Mini-Guide to Unique IO's+ Perf. Shifter+Endurance


Ang_Rui_Shen

 

Posted

Quote:
Originally Posted by Necrotech_Master View Post
yes this was changed with GR

all IOs which have a 120 sec effect when placed in toggles will run continuously while the toggle is on, but will turn off when the toggle turns off

if placed in click powers it will last the normal 120 sec after the power is used

just checked and it's turned into a toggle on mine too, but the description still says 120 secs



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Posted

Quote:
Originally Posted by Scarlet Shocker View Post
just checked and it's turned into a toggle on mine too, but the description still says 120 secs
It still lasts 120s when placed in a click power.


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Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Performance Shifter +end proc:

It's supposed to be (at least it's always been) a flat 10 points of endurance, but I've lately noticed it's granting 10% instead of 10 points. Guessing this is either a bug or an undocumented change.


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Posted

Quote:
Originally Posted by macskull View Post
Performance Shifter +end proc:

It's supposed to be (at least it's always been) a flat 10 points of endurance, but I've lately noticed it's granting 10% instead of 10 points. Guessing this is either a bug or an undocumented change.
I've noticed this as well, though it's not something that's completely new. I've had the Perf Shifter proc reward 10% a number of times before, though never reliably. The only time it ever occurred previously, however, was when I was low enough on endurance that the proc wouldn't have taken me to full end (i.e. 90% or less than max). The change seems to be that it is now providing the 10% of max on a constant basis rather than on the rather erratic basis that it was before (not to mention the intense debate that went on for the longest time on how much the proc actually granted).


 

Posted

Quote:
Originally Posted by macskull View Post
Performance Shifter +end proc:

It's supposed to be (at least it's always been) a flat 10 points of endurance, but I've lately noticed it's granting 10% instead of 10 points. Guessing this is either a bug or an undocumented change.
Previous thread.


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Posted

Quote:
4. Aegis Psi/Status Res: (3% psi resist/20% status resistance). functions as a set bonus but if you Exemplar/Flashback too far then the IO is offline for the duration.

Special notation: the exact functional nature of this IO's percentages has been called into question. Either the IO recipe description in game is wrong or else this IO isn't functioning as intended and needs to be rechecked by the devs. Recommend not installing it into a passive/always on power at this time until the Devs/Rednames verify the functional nature of this IO
Such a random mess of how this thing works. Nothing in this thread represents current behavior.

Current behavior is this (as of I18/GR):

Click powers: *DO NOT SLOT WITH THIS IO* The 3% psi resist applies constantly. The +20% status resistance only applies for 10 seconds after you use the power. It does not stack, if you recast the power it turns of existing buffs and then reapplies it. Combat monitor reports 83.33% duration as expected based on the 1/(1+0.2) formula but for only the 10 seconds after using the power, Increase Density in my case.

Toggle/Auto powers: Presumably works correctly.

It now appears to give one bonus instead of the previous 5x4% or 5x5% stacking bonus listed previously. Presumably this was a way to implement the power in auto/toggle powers as the rule-of-five would take care of any stacks above 5.

However, the new implementation is pretty much worthless for non-toggle/auto users. Both Steadfast procs work correctly in Increase Density and do not require casting of the power to gain the benefit.


 

Posted

That's a pretty radical change. I don't think any IO has ever changed from a global to a click activation before. No click activation IO has ever had a mere 10s duration before unless it was a proc effect like Build Up. The Aegis also lists no duration, a serious departure from other similar special IOs that trigger on power activation, like Stealth IOs or Miracle/Numina uniques.

It's such a radical departure and so inconsistent with other IOs, I strongly suspect what you're describing is a bug.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

The winters gift slow resistance 20% any info on how that works? IE is it only active when the power it's slotted in is active or is it universally on?





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Posted

That's a universal. It's always on.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by Capa_Devans View Post
The winters gift slow resistance 20% any info on how that works? IE is it only active when the power it's slotted in is active or is it universally on?
Quote:
Originally Posted by UberGuy View Post
That's a universal. It's always on.
Except when you exemp more than 3 levels below the level of the IO.


