IO's for Newbs, Casual Playas, & Cheapskates [I9]


Atilla_The_Pun

 

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16 Slow movement

Example 52

Powers like Shiver and Neurotoxic Breath are slow attacks that require a ‘to-hit’ check. Next are a couple of typical slottings:

even SO’s: 1xAcc, 1xEnd, 2xRech, 2xSlow
--------------------
33% Acc, 33% End, 67% Rech, 67% Slow.

With IO’s:

lvl 30 Tempered Readiness: Acc/Slow, End/Rech/Slow
lvl 25 Curtail Speed: Acc/Slow, End/Rech/Slow
lvl 30 common: Rech
--------------------
42% Acc, 33% End, 68% Rech, 75% Slow.

If you don’t think you need 2 – SO’s worth of recharge, leave out the common: Rech IO and end up with 33% Rech (and end up using only 4 enhancement slots).

Example 53

even SO’s: 2xAcc, 2xRech, 2xSlow
--------------------
67% Acc, 67% Rech, 67% Slow.

With IO’s:

lvl 40 Tempered Readiness: Acc/Slow
lvl 30 Impeded Swiftness: Acc/Slow
lvl 30 Curtail Speed: Acc/Slow
lvl 30 common: Rechx2
--------------------
68% Acc, 70% Rech, 68% Slow.

Again, if you don’t think you need 2 – SO’s worth of recharge, leave out the common: Rech IO.

Example 54

There are a couple of toggle slow powers that do damage like Mud Pots and Hot Feet, and for the most part slotting PBAoE damage sets is adequate. However, if you want to 6-slot and add some slow enhancement, check out this example:

lvl 40 Tempered Readiness: Acc/Slow, Acc/End, Acc/Dam/Slow
lvl 35 Multi-Strike: Dam/End
lvl 35 Cleaving Blow: Dam/End
lvl 35 common: Dam
--------------------
68% Acc, 70% End, 102% Dam (95% w/ED), 43% Slow.

NOTE: There are a number of attacks that can make use of slow secondary effects. One ranged damage example was covered in 7b Ice Blast.

ALSO NOTE: There are also a number of other types of slow powers that can’t really take advantage of slow movement IO sets. Of them are location AoE slows, like Caltrops and Tar Patch, and toggle slows like Chilling Embrace and Snowstorm. You can still slot them, but you can’t really take advantage of the multi-aspect aspect.


 

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17 Immobilize

Example 55

Single target Immobilize powers are a matter of contention among most Controllers/Dominators. Many barely use them, some not at all. Here’s a small example of 2-slotting:

even SO’s: 1xAcc, 1xImmob
--------------------
33% Acc, 33% Immob.

With IO’s:

lvl 25 Enfeebled Operation: Acc/Immob/Rech, Acc/Immob
--------------------
36% Acc, 36% Immob, 16% Rech.

Just a simple example of trying to get the more bang for your enhancement buck. And as usual, using higher-level IO’s will yield you better bonuses.

Example 56

Sometimes, Immobilize powers are used as a damage power. They are quick-recharging powers, and for Controllers with containment, the damage can be useful:

even SO’s: 1xAcc, 3xDam, 1xImmob, 1xRech
--------------------
33% Acc, 100% Dam (95% w/ED), 33% Immob, 33% Rech.

With IO’s:

lvl 25 Enfeebled Operation: Acc/Immob/Rech, Acc/Immob
lvl 25 Ruin: Dam/Rech
lvl 45 common: Damx2
--------------------
36% Acc, 101% Dam (95% w/ED), 36% Immob, 36% Rech.

Example 57

AoE Immobilize powers also recharge quickly, but are often endurance-heavy. They also come with a reduced accuracy:

even SO’s: 2xAcc, 1xEnd, 3xImmob
--------------------
67% Acc, 33% End, 100% Immob (95% w/ED).

With IO’s:

lvl 40 Enfeebled Operation: End/Immob, Acc/End, Acc/Immob/Rech, Acc/Immob
lvl 30 common: Immob
--------------------
67% Acc, 48% End, 102% Immob (95% w/ED), 19% Rech.

This example gives us better endurance reduction, plus some extra recharge.


