Thornbed

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  1. I have to agree that this power is terrible. I've used it for screenshots and that's about it.

    In fact, due to the work involved in getting it, I've gotten it on my main, and once I realized it sucked, haven't made any effort to get it on others. I definitely haven't gone out of my way to get it the way I have for other accolades like the hp and end buffs.

    The recharge needs to drop significantly. Of course, I'd love to see the power buffed as well (damage and duration), otherwise even at a reasonable level like 5 minutes, I would probably rarely, if ever remember to use it.
  2. Thornbed

    The 600 Club!

    Congrats on 600!

    One more to go for me
  3. To revive an old thread, I figured I'd post my build here for those who might be interested in how the addition of the new i11 sets could make a stone tanks quality of life even better.....for a steep price of course....

    54% runspeed, 90% recharge and 61% accuracy all make me very happy on my stoner indeed. Keep in mind I'm still working towards the purple sets. I'm not floating in that much money yet.....

    Hero Plan by Mids' Hero Designer 1.30
    http://www.honourableunited.org.uk/mhd.php

    Thornbed: Level 50 Technology Tanker
    Primary Power Set: Stone Armor
    Secondary Power Set: Battle Axe
    Power Pool: Teleportation
    Power Pool: Fitness
    Power Pool: Speed
    Ancillary Pool: Pyre Mastery

