Official: Feedback and Suggestions for Bases!
Is is too late to ask that this analysis not clog up the official bug thread?
Besides, it's probably worth it's own sticky since it keeps coming up.
but again, not that it should matter, the current setup should be scrapped ASAP, the productive discussion would be what the system *should* do.
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I don't see how we can pin it down except through cooperation and comparison,
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I was trying to offer a comparison.
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Is is too late to ask that this analysis not clog up the official bug thread?
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My apologies. I offered a current scenario to try and clear up the confusion.
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the productive discussion would be what the system *should* do.
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Agreed. And I believe I mentioned that I thought the system should be reworked to take rank and prestige into consideration in addition to seniority.
Don�t say things. What you are stands over you the while, and thunders so that I cannot hear what you say to the contrary. - R.W. Emerson |
YUMMY Low-Hanging Fruit for BASE LUV
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Is is too late to ask that this analysis not clog up the official bug thread?
Besides, it's probably worth it's own sticky since it keeps coming up.
but again, not that it should matter, the current setup should be scrapped ASAP, the productive discussion would be what the system *should* do.
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Going to stop until I get official confirmation as to how the system currently works. If I am able to get permission to post the results, I will then start a new thread based on it for discussion.
Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
I would settle for them just making the bases creator immune to the auto demote. And give creater (owner) ability to pass ownership to another if they decide to drop out of game.
I would like to see a couple things
Damage versions of all the decorative items. I would love to make rooms that look like they where attacked or are really old but most of the decorative items are too clean and pretty to pull this off. So for each item including Longbow Chasers and the Flyer. I would like to see damaged versions that we can place.
Second I would like to be able to place this like oil stains, random paper and garbage on the floor, wall stains, wall and floor burnt spots, etc.
One thing that has always bugged me is the inconsistency with the "hit boxes" around objects. For instance, the small "modern art frame" (name might be wrong) that has been bugged for over a year to appear all white. You can't put those next to one another and have it be flush.
Too many of the desk items and such have those crazy crash boxes around them. I would like to see them reworked to match the actual edges of the item in question.
"...freedom isn't a commodity to compromise." -- Captain America, New Avengers #21
Guide to Base Teleporters
How about (gasp!) making more stuff stackable? Whadya mean I can't put a frikkin chair on top of the hex-pattern linoleum flooring?!? Why can't I build a wall out of mossy blocks? Why can't I put a glowing crystal on top of a stone stele? Yeah, yeah... I've read ALL ABOUT "magic desks", but A) without a demonstration, the descriptions of the process don't make sense to me, and B) I shouldn't have to go to all that trouble in the first place. If an object has a flat, horizontal top surface, I should be able to put something ON it.
Where to find me after the end:
The Secret World - Arcadia - Shinzo
Rift - Faeblight - Bloodspeaker
LotRO - Gladden - Aranelion
STO - Holodeck - @Captain_Thiraas
Obviously, I don't care about NCSoft's forum rules, now.
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Too many of the desk items and such have those crazy crash boxes around them. I would like to see them reworked to match the actual edges of the item in question.
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Trust me, all too often the "crash box" frequently has NOTHING to do with how you can (not) arrange items in relation to each other.
Was trying to build our control center a while back. If I arranged databanks from left to right, I could place them right next to each other, but if I arranged them in the OTHER direction, it wouldn't work.
Have also had difficulty... no, impossibility... centering any object directly in front of tech empowerment stations, as well as other objects.
There seems to be no rhyme, and even less reason, to some of the base building issues I've had to "work around".
Where to find me after the end:
The Secret World - Arcadia - Shinzo
Rift - Faeblight - Bloodspeaker
LotRO - Gladden - Aranelion
STO - Holodeck - @Captain_Thiraas
Obviously, I don't care about NCSoft's forum rules, now.
More base detail "themes" to work with, such as Goth (medieval), Garden, Ancient Greek, Middle Eastern, etc.
Yes! "Atmospheric" conditions such as mist or fog or static electricity and more!
And, of course, fixing the bugs with the Reclaimator upgrade and other faulty base details.