 

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17a Tenebrous Tentacles

Example 58

Tenebrous Tentacles is one of my most favourite powers in the game! And Immobilize with decent damage, quick recharge, a very wide cone, and creepy tentacles wiggling up from the ground. What’s not to like? (Note: This also applies to any Epic [or otherwise] AoE Immobilize powers that do damage):

even SO’s: 1xAcc, 3xDam, 1xImmob, 1xRech.
--------------------
33% Acc, 100% Dam (95% w/ED), 33% Immob, 33% Rech.

With IO’s:

lvl 25 Enfeebled Operation: Acc/Immob/Rech, Acc/Immob
lvl 25 Detonation: Dam/Rech
lvl 45 common: Damx2
--------------------
36% Acc, 101% Dam (95% w/ED), 36% Immob, 19% Rech.

Example 59

Since Tentacles is such a fun power, why not 6-slot it and see what we can come up with:

lvl 40 Enfeebled Operation: Acc/Immob/Rech, Acc/Immob
lvl 45 Detonation: Acc/Dam, Dam/Rech, Dam/Range
lvl 40 Air-Burst: Dam/Rech
--------------------
69% Acc, 100% Dam (95% w/ED), 43% Immob, 15% Range, 69% Rech.

Not too shabby.

Example 60

And if endurance reduction is considered more important that range increase:

lvl 40 Enfeebled Operation: Acc/Immob/Rech, Acc/Immob
lvl 45 Detonation: Acc/Dam, Dam/End, Dam/Rech
lvl 40 Air-Burst: Dam/Rech
--------------------
69% Acc, 100% Dam (95% w/ED), 25% End, 43% Immob, 69% Rech.


 

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18 Holds

And now on to the staple of crowd control powers.

Example 61

A typical SO-slotting:

even SO’s: 1xAcc, 3xHold, 2xRech
--------------------
33% Acc, 100% Hold (95% w/ED), 67% Rech.

With IO’s:

lvl 30 Essence of Curare: Acc/Hold/Rech
lvl 25 Paralytic: Acc/Hold/Rech
lvl 30 common: Holdx2, Rech
--------------------
33% Acc, 103% Hold (95% w/ED), 68% Rech.

Example 62

Another typical SO-slotting:

even SO’s: 2xAcc, 2xHold, 2xRech
--------------------
67% Acc, 67% Hold, 67% Rech.

With IO’s:

lvl 25 Essence of Curare: Acc/Rech, Acc/Hold/Rech
lvl 25 Paralytic: Acc/Rech, Acc/Hold/Rech
lvl 30 common: Hold
--------------------
72% Acc, 67% Hold, 72% Rech.

Example 63

Can I get away with 4 slots?:

even SO’s: 1xAcc, 3xHold, 1xRech
--------------------
33% Acc, 100% Hold (95% w/ED) , 33% Rech.

With IO’s:

lvl 40 Essence of Curare: Acc/Rech, Acc/Hold/Rech
lvl 45 common: Holdx2
--------------------
43% Acc, 100% Hold (96% w/ED), 43% Rech.

Example 64

Many hold powers have a damage component, thus they’d be slotted more as an attack:

even SO’s: 1xAcc, 3xDam, 1xHold, 1xRech
--------------------
33% Acc, 100% Dam (95% w/ED), 33% Hold, 33% Rech.

With IO’s:

lvl 25 Essence of Curare: Acc/Hold, Acc/Hold/Rech
lvl 25 Ruin: Dam/Rech
lvl 45 common: Damx2
--------------------
36% Acc, 101% Dam (95% w/ED), 36% Hold, 36% Rech.

Example 65

Some hold powers have longer recharges, so max’ing out recharge reduction is a priority:

even SO’s: 2xAcc, 1xHold, 3xRech
--------------------
67% Acc, 33% Hold, 100% Rech (95% w/ED).

With IO’s:

lvl 40 Essence of Curare: Acc/Rech, Acc/Hold, Acc/Hold/Rech
lvl 25 common: Rechx2
--------------------
67% Acc, 43% Hold (90% w/ED), 107% Rech (96% w/ED).

