Guide to Perma Domination with IOs
Hey i have a build with 127.5% rech with hasten on, hasten 5 slotted is down for 13 sec... Guess what... Domination fail its recharge half the time cause of the hasten gap (down time)
Now ive planned a new build, for 133.8% rech bonus!!That is 85.6sec on 90duration for domination, and 128.5 120 for hasten (8.5 down time)
Now how can i figure my domination rech wont fail again ?
Global Co VG's/SG's | xeaon plot
LRSF Mission 4, Get the code with no Agroo at all , Guide | Speed SMSF Guide | Speedy LGTF Guide |Post your Mids Build in game Guide
With 5 IOs in Hasten, you need 135% recharge (65 bonus + 70 hasten). With 133.8% you'll get it to stack a few times, but it will crash every once and a while.
Phantom Rose: Ill / Kin / Psi
Soleau: Ice / Icy / Ice / Core: Ice / Fire / Pyre / Wind / Eclipse / Flare / Corona
---------------
Solo Space
[ QUOTE ]
and dont forget:
Force Feedback IO: Chance for +Rech (gives a 10% chance to boost the rech of all your powers by 100% for 10 sec)
[/ QUOTE ]
5 seconds, actually.
@Demobot
Also on Steam
Great Guide, with your information i was able to get domination at a recharge of 75.5 seconds. And hasten only has a down of 4seconds. The build that i got super perma dom is a Mind/Fire...Works great, and rips through people. heres how i pulled it off...
Villain Plan by Mids' Villain Designer 1.4006
http://www.cohplanner.com/
Immortal Reign: Level 50 Magic Dominator
Primary Power Set: Mind Control
Secondary Power Set: Fiery Assault
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Leviathan Mastery
Villain Profile:
Level 1: Levitate <ul type="square">[*] (A) Devastation - Accuracy/Damage: Level 39[*] (3) Devastation - Damage/Endurance: Level 39[*] (31) Devastation - Damage/Recharge: Level 39[*] (33) Devastation - Accuracy/Damage/Recharge: Level 39[*] (37) Devastation - Accuracy/Damage/Endurance/Recharge: Level 39[*] (46) Entropic Chaos - Chance of Heal Self: Level 35[/list]Level 1: Flares <ul type="square">[*] (A) Entropic Chaos - Accuracy/Damage: Level 35[*] (3) Entropic Chaos - Damage/Endurance: Level 35[*] (33) Entropic Chaos - Damage/Recharge: Level 35[*] (33) Entropic Chaos - Damage/Endurance/Recharge: Level 35[*] (37) Entropic Chaos - Chance of Heal Self: Level 35[/list]Level 2: Dominate <ul type="square">[*] (A) Entropic Chaos - Accuracy/Damage: Level 35[*] (5) Entropic Chaos - Damage/Endurance: Level 35[*] (9) Entropic Chaos - Damage/Recharge: Level 35[*] (25) Entropic Chaos - Damage/Endurance/Recharge: Level 35[*] (34) Entropic Chaos - Chance of Heal Self: Level 35[*] (43) Devastation - Damage/Endurance: Level 35[/list]Level 4: Mesmerize <ul type="square">[*] (A) Fortunata Hypnosis - Sleep: Level 50[*] (5) Fortunata Hypnosis - Sleep/Recharge: Level 50[*] (9) Fortunata Hypnosis - Accuracy/Sleep/Recharge: Level 50[*] (34) Fortunata Hypnosis - Accuracy/Recharge: Level 50[*] (40) Fortunata Hypnosis - Sleep/Endurance: Level 50[/list]Level 6: Confuse <ul type="square">[*] (A) Coercive Persuasion - Confused: Level 50[*] (7) Coercive Persuasion - Confused/Recharge: Level 50[*] (7) Coercive Persuasion - Accuracy/Confused/Recharge: Level 50[*] (15) Coercive Persuasion - Accuracy/Recharge: Level 50[*] (34) Coercive Persuasion - Confused/Endurance: Level 50[/list]Level 8: Hurdle <ul type="square">[*] (A) Jumping IO: Level 40[/list]Level 10: Fire Blast <ul type="square">[*] (A) Devastation - Accuracy/Damage: Level 39[*] (11) Devastation - Damage/Endurance: Level 39[*] (11) Devastation - Damage/Recharge: Level 39[*] (15) Devastation - Accuracy/Damage/Recharge: Level 39[*] (19) Devastation - Accuracy/Damage/Endurance/Recharge: Level 39[*] (43) Entropic Chaos - Chance of Heal Self: Level 35[/list]Level 12: Hasten <ul type="square">[*] (A) Recharge Reduction IO: Level 40[*] (13) Recharge Reduction IO: Level 40[*] (13) Recharge Reduction IO: Level 40[/list]Level 14: Super Speed <ul type="square">[*] (A) HamiO:Microfilament Exposure[/list]Level 16: Fiery Embrace <ul type="square">[*] (A) Recharge Reduction IO: Level 40[*] (17) Recharge Reduction IO: Level 40[*] (17) Recharge Reduction IO: Level 40[/list]Level 18: Health <ul type="square">[*] (A) Numina's Convalescence - +Regeneration/+Recovery: Level 39[*] (19) Miracle - +Recovery: Level 39[/list]Level 20: Stamina <ul type="square">[*] (A) Performance Shifter - EndMod/Accuracy/Recharge: Level 39[*] (21) Performance Shifter - EndMod/Recharge: Level 39[*] (21) Performance Shifter - EndMod/Accuracy: Level 39[*] (25) Performance Shifter - Chance for +End: Level 39[*] (46) Performance Shifter - EndMod: Level 39[/list]Level 22: Telekinesis <ul type="square">[*] (A) Endurance Reduction IO: Level 40[*] (23) Endurance Reduction IO: Level 40[*] (23) Endurance Reduction IO: Level 40[/list]Level 24: Maneuvers <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed: Level 39[/list]Level 26: Assault <ul type="square">[*] (A) Endurance Reduction IO: Level 40[*] (27) Endurance Reduction IO: Level 40[*] (27) Endurance Reduction IO: Level 40[/list]Level 28: Tactics <ul type="square">[*] (A) Adjusted Targeting - To Hit Buff: Level 39[*] (29) Adjusted Targeting - To Hit Buff/Recharge: Level 39[*] (29) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 39[*] (31) Adjusted Targeting - Endurance/Recharge: Level 39[*] (31) Adjusted Targeting - To Hit Buff/Endurance: Level 39[/list]Level 30: Combat Jumping <ul type="square">[*] (A) Karma - Knockback Protection: Level 30[/list]Level 32: Super Jump <ul type="square">[*] (A) HamiO:Microfilament Exposure[/list]Level 35: Blazing Bolt <ul type="square">[*] (A) Sting of the Manticore - Accuracy/Damage: Level 39[*] (36) Sting of the Manticore - Damage/Endurance: Level 39[*] (36) Sting of the Manticore - Accuracy/Interrupt/Range: Level 39[*] (36) Sting of the Manticore - Damage/Interrupt/Recharge: Level 39[*] (37) Sting of the Manticore - Damage/Endurance/Recharge: Level 39[/list]Level 38: Blaze <ul type="square">[*] (A) Apocalypse - Damage: Level 50[*] (39) Apocalypse - Damage/Recharge: Level 50[*] (39) Apocalypse - Accuracy/Damage/Recharge: Level 50[*] (39) Apocalypse - Accuracy/Recharge: Level 50[*] (40) Apocalypse - Damage/Endurance: Level 50[*] (40) Apocalypse - Chance of Damage(Negative): Level 50[/list]Level 41: Water Spout <ul type="square">[*] (A) Ragnarok - Damage: Level 50[*] (42) Ragnarok - Damage/Recharge: Level 50[*] (42) Ragnarok - Accuracy/Damage/Recharge: Level 50[*] (42) Ragnarok - Accuracy/Recharge: Level 50[*] (43) Ragnarok - Damage/Endurance: Level 50[/list]Level 44: Shark Skin <ul type="square">[*] (A) Impervious Skin - Resistance/Endurance/Recharge: Level 30[*] (45) Impervious Skin - Resistance/Endurance: Level 30[*] (45) Impervious Skin - Resistance/Recharge: Level 30[*] (45) Impervious Skin - Endurance/Recharge: Level 30[*] (46) Impervious Skin - Status Resistance: Level 30[/list]Level 47: Incinerate <ul type="square">[*] (A) Hecatomb - Damage: Level 50[*] (48) Hecatomb - Damage/Recharge: Level 50[*] (48) Hecatomb - Accuracy/Damage/Recharge: Level 50[*] (48) Hecatomb - Damage/Endurance: Level 50[*] (50) Hecatomb - Chance of Damage(Negative): Level 50[/list]Level 49: Vengeance <ul type="square">[*] (A) Defense Buff IO: Level 40[*] (50) Defense Buff IO: Level 40[*] (50) Luck of the Gambler - Recharge Speed: Level 39[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Celerity - +Stealth: Level 39[/list]Level 2: Rest <ul type="square">[*] (A) Recharge Reduction IO: Level 40[/list]Level 1: Domination
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]21.5% DamageBuff(Smashing)[*]21.5% DamageBuff(Lethal)[*]21.5% DamageBuff(Fire)[*]21.5% DamageBuff(Cold)[*]21.5% DamageBuff(Energy)[*]21.5% DamageBuff(Negative)[*]21.5% DamageBuff(Toxic)[*]21.5% DamageBuff(Psionic)[*]0.95% Defense(Energy)[*]0.95% Defense(Negative)[*]5% Defense(Psionic)[*]4.5% Max End[*]54% Enhancement(Accuracy)[*]4% Enhancement(Confused)[*]95% Enhancement(RechargeTime)[*]5% FlySpeed[*]110.6 HP (10.9%) HitPoints[*]5% JumpHeight[*]5% JumpSpeed[*]Knockback (Mag -4)[*]Knockup (Mag -4)[*]MezResist(Confused) 13%[*]MezResist(Held) 14.1%[*]MezResist(Immobilize) 7.5%[*]MezResist(Sleep) 9.7%[*]MezResist(Stun) 7.5%[*]MezResist(Terrorized) 7.5%[*]18.5% (0.31 End/sec) Recovery[*]72% (3.06 HP/sec) Regeneration[*]7.56% Resistance(Fire)[*]7.56% Resistance(Cold)[*]1.26% Resistance(Energy)[*]1.26% Resistance(Negative)[*]5% RunSpeed[*]2% XPDebtProtection[/list]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1435;704;1408;HEX;|
|78DAA593594F135114C76FA7ADA50B2DB5ECD085B295960ED 42D2A5154900443139|
|40888489DC0042629D3A6331A7D3331BEB96BF4C91DF53BE8 8770FB2C1A4C34F52C|
|B7257D76D2FE7F9D73FFF79CD37367F237A60342DC9A148ED 05451B3ACC27469DB3|
|035BB5471E7B54D633D38BBBD5DAAD85A31714137364D8F10 2256B714A64AA65D29|
|15D5BC616ED46EE27BCBA72D4BBB56B4D51943AFDCACDD856 7CD2DBDA29BB65AFB1|
|1982F418E19C33675CBF2D1CD4259D73742F4734ED736F48A B5659403B5FBB2616E|
|26CE968D7575AFD69C7EDDD0EC2DCD2CE435CB867A9DD0EA0 87C4F3A85BCAA6EF10|
|E3024941D42EC3D21F18130F091907D04488A9F4A7D974BDC A390729F9078C07848|
|1860FB241471C8220EB6BBD8DEC4F64EB6F7B13DBD433801B B9CB28873112AE6846|
|B89D0B44CE8BB44185E219C02AF5BDADDAB14DA7785B14608 1678D7550EC26179A8|
|A9AAF0A400C3621716BCB24D2FCFC2C7B3F0F12C823C8BFD3 C8B34779B84447E4EA|
|4F8339428D0807E3034735AD13C017039C56F2815E2981262 5B4B033CB029CC591D|
|E14507953D4768829508AFB8224F150CB53E613C23743E276 41F13CEC058DA64A5B|
|63ECADDDE8030E4EB90ED75B471250875C9BFD4C5AEEE0644 C0D0237BE87949757A|
|5F315E13626F186F09ED608FCA5947770151D101A1B8AC1A9 743F9A3E03C396BF20|
|BCDB8FF2BE31BE33B3F8B3F087FC13E288F6B70940E7528CB 501963FC7C8C337284|
|DB308F942C923A40A191838C438CC384F411C21DB067A43DD 3EBC0D647BB18DD8C1|
|E42364AF8059B5469578728C3D83023C548137219422B4C61 5C1ECE788C469B93E0