And I have to ask a sincerely friendly question. I know that you went to the trouble of starting this billboard, Ex Libris, but are you guys actually seriously considering addressing the issue of adding more base details, bug fixes, etc. ? I don't wanna get my hopes up if not.
The Long Version of 'Base Design & Editing: A Very Immodest Proposal
Short version:
An item editor that allows for:
<ul type="square">[*]Creation of 'gestalt' items made up of multiple items[*]Elimination of the need for stacking[*]Selection as to if a gestalt is a floor, wall, or ceiling item[*]Scaling and rotating of items[*]Reasons for the programmers to want me to die, die, die, die, die, in a fire, die.[/list]
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To Ex Libris, Positron, and the rest of the City Dev Team,
We, the base-building community, thank you for taking an interest in our thoughts on bases. We have compiled this list of base-related bugs, suggestions and general needs for improvement.
This is only a summary, where there are complicated discussions or multiple ideas of how to solve a problem you will find links to other threads in the forum. When you decide to address those larger issues, an official "call for feedback" thread would be very useful. (Like the thread for thoughts on Defiance.) For example, if you choose to add new rooms, there have been dozens of suggestions for which sizes and types are most desired, an exercise similar to this Suggestion Collection would be useful, especialy with more focus to it.
Would it be possible to have more Developer presence in this forum? We could provide better feedback if we knew your design goals. And sometimes a short explanation from a Dev can clear up debates quickly.
Thank you again.
Signed, the posters in the Base forum.
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Bugs.
This list contains things that are broken. Either not functioning at all, or not functioning properly.
Base Usage bugs<ul type="square">[*]Robosurgery doesn't attach.[*]Upkeep Overpayment - if you pay too early, your next bill for rent will be due 2 weeks earlier than it should[*]Players using the "Leaders Teammates" base entry permission (so not SG or Coalition members) are immediately kicked out of bases after they zone in. This seriously hurts the Silver Mantis SF. Details here.[*]Game Client can shutdown while you are zoning to your base with the message ""You have been forcibly disconnected from the server. MapShuttingDown" Details here.[*]Grandville beacon artwork shows "destroyed" when in place, but not when moving the beacon.[*]Missing FX on many items (mostly defensive items - Stealth Supressor, Force Field Generator, etc.)[*]Empowerment stations list 15 minute durations, they were changed to 1 hour in the 8.16.06 patch but the text was not updated.[*]What's the status on the Cathedral of Pain and Items of Power? What exactly was broken about it? (Players have some likely causes, but no Dev has ever spoken on it.) Maybe knowing where the problems are, the community can suggest COP/IOP designs without those troublesome parts of the system.[/list]
Base Building bugs<ul type="square">[*]Blocking 1 doorway placement completely prevents room creation/movement - the logic of this should only prevent the room if no doorways can be made at all.[*]Changing room style can automatically overwrite other room styles (not reliably reproducable, though)[*]Inability to edit while people use Storage, because storage keeps repainting the base and resetting your edit[*]While editing, the total prestige available sometimes does not take into account the last few edits, leaving you with less prestige than you really have (even a negative total). This can take a long time to correct itself.[*]Incorrect/missing SG logos on items. Bomb, Globe, Lightning 2 and the letter X show up as the Biohazard logo. The number zero shows up as the Globe. Club, Diamond 1, Hourglass, Ornate 2, and Shield 1 are not visible at all. Visual guide here.[*]Personal Invention Salvage Vault sometimes doesn't get Energy/Control[*]Teleporter Beacons don't always interract right with Energy/Control[/list]
Base Raid bugs<ul type="square">[*]"Field" items not working during raids[*]Raids do not end when all attackers are out of the defender base after the half-way point (Back when this did work properly, corpses apparently could prevent a defender from winning. That may still have to be addressed.)[/list]
Supergroup bugs<ul type="square">[*]There is no confirmation prompt when you hit Kick on the right-click menu (unlike using the Remove button on the SG Roster Window)[/list]
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Flaws.
This list holds design flaws. Things that don't work as well as they could. Things that could be improved to better serve their intended use, or their expected use.