Example 66

Let’s see how much we can max out with 6 enhancement slots:

lvl 40 Essence of Curare: Acc/Rech, Acc/Hold, Acc/Hold/Rech
lvl 30 Paralytic: Acc/Hold/Rech
lvl 45 common: Hold, Rech
--------------------
85% Acc (83% w/ED), 101% Hold (95% w/ED), 101% Rech (95% w/ED).

I know there are many AoE holds out there that are just begging to be slotted like this!


 

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19 Fear

Example 67

even SO’s: 1xAcc, 3xFear, 1xRech
--------------------
33% Acc, 100% Fear (95% w/ED), 33% Rech.

With IO’s:

lvl 40 Nightmare: Acc/Rech, Acc/Fear/Rech
lvl 45 common: Fearx2
--------------------
43% Acc, 100% Fear (95% w/ED), 43% Rech.

Example 68

even SO’s: 2xAcc, 3xFear, 1xRech
--------------------
67% Acc, 100% Fear (95% w/ED), 33% Rech.

With IO’s:

lvl 25 Nightmare: Acc/Fear/Rech, Acc/Fear
lvl 25 Unspeakable Terror: Acc/Fear/Rech
lvl 25 Horror: Acc/Fear/Rech
lvl 25 common: Rechx2
--------------------
68% Acc, 100% Fear (95% w/ED), 48% Rech.

Example 69

Using 5 slots:

lvl 25 Nightmare: Acc/Rech, End/Fear, Acc/Fear/Rech, Acc/Fear
lvl 25 Horror: Acc/Fear/Rech
--------------------
72% Acc, 20% End, 72% Fear, 52% Rech.

Example 70

Using 6 slots:

lvl 30 Nightmare: Acc/Rech, End/Fear, Acc/Fear/Rech, Acc/Fear
lvl 30 Horror: End/Fear, Acc/Fear/Rech
--------------------
78% Acc (77% w/ED), 43% End, 100% Fear (95% w/ED), 56% Rech.


 

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20 Stuns

Example 71

A simple SO slotting, likely for a single-target stun:

even SO’s: 1xAcc, 1xRech, 3xStun
--------------------
33% Acc, 33% Rech, 100% Stun (95% w/ED).

With IO’s:

lvl 30 Rope A Dope: Acc/Stun/Rech
lvl 25 Stagger: Acc/Stun/Rech
lvl 25 common: Stunx2
--------------------
33% Acc, 33% Rech, 103% Stun (95% w/ED).

Example 72

AoE stuns usually have a reduced accuracy:

even SO’s: 2xAcc, 1xRech, 3xStun
--------------------
67% Acc, 33% Rech, 100% Stun (95% w/ED).

With IO’s:

lvl 40 Rope A Dope: Acc/Stun/Rech, Acc/Stun
lvl 30 Stagger: Acc/Rech, Acc/Stun/Rech
lvl 45 common: Stun
--------------------
82% Acc (81% w/ED), 58% Rech, 101% Stun (95% w/ED).

Example 73

Lets see what we can do with 6 slots:

lvl 30 Rope A Dope: End/Stun, Stun/Range, Acc/Stun/Rech, Acc/Stun
lvl 30 Stagger: Acc/Rech, Acc/Stun/Rech
--------------------
78% Acc (77% w/ED), 22% End, 13% Range, 56% Rech, 100% Stun (95% w/ED).

Example 74

An example of a melee attack with a stun secondary effect:

even SO’s: 1xAcc, 1xRech, 3xDam, 1xStun
--------------------
33% Acc, 100% Dam (95% w/ED), 33% Rech, 33% Stun.

With IO’s:

lvl 25 Rope A Dope: Acc/Stun/Rech, Acc/Stun
lvl 25 Focused Smite: Dam/Rech
lvl 45 common: Damx2
--------------------
36% Acc, 101% Dam (95% w/ED), 36% Rech, 36% Stun.

Example 75

Let’s see what we can do with 6 slots:

lvl 35 Rope A Dope: Acc/Stun/Rech, Acc/Stun
lvl 35 Focused Smite: Dam/End, Dam/Rech, Acc/Dam/Rech
lvl 35 common: Damx1
--------------------
60% Acc, 101% Dam (95% w/ED), 23% End, 60% Rech, 41% Stun.


