Guide to Perma Domination with IOs


Atilla_The_Pun

 

Posted

Guide to Perma-Domination with IO's

Introduction

Welcome to this Perma-Domination guide that is designed to try and help you to maximise the Recharge boost potential of your Dominator with IO sets, and perhaps even make it capable of achieving perma-domination (having domination recharge before its 90 seconds are up, which allows you to chain-cast it)! Just be warned that it can get very expensive very fast, and will likely involve a lot of time and effort.

In this guide I assume that the reader has a basic knowledge of IO Sets and their bonuses, but I will go through in detail which sets can offer +Recharge boosts, and how we can use the information to optimize our characters' builds to hopefully provide enough +Recharge boost to allow perma-domination. I have broken down the guide into the following sections:<ul type="square">[*]Introduction[*]Getting Domination Perma[*]+Recharge IO Set Bonuses[*]Case Study: Grav/Ice/Mako[*]Summary[*]Appendix: The Maths behind it[/list]Let's crack on with a look at what we mean by perma-domination, and what we will need to get there.

Getting Domination Perma

OK well what we mean by Perma-Dom is basically that we want to get our Domination power to Recharge before its effect wears off, which if we are quick enough will allow us to fire it off again without having to build the Domination bar up again! This is possible because the Domination bar remains full while the Domination effect is active, and as long as the bar is over 90% full and the power is recharged, we can fire it off again. So how do we do that?

Well Domination has a base recharge time of 200 seconds, and the effect lasts 90 seconds. Our aim is to get that 200 seconds down to below 90 seconds - so we have our work cut out! As the power can't be directly enhanced with Recharge enhancers, that means we need to rely on other Recharge boosts to get there.

One of the most effective ways of doing that is the pool power Hasten - which provides a global +70% recharge boost while it is active. This is basically going to be a pre-requisite in any attempt to achieve perma-dom. Unfortunately Hasten alone won't reduce a 200 second recharge down to 90 seconds - in fact it gets us barely halfway. What's more Hasten suffers from the same issue that we are trying to remedy with Domination: it isn't perma. So the +70% boost isn't even going to be available to us all the time. Even if it was it would only reduce our 200 seconds down to 118 seconds.

So we need some extra +Recharge Boosts to 'top-up' what Hasten is providing us; in fact we need an average +Recharge boost of about +125% (allowing a second or so overlap). The nice thing of course is that the more additional +Recharge we get, the faster Hasten recharges too, so the more often its +70% will be in effect.

Traditionally the only way to get the extra recharge boosts required for perma-dom was to get them from other players - in particular characters with radiation emission&gt;accelerate metabolism (+30% recharge) and kinetics&gt;speed boost (+50% recharge). Even then we needed two or three of them to get our domination recharging in less than 90 seconds.

The Invention System however, has provided us with another source of +Recharge Boosts: IO Set Bonuses. The question is whether we can get enough of them to get Perma-Dom?

The maths behind it is quite complex (see the Appendix at the end for details), as the amount of global +Recharge affects how much bonus Hasten provides over time; but I will basically give a few examples of the sort of extra Recharge boost that will be required for a given slotting of Hasten, in order for Domination to recharge in 89 seconds or less (i.e. a 1 second overlap allowance), in a worst case scenario (when Hasten has just expired as you use Domination):

<font class="small">Code:[/color]<hr /><pre>Hasten Slotting Enh Value Set Bonus Rech Req'd
--------------------------------------------------
3 Rech SO 95.0% 70%
3 Rech IO 99.1% 69%
4 Rech IO 105.4% 67%
5 Rech IO 111.8% 65%
6 Rech IO 118.2% 64%</pre><hr />
The extra recharge required is what we will be looking to achieve that, combined with Hasten, will allow Domination to be chained even in a worst case scenario. In most cases you won't need quite this much as Hasten will often be available for all or most of the 90 seconds that Domination is up, but these are good values to aim for as they will allow a bit of breathing room most of the time.

Well now we know what we are aiming for, let's look at which IO Set Bonuses can help us in our quest for Perma-Domination!