Base Usage flaws<ul type="square">[*]Generator Energy Curtain doesn't work with Turbine or Fusion Generators.[*]Inf->Pres trade-in at the Register is a huge ripoff. A level 50 turning on SG Mode gives up about 1 million Inf for 10k Pres, the register gives 2k for each million. This function did not change back when all other Prestige awards got increased 25%, so it seems it should be at least 2500, but that may not solve the problem.[*]Unable to control the direction you face on zone-in[*]Storage needs to be sortable, or simply default sorted by item instead of by time (such as using the same sort order as an NPC store)[*]Storage permissions don't match how most groups want to use them. Some enhancers should be more secure than others, and so on. (Permission by table would be ideal, a whole tier of more-secure tables would probably give enough flexibility to be useful.) In general, the all-or-nothing nature of the permission, combined with the need to educate new SG members makes it difficult to trust people with any storage permission at all. More storage discussion can be found here.[*]Storage log can be spammed to remove history - should something be guaranteed to exist for a length of time before being pushed off the list?[*]Storage doesn't always remember who placed an item, and definitely forgets it all if you move the storage to a new room.[*]Lack of a way to pool Invention Salvage and Recipe resources among a SG. Thouse should have SG Storage items.[*]Combat Logs is too weak for its huge prerequisite[*]Mission Computer needs more use (see wishlist)[*]Whatever happened to seeing Storage from a Worktable/Empowerment? (If that idea was dropped, just tell us and we'll stop asking.)[*]Most Empowerment buffs are considered insanely weak, and most are rather dull since you can get better effects from Inspirations. Tangent thread on Empowerment, since there's a lot to focus on.[*]Little use for "special" salvage (Alien Tech, Weapon of Mu, etc)[*]Lack of base salvage rarity labels.[*]Lack of concrete information about Salvage drop rates - we have been given similar information for Invention Salvage, Recipes and Enhancers.[*]Base salvage isn't worth selling to stores. Components DEFINITELY not worth it. (Perhaps when we have concrete drop data it will show that 100 Inf for commons is balanced compared to Invention drop rates.)[*]Are we ever getting the Tesla Cage, Elite Sapper, Advanced Holo-display? (like the Fusion Generator, how about a new requirement for the AHD if its requirement doesn't exist?)[*]Inability to use the Base features when teamed in the RWZ[/list]
Base Building flaws<ul type="square">[*]Some higher-end functions were balanced for a 75 player SG, but most groups are only 75 CHARACTERS, not players, so those are very hard to reach. For example, largest plots, the high-end SG Badges, the idea that you have to sign up for raids because not everyone can fit on the team. (This is a flaw in recognizing how players utilize SG Rosters and Alts. Perhaps the solution is not to change costs, but to fix the rosters?)[*]In general, the editor has a lot of room for improvement. Expanded discussion is found here.[*]Low percentage of SG members are given edit permission. Like storage permissions, this seems to be a problem because of the all-or-nothing setup. How can base editing be "tiered" to allow different amounts of access to different ranks?[*]Removing a placed Personal Item deletes it totally. This is a big contributing factor in the previous problem of leaders not sharing edit permission.[*]Having to use 2 different editors to place a personal item is clumsy. Can crafted items go into a SG inventory accessible from the normal editor?[*]Why can anyone edit the base by placing a personal item despite security limitations?[*]Moving the entrance room with no other rooms uses a very roundabout solution.[*]Plot Upgrade Costs are misleading, since the displayed cost does not account for selling back the current plot. (Some people don't even know you get refunded the old plot cost.)[*]Apply room style to base is too destructive. You can't copy 1 room without overwriting everything. Why not a Copy+Paste Style instead? (you could still apply that to the base, just with a bit more running around.)[*]Removable floor/ceiling trim[*]Lack of feedback on collisions, especially when unable to place a door (including when moving a room)[*]"Hollow" items that block pathing (for example, Spike Rings and Arcane Arches can block doorways even though you can walk right thru them.)[*]Roundabout means of getting multiple SG logos onto items. Possible solutions: A color selector for item, similar to lighting/ting. Make these items craftable, selecting colors at creating in an interface similar to a costume editor.[*]Lack of info prior to crafting an item (Size, Prestige/Energy/Control costs, many items lack pictures)[*]Veterans base items are poorly implemented. (Perhaps if they were crafted, unlocking recipes like the Invention badges do.)[*]Not enough Worktable spots on a plot for all 6 tables plus Invention. Why limit Wortables at all, when Teleporters and Defenses are never limited?