    Hero Profile:
    Level 1: Rock Armor -- GftotA-Run+:40(A), LkGmblr-Def:50(3), LkGmblr-Rchg+:50(13)
    Level 1: Gash -- Acc-I:50(A)
    Level 2: Stone Skin -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(3)
    Level 4: Beheader -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(5), C'ngImp-Dmg/Rchg:50(5), C'ngImp-Acc/Dmg/Rchg:50(13), C'ngImp-Acc/Dmg/EndRdx:50(34), C'ngImp-Dmg/EndRdx/Rchg:50(46)
    Level 6: Earth's Embrace -- Dct'dW-Rchg:50(A), Dct'dW-Heal:50(7), Dct'dW-Heal/EndRdx:50(7), Dct'dW-Heal/Rchg:50(11), Dct'dW-Heal/EndRdx/Rchg:50(40)
    Level 8: Rooted -- Dct'dW-Heal:50(A), Dct'dW-Heal/EndRdx:50(9), Dct'dW-Heal/EndRdx/Rchg:50(9), Dct'dW-Heal/Rchg:50(11), Dct'dW-EndRdx/Rchg:50(42)
    Level 10: Taunt -- Zinger-Taunt:50(A), Zinger-Taunt/Rchg:50(37), RechRdx-I:50(43)
    Level 12: Recall Friend -- Range-I:50(A)
    Level 14: Teleport -- TSM'n-EndRdx:50(A), TSM'n-Rng:50(15), TSM'n-Stlth:50(15)
    Level 16: Swift -- Run-I:50(A), Run-I:50(17), Run-I:50(17)
    Level 18: Health -- RgnTis-Heal/Rchg:30(A), RgnTis-Heal/EndRdx:30(19), RgnTis-EndRdx/Rchg:30(19), RgnTis-Heal/EndRdx/Rchg:30(40), RgnTis-Regen+:30(40)
    Level 20: Stamina -- EndMod-I:50(A), EndMod-I:50(21), EndMod-I:50(21)
    Level 22: Mud Pots -- P'ngTtl-Acc/Slow:50(A), P'ngTtl-Dmg/Slow:50(23), P'ngTtl-Acc/EndRdx:50(23), P'ngTtl-EndRdx/Rchg/Slow:50(46)
    Level 24: Swoop -- Hectmb-Dmg:50(A), Hectmb-Dmg/Rchg:50(25), Hectmb-Acc/Dmg/Rchg:50(25), Hectmb-Acc/Rchg:50(31), Hectmb-Dmg/EndRdx:50(37), Hectmb-Dam%:50(46)
    Level 26: Build Up -- GSFC-ToHit/Rchg:50(A), RechRdx-I:50(27), GSFC-Rchg/EndRdx:50(27)
    Level 28: Minerals -- GftotA-Run+:40(A), GftotA-Def:40(29), LkGmblr-Rchg+:50(29), LkGmblr-Def/EndRdx:50(43)
    Level 30: Hasten -- RechRdx-I:50(A), RechRdx-I:50(31), RechRdx-I:50(31)
    Level 32: Granite Armor -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(33), ResDam-I:50(33), LkGmblr-Rchg+:50(33), GftotA-Run+:40(34), DefBuff-I:50(34)
    Level 35: Cleave -- Armgdn-Dmg:50(A), Armgdn-Dmg/Rchg:50(36), Armgdn-Acc/Dmg/Rchg:50(36), Armgdn-Dmg/EndRdx:50(36), Armgdn-Dam%:50(37), Armgdn-Acc/Rchg:50(45)
    Level 38: Crystal Armor -- GftotA-Def:40(A), GftotA-Run+:40(39), LkGmblr-Rchg+:50(39), LkGmblr-Def/EndRdx:50(39)
    Level 41: Char -- G'Wdw-Acc/Rchg:50(A), G'Wdw-EndRdx/Hold:50(42), G'Wdw-Acc/Hold/Rchg:50(42), G'Wdw-Dam%:50(43)
    Level 44: Fire Blast -- Apoc-Dmg:50(A), Apoc-Dmg/Rchg:50(45), Apoc-Acc/Dmg/Rchg:50(45), Apoc-Acc/Rchg:50(48), Apoc-Dam%:50(48)
    Level 47: Fire Ball -- Ragnrk-Dmg:50(A), Ragnrk-Dmg/Rchg:50(48), Ragnrk-Acc/Rchg:50(50), Ragnrk-Dmg/EndRdx:50(50), Ragnrk-Acc/Dmg/Rchg:50(50)
    Level 49: Pendulum -- Acc-I:50(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Run-I:50(A)
    Level 2: Rest -- Empty(A)
    Level 1: Gauntlet
    ------------
    [u]Set Bonus Totals:[u]<ul type="square">[*]+4% DamageBuff[*]+2.25% Max Endurance[*]+61% Enhancement(Accuracy)[*]+12% Enhancement(Heal)[*]+90% Enhancement(RechargeTime)[*]+2.5% Enhancement(Slow)[*]+5% FlySpeed[*]+108.5 (9%) HitPoints[*]+5% JumpSpeed[*]+MezResist(Immobilize) (Mag 2.2%)[*]+MezResist(Sleep) (Mag 2.75%)[*]+MezResist(Terrorized) (Mag 7.15%)[*]+16% Recovery[*]+54% Regeneration[*]+10.1% Resistance(Fire)[*]+10.1% Resistance(Cold)[*]+10% Resistance(Toxic)[*]+2.5% Resistance(Psionic)[*]+54% RunSpeed[/list]------------
    [u]Set Bonuses:[u]
    [u]Gift of the Ancients[u]
    (Rock Armor)<ul type="square">[*] +7.5% RunSpeed[/list][u]Luck of the Gambler[u]
    (Rock Armor)<ul type="square">[*] +10% Regeneration[*] +7.5% Enhancement(RechargeTime)[/list][u]Aegis[u]
    (Stone Skin)<ul type="square">[*] +5% RunSpeed[/list][u]Crushing Impact[u]
    (Beheader)<ul type="square">[*] +MezResist(Immobilize) (Mag 2.2%)[*] +13.6 (1.13%) HitPoints[*] +7% Enhancement(Accuracy)[*] +5% Enhancement(RechargeTime)[*] +2.5% Resistance(Psionic)[/list][u]Doctored Wounds[u]
    (Earth's Embrace)<ul type="square">[*] +MezResist(Terrorized) (Mag 2.2%)[*] +1.26% Res(Fire, Cold)[*] +4% Enhancement(Heal)[*] +5% Enhancement(RechargeTime)[/list][u]Doctored Wounds[u]
    (Rooted)<ul type="square">[*] +MezResist(Terrorized) (Mag 2.2%)[*] +1.26% Res(Fire, Cold)[*] +4% Enhancement(Heal)[*] +5% Enhancement(RechargeTime)[/list][u]Perfect Zinger[u]
    (Taunt)<ul type="square">[*] +MezResist(Terrorized) (Mag 2.75%)[/list][u]Time &amp; Space Manipulation[u]
    (Teleport)<ul type="square">[*] +8% Regeneration[*] +18.1 (1.5%) HitPoints[/list][u]Regenerative Tissue[u]
    (Health)<ul type="square">[*] +4% RunSpeed[*] +18.1 (1.5%) HitPoints[*] +4% Enhancement(Heal)[*] +5% Enhancement(RechargeTime)[/list][u]Pacing of the Turtle[u]
    (Mud Pots)<ul type="square">[*] +MezResist(Sleep) (Mag 2.75%)[*] +2.5% Enhancement(Slow)[*] +9% Enhancement(Accuracy)[/list][u]Hecatomb[u]
    (Swoop)<ul type="square">[*] +4% Recovery[*] +2.52% Res(Fire, Cold)[*] +15% Enhancement(Accuracy)[*] +10% Enhancement(RechargeTime)[*] +5% Resistance(Toxic)[/list][u]Gaussian's Synchronized Fire-Control[u]
    (Build Up)<ul type="square">[*] +5% Movement Increase[/list][u]Gift of the Ancients[u]
    (Minerals)<ul type="square">[*] +2% Recovery[*] +7.5% RunSpeed[/list][u]Luck of the Gambler[u]
    (Minerals)<ul type="square">[*] +10% Regeneration[*] +7.5% Enhancement(RechargeTime)[/list][u]Aegis[u]
    (Granite Armor)<ul type="square">[*] +5% RunSpeed[/list][u]Luck of the Gambler[u]
    (Granite Armor)<ul type="square">[*] +7.5% Enhancement(RechargeTime)[/list][u]Gift of the Ancients[u]
    (Granite Armor)<ul type="square">[*] +7.5% RunSpeed[/list][u]Armageddon[u]
    (Cleave)<ul type="square">[*] +4% Recovery[*] +2.52% Res(Fire, Cold)[*] +15% Enhancement(Accuracy)[*] +10% Enhancement(RechargeTime)[*] +5% Resistance(Toxic)[/list][u]Gift of the Ancients[u]
    (Crystal Armor)<ul type="square">[*] +2% Recovery[*] +7.5% RunSpeed[/list][u]Luck of the Gambler[u]
    (Crystal Armor)<ul type="square">[*] +10% Regeneration[*] +7.5% Enhancement(RechargeTime)[/list][u]Ghost Widow's Embrace[u]
    (Char)<ul type="square">[*] +5% RunSpeed[*] +22.6 (1.88%) HitPoints[*] +2.25% Max Max Endurance[/list][u]Apocalypse[u]
    (Fire Blast)<ul type="square">[*] +16% Regeneration[*] +36.2 (3%) HitPoints[*] +4% DamageBuff[*] +10% Enhancement(RechargeTime)[/list][u]Ragnarok[u]
    (Fire Ball)<ul type="square">[*] +4% Recovery[*] +2.52% Res(Fire, Cold)[*] +15% Enhancement(Accuracy)[*] +10% Enhancement(RechargeTime)[/list]


