Discussion: Changes to Task/Strike Force Missions


Acid_Reign

 

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Did you really just claim that people won't reset/farm a map with CoT on it?

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Um, a map spawned for 8 soloed by one... fighting 2-3 Death Mages per group

Yep, that'll go over well with farmers


 

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And no one has ever heard of Fire/Kin farming Behemoths. /sarcasm

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Behemoths =/= Death Mages


 

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Behemoths do no mezzes, have invincibility as their big trick, no immobilizes, no holds, no stuns...

Yeah, not really comparable.


 

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Did you really just claim that people won't reset/farm a map with CoT on it?

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Um, a map spawned for 8 soloed by one... fighting 2-3 Death Mages per group

Yep, that'll go over well with farmers

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Yeah, but you know, there are an awful lot of TFs on that list that don't, in fact, require 8 players. Shocking!

You need a spawn for 7 players (6 on "plus sized" reputations) to get bosses.

All you need is one map out of all those TFs that will spawn CoT and you're set. I don't run the TFs often enough to have all the maps memorized, but I'm sure there's one. Ice Mistral comes to mind.

You really need to post a little less like you think you know everything. Especially when it's really obvious you don't.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

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Tremere, the farmers will choose the TF or SF mission (note: singular mission) that best suits their needs and just farm that, resetting as needed.

This change is a flat-out boon to farmers. I don't farm AT ALL and even I can see it.

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So, once again I ask... which TF?

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Well...there's Sara Moore, mission 5. Defeat All CoT in tunnels (brown ones, iirc).

And yes, they farm CoT. Have you never seen the prices of Magic Invention salvage?

Edit - Then Ice Mistral, mission 4 (outside map). CoT.



 

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Tremere, the farmers will choose the TF or SF mission (note: singular mission) that best suits their needs and just farm that, resetting as needed.

This change is a flat-out boon to farmers. I don't farm AT ALL and even I can see it.

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So, once again I ask... which TF?

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Well...there's Sara Moore, mission 5. Defeat All CoT.

And yes, they farm CoT. Have you never seen the prices of Magic Invention salvage?

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And once again I repeat...

on an 8 man spawned map... expect 2-3 Death Mages PER mob

No farmer will undertake that.

The influence / hour just wont work in their favor.


 

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All you need is one map out of all those TFs that will spawn CoT and you're set. I don't run the TFs often enough to have all the maps memorized,

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Clearly, because if you had run more TFs you'd know taht you'd STILL get 2-3 Death Mages per mob regardless.

I'll ask once more... Which TF are you all refering too?


 

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Edit - Then Ice Mistral, mission 4 (outside map). CoT.

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But it'll STILL spawn Death Mages per mob.... No farmer is going to sacrifice the influence / hour.


 

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Clearly, because if you had run more TFs

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Remember me mentioning that you shouldn't say things that your ignorant about? That's a classic example. Until you either hear from me or start following me on my TFs you don't know jack squat about how many TFs I run. Quit while you're ahead, son. You're looking more and more foolish.

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you'd know taht you'd STILL get 2-3 Death Mages per mob regardless.

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An 8-man relentless spawn will get 2. Not 2-3. Just 2. Please try again.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Two accounts. Fire/Kin Controller (or possibly a Fire/Ice Tank) doing the damage, an Empath buffbot on Follow providing constant Clear Mind or Fortitude.

For a solo squishy? Ya not so good. For someone with Mez protection with a buffer providing even more? Not that big a deal.



 

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Well there is a tanker with the old reliable Freakshow....

Numina, mission 1.

Also, Ice Mistral has a minimum of 4. Why would that spawn Death Mages?


 

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Clearly, because if you had run more TFs

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Remember me mentioning that you shouldn't say things that your ignorant about? That's a classic example. Until you either hear from me or start following me on my TFs you don't know jack squat about how many TFs I run. Quit while you're ahead, son. You're looking more and more foolish.

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*sigh* You said it, not I


ALL RMT Farmers avoid Bosses due to the time it takes to defeat them & the added difficulty, especially with some of the more nasty bosses (like Death Mages).


 

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Also, Ice Mistral has a minimum of 4. Why would that spawn Death Mages?

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I suspect he's thinking of the maps with crystals, of which the outdoor map is one. The crystal spawns are special "objective" spawns, similar to hostage spawns. They will have bosses in them.

Not all maps are like that, though.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

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Also, Ice Mistral has a minimum of 4. Why would that spawn Death Mages?

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Please feel free to run Ice Minstral set to 4 and find out if it spawns Death Mages per mob


 

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First off, this is a horrible change. It hurts casual players, people who play at odd hours, and anyone who sometimes has things come up. I don’t like anything that hurts pick up teaming.

But, okay, maybe, maybe, maybe I'd be willing to get on board with the change. I don’t like it, but I see the merits. It’s clearly a rough idea, and it needs some editing, but it’s not completely invalid.

However, you went about it in the worst way possible. Like it's just SO arrogant to make a change like this and not deign to tell us. Of course, the flip side is the possibility that you’re letting rogue programmers put things in the game without permission, or so disorganized that a major change like this actually just got missed.

