Mini-FAQ on Damage Procs
No problem. I just wanted to make sure the answer was on this thread for anyone else who was curious.
DM/Elec brute, 50
Ice/Psi dom, 50
Crab, 50
Elec/WP Scrapper, 50
TW/WP Scrapper, 50
Robot/Trap MM, 50
Fire/Earth dom, 50
All i can say is that any toon capable of getting artic air needs to slot all 3 proc's in it asap. i find it very helpfull in lorge mobs and one of the 3 are ticking away at them every 10 secs or so across multiple enemies. the numbers just fly across the screen when they all 3 happen to hit. and against even level minions it is very good damage without any extra endurance cost.
IF a proc is in a click power that recycles in less than 10 secs, does it have a chance to proc each click or one click per 10 secs?
Each click.
Awesome guide. Wish something like this was in place when IO's first hit (would have saved me some infl). I love procs!
I love 'em too! And thanks.
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I totally agree with the post about artic air. i only have 2 of the available 3 procs so far and already i love jumping in the middle of the herd and hitting glacier with a/a running and watch the numbers fly. turns artic air into a true aoe damage power. the more minions in the herd the better damage per tick you will see it is amazing. and frost bite keeps them there .
Here's something I've been wondering: do the confuse procs cause aggro? I picked up a Malaise's Illusions chance for Psi damage, but didn't want to slot it in my Illusion controller's Deceive, because I thought it would probably cause aggro. I use deceive to primarily pre-alpha strike to take the edge off the alpha (when PA is down). The last thing I want is aggro from it.
Yes, they will indeed create aggro. The procs are not "aggro-free" even if slotted into a power that is.
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Nice guide!
My personal favorite is to slot a damage proc in Tar Patch. Damage in a power that doesn't normally do any, and since it debuffs resistance the proc hits harder, plus it's AoE, and it lasts like 45 seconds. ^_^
Tech support IRL, CLR/DRU/MED/WHM/PRI/DEF. Hmm, I sense a pattern...
S 80% E 80% A 40% K 0%
A few of my alts
Excellent guide. I came to this area of the forums with a question that was answered in this guide. And to think I almost posted without even looking :P Anyways, now I'm extremely excited to be slotting the procs from Psitron's blast, Mako's bite, pacing of the turtle and impeded swiftness all into caltrops (45 second duration. Thats a total of 20 procs per activation)! Did you know it accepts slow, PBAoE AND Targeted AoE!? Can't wait to see it in action!
Ian
Here's another quick question. For things like Cloak of Fear, the proc won't go off unless the pbaoe 'hits' the mob first right? So for example if you have the psi damage proc in it, you need to hit the mob with fear, then it checks to see if the proc goes off?
Killjoy - AR/Kin Cor | Grimwind - Dark/Cold Corr
Fallowlord - Plant/Ice Dom | Game Warden - TA/A Def
Thought Police - Mind/Psi Dom | Gammarauder - Rad/Traps
Can you slot more than one of the same proc in a different attack? i.e., could an ice blaster put the energy damage proc from Positron's Blast in Frost, and Ice Storm, and Blizzard?
I am confused, because somewhere I saw a limit that you could only use 1 proc of a given effect in your build?
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Can you slot more than one of the same proc in a different attack? i.e., could an ice blaster put the energy damage proc from Positron's Blast in Frost, and Ice Storm, and Blizzard?
I am confused, because somewhere I saw a limit that you could only use 1 proc of a given effect in your build?
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There is one proc, iirc, that is flagged "Unique". Any proc that is NOT flagged as "unique" can be slotted in as many different powers as you have and would like to.
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Here's another quick question. For things like Cloak of Fear, the proc won't go off unless the pbaoe 'hits' the mob first right? So for example if you have the psi damage proc in it, you need to hit the mob with fear, then it checks to see if the proc goes off?
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i don't think the power has to hit, it just has to activate. i've had glimpse's chance for psi on my cof for a while, and from what i can tell it's like having a second power glued to it that activates every time it activates. activation is the only tie between the aspects of a power and the aspects of an attached proc. which is good for cof, which has ~50% base accuracy. otherwise the proc would have a 20*50=10% chance of firing, instead of 20*75=15% chance like it would with a normal 0.75 base acc power.
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What is the chance of the proc firing?
All Damage Procs have a 20% Chance of firing except Touch of Death which only has a 15% Chance.
The more you use a power with a Proc (such as in fast-recharge attacks), the more often it will succeed.
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btw natsuki, this is the best explanation i've seen for a proc's chance to hit yet, kudos to you and ms. every time someone talks about the chances of a proc going off, they mention putting it in a fast-recharging attack, and they make it sound like that would cause the probability of it going off to increase. which is not true. it's still the same chance of it firing (ex. 1 out of every 5 for a 20% chance proc), but with more trials you're getting more failures...and also more successes!...but at the same percentage. that difference threw me off the first couple of times i saw it.
I don't have a char that could test out how it works in Cloak of Fear. It could be it works like that I'm not really certain.
For click powers, the attack definitely has to land for the proc to have a chance to fire off.
Oh, and thanks Glad you liked it.
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yikes. now i'm not so sure. the difference between 10% and 15% would be hard to tell. i was gonna try to jump on test w/herostats, but devs got the whole town on lockdown. maybe when beta opens up.
