A guide to Axe, the Fireman's Friend
Since when are devs allowed to play favorites?!?!
Now you go out and make a punching powerset that makes me glow like a yellow star 24/7 so I can make Starsman shine like a star!
Dev post = Guide Popularity +111111 (Vorpal)
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Just FYI, I built the fire axe specifically with you in mind.
"I think players would like a fire axe as a custom weapon...especially that Maltese Knight guy. I bet he'll giggle like a school girl when he sees this."
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Oh, man, that is simply awesome, BAB! It was a great addition to the options, in part due to the respect we owe to our firefighters. My Axer uses both the Fire Axe and the Shovel, but I use the shovel most. (I even have a macro quoting the line from Demolition Man, "Take this job, and shovel it!"
But MK has been one of the staunchest proponants of Axe for a long time, so to do that is, I feel absolutely great.
MK, you HAVE to add that quote to the guide!!!!
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
Great guide! Pretty much sums up the set.
Tanker Tuesdays: Meet in King's Row by IP Gate 6pm PT9pm ET.
1st Tuesday on Champion, 2nd Tuesday on Justice
3rd Tuesdays (Odd months) Freedom, (Even months) Virtue, 4th Tuesday, Tour, Server TBA
Brutal Thrashing Thursdays: Justice (ask Papa Slade when),meet in RWZ 6pm PT9pm ET.
I think this is great. I have such a hard time finding good advice for secondaries. I love tanks, but Ive steered away from axe, for fear of the slow attack rate. This makes me reconsider.
The Paragon Universe - Virtueverse
Seasons Greetings
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I have played an Invul/Axe for a long time and this guide is
what I would have written if I wasn't so lazy.
I salute you sir.
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Just remember kids: Knockback = 100% Defense and 100% Damage Resistance for 4-6 seconds at a time.
You might want to reconsider that level 4 rating Malty.
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Indeed so. Pendulum hits with crushing force, has a huge AOE, and is the most powerful mitigator in the Ax set, which is filled from edge to edge with high-damage mitigation-heavy powers.
I have saved more than a few squishies from certain death with a stab at the old battle macro key, a quick lurch next to them, and a room-clearing swat of the ax, which digs them out of a knot of a half dozen baddies right before they faceplant.
You'd be amazed at how few squishies keep complaining about the knockback after pulling that trick out of the bag.
Or, using the knockback to toss a pile into a patch of ice. Or mud pots. Or, or, or....
Knockback gets a realllly bad rep among meleers due to overuse by blasters when we're trying to keep the combat orderly. We tankers want wads of baddies close by for handy killing. But blasters see those assault knots and think we're about to eat floor, and blow them away from us.
Leaves a bad taste in the mouth.
But in the hands of the meleers, knockback is an extremely potent tool. In a group, simply be aware of where you're going to be putting your victims. Aim for corners, or failing that, aim them at the scrappers. Those guys will appreciate the tenderized morsels.
But make no mistake: Using Pendulum well is an art and a skill at least as complex as pulling and herding. Pendulum allows a skilled Ax tanker to not simply PULL mobs where he wants them, it allows him to PUSH mobs where he wants them, if he's thinking ahead.
For example:
It's a common tanker tactic to fight facing backward toward the squishy cluster of damage. (AKA known as the rest of the team.) Serious Axers quickly learn NOT to do that.
Swatting a half dozen pissed-off mobs into the middle of your firepower brigade is guaranteed to cause havoc. And not the good kind.
Perfect timing Malty. With the pending release of all the new axe murderers from the pokey this guide is perfect for TWO ATs now. Insider information?!?!?!?!?!?!? Are you really BaB in disguise!?!?!?!?!?!
Nice job.
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Perfect timing Malty. With the pending release of all the new axe murderers from the pokey this guide is perfect for TWO ATs now. Insider information?!?!?!?!?!?!? Are you really BaB in disguise!?!?!?!?!?!
Nice job.
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Holy moses, and with the new Real Numbers thing, it will be trivial to get BI's for everything and work up how everything all stacks together.
Glee!
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Just FYI, I built the fire axe specifically with you in mind.
"I think players would like a fire axe as a custom weapon...especially that Maltese Knight guy. I bet he'll giggle like a school girl when he sees this."
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That is so entirely wonderful!! I don't even know how to express how awesome I think that type of thing is...who says the devs don't listen?
Gratz MK, hope you enjoy it!!
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I just wanted to post a quick update:
Pendulum is now knockdown power instead of knockback. Also, Gash and Beheader had their animations switched.
Victory: @Brimstone Bruce
Brimstone Bruce (lvl50 Stone/Fire Tanker) Broadside Bruce (lvl50 Shield/WM Tanker)
Ultionis (lvl50 Dark/Dark Defender) Cortex Crusher (lvl50 Mind/Kin Controller)
Patronox (lvl50 Kat/Dark Scrapper) Harbinger Mk.7 (lvl50 Bots/FF MM)
NightShift for Life.
This is an excellent guide! I've been looking for something uncommon to play, and I never really considered Axe until now.
What Primaries do you suggest pairing with it? It seems Fire and Invulnerability are popular, but I'd like to know opinions regarding all of them.
I got beheader at level one on my tank..
Great guide been rocking the SD/Axe, this guide just gave me a few new idea's to toy around with thank you.
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