Official: Feedback and Suggestions for Bases!
god wouldnt that be nice!
"You, dear sir, are a legend. "- nelly. "PIE DOESN'T HAVE TENTACLES!"
Bladewing Draconian lvl 30 KAT/SR scrapper
DarkNinjutsu lvl 50 DM/REG scrapper
Dajoji Hino lvl 50 elm/ela scrapper
Bloody Byakko lvl 20 claws/sr scrapper
One thing I'd really love to see added in a SG is an option for a 2x3 entrance room. I hate that there's no way to line up a centered entrance with a centered hallway to give you that grand entrance feel. Do to the nature of the room adjacency limitations, I've got enough room for something like this anyway.
It's probably technically impossible with the way the entrance room seems to be coded into the base system (ie the only thing that perpetually exists), but it would be wonderful if we could do something with this.
A short description for each SG Rank would go a long way towards helping people manage their SG's promotion systems.
More details in this thrad, figured it just needed a summary in this big post.
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One thing I'd really love to see added in a SG is an option for a 2x3 entrance room. I hate that there's no way to line up a centered entrance with a centered hallway to give you that grand entrance feel. Do to the nature of the room adjacency limitations, I've got enough room for something like this anyway.
It's probably technically impossible with the way the entrance room seems to be coded into the base system (ie the only thing that perpetually exists), but it would be wonderful if we could do something with this.
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Would be plenty easy, I think, within the current building system.
You can have many Control Rooms, but only 1 Control Main. Allow multiple Entrance Rooms, but only the 1 undeletable Portal.
If you want to upgrade, you do a room shuffle. Place the new room, move the portal there, delete the old, move the room into the old spot. Pathing rules simply apply as normal.
In fact, I'd be very clean and simple if all decorative rooms could serve as an entrance. Now they don't even have to add new rooms to the editor.
As I procrastinate on my holiday shopping, I dream of decorating my SG with garlands, wreaths, Christmas tree, presents, string lights, and maybe even a punch bowl with eggnog or spiced apple cider... oh, and sugar cookies for Santa, of course.
Don�t say things. What you are stands over you the while, and thunders so that I cannot hear what you say to the contrary. - R.W. Emerson |
YUMMY Low-Hanging Fruit for BASE LUV

Making Salvage Racks and Personal Storage Vaults craftable base items and personal items.
-D.M.Zwerg
As in your other thread, why? What purpose does this serve?
"...freedom isn't a commodity to compromise." -- Captain America, New Avengers #21
Guide to Base Teleporters
I'd love to be able to create a waterfall in my base. Or perhaps being able to create a pool of water like many people seem to also want.
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Making Salvage Racks and Personal Storage Vaults craftable base items and personal items.
-D.M.Zwerg
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I like the idea of personal storage for members also, but more as a trunk or a locker as to not take up too much space in the base.
What I'd like for my base.
1. Bar equipment like found in the pocket D chalet. That means beer taps an liquor bottles that look like liquor bottles.
2. Billiard tables and dart boards
3. Realistic looking beds that aren't medical ones or cots
4. Statues, a whole new category that includes large and smalle, and things like gargoyles for walls and floot mounts that don't produce forcefields.
5. Kitchen items, stoves, refridgerators
6. Water effects, also a new category, fountains, pools, hot tubs, waterfalls. Splashing effects nice, but any water better than none.
7. Open sky ceiling patterns, one with clouds, one fairly clear, one with the moon and stars.
8. Larger desks so "magic desk" creations aren't so difficult.
9. An option for no trim or invisible trim for ceilings and floors.
10. Music effects for rooms, especially entertainment areas, Things like rock, jazz,classical, trance, etc.
11. Windows
12. Wardrobes that act as acess to the icon tailor.
[ QUOTE ]
What I'd like for my base.
1. Bar equipment like found in the pocket D chalet. That means beer taps an liquor bottles that look like liquor bottles.
2. Billiard tables and dart boards
3. Realistic looking beds that aren't medical ones or cots
4. Statues, a whole new category that includes large and smalle, and things like gargoyles for walls and floot mounts that don't produce forcefields.
5. Kitchen items, stoves, refridgerators
6. Water effects, also a new category, fountains, pools, hot tubs, waterfalls. Splashing effects nice, but any water better than none.
7. Open sky ceiling patterns, one with clouds, one fairly clear, one with the moon and stars.
8. Larger desks so "magic desk" creations aren't so difficult.
9. An option for no trim or invisible trim for ceilings and floors.
10. Music effects for rooms, especially entertainment areas, Things like rock, jazz,classical, trance, etc.
11. Windows
12. Wardrobes that act as acess to the icon tailor.
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Add a Wentworth's/Blackmarket access point and this about covers the list for most wanted base items.
@Bonker Guide to Base Building for the Small SG
Present project: Solo Everything Project
Remaining: Lusca, Sewers, Eden, Kahn, States, HeroSpec2&3, Apex, Tin Mage, Moritmer Kal, Tesseract, Recluse, 'Cuda, Quarry, Stropharia, Thorn, Arachnos Flier, Deathsurge, Caleb, Seed of Hamidon (Villrespec2&3, Hami, CoP, Incarnates)
Can we please get the Casino items that are already in game converted to base placeables? IMO it would require a minimal amounts of work since the models already exist, and every time I rob one of those casinos I can't help but want to take home a slot machine/roulette table, etc.
A few changes I would like to see:
-Doorways with trim and the ability to place items in.
-Something other than a one square doorway. A 1x2, 2x2, 1x2-5 long, etc. It's ridiculous that I have to buy a 50,000+ Prestige workshop in order to connect rooms that are more than 1 square apart.
--for that matter, the end to fixed room sizes. I'd like to be able to adjust the sizes of my individual rooms to fit the plot and my needs.
-A "queue" option that'll store your stuff while your moving/deleting rooms. It really sucks to have to move or sell every little item in a room to guarantee you can move it or delete it hassle-free, especially when your in a SG/VG that's been around awhile and has alot of veteran and crafted items.
-The end of the frustrating requirement that rooms must have a doorway to be placed at all. It's really silly that the editor chooses the door, and the entire square where it wants the door to be MUST be completely clear before the room can be placed. Instead, perhaps allow rooms to be placed without a doorway, but the base editor cannot be exited from until every room is connected. This way we can place the room then choose where the door goes.
-At the minimum, ANYTHING with a flat surface on top should be stackable; i.e. all tables, desks, blocks, floor tiles and vents, etc.
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Perhaps an event or series of events where all SG's on all servers can compete. Not Cross-Server but each SG can compete against other SG's.
My idears:
Have new recipes drop that require various salvage items, could be rare, common, uncommon. These would be massive recipes, involving hundreds of ingredients, and dozens of various recipes, enhancements, and inspirations to complete a master recipe. You would need a base of friends and maybe some coalition help to collect them all.
A completed recipe would give base keepers access to requesting a developer team to spec the base for up to two hours. Non-Standard Wish list items could be added, water effects, fog, fixed doorways, colored spotlights and anything else a base could want/need, without actually making anything new.