And I don't know if I'm actually hoping you're so arrogant that they thought they shouldn't tell us, or so stupid that you genuinely didn't know, but either way you should be ashamed of yourselves.


Oh, and when did RMT become the new “it’s for the children?” Honestly, if you guys know who these people are to the extent that you know they’re running TFs, ban them. If you don’t, which I suspect, then stop pulling things out of your [censored].


 

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*sigh* You said it, not I

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Yeah, because I run TFs I should have the contents of all their missons memorized. Right.

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ALL RMT Farmers avoid Bosses due to the time it takes to defeat them & the added difficulty, especially with some of the more nasty bosses (like Death Mages).

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All farmers aren't RMT farmers.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

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Two accounts. Fire/Kin Controller (or possibly a Fire/Ice Tank) doing the damage, an Empath buffbot on Follow providing constant Clear Mind or Fortitude.

For a solo squishy? Ya not so good. For someone with Mez protection with a buffer providing even more? Not that big a deal.

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So now it takes 2 ppl to farm (thats 2 paid for accounts as far as NCSoft is concerned)...

How is this a bad thing? Especially since I wont get any more "will you anchor" requests


 

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This thread is awesome.

To all you threatening to quit over this mild and inane change to TFs... I'll be here to point, laugh at and ridicule you a few months from now for overexaggerating and making false promises


 

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All farmers aren't RMT farmers.

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But I'm not arguing against Non-RMT Farmers...

I already stated that I plan on enjoying this feature to its fullest.

Ppl have come into this thread and specifically stated that this benefits RMT Farmers... Thats what I'm arguing against... because clearly it does not.


 

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What happens when you begin with the bare minimum and then several team mates need to quit?

This change prevents casual players from organzing Task forces and strike forces, especially Villainside where subscriptions are dwindling and reducing the player pool already.

The late explanation is superficial and hardly persuasive. Villainside Cap Au Diable SF was farmed because the redside market is anemic compared to the blueside market. This change will only increase this large gap. Clearly NCSoft is making changes to keep the game interesting by preventing easy recipes, but what will you do when the market has so few?

I'm tempted to think that NCSoft is attemtping to manage serversize by making CoV uninhabitable.

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QFT

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Quoted for Extreme Hyberbolic Ignorance


Most of the people I see complaining here are the ones that used soft loading to then run Multi Cap SFs.

This is just like the Katie nerf it just adds about 10 more minutes onto the SF run.

You all need to change your pampers.



~MR


AE Arc: 305214 Blood Diamonds (Villainous)


Unleashed/Unchained/B.O.S.S.

 

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How is this a bad thing? Especially since I wont get any more "will you anchor" requests

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Since you're the one focusing on RMT, do you realize that most of them have at least three accounts? I know of one with six.

The reason it's bad in the limit is that they become the ones least affected by this change. The logic goes: slower/longer TF for more folks = higher prices for desirable pool C drops = more RMT business since they can still make large amounts of inf.

Are you going to claim it's good to make RMT inf sales more attractive because they have to pay for accounts?


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

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All farmers aren't RMT farmers.

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But I'm not arguing against Non-RMT Farmers...

I already stated that I plan on enjoying this feature to its fullest.

Ppl have come into this thread and specifically stated that this benefits RMT Farmers... Thats what I'm arguing against... because clearly it does not.

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It benefits RMT farmers by making it easier to farm (as already explained in this very thread) and pumping up the prices on desirable Pool C recipes, giving players more of a reason to buy inf.


 

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Ppl have come into this thread and specifically stated that this benefits RMT Farmers... Thats what I'm arguing against... because clearly it does not.

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See post above.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

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Two accounts. Fire/Kin Controller (or possibly a Fire/Ice Tank) doing the damage, an Empath buffbot on Follow providing constant Clear Mind or Fortitude.

For a solo squishy? Ya not so good. For someone with Mez protection with a buffer providing even more? Not that big a deal.

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So now it takes 2 ppl to farm (thats 2 paid for accounts as far as NCSoft is concerned)...

How is this a bad thing? Especially since I wont get any more "will you anchor" requests

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It doesn't take two to farm. It's easier, but guess what...two Death Mages can be negated by Break Frees. A Fire/Kin with a tray of BFs (for emergencies) will still go through it.

And we finally get to why you like it, it doesn't have to do with farming, it doesn't have to do with RMT, it has to do with you being annoyed by anchor requests.



 

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All right Devs, so this isn't going over so well quite obviously, and with good reason. Way to make things more difficult for the casual player! Honestly, whether or not it benefits a farmer I really don't care, but when you start compromising the game for the casual player you're not doing yourselves any favors. As has been mentioned numerous times, several players dropping on a TF for whatever reason is not uncommon. You're discouraging players from doing TFs because they're a large time investment which now more than ever has a chance to be nothing but a waste. Look at the TFs individually to address the individual problems therein. I think this was just a really bad solution to what really wasn't that big of a problem in the first place.

Don't punish all for the "sins" of the few.


"Always remember that you're unique -- just like everybody else."