 

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21 Flight

Example 76

There’s no real science to slotting flight. Basically you want to max out flight speed. Endurance isn’t usually a problem, but here’s a way to add some endurance reduction without adding any extra slots:

lvl 35 Soaring: End/Fly
lvl 40 common: Flyx2
--------------------
23% End, 100% Fly (95% w/ED).

If you wanted to you could swap out one of the common: Fly IO with a Soaring: Fly IO and take advantage of the minor set bonus.


 

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22 Teleport

Example 77

Again, there’s no real science to slotting Teleport, it’s just a matter of mixing and matching endurance reduction and range increase. The following example has max’ed out range with some endurance reduction:

lvl 35 Jaunt: End/Range
lvl 40 common: Rangex2
--------------------
23% End, 60% Range (56% w/ED).

Similar to the previous example, you can swap out one of the common: Range IO’s for a Jaunt: Range IO to get the minor set bonus.


 

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Afterword

Hope some of you found this guide useful!

There are a lot of examples, so there is a chance there are a lot of mistakes, too. Feel free to send me corrections to any slotting or calculations. I will edit the guide while there is time left to do so, otherwise I will take note for a future revision. PM is probably best.

There may also be a lot of examples you might like to see, but aren’t in the guide. Feel free add any examples or requests in this thread.

I will make sure to check in from time to time to help anyone that may have any questions.

Cheers all,

Cap’n.




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Posted

Thats an awesome Guide Capn.



@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617

 

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Last Defense IO slotting example has DEF listed twice, with the second instance actually being Endurance reduction.

I think you've done a great job with this. I really like it. Very informative. You don't really mention the additional benefits of slotting with IO's (set bonuses from your recommendations), but even without that it shows you how powerful IO's can be, set bonuses aside.


 

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Great guide! 5 Imaginary Stars for you!


 

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Wow, I'm impressed. Great guide, and gave me some great ideas. Thanks for all the examples!!!


 

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Thanks for the excellent guide Cap'n. I sent you a PM with a few things I wanted to point out, but all-in-all, you did a superior job.


 

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That was some nice work.


 

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Dude. This is one of the best Invention guides out there, imo. This has totally changed the way I've been thinking about the sets. I used to focus on getting complete sets for the bonuses while worrying about what it was doing to my base attributes like accuracy and damage. Mine eyes have been opened! Much thanks!


 

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Wow, someone sent me the link to this guide. Very very nice. I intuitively(sp) knew the basics of what you were saying but it was nice 1) seeing it confirmed/clarified and 2) more importantly, seeing actual examples of how the stuff works.


 

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Great guide Cap! I've passed it on to my SG.


Infinity
Co-Leader, Paragon City Defense Fleet
Co-Leader, Scions of Arachnos

Captain Cure, Emp/Rad Def
Captain Corruption, Robot/Traps MM
and many many more alts
Altoholics Anon.

 

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Great Guide Wohoo for Canuks!


 

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Fantastic guide that I point to all the time. It's linked in my Sig now


 

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[ QUOTE ]
With IO’s:

lvl 25 Titanium Coating: Res/End
lvl 45 common: Resx2
--------------------
20% End, 61% Res (56% w/ED).

[/ QUOTE ]

That adds up to be 53% resistance doesn't it? A lvl 30 Titanium Coating: Res/End is 13% res, 21% end.

What does that 3% mean in loss of total resistance?


 

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I've only discoverd this guide recently and wish I had found it sooner.

It certainly is one of the best guide I've seen in a long time. Such a simple thesis that you kept throughout and presented really well.

Pity that I can only rank the post out of 5 stars as I would certainly have given it a 6th.

Great job!


Malakim

-Playing since COH beta and still love the game!

 

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Thanks Capn, this guide made returning to CoH from a long break(since just after CoV came out) almost easy. I was even able to slot my attack powers!

Slotted attack powers for a tanker you say.... NONSENSE!

Seriously though, one question from a Fire/Fire Tanker for ye.

What about powers like Build Up and Fiery Embrace?