[*]Inequalities between Tech/Arcane item sizes. (Raid porter, 2nd and 3rd control items.)[*]Stacking items in the editor is extremely difficult. This guide illustrates the difficulties players need to overcome.[*]Inability to move rooms when items are stacked. (any more details on this? does it only take 2 items in the room to block the move, or do you need a filled room to trip this bug?)[*]Many flat-top items do not allow things to be placed on top of them. eg, bookcases, counters, floor tiles[*]Large steps exist in the growth of bases, notably when growing out of the Startup items, and when trying to upgrade a Mainframe to a Supercomputer. Tangent thread here discusses some options.[*]Many architects feel unjustly constrained by Raid considerations if they're not using the base for raiding. Can the system be more flexible? Or if there are general limitations, raiding or not, could they be better expressed in terms that don't trigger phrases like "but I'm not raiding"[/list]
Base Raid flaws<ul type="square">[*]Where's the Scheduled Raid System? (and would enough people care? no, seriously, the amount of people who don't want - even fear - scheduled raids even while wanting IOPs was pretty amazing. Why is the SRS often seen more as a cost to be paid/avoided than as "content"? Should the premise be rethought? Maybe the whole SRS/IOP interaction has to be re-thought?)[*]Griefing on Zoning in to an attackers base. (Yes, all's fair in PVP, this is not an exploit, but so many people are unhappy with it that it needs to be examined.)[*]Long zoning times are no fun, it's just time you're not raiding. Why not instance both maps together and use "elevator" type code to move to the PVP area faster?[*]Defending players are unable to join a raid that's started, even if there's room.[*]Why even require players to find a "join" button to sign up? Just add them to the raid team if there's room.[*]Unable to concede a raid to end it early (Maybe not a good idea for Items of Power Raids, but pickup raids should allow it.)[*]People not in the raid are immediately kicked out of the defending base with no explanation (so often they keep trying to enter) - the base menu should simply tell them there's a raid in progress and deny access.[*]Why is the defending base off limit in the first place? Could you instance a raid version of it to leave the non-raiding people a base to use? The attacking SG has no such inconvenience.[*]Attacking teams can have SG and coalition member "buff bots" sitting in their base providing raid help, Defenders can not. This is an imbalance.[*]What's with the function of the Relay? its effect and worktable description don't match.[*]Batteries are useless on a hidden plot because of the need for Control. What was the design goal for those?[*]The Pylon setup means the ideal defense is to have as few rooms as possible, which narrows strategy options. What's the design goal? Can this be improved to better meet that goal?[*]Mez Protection IOP was insanely overpowered, especially in PVP. This should be examined before it returns to play.[/list]
Supergroup flaws<ul type="square">[*]Many SG issues are related to bases, and often discussed in this forum. eg, security affects storage; rosters affect prestige; SG-focused functions make sense on items in the SG's base. There's a tangent thread for those, and many of the following points.[*]Most people commit many alts to a SG. The SG Roster is not currently designed to facilitate that behavior. Can the 75 Roster Limit count by global instead of by character?[*]Chest icons that aren't available as SG Logos[*]Complete loss of Prestige history and Join On date when you leave a roster (at the very least, if you don't join another group in-between it should remember them)[*]Lack of security with regards to Alts - should we know someone's global, or be able to globally kick a security risk?[*]It's hard to set security limits if you can't demote offline/hidden members. Promoting offline members would be useful, too.[*]Lack of logging - any action dangerous enough to necessitate a Security permission should be trackable when leaders are offline. Most such actions generate system messages to a player involved, or to the whole SG, so should be easily recordable. (eg, Join, Quit, Kick, Promote/Demote, Base Edit. Changes to Permissions are perhaps the big case that doesn't generate a system message but should be logged.)[*]Promoting up to the same level as you should have a confirmation prompt since you can't undo that action (and since it can happen due to lag or an accidental keypress on the right-click menu)[*]SG Register should display and filter on Hero/Villain[*]SG Costume Color Settings should be saved separately for each costume, since changing costumes often needs a SG Mode adjustment.[*]There is no tangible benefit to supergroups working as a group. Such as bonuses teaming with your SG.[*]The auto-promotion system is seen as a bit to arbitrary. A lowest rank can too easily gain sole control of a whole group. Can the system prioritize higher ranks?[/list]
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Wishes.