+Recharge Set Bonuses

The following is a list of each IO Set that includes a +Recharge Bonus, broken down by power group, and showing how many enhancements are needed to activate the bonus, and what value of +Recharge each one offers. You can see that virtually all of them require 5 enhancements from the set to be slotted in order to get the +Recharge bonus - the exception being Luck of the Gambler, because its Bonus actually comes from a specific enhancement within the set.

<font class="small">Code:[/color]<hr /><pre>Set # enhs Rech %
-------------------------------------------------
Confuse.Befuddling Aura 5 2.5
Confuse.Malaises Illusions 5 6.25
Defense.Kismet 5 3.75
Defense.Luck of the Gambler 1 7.5
Defense.Red Fortune 5 5
Fear.Glimpse of the Abyss 5 6.25
Fear.Horror 5 2.5
Fear.Unspeakable Terror 5 5
Heal.Doctored Wounds 5 5
Heal.Regenerative Tissue 5 5
Immobilize.Enfeebled Operation 5 3.75
Immobilize.Rooting Grasp 5 2.5
Melee.Crushing Impact 5 5
Ranged AoE.Positrons Blast 5 6.25
Ranged.Decimation 5 6.25
Ranged.Entropic Chaos 5 6.25
Resistance.Impervious Skin 5 5
Sleep.Call of the Sandman 5 6.25
Sleep.Hibernation 5 2.5
Slow.Curtail Speed 5 2.5
Slow.Tempered Readiness 5 3.75
Sniper.Calibrated Accuracy 5 3.75
Sniper.Sting of the Manticore 5 7.5
Stun.Stagger 5 2.5
Stun.Stupefy 5 6.25</pre><hr />
As you can see we have lots of options available to us (especially at the 6.25% and 5% level), however it is important to remember that we can only stack each particular bonus up to 5 times - so having 6 sets offering 6.25% recharge boost will be no better for us than having just 5 lots of 6.25%. In some cases it may be better to choose a less optimal bonus for one particular power so that we still achieve an overall +Recharge benefit for our character.

The next stage is to look at our specific Dominator Build, and work out which sets, and therefore bonuses, each available power could qualify for. Then we can start to see what powers we will be wanting to take and how many slots we will need to dedicate to them. It is probably easiest if we look at a Case Study...

Case Study: Grav/Ice/Leviathan

I use this as an example as it is one of the first I looked at and it is also a combination I happen to have experience with (albeit only up to level 42 at time of writing).

First we list each power, noting which Sets it allows, and as such which +Recharge bonuses it could be eligible for:

<font class="small">Code:[/color]<hr /><pre>Gravity Control Allowed Sets Available Rech Bonuses
--------------------------------------------------------------------------
Crush Ranged / Immob / Slow 6.25 / 3.75 / 2.5
Lift Ranged 6.25
Gravity Distortion Ranged / Hold 6.25
Propel Ranged 6.25
Crushing Field Targetted AoE / Immob / Slow 6.25 / 3.75 / 2.5
Dimension Shift None n/a
GDF Hold / Slow 3.75 / 2.5
Wormhole Stun / Teleport 6.25 / 2.5
Singularity Pet n/a
-----------------------------------------------------------------
Icy Assault Allowed Sets Available Rech Bonuses
-----------------------------------------------------------------
Ice Bolt Ranged / Slow 6.25 / 3.75 / 2.5
Ice Sword Melee / Slow 5 / 3.75 / 2.5
Ice Sword Circle PBAoE / Slow 3.75 / 2.5
Ice Blast Ranged / Slow 6.25 / 3.75 / 2.5
Power Boost None n/a
Frost Breath Targetted AoE / Slow 6.25 / 3.75 / 2.5
Chilling Embrace PBAoE / Slow 3.75 / 2.5
Greater Ice Sword Melee / Slow 5 / 3.75 / 2.5
Bitter Ice Blast Ranged / Slow 6.25 / 3.75 / 2.5</pre><hr />
There are also a number of common Power Pool choices (inc Mako) that could help us too:

<font class="small">Code:[/color]<hr /><pre>Pool Power Allowed Sets Available Rech Bonuses
-------------------------------------------------------------
Combat Jumping Defense / Leaping 7.5 / 5 / 3.75
Hover Defense / Flying 7.5 / 5 / 3.75
Maneuvers Defense 7.5 / 5 / 3.75
Stealth Defense 7.5 / 5 / 3.75
Health Healing 5
Aid Other Healing 5
Aid Self Healing 5
Shark Skin Resistance 5
Water Spout Targetted AoE / Stun 6.25 / 2.5
Bile Spray Targetted AoE 6.25</pre><hr />
Note: there are some more exotic choices available too (e.g. Presence and Fighting pool powers that allow Stun and Fear sets), but I will leave those out to avoid things getting even more complicated!

Our aim will basically be to choose a suite of powers that provide both an effective build, and allow us to achieve a decent number of +Recharge bonuses without having to 'overslot' too much (i.e. slotting powers that we wouldn't normally do, purely so we get the bonus associated with doing so).

A good starting point is to work out which powers we absolutely want (or have to have) in our build and the recharge bonuses we might get from them, and which powers will allow us to get 5 6.25% bonuses - which will provide a solid foundation for our total recharge bonus goal.

Crush or Lift: 6.25%
Gravity Distortion: 0% (choosing a ranged set for a ST hold would be a mistake I think, or at least 5-slotting one would be - and hold sets have no +recharge bonuses)
Wormhole: 6.25%
Singularity: 0%

Ice Bolt: 6.25%
Ice Blast: 6.25%
Power Boost: 0%
Bitter Ice Blast: 6.25%

Hasten: 0%
Combat Jumping: 7.5%
Super Jump: 0%
Shark Skin: 5%
Swift: 0%
Health: 0% (in theory we could get 5% from this but it would require extremely inefficient slotting for a passive - we will leave it for now)
Stamina: 0%

These are the powers that I know I'll be wanting in the build (personally I prefer Crush over Lift for the slightly higher damage), and I have also managed to get 5 6.25% bonuses out of them too, as well as a 7.5% and a 5% too. There is room to tweak further of course, depending on what we choose as the remaining powers. We have 24 power choices in total, of which I have so far chosen 15 - so I have 9 left. Our total recharge bonus so far is 43.75%. Ideally we want another couple of 5% bonuses if we can, and the sword attacks are good - so we add those in too:

Ice Sword: 5%
Greater Ice Sword: 5%

We can also add in some 3.75% bonuses too by choosing some other useful powers:

Crushing Field: 3.75%
Frost Breath: 3.75%

And in fact it would probably be better to take the 6.25% bonus from Crush and put it in Frost Breath - as it is much better to enhance Frost Breath for damage than slow, and Crush can still be usefully slotted with an Immob or Slow Set for a 3.75% bonus.

So we are now at 61.25% enhancement - we're getting there!

If we add in Maneuvers we could get both the 5% Set Bonus from Red Fortune, as well as the 7.5% from a Luck of the Gambler IO if we 6 slotted it, which would bring us up to 73.75% overall. That is more than we really need though, and as the Luck of the Gambler IOs are so difficult to get hold of we'll leave it with just the Red Fortune bonus for now. We now have 4 power choices remaining - so we could add in Tactics, Vengeance, and two more of the Patron powers to round out the build. Here we have the option of taking either Water Spout or Bile Spray with up to 6.25% bonus potential, but that would mean changing one of our existing 6.25% bonuses (remember we already have our full quota of 5 for those) for a lower bonus (or accepting only a 2.5% bonus for Water Spout). Looking at the list we can see that Ice Bolt could exchange its 6.25% ranged set bonus for a 3.75% slow set bonus - it is a fairly minor damage power anyway so the loss in damage output isn't too bad (and the slow set will still allow a reasonable damage enhancement anyway), and the payoff is that we have now managed to achieve 70% global bonus, which is enough for perma-domination - as long as we have the slots for everything! So lets see how many slots we will have to be using to get our recharge bonuses, and how many we will have left over for anything else:

<font class="small">Code:[/color]<hr /><pre>Power Slots needed
--------------------------------
Crush 1+4
Crushing Field 1+4
Wormhole 1+4

Ice Bolt 1+4
Ice Sword 1+4
Ice Blast 1+4
Frost Breath 1+4
Greater Ice Sword 1+4
Bitter Ice Blast 1+4

Combat Jumping 1
Maneuvers 1+4
Water Spout 1+4
Shark Skin 1+4
--------------------------------
Total +48</pre><hr />
So of the 67 extra slots we get over our career, we are using 48 of them to get our 70% bonus. That leaves us with 19 slots to top up Hasten and to slot up our non-recharge set bonus powers like Gravity Distortion, pets, Health, Stamina, etc. Not a great deal to play with but lets see what a final build might look like:

Villain Plan by Mids' Villain Designer 1.20
http://www.honourableunited.org.uk/mhd.php

Entroponic: Level 50 Technology Dominator
Primary Power Set: Gravity Control
Secondary Power Set: Icy Assault
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Leviathan Mastery

Villain Profile:
Level 1: Crush -- TmpRdns-Acc/Slow:50(A), TmpRdns-Dmg/Slow:50(19), TmpRdns-Acc/EndRdx:50(31), TmpRdns-EndRdx/Rchg/Slow:50(34), TmpRdns-Acc/Dmg/Slow:50(43)
Level 1: Ice Bolt -- TmpRdns-Acc/Slow:50(A), TmpRdns-Dmg/Slow:50(17), TmpRdns-Acc/EndRdx:50(34), TmpRdns-EndRdx/Rchg/Slow:50(37), TmpRdns-Acc/Dmg/Slow:50(43)
Level 2: Gravity Distortion -- G'Wdw-Acc/Rchg:50(A), G'Wdw-EndRdx/Hold:50(3), G'Wdw-Acc/EndRdx:50(3), G'Wdw-Hold/Rng:50(5), G'Wdw-Acc/Hold/Rchg:50(5)
Level 4: Ice Sword -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(7), C'ngImp-Acc/Dmg/Rchg:50(9), C'ngImp-Acc/Dmg/EndRdx:50(13), C'ngImp-Dmg/EndRdx/Rchg:50(15)
Level 6: Hasten -- RechRdx-I:50(A), RechRdx-I:50(7), RechRdx-I:50(9)
Level 8: Combat Jumping -- LkGmblr-Rchg+:50(A)
Level 10: Ice Blast -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(11), Decim-Dmg/Rchg:40(11), Decim-Acc/EndRdx/Rchg:40(13), Decim-Acc/Dmg/Rchg:40(15)
Level 12: Swift -- Run-I:50(A)
Level 14: Super Jump -- SprngFt-EndRdx/Jump:50(A)
Level 16: Power Boost -- RechRdx-I:50(A), RechRdx-I:50(17)
Level 18: Health -- Numna-Regen/Rcvry+:50(A), RgnTis-Regen+:30(19)
Level 20: Stamina -- EndMod-I:50(A), EndMod-I:50(21), EndMod-I:50(21)
Level 22: Frost Breath -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(23), Posi-Dmg/Rchg:50(23), Posi-Dmg/Rng:50(25), Posi-Acc/Dmg/EndRdx:50(25)
Level 24: Crushing Field -- TmpRdns-Acc/Slow:50(A), TmpRdns-Acc/EndRdx:50(31), TmpRdns-Rng/Slow:50(37), TmpRdns-EndRdx/Rchg/Slow:50(40), TmpRdns-Acc/Dmg/Slow:50(46)
Level 26: Wormhole -- Stpfy-Acc/Rchg:50(A), Stpfy-EndRdx/Stun:50(27), Stpfy-Acc/EndRdx:50(27), Stpfy-Stun/Rng:50(29), Stpfy-Acc/Stun/Rchg:50(29)
Level 28: Maneuvers -- RedFtn-Def/EndRdx:50(A), RedFtn-Def/Rchg:50(31), RedFtn-Def/EndRdx/Rchg:50(34), RedFtn-Def:50(40), RedFtn-EndRdx:50(46)
Level 30: Tactics -- EndRdx-I:50(A)
Level 32: Singularity -- BldM'dt-Acc/Dmg:50(A), BldM'dt-Dmg:50(33), BriL'shp-Acc/Dmg:40(33), BriL'shp-Acc/Dmg/EndRdx:40(33)
Level 35: Greater Ice Sword -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(36), C'ngImp-Acc/Dmg/Rchg:50(36), C'ngImp-Acc/Dmg/EndRdx:50(36), C'ngImp-Dmg/EndRdx/Rchg:50(37)
Level 38: Bitter Ice Blast -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(39), Decim-Dmg/Rchg:40(39), Decim-Acc/EndRdx/Rchg:40(39), Decim-Acc/Dmg/Rchg:40(40)
Level 41: Water Spout -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(42), Posi-Dmg/Rchg:50(42), Posi-Dmg/Rng:50(42), Posi-Acc/Dmg/EndRdx:50(43)
Level 44: Shark Skin -- ImpSkn-ResDam/EndRdx:30(A), ImpSkn-ResDam/Rchg:30(45), ImpSkn-EndRdx/Rchg:30(45), ImpSkn-ResDam/EndRdx/Rchg:30(45), ImpSkn-Status:30(46)
Level 47: Summon Blue Coralax -- BldM'dt-Acc/Dmg:50(A), BldM'dt-Dmg:50(48), HO:Nucle(48), RechRdx-I:50(48), RechRdx-I:50(50), RechRdx-I:50(50)
Level 49: Vengeance -- LkGmblr-Def:50(A), LkGmblr-Def/Rchg:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Domination



