Mini-Guide to Unique IO's+ Perf. Shifter+Endurance


Ang_Rui_Shen

 

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Yeah, I know it can give to the enemy, I'm just not sure if you and your allies are also counted as targets.

Because it targets the enemy and then summons a pet, and anyone in range becomes the target of the pet (I think). So you + allies might not get any benefit from the proc.

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Predictions without actual tests to confirm:

The pet summoned by Transference accepts Endurance Modification enhancements, so any EndMod enhancements slotted in the power should carry over, and this should include the Performance Shifter proc. Because of this, I'd guess that the proc would work on allies hit by the Transference effect too.

The pet summoned by Transfusion does not accept Endurance Modification enhancements, so any EndMod enhancements slotted in the power should not carry over. Because of this, I'd guess that the proc would not work on allies hit by the Transfusion effect.


 

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It should also be noted that on Numina, Regen tissue and Miracle when you zone the game "turns off" your powers and then turns them back on again. This means that if you have those slotted in a power like health you get double stacked bounses for the first 2 min when you enter the mish. Similar to putting bubbles on before a mish and then putting a 2nd bubble on from the same user after you enter the mish.


 

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Same for Kismet.


 

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Very nice guide! Thank you so much for posting it.


 

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Yeah, thanks a lot for the guide. Me and my fiance took a break for a little over a year and when we came back it was a whole new world with the invention system. This guide answered some questions we had.


 

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Yeah, thanks a lot for the guide. Me and my fiance took a break for a little over a year and when we came back it was a whole new world with the invention system. This guide answered some questions we had.

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Happy to be of help

Also my thanks to those that helped to point out any oversights of mine, please continue to do so for future guide refinements.


 

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Anyway, the Aegis is a weird creature, and can't just be classified as "like a set bonus". Part of it functions that way, but not all of it.

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In particular, according to my last testing it functioned like this:

*3% Psi Resist - On constantly
*20% Status Resist functions as a 100% chance to fire proc of 4% status resist(with nigh-infinite duration) that stacks with itself to hit 20%.

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No, as I said above it's 5% status resistance stacking up to 5 times for a total of 25% status resistance.
I guess that one possible source of confusion is that 25% Mez resistance is displayed in the Combat Attributes window as reducing Mez duration by 20%.



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HOWEVER, as of my last testing of this proc it only fired if in an 'active' power. I placed it in Resist physical and only received the psi-resist. Placed it in TI and both aspects worked as described above...it has been a while since the test so I am not sure if this has been fixed or not.

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The status resistance seems to work just fine in passives, and I see no reason why it would not.

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Posting while on sudafed == bad.

What I meant to say was that, if for example, you place the IO in a click power (such as the Sonic shields), you will get 5% status resistance per casting (stacking up to 5 times).

For a toggle, you must turn the power on and it will gradually tick 5 times.

For a passive, it will tick as soon as the character is loaded due to the power always being on.

So for passives, it works like set bonus (effectively). For toggles, it will also work like a set bonus IF the toggle is on (note: the long duration means that it will still be effective once the toggle is dropped). But for clicks, it only operates like a set bonus if you click your power on a few times (once per 5%).


Just to make sure my memory was correct, I just went back to the test server and put an Aegis in Unstoppable to confirm.

My apologies for the muddling of the earlier posts.


Co-Founder: Hand of Justice, Champion Server

Currently published arcs:
1) Azuria's Difficulties (arc: 55639) - Ver 1.2

 

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1 Freebird/Celerity/Unbounded Leap/Time and Space Manipulation +stealth. When first released these IO's (except for time and space) could be slotted into Passive/Always on powers like Fitness/Swift or Fitness/Hurdle to create perma-stealth. That was long since fixed. Now these IO can only install into the appropriate travel power. If you are someone that takes multiple travel powers, you can only ever install one +stealth IO. Example: if you have Flight and Superspeed you can install either; Freebird +stealth or Celerity +stealth, NOT both. Also something to note: your inherent sprint powers can be slotted with Celerity or Unbounded Leap +Stealth.

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Is this supposed to be fixed in I12 or no, I can't remember off hand. Anywho, you can still currently slot celerity and unbounded leap +stealth IO's in swift/hurdle/sprint. I just slotted one in my sprint the other day.


Elec/Cold Troller AV/Pylon/GM/TF/SF Soloing Antics
everytime...he gets me everytime.... DAMN U BOOMIE -- _Ilr_
Take the Magic: The Gathering 'What Color Are You?' Quiz.

 

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Anywho, you can still currently slot celerity and unbounded leap +stealth IO's in swift/hurdle/sprint. I just slotted one in my sprint the other day.

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Swift and Hurdle are not Sprint. Slotting Sprint doesn't mean anything about the other 2 powers. Go test that out a bit more.