These are the most popular game additions to improve bases and supergroups. This is only a summary, when it comes to things like new base decorations the list would be much too long to post here, links to other threads will be provided.
Base Usage wishlist<ul type="square">[*]There's a huge list of art that exist in-game, and could be easily used for Base Items. See excellent thread here.[*]and countless wishlists of new decorative items. There's a whole thread on this. The most often requested categories of items are: doors/windows/walls, more room styles (outdoor/water/lava), NPCs, architecture for 2-level rooms, and look-a-likes of functional items.[*]Bring existing game functions inside the base (as was done with Issue 9's items) - Tailor, Auction House, Arena, Trainer, Info Kiosk, Mission Difficult Setter, NPC Store (to sell Enhancers), Mission Doors[*]SG-missions (on mission computer?) Tangent thread started here.[*]Return-to-mission Teleporter was mentioned by the Devs long ago, whatever happened to that idea?[*]New teleporters, either to increase beacons per room, or to simply put more destinations in one click spot. Focus thread here.[*]More personal storage - that would prevent people from trying to retask group storage for personal means[*]Storage for Inf (though would it be degenerate since the character limit on Inf is so insanely high?)[*]Text labels on Storage item interface since people have many systems for how to file their group's items (eg, "Magic Enhancers only in here")[*]Defend against a raid by NPCs A way to use your defensive designs without engaging in PVP.[*]Ability to zone into your Coalition bases directly from the Base Exit Portal, to make it easy to tour, or to utilize coalition items. (Should be easy to code since the Portal can generate a zoning menu if there are multiple instances to zone to. Just get the other bases onto that menu.)[/list]
Base Building wishlist<ul type="square">[*]Clean up and resort item menus see also: the Base Editor tangent thread.[*]Some way to rapidly place favorite items. Such as making a Favorites listing in the base editor. Or a Most Recently Used list. Or a "place another copy" button on the item's info window.[*]Ability to change the Base Exit Portal's look.[*]Ability to change the Entrance Room's size.[*]More variety of room shapes and sizes, especially Decorative rooms.[*]Transition effects in doorways, instead of sharpy dividing the room styles[*]Ability to put 2 doorways side-by-side.[*]Placement of items (including Trim) in doorway squares[/list]
Base Raid wishlist<ul type="square">[*]Can the Raid Schedule window be used to plan pickup raids more than 5 minutes in advance? (eg, current setup a group can plan a friendly raid and put it on the SG MOTD, but still only have 5 minutes to log in and actually sign up when the invite is sent. Why not make the raid official right away and utilize the schedule window for a longer sign-up time?)[*]Option for shorter duration pickup raids?[*]Option for lower level pickup raids? (level 40? 30?)[*]Variable size limits on raid teams[*]Groups with no IOP are easier to defend, there is 1 less victory condition because there is no IOP shield to take down. Should defenders need a Raid Target, so all raids have the same set of rules? (ie: place a Flag to be captured.)[/list]
Supergroup wishlist<ul type="square">[*]Passive recruiting using the SG Register. Anyone looking for a SG should be able to use the Register to find one, and to send that SG a request for membership. This would cut down on the need to run around broadcasting, recruits would come to you.[*]More communication - Messageboard, mass email[*]Some way to email a Group, not a Player. eg, "dear coalition, whoever is in charge..."[*]A way to chat to a single coalition (disabling Chat To every other coalition is really clunky.)[*]SG Info on a character Info screen. (info tab with the logo in SG Colors, SG Motto, player's Rank, "member since...")[*]SG Costumes. Most SGs have a costume, some way to better communicate those costume settings in the costume editor would be useful.[*]NPCs around town should "namedrop" the SG, especially when multiple members of a SG are running around on one team. (dialog like "I saw the Freedom Phallanx battling the Freakshow!")