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On top of the 48 slots we had already "reserved" for the +Recharge Set Bonus powers, we have also managed to 3 slot Hasten and Stamina, 5 slot our ST Hold, 4 slot Singularity, 6 slot the Coralax Pet, and 2 slot Power Boost and Health. Unfortunately we haven't had any slots spare to add to Tactics, and could only add one to Vengeance, but they are both pretty useful anyway (and can be boosted with Power Boost) - and we also didn't manage to get Acrobatics in there (though once Domination is up and running it provided knockback protection anyway). In addition to all the +Recharge we were after, we have also picked up some rather impressive Set Bonuses overall:

Set Bonus Total
+Recharge 70%
+Regeneration 49%
+Accuracy 32%
+Recovery 25%
+Res(Immob) 12.1%
+HP 9.78%
+END 9.45%
+RunSpeed 5%
+Slow 4.5%
+Res(Fire,Cold) 4.42%
+Dur(Stun) 3%
+Dur(Hold) 2.5%
+Res(Sleep) 2.2%
+DebtProtect 2%
+Damage 2%
+Def(Fire,Cold) 0.95%

The individual powers have quite respectable enhancement themselves too, though Ice Blast and Bitter Ice Blast are slightly sub-optimal as they have to use a set which maxes out at level 40 (Decimation) in order to gain a Recharge Set Bonus - but it is only a few percent off what an equivalent level 50 set would provide. Shark Skin's Resistance performance also suffers a bit from having to slot Impervious Skin (which maxes at level 30), but it does mean that you get global Mez Resistance (which is active whether or not the toggle is because it is applied as a Set Bonus) that will help avoid having Domination overcome with stacked mezzes.

Summary

Designing any build with IOs can be pretty daunting - but it helps to have a particular goal in mind, and aiming to achieve Perma-Dom offers a pretty clear goal to aim for.

Still, the process is still quite involved, and there is no single way to do it either. Many powers have several sets to choose from that offer +Recharge Set Bonuses, and the individual enhancements and other Set Bonuses they provide may mean you prefer to slot something different (for example in the Case Study here I slotted Crushing Field with a Slow set rather than an Immob set, as the Set Bonuses seemed to be better suited to the rest of the build).