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yikes. now i'm not so sure. the difference between 10% and 15% would be hard to tell. i was gonna try to jump on test w/herostats, but devs got the whole town on lockdown. maybe when beta opens up.
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Well, if you slot up your Cloak of Fear with Accuracy enhancers so that the fears land, then it'll be the same as a normal power anyways then. It just takes more Acc than normal.
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Live data, cross posted from the scrapper forums.
Desmodos had Chance for Psionic procs in both CoF and ToF:
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Ok, looking at numbers I saved on August 30th, running 2hrs 52 minutes of game time, I dished out 252,520 points of damage. During that time ToF and CoF combined accounted for 5,475 points of psionic damage. This comes out to about 2% of the total damage.
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I ran a couple procs and got similarly underwhelming results:
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I have the chance for psionic in CoF, and an impeded swiftness chance for smashing in Quills
Turned on Herostats and ran a radio vs council
Did 12,116 total damage
Smashing proc: 400 damage (possibly elevated due to council robots vulnerability to smash)
Psionic proc: 250 damage
For reference, Quills did 1500 damage
Death Shroud did 3100
Spine Burst did 1700
Spine poison bonus damage was 1500 total across all powers
So Quills got about +20% damage (averaging the smash down to 300 to account for robots).
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http://tinyurl.com/2uzb7d
I'm not really surprised by those results at all, it doesn't make the procs any less useful to me though.
Scrappers are the highest damage AT in the game, and due to procs ignoring AT modifiers (They use the temp scalar) they are far more useful to AT's with lower modifiers (i.e. all villains which is all I play so).
Not to mention, I rarely (Actually, never) slot procs into toggles due to the 10s timer. Click powers, for the most part, will get far more "chances" for the proc to fire off compared to toggles due to a combination of Set IO's, Hasten, and Rech Red bonuses.
Seeing as Desmodos is a Dark Melee scrapper, s/he should slot up Shadow Punch, Smite, and whatever other single target attack s/he uses for an attack chain (Boxing, or Air Sup commonly) with a Touch of Death proc and see just how much damage s/he gets from those. It is likely to be significantly higher than what Desmodos got from slotting the toggles with procs (There is a Brute "Buzzsaw" build that uses Dark Melee just like this, has both Touch of Death and Mako's Bite procs in SP, Smite, and Boxing along with a bunch of Rech Red bonuses resulting in a fairly high DPS set for Brutes, along with the highest rate of procs, both successes and failures).
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Thanks Natsuki. Love to see HeroStats numbers on those.
Nice FAQ but since you link is no longer valid any chance of explaining what TempDamage means?
The table is far from self explanatory.
My understanding is that Level is the character's level (rather than the enhancements), I have no idea why there are 2 other numbers instead of just one though.
That explanation should be added then the whole thing moved to the Guides section.
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You can't please everyone, so lets concentrate on me.
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Nice FAQ but since you link is no longer valid any chance of explaining what TempDamage means?
The table is far from self explanatory.
My understanding is that Level is the character's level (rather than the enhancements), I have no idea why there are 2 other numbers instead of just one though.
That explanation should be added then the whole thing moved to the Guides section.
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The link was more of me saying thats where I got it from, then go there to see an explanation for it. Like a Works Cited page of sorts.
As far as what TempDamage means:
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Does the damage of the procs vary with Archetype?
No, the damage does not. The damage is based on the "TempDamage" table which is independent of the Archetype.
This means that viewing the Proc as a damage buff it will be a greater bonus (by percentage) in a lower damage attack or for a lower damage archetype.
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To go along with that, most temporary powers including the veteran powers, use the TempDamage modifier instead of the Ranged or Melee Modifiers that AT's have. This is why Sands of Mu is 'more effective' (relatively speaking) for a Controller than it is for a Dark Melee Scrapper (Or Brute).
So, why did I not go into all of that? I felt it was a bit unnecessary for a mini-FAQ. You can find out more about how the whole scalar stuff works in Iakona's Power Data Standardization/Brawl Index Replacement
EDIT: Sorry, missed the second part of your question. There are two values in it because Procs do 0.67 scalar damage. So you take 0.67 multiply it into the TempDamage value and you get the "real" ProcDamage. Which was mentioned here:
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How much damage do the procs do?
Well, thanks to _Brev_ from this post. we have the following table! All of the procs do Damage Scale 0.67 of TempDamage Modifier.
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Damn I am a mess in replying tonight!
Now, as far as having this mini-FAQ moved to the guides section, I'd prefer it to remain stickied here. I find people come to the inventions forum to, ya know, ask about procs. Hence it being stickied here in plain view
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Okay okay, here is my question, I didnt see it addressed anywhere....
For pets, such as Dark Servant, how do the Procs work with them? I know that In Dark Servant, I can slot the Hold and Immobilize procs in there. Do the go off when I activate the power (summoning DS), does it have a chance to go off when he does an attack, does it have a chance to go off every 10 seconds or does it not work at all??
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Just to answer my own question, yes, the listed 2% is correct.
I don't know if that is "working as intended" or just a miscalculation, but that's the way the proc works for now.
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Thanks for the info, and sorry I couldn't really answer it for ya.
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