 

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1 Freebird/Celerity/Unbounded Leap/Time and Space Manipulation +stealth. When first released these IO's (except for time and space) could be slotted into Passive/Always on powers like Fitness/Swift or Fitness/Hurdle to create perma-stealth. That was long since fixed. Now these IO can only install into the appropriate travel power. If you are someone that takes multiple travel powers, you can only ever install one +stealth IO. Example: if you have Flight and Superspeed you can install either; Freebird +stealth or Celerity +stealth, NOT both. Also something to note: your inherent sprint powers can be slotted with Celerity or Unbounded Leap +Stealth.

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Is this supposed to be fixed in I12 or no, I can't remember off hand. Anywho, you can still currently slot celerity and unbounded leap +stealth IO's in swift/hurdle/sprint. I just slotted one in my sprint the other day.

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You can slot run & jump stealth IOs into sprint (or the prestige sprint powers), because they are not passive powers. They are toggles. Activating the toggle activates stealth (and lasts for 2 min after the toggle is turned off).

You can't slot the stealth IOs into swift and hurdle, because they are passives, and the ability to do so was removed due to some issues this caused (whether or not this was the right solution to the problem is another issue entirely).

Oh and to the OP: Great post. Thanks.


 

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Great stuff gona have to use one of my man respects to move my Uniques around to get best value
Thanks


 

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I'm going to agree with the person who said it's probably worth clarifying what it means when you say an IO functions as a set bonus. Specifically that it ceases to function if you exemp/malefactor more than 3 levels below the level of the IO, or any level that causes the power the IO is slotted in to be unavailable.

In my experience IOs that have a 120 second timer do not have this limitation, and will continue to work at any level as long as the power is available.

I also wonder if it wouldn't be worth including the -KB IOs. They're not unique, but they are more like uniques in their function than anything else.


 

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I'm going to agree with the person who said it's probably worth clarifying what it means when you say an IO functions as a set bonus. Specifically that it ceases to function if you exemp/malefactor more than 3 levels below the level of the IO, or any level that causes the power the IO is slotted in to be unavailable.

In my experience IOs that have a 120 second timer do not have this limitation, and will continue to work at any level as long as the power is available.

I also wonder if it wouldn't be worth including the -KB IOs. They're not unique, but they are more like uniques in their function than anything else.

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Future updates should include set bonus clarification.

It's also been my experience that the Unique Heals remain online as long as you have Fitness/health after Exemp/Flashback. I always take Fitness/health at 14 and add 2 slots at 15 and those 3 slots receive the Uniques. additional slots get added later for any set bonuses.

Performance Shifter +end Proc also works so long as you have Stamina. Most of my +end Procs are Level 50 and it goes into the slot that comes with Stamina when you take the power. Exemp/Flashback to level 20 and the Proc still worked for me.

As to the Anti knockback IO's....if there is enough demand I can add them in a revision as another Special Mention. What prompted me to get this guide out was the constant questions of "Does Numina +regen/recovery work in Fitness/Health" and "Where is the best place to slot Performance Shifter +End" that were being posted.


 

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Okay, I'm new to the game and just had a lvl 21 Kismet: 6% acc drop on my stalker EM/Ninjitsu. Would stealth be the best place to slot this IO? Will it double proc upon zoning into missions? Is this a standout IO for a stalker or should I consider selling it? Thanks for your thoughts and the great guide!


 

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Okay, I'm new to the game and just had a lvl 21 Kismet: 6% acc drop on my stalker EM/Ninjitsu. Would stealth be the best place to slot this IO? Will it double proc upon zoning into missions? Is this a standout IO for a stalker or should I consider selling it? Thanks for your thoughts and the great guide!

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Well any IO that augments Acc/to hit is always a good thing.

If your Hide power can accept the IO being installed and if you don't have a passive-always on power to install it into instead then yeah Hide should work nicely. As to it double proc'ing when Zoning, I don't see why it wouldn't since others with the 2 minute timer do also.

As to selling it, well that depends how strapped you are for cash and what the current market prices are.


 

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Kismet does stack with itself for 2 minutes after zoning in. I've actually tested this.

It's a nice IO, especially at low levels. You might consider slotting it now and then respeccing to get it back and sell later.


 

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Kismet does stack with itself for 2 minutes after zoning in. I've actually tested this.



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Tested myself last night and noticed a double stack when zoning. Seems like all the IO with the 2 minute timer will double stack when zoning. This can be quite useful


 

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Okay, I'm new to the game and just had a lvl 21 Kismet: 6% acc drop on my stalker EM/Ninjitsu. Would stealth be the best place to slot this IO? Will it double proc upon zoning into missions? Is this a standout IO for a stalker or should I consider selling it? Thanks for your thoughts and the great guide!

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Well any IO that augments Acc/to hit is always a good thing.

If your Hide power can accept the IO being installed and if you don't have a passive-always on power to install it into instead then yeah Hide should work nicely.

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For your Stalker, I would recommend putting it in Hide, that is your most cost effective defensive toggle, correct? Stealth has a higher end cost and can be dropped when end gets low whereas Hide does not drop.

Great guide by the way, although you are missing the 3rd Pet unique, Commanding Presence(?) resistance to taunt, confuse and placate.