In this guide I have provided some of the first steps to consider (which sets provide +Recharge Set Bonuses), as well as a Case Study to show how you might proceed with a specific build. Some builds will be able to get +Recharge Set Bonuses more easily, and //Black Scorpion Patronees will certainly have an easier time thanks to having another +Def power in which to slot a Luck of the Gambler 7.5% IO - however most combinations should be able to achieve a perma-domination build - and even if you don't manage to get Perma-Dom yourself you can fairly easily get enough so that you only need one lot of Accelerate Metabolism or Speed Boost from a team-mate to keep Dom perma.

Just be warned that this is a very expensive and quite time consuming process - many of the individual IOs (Luck of the Gambler 7.5% in particular) are very pricey and difficult to get hold of, as are some of the whole sets (Decimation and Entropic Chaos can be tricky to get on the Black Market for example).

Good luck with your quest for Perma-Domination!

Please feel free to add your perma-dom builds for other combo's to this thread too so we can get a few examples of how it can be done - I'll be adding the few that I've done so far in due course.


 

Posted

Appendix: The Maths behind it

Well I used a spreadsheet to do the calc's which is difficult to show in a guide, but I can walk through one example to show the process used.

Consider the 3 IO case: 0.991 enhancement and 0.69 extra recharge.

While Hasten is up it recharges [ 120 * ( 1 + 0.991 + 0.69 + 0.7 ) ] = 405.72 'ticks' of Hasten's 450 seconds recharge. The remaining 44.28 seconds-worth of Hasten's recharge are actually recharged in [ 44.28 / ( 1 + 0.991 + 0.69 ) ] = 16.5 seconds. That gives Hasten a total cycletime (including activation) of [ 120 + 16.5 + 0.73 ] = 137.25.

In the worst case scenario Hasten has just expired as Domination is activated, therefore ensuring that all of Hasten's downtime (16.5 + 0.73 = 17.25) is applied in the Domination recharge cycle. The first 17.25 seconds are therefore recharged without Hasten, and provide [ 17.25 * ( 1 + 0.69 ) ] = 29.15 'ticks' of Domination's recharge, leaving 170.85 seconds remaining.

These are recharged with Hasten active, and are recharged in [ 170.85 / ( 1 + 0.69 + 0.7 ) ] = 71.49 seconds. Combined with the initial non-Hastened recharge time that gives us an overall recharge time for Domination of [ 71.49 + 17.25 ] = 88.7, therefore recharging Domination a second or so before it expires.

With the spreadsheet I set up formulas for this so that I was able to plug in various Set Bonus values till I found the one that had Domination recharge fast enough.


 

Posted

Excellent guide.

However, I'm sorry to cast a shadow on this, but in the past such strategies of making things 'perma-' wound up eventually being 'nerfed' by the Devs so that they were no longer 'perma-'. Hasten itself is an example of that.

Thus, Dominators beware: if you burn a respec to create perma-Domination, do so with the knowledge that one day Domination *may* be changed to prevent perma-Domination. Until then, enjoy!

I'm not advocating one way or the other whether perma-Domination should or should not be in the game. Just raising the possibility so that if it happens, it's not such a big surprise.

Since this is a guide and not a discussion thread, please don't start the debate here. There have been several such discussion threads in the past over this issue. If you want to discuss it, one should go either to the Dominator forums or the CoV General Discussion Forum and provide a link back here.


Speeding Through New DA Repeatables || Spreadsheet o' Enhancements || Zombie Skins: better skins for these forums || Guide to Guides

 

Posted

[ QUOTE ]

Since this is a guide and not a discussion thread, please don't start the debate here. There have been several such discussion threads in the past over this issue. If you want to discuss it, one should go either to the Dominator forums or the CoV General Discussion Forum and provide a link back here.

[/ QUOTE ]

LMAO. Except you felt compelled to "start" it here yourself. Laf @ u.


"Sometimes you have to roll the Hard Six." -- Adama
Teabagging Ms. Liberty - http://kk-comics.com/allmmproject/rsf21.jpg

 

Posted

[ QUOTE ]
[ QUOTE ]

Since this is a guide and not a discussion thread, please don't start the debate here. There have been several such discussion threads in the past over this issue. If you want to discuss it, one should go either to the Dominator forums or the CoV General Discussion Forum and provide a link back here.