[*]A way to contact a PLAYER who's in the group, even if that CHARACTER doesn't log in. (Knowing globals on the roster would fix this. As would allowing a player to read all their character's email in 1 place without having to log everyone in.) The biggest use of this would be "you haven't logged in for a while..."[*]IO Memorization for a SG. (So one person in the SG doesn't have to do all the efficient crafting and pass it around thru storage.)[*]Info Kiosk style stat tracking for SG members. eg, rank most kills by SG members, prestige gain over the past week, etc.[*]A way to get both Prestige AND Inf past level 35 (frequently toggling SG Mode on and off is a clumsy solution). A Prestige Slider is often mentioned; adding a single 50/50 SG Mode setting would be better than the current extremes of 100/0 vs 0/100; or simply cut back the Inf tax to less than 100%.[/list]
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This is a great starting point...it took me a while to ead and some is out dated, but there are some ideas I wish to address on my next reply...I just wanted this here as a reminder.
Okay, the first thing that needs to be fixed is this forum. The reply/post text box is way too small...so small it is almost impossible to address such a huge quote as the one above.
Robosurgery doesn't attach.
Upkeep Overpayment - if you pay too early, your next bill for rent will be due 2 weeks earlier than it should
The Robo thing should be addressed right away, if it hasn't been yet. Mainly because I'm almost to the badge in my sg
Upkeep over-payment - I really do not understand why it cannot just go to monthly instead of bi-weekly. The payment has been adjusted to be a little more reasonable, but the frequency of payment is totally messed up.
Generator Energy Curtain doesn't work with Turbine or Fusion Generators
I believe this has been fixed, as my curtain attaches to my turbine generator at the moment.
Low percentage of SG members are given edit permission. Like storage permissions, this seems to be a problem because of the all-or-nothing setup. How can base editing be "tiered" to allow different amounts of access to different ranks?
Couple of things about storage...the limit to how many storage bins in a base needs to be removed or doubled. We doubled the number of members to 150...so now there are twice as many items to store. Same goes with the Workroom limit.
That being said...Instead of setting separate permissions per container, which would totally be awesome, I would be happy with room permissions that contain storage (work rooms).
And those permisions should include viewability and placement as well. For example, is I have three complete purple IO sets, I don't always want to whole SG to know.
These permissions should be by rank.
SG Member Rooms in Bases
These could be like personal housing in other games, accessed through a portal in the sg base. It could be set up so that members pay a certain bit of influence depending on the items placed in their room personal enhancment/recipe, salvage storage). Not a big room...mabe 3x3 tiles in size, and allow decorating of said room. Teamed members could enter, but not access storage.
The monthly storage fee (influence) could go toward SG. Prestige.
The rooms should be spawned rooms, not taking up plot space...and the fees should not be much...maybe 100 influence per month or something. (100x150 would not be a lot of prestige, but its a cool concept).
The Mission Computer
Two years ago I made a suggestion that the mission computer be used to create large scale missions for an SG. I'm sticking to my guns here. If we could just earn rewards for completing these sg missions, it would be great too...such as badges that provide something to the SG Base.
These missions could be applied toward gaining the badges, and he missions could be pulled up in the same style the borros missions are.
COSTUME IMPROVEMENTS
Resolution improvement. The new hair styles look awesome...the only problem is the facial hair styles are all low-rez and look aweful with them. While new things are always appreciated, how about updating the look of the existing ones too?
Take the jester costume. Am I the only one that noticed the quality of the top vs bottom is totally different?
Chect Details: Have a contest for Chest Emblems...let the players come up with some. It would be a blast and the chest emblems are easy to implement...just a flat bitmap image.
BASE IMPROVEMENTS
As mentioned in the post above, the ability to place items in doors would be great.