 

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Great guide by the way, although you are missing the 3rd Pet unique, Commanding Presence(?) resistance to taunt, confuse and placate.

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Thanks for the praise, as to Commanding Presence...well I'm not sure if it was forgotten or just willfully blocked from my memory since I don't consider it all that useful an IO. But I'll slip it into a revision I'm working on.


 

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Anyway, the Aegis is a weird creature, and can't just be classified as "like a set bonus". Part of it functions that way, but not all of it.

[/ QUOTE ]

In particular, according to my last testing it functioned like this:

*3% Psi Resist - On constantly
*20% Status Resist functions as a 100% chance to fire proc of 4% status resist(with nigh-infinite duration) that stacks with itself to hit 20%.

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No, as I said above it's 5% status resistance stacking up to 5 times for a total of 25% status resistance.
I guess that one possible source of confusion is that 25% Mez resistance is displayed in the Combat Attributes window as reducing Mez duration by 20%.



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HOWEVER, as of my last testing of this proc it only fired if in an 'active' power. I placed it in Resist physical and only received the psi-resist. Placed it in TI and both aspects worked as described above...it has been a while since the test so I am not sure if this has been fixed or not.

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The status resistance seems to work just fine in passives, and I see no reason why it would not.

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Posting while on sudafed == bad.

What I meant to say was that, if for example, you place the IO in a click power (such as the Sonic shields), you will get 5% status resistance per casting (stacking up to 5 times).

For a toggle, you must turn the power on and it will gradually tick 5 times.

For a passive, it will tick as soon as the character is loaded due to the power always being on.

So for passives, it works like set bonus (effectively). For toggles, it will also work like a set bonus IF the toggle is on (note: the long duration means that it will still be effective once the toggle is dropped). But for clicks, it only operates like a set bonus if you click your power on a few times (once per 5%).


Just to make sure my memory was correct, I just went back to the test server and put an Aegis in Unstoppable to confirm.

My apologies for the muddling of the earlier posts.

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Ok, I have an out of the box question for you then. What would happen if you placed the Aegis in a buff, such as a corrupter's fire shield or thaw. Would it status buff the user or the people you throw the buff on?


 

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Anyway, the Aegis is a weird creature, and can't just be classified as "like a set bonus". Part of it functions that way, but not all of it.

[/ QUOTE ]

In particular, according to my last testing it functioned like this:

*3% Psi Resist - On constantly
*20% Status Resist functions as a 100% chance to fire proc of 4% status resist(with nigh-infinite duration) that stacks with itself to hit 20%.

[/ QUOTE ]

No, as I said above it's 5% status resistance stacking up to 5 times for a total of 25% status resistance.
I guess that one possible source of confusion is that 25% Mez resistance is displayed in the Combat Attributes window as reducing Mez duration by 20%.



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HOWEVER, as of my last testing of this proc it only fired if in an 'active' power. I placed it in Resist physical and only received the psi-resist. Placed it in TI and both aspects worked as described above...it has been a while since the test so I am not sure if this has been fixed or not.

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The status resistance seems to work just fine in passives, and I see no reason why it would not.

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Posting while on sudafed == bad.

What I meant to say was that, if for example, you place the IO in a click power (such as the Sonic shields), you will get 5% status resistance per casting (stacking up to 5 times).

For a toggle, you must turn the power on and it will gradually tick 5 times.

For a passive, it will tick as soon as the character is loaded due to the power always being on.

So for passives, it works like set bonus (effectively). For toggles, it will also work like a set bonus IF the toggle is on (note: the long duration means that it will still be effective once the toggle is dropped). But for clicks, it only operates like a set bonus if you click your power on a few times (once per 5%).


Just to make sure my memory was correct, I just went back to the test server and put an Aegis in Unstoppable to confirm.

My apologies for the muddling of the earlier posts.

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Ok, I have an out of the box question for you then. What would happen if you placed the Aegis in a buff, such as a corrupter's fire shield or thaw. Would it status buff the user or the people you throw the buff on?



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No, it would only affect you.


 

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15. Gaussian's Synchronized Fire Control: Chance for Build up. 5% chance of a build up effect on the character. Note: supposed to be Unique but currently isn't.


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Leaving the whole "is it unique or not" argument out of the equation, if I slot this in a power like Targeting Drone or Focused Accuracy, both toggles, does this mean that every 10 sec, I have a 5% chance for a Build Up effect?

Based on my understanding of uniques in toggles, it should, but I don't seem to observe anything happening with my /Dev blaster.


 

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yes powers like targeting drone or focused acc will give it a chance to proc every 10 seconds.

also on another note i find all then heal procs wear off in health after your in a zone for 2 minutes and will reproc once u zone, so these are currently broke as to how their supposed to work.


 

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Hmm.

Performance Shifter +Endurance would be interesting in Heat Loss, which takes endurance from enemies and caues each enemy to radiate an endurance buff to allies (somewhat like Siphon Speed)... would each enemy have a chance to boost the endurance of your allies?


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