[/ QUOTE ]

LMAO. Except you felt compelled to "start" it here yourself. Laf @ u.

[/ QUOTE ]

Really? I wonder what side I was on.


Speeding Through New DA Repeatables || Spreadsheet o' Enhancements || Zombie Skins: better skins for these forums || Guide to Guides

 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]

Since this is a guide and not a discussion thread, please don't start the debate here. There have been several such discussion threads in the past over this issue. If you want to discuss it, one should go either to the Dominator forums or the CoV General Discussion Forum and provide a link back here.

[/ QUOTE ]

LMAO. Except you felt compelled to "start" it here yourself. Laf @ u.

[/ QUOTE ]

Really? I wonder what side I was on.

[/ QUOTE ]

You two calm down, you're getting off topic. Alot.

Anyways, very nice job Brev. I perosnally do not play any dominators, but I was very interested in getting maximum +recharge on my blaster, and learned alot from this thread. great job!


 

Posted

Agreed, this guide had alot of good info ANY AT that is looking to max out useability of a long recharge click. I know I'm stripping lessons from here to tweak my /regen Scrap into Perma-DP.


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Posted

[ QUOTE ]
Excellent guide.

However, I'm sorry to cast a shadow on this, but in the past such strategies of making things 'perma-' wound up eventually being 'nerfed' by the Devs so that they were no longer 'perma-'. Hasten itself is an example of that.

[/ QUOTE ]

I should think that the sheer time, effort and cost that would go into this build would mean that it wouldn't be common enough to nerf.

(Not to imply that this isn't an excellent idea or guide, by the way. You admitted yourself it is costly, that's all.)


 

Posted

Luck of the gambler seems to be a special case that you didn't go into much depth with. You said, "...its Bonus actually comes from a specific enhancement within the set". What does that mean? And if I put it first in hover or combat jumping, and then later in stealth, would I get double the effect?

**On closer inspection I noticed that you put it twice in vengance and once in CJ, guess that answers one of my questions.

Here's another question though, is it enough to slot the power, or do you need to actually use the power? For instance if I took snipe and slotted it out, will I even get the bonus if I don't fire it at all?


'Understanding that you still have a lot to learn is key to the path to wisdom' - (Some guy somewhere, or maybe I just made it up, I don't know.)

 

Posted

The last enhancement of the Luck of the Gambler Set is "7.5% Recharge" (and some Defence enhancement too). You only need to slot that one enhancement in a power to get a global 7.5% Set Bonus. This is different from all the other Recharge Set Bonuses which require you to 5 slot a set in a power. This is why it is such an incredibly rare and (when you can find it on the market) expensive recipe.

Once it is slotted in a power you will be continuously getting the bonus (unless you exemp below the level of the power or more than 3 levels below the level of the enhancements) - you don't need to actually use the power to benefit from its Set Bonuses (that includes the Luck of the Gambler one too).


 

Posted

great guide


 

Posted

Holy crap..

I11 finally sunk into my skull today...


With the advent of Purple Sets, it is now possible for Perma-Dom in Bloody Bay... Any primary can achieve it. For Secondary, Fire, Ice, and Thorns are able to achieve it much easier.


Basically.. depending on primary ya need your ST Hold, either of the Immobilizes, and the AoE Soft Control with Purples (Replace Immobilize with Sleep for Mind Control). That gives ya +30% there.

From the secondary, one of the ST Ranges, the ST Melee, the Ranged Cone, and the PBAoE all slotted with Purples. That gives ya +40% for a total of +70%.

Voila, perma-dom in Bloody Bay. (Depending on how the build is done, Perma-Dom can be accessible in the Cap Au Diable SF as well!)


Damage Proc Mini-FAQ

Just noticed Damage Proc Mini-FAQ wasn't working with new forums, it's been updated.

 

Posted

[ QUOTE ]
with Purples

[/ QUOTE ]

you can only have one purple set per toon.