The fact that floor trime does not carry over to doorways looks aweful also...would rather have a "None" option for floor and ceiling trim.
2ND STORIES - The NPC bad guys get much better bases. Let us have some of that too. The programming is there, just add it to our SG BASES...like letting us create a 2nd story balcony where we can place items. (and include stairs to reach them!)
STAIRS - How long do we have to wait for variable height steps? It would be nice if the steps actually reached the telepads!
FALSE WALLS - I love this idea...let us add false wals that match the style of a room...people can easily walk through the walls...if they happen to run into them.
BAR STOOLS - its kind of funny....you gave us counters that make perfect bars...yet no stools to go with them.
STROBE LIGHTS - Again...NPC bases have them...so we should. It would just make my dance floor that much cooler.
Custom labeling on items/rooms/walls/banners is a must add in my book.
Let us edit TILE colors individually.
Let us apply a style to a particular room - stand in the room we want to apply to, click in room that has that style (and colors) and click "Apply to Current Room". Problem solved.
SG WINDOW ENHANCEMENTS
Allow us to send a message to all SG MEMBERS, or a rank of members.
Allow us to promote/demote whether a member is on or offline.
Allow us to kick by global.
Signup pending approval in SG Registar
Let people fill out a simple form at the sg registar to signup for a particular SG...and approval pending placed on it until a leader approves it. Have for contain:
Name:
Level:
Archtype:
Time playing game:
Frequency of Play:
Comments: (limited to 256 characters)
A leader could see the form results, and have a "Approve/Decline" option that takes affect the next time that person logs in.
Would be great if approved got a standard ingame email of acceptance too...something leaders could predetermine the wording of.
some is outdated?
Let's see...
Teammate Entry Permissions now work.
Register's Inf->Pres conversion numbers are still broken, though the numbers they compare to toggling SG Mode may have changed.
Likewise, the Roster Limit changed, but the comment about Alts is still valid.
What else would you say is outdated?
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Generator Energy Curtain doesn't work with Turbine or Fusion Generators
I believe this has been fixed, as my curtain attaches to my turbine generator at the moment.
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PicsOrItDidn'tHappen, please.
Preferably showing the Generator's item interface listing current attachments.
I would, but I removed it last week for design reasons...we're not ready for base raids and I needed the prestige...so that statement was a little off. But I swear...it WAS attached when I first placed it.
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Generator Energy Curtain doesn't work with Turbine or Fusion Generators
I believe this has been fixed, as my curtain attaches to my turbine generator at the moment.
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PicsOrItDidn'tHappen, please.
Preferably showing the Generator's item interface listing current attachments.
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and btw...if you really think I care if you believe me or not...think again, lol.
And I certainly am not going to go out of my way to prove anything.
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Okay, the first thing that needs to be fixed is this forum. The reply/post text box is way too small...so small it is almost impossible to address such a huge quote as the one above.
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Fix your preferences.
Go to My home, find the line that says Display preferences and click on edit.
Go down to Text area columns, make it 75 or 90. Go down to Text Area rows, make it about 100. Click on save.
Reply to a post and notice a bigger window.
Realize you can customize a bit more of your reading pleasure, and go tinker some more until you get things a little more comfortable - and while so doing, realize you also don't have to massive quote an entire post like that again, you can just refer back to it by link.
Prophecy & Dreams | Prophecy & Dreams Discussion
Nerd Flirting | More Nerd Flirting | Nerds Talking About Flirting
Unbidden | Star Patrol | Real World Hero
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Generator Energy Curtain doesn't work with Turbine or Fusion Generators
I believe this has been fixed, as my curtain attaches to my turbine generator at the moment.
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PicsOrItDidn'tHappen, please.
Preferably showing the Generator's item interface listing current attachments.
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and btw...if you really think I care if you believe me or not...think again, lol.
And I certainly am not going to go out of my way to prove anything.
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Wow, you got very defensive all of a sudden. Against someone who you just quoted as having a good list who's looking for any info about updates to it! Chill out.