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  4. Wow, I'm impressed. Great guide, and gave me some great ideas. Thanks for all the examples!!!
  5. [ QUOTE ]
    Is there a price to pay for all this? I don't mean influence but at a cost to defence. Is it better to try and negate the run speed or recharge penalties? I have a 38 stone/nrg and am looking to get the most out of him. Are there any other holes in defence that need to be plugged as well or that are more important than a run boost?

    [/ QUOTE ]

    I would say the only potential hole would be in trying to overdo bonuses on granite. I initially had looked into getting the Aegis runspeed bonus and the LotG acc bonus in granite, which would involve 2 Aegis and 4 LotG, overslotting my defense, but undercutting me on granite. From experience, you don't want to negate the resistance in granite, so I gave up on the acc bonus.

    I'd say as long as you make sure and slot up resistance in granite armor, there's not a whole lot you can do to gimp your defenses with stone.

    BTW, using the guide as a base, I've thrown together a build which I've almost completed which gets me a rough mix of 50% runspeed, 50% recharge, and 50% acc increases. It's not heaven in runspeed, but it sure makes a difference when you have granite or rooted on.
  6. Thanks. I had obviously misunderstood the information. Looks like it's time to get a re-do my build.....
  7. SO I just came across this and have a question. Excellent guide by the way and gives me some ideas for my stone/axe tank.

    I was under the impression that I would only be able to get 5 of any bonus.....and I counted something like 15 different runspeed bonuses in your build. Do the rule of 5 only apply if the bonus comes from the same power? From my understanding the max I'd ever get with runspeed would be 5X7.5% since all other runspeed bonuses would vanish after 5. If my understanding is wrong, then I definitely need to tweak my build more.