 

Posted

[ QUOTE ]
[ QUOTE ]
with Purples

[/ QUOTE ]

you can only have one purple set per toon.

[/ QUOTE ]

Also...

1. Aren't all the +RCH in purples in the form of set bonuses?
2. Don't set bonuses vanish at min_set_level - 3? [Or is it IO_level - 3? ]
3. Purples are L50 only?

[As opposed to globals like LotG: +RCH]

Or am I missing something?


If I quote #'s, they're from City of Data.
Global: @Kazari

It was either Taunt or Purple Triangles of Doom. I stand by my decision!
-BackAlleyBrawler

 

Posted

The Ultra-Rare sets are exemplar friendly, with the set bonuses continuing to affect you no matter how low you go.


Shockfront.net - We play together.

 

Posted

[ QUOTE ]
The Ultra-Rare sets are exemplar friendly, with the set bonuses continuing to affect you no matter how low you go.

[/ QUOTE ]

Ah. So they are, in part, a perk to go with the way-back machine.


If I quote #'s, they're from City of Data.
Global: @Kazari

It was either Taunt or Purple Triangles of Doom. I stand by my decision!
-BackAlleyBrawler

 

Posted

[ QUOTE ]
[ QUOTE ]
with Purples

[/ QUOTE ]

you can only have one purple set per toon.

[/ QUOTE ]

I had assumed the "unique" quality meant you could only have one of each purple set. If it is actually one purple set per toon, how does that work? Once you slot a purple you can't slot purples from any other set or is it once you complete a purple set you can't complete any other purple set?


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Posted

With the new purples coming this will be both the Hottest Guide and AT that all will want to try


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
with Purples

[/ QUOTE ]

you can only have one purple set per toon.

[/ QUOTE ]

I had assumed the "unique" quality meant you could only have one of each purple set. If it is actually one purple set per toon, how does that work? Once you slot a purple you can't slot purples from any other set or is it once you complete a purple set you can't complete any other purple set?

[/ QUOTE ]

For clarification, you can have as many purple sets as you want, you just can't have more than one of each enhancement slotted. Hmmm, reading that it doesn't sound too clear, heh. You can have multiple purple sets, just not more than one of the same set.

While they should work when you exemplar they currently do not.


Phantom Rose: Ill / Kin / Psi
Soleau: Ice / Icy / Ice / Core: Ice / Fire / Pyre / Wind / Eclipse / Flare / Corona
---------------
Solo Space

 

Posted

[ QUOTE ]
...You can have multiple purple sets, just not more than one of the same set...

[/ QUOTE ]

holy ble3p! this is insanity.


 

Posted

[ QUOTE ]
[ QUOTE ]
...You can have multiple purple sets, just not more than one of the same set...

[/ QUOTE ]

holy ble3p! this is insanity.

[/ QUOTE ]

Yes, it's THAT type of unique...


Only one of each enhancer in a set can be slotted. Not that you can only have a single purple set.


So, yes, it IS possible for +70% Recharge down to Cap Au Diable and Bloody Bay.


EDIT:
Doh, I forgot about the rule of fives though...


Damage Proc Mini-FAQ

Just noticed Damage Proc Mini-FAQ wasn't working with new forums, it's been updated.

 

Posted

[ QUOTE ]
[ QUOTE ]
...You can have multiple purple sets, just not more than one of the same set...

[/ QUOTE ]

holy ble3p! this is insanity.

[/ QUOTE ]
No... THIS IS PERMADOM!!


 

Posted

Hummm can you taste it!! Forget LoTG, purple IO's will become the most sought after Items on the market, especially for Dom's. This will only make my Dom better than ever before! Perma-Dom with 2 sec rech on PSW!!!

Grav/Psi FTW!!!!


 

Posted

and dont forget:

Force Feedback IO: Chance for +Rech (gives a 10% chance to boost the rech of all your powers by 100% for 10 sec)


 

Posted

haha, getting happy in your pants people??, seriously expect nerf's to be done to perma-dom, I aint played this game for long, but the hype in this thread towards the end just shows how this is going to go..

I11 = Nerf, especially with the purple sets..