But you gotta admit, it's a little hard to believe that a change to the Turbine's aux attachment list could have snuck in there as a general design alteration. Especially when they can't seem to do exactly that to fix the broken Rez rings. You probably placed the item but didn't attach it, just like Robo Surgeons.
"Building Blocks"
After looking at the various spiral staircases and other stacking threads we have, I find for my steel space station I can't 'benefit' from some of the engineering feets as it breaks the feel of the station, so as a complete overhaul to the idea just give us Stackable building blocks so we can continue our lovely magic desk work but with some different feels for landings, stairs, base flooring and ceilings as we make this feats of engineering.
Colors to Include:
Chrome/Silver
Stone
Wood (Red and Pine)
White (Cabinet colors)
Sizes will equal: Small Wood Book Shelf (Red type), Tall Bookshelf (Pine color type), Cracked Stone Block, Large Cracked Stone Block.
Height, Width and Depth 1ft, 2ft, 3ft and 4ft available would be a dream come true, but if the above pre sized collections were available that would just be dandy
Granted, I would rather they just be tintable objects, but that sort of engineering doesn't seem to exist yet, so having premade, pre sculpted building blocks is the 'minimum' I am looking for here.
@PlasmaStream
"Big Bada Boom(tm)!"
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Or you could have the building blocks be I-Beams or Wooden Beams so you wouldn't have a solid blocking the way. Like the Wooden Stairs in Talos or Striga.
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i would like to see players get into their SG base regardless of which game they own. i only have coh and cant enter my SG base. i find that a little discriminatory! sorry if this doesn't sit well, but there was no disclaimer that i couldn't get into my base because i wasn't a villian! i was told by a long time player there was a way to overcome this great disadvantage, but i have yet to see this except in the form of "give me more money" i would hope some kind of justice could be accomplished for the heros of the world that are being so unjustly used for their prestidge!
Two years ago I could sympathize with you, but not now. Sorry.
CoV is pathetically cheap. And, it comes with a free month, so any CoV you can buy for less than $15 pays for itself. Get it and upgrade your account. When CoV came out, it was well-documented that you would need to buy it if you wanted bases.
"...freedom isn't a commodity to compromise." -- Captain America, New Avengers #21
Guide to Base Teleporters
It would be great to have storage units that worked with different permission levels. Bear with me here...
When promoting people inside our SG, we give permission to those we've learned are trustworthy to storage units. But it would be nice to have storage units that could be used by those outside that permission limit. So something like Insp. Storage Unit A permitted to 3rd tier members and higher, and Insp. Storage Unit B permitted to all.
Is that too nitpicky?
@Rylas
Kill 'em all. Let XP sort 'em out.
On Pinnacle, my husband and I have a very small villain group with all our Pinnacle characters in it (currently 24). The only characters in this villain group are ours, so they are all tied to either his or my global name. One of my characters created the group and immediately made one of his leader as well. Over the next few weeks - two years (random periods of creating characters, deleting them, recreating them, whatever) we would always put all our characters, at lvl 1, in the group. Because we only play our villains once in a blue moon, the 'leader' character isn't likely to stay leader long. We also haven't really paid a lot of attention to this aspect of it in 3-6 months, but back then, whichever character would log on after the previous leader had been demoted would become the new leader. It worked very much on a 'first come first promoted' basis.
My point is this. Above, someone mentioned that their leader was absent for 15 days, and another one of his characters who had been absent for 14 days was promoted. I'm thinking...does it perhaps have to do with global first? I know the devs mentioned ages ago that they might explore making SGs global based so that the 75 cap wasn't so harsh (now thats been abandoned and they popped the cap to 150) but could there be code in there somewhere looking at global for promotions?
In our villain group example, we have nobody of any other globals in there to use to test it, just my husband and I, but my thought is perhaps it goes by 'next of the same global as demoted leader who hasn't passed the demote time frame' and then, if that isn't available, perhaps defaults back to the 'join date seniority' method? If anyone has any more information on if this is possible or proof that it is not, lets see if we can nail down exactly what is happening so that any future petition regarding it is clear, concise, and knowledgable.
Until a redname posts about this, I don't see how we can pin it down except through cooperation and comparison, certainly not through arguing amongst ourselves