gloom -- Apoc-Dmg(A), Apoc-Dmg/Rchg(42), Apoc-Acc/Dmg/Rchg(42), Apoc-Acc/Rchg(42), Apoc-Dmg/EndRdx(43)
Level 44: Boxing -- Empty(A)
Level 47: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(48), ImpArm-ResDam(48), ImpArm-ResPsi(48)
Level 49: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(50), LkGmblr-Rchg+(50)
Level 50: Cardiac Core Boost
Level 0: Marshal
Level 0: High Pain Threshold
Level 0: Born In Battle
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Conditioning
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Heal(A), Numna-Regen/Rcvry+(17), Mrcl-Heal(17), Mrcl-Rcvry+(19)
Level 2: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(21), Efficacy-EndMod/Acc(21), Efficacy-EndMod/Acc/Rchg(34)
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Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
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@Minos Minnarel
Justice Server


 

Posted

Hi Turbo! Nice template you've got there.

I'm actually a little bit of a noob to the Incarnate system as I'm recently returning to the game. It seems our builds kind of even out. With your Endurance alpha, you can fit more +% damage and defense into your build. Mine is the opposite, fitting endurance into the build, and buffing damage with the damage enhance alpha.

My main question is, do you think your build suffers from the lack of procs? Also, do you have your build made? If so, I'd like to hear about how it fares.

Cheers!