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Posted

Cheers guys. I was debating sticking it in fly or SS so .. fly it is and endredx in SS>





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Posted

Maybe I just missed it but I did not see any information on "Soulbound Allegiance: Chance for Build Up". Is this one always active, like the defense or damage resist auras, only active while the pet is alive, or does it trigger when the pet hits something?
Last, does it buff your damage, or the pets damage?



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Posted

Miracle: +Recovery slotted in, say... Aid Other. Who gets the chance for recovery, the target, or the caster?


 

Posted

Unless it says that it grants a bonus to the target of the power, then the bonus goes to the caster. So Miracle, Numina, or Regenerative Tissue Unique in any targeted or AoE heal will give the bonus to the caster and only the caster.

EDIT: And in the case of your Aid Other example, if the power is interrupted, nobody gets the bonus. The power must be successfully activated for the proc effect to fire.


@Roderick

 

Posted

Quote:
Originally Posted by UberGuy View Post
That's a universal. It's always on.
Does this mean that if you slot Winter's slow resist IO in sprint, you get the 20% slow resist, even if you never turn on sprint?


 

Posted

Yes


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Posted

Quote:
Originally Posted by Cambios View Post
Does this mean that if you slot Winter's slow resist IO in sprint, you get the 20% slow resist, even if you never turn on sprint?
Quote:
Originally Posted by WoefulKnight View Post
Yes
With two caveats:
1- Like any other global, if you exemplar more than 3 levels below the level of the IO, it stops working. That's why the level 10 version is so popular.
2- You can't slot Universal travel in [Sprint] or any of the veteran reward Sprints, or in Swift or Hurdle. You have to put it in an actual travel power (Super Speed, Super Jump, Fly or Teleport), or a movement-enhancing power (Combat Jumping, Hover, Speed Boost, etc). Note that if you put it in an ally-affecting power (Speed Boost, Inertial Reduction, Accelerate Metabolisim, etc), it affects you only - no different from if it were in a normal travel power.


@Roderick

 

Posted

Question for the number wise:

What worth more, installing 2 Perf. Shifter + End Mod IO or 3 Efficacy Adaptor?

Because with the adaptor we will hit 91.78% End Mod + 1.5% Recovery.


Another one - I read that if you install the proc (could be any proc, from any set) in the 1st slot, doesnt matter its lvl if you are exemped down. Meaning: if you have in the 1st slot of the power, an lvl 50 proc, if u go to lvl 20 in a mish, the proc will still work. Is that true?

Thanks in advance!


@Igneos
Justice Server

 

Posted

Quote:
Originally Posted by sandman_z View Post
Question for the number wise:

What worth more, installing 2 Perf. Shifter + End Mod IO or 3 Efficacy Adaptor?

Because with the adaptor we will hit 91.78% End Mod + 1.5% Recovery.
In terms of recovery, the performance shifters are better. In the absence of other recovery powers, the efficacy adaptors get you 2.49% end/sec, including the set bonus, while the performance shifters get you 2.37%/sec plus another .2%/sec (averaged over time) from the proc, for 2.57%/sec.
Quote:
Another one - I read that if you install the proc (could be any proc, from any set) in the 1st slot, doesnt matter its lvl if you are exemped down. Meaning: if you have in the 1st slot of the power, an lvl 50 proc, if u go to lvl 20 in a mish, the proc will still work. Is that true?
This is true, but it doesn't even have to be in the first slot. Procs work at any level, period.


 

Posted

And here was I shopping for the lowests possible at a higher price...
=/

But either way thanks, you just saved me an respec (I was going to replace the procs in the 1st's slots)..


@Igneos
Justice Server

 

Posted

Slotting a perf. shifter + endurance in Superior Conditioning ( epic power pool for a brute). Any issues with this, any reason why it would not work?


 

Posted

Regarding the perf shifter's proc - if I read all this correctly, it means that my Claws/Regen/Energy Brute could slot 4 of those babies for an almost 60% average chance of +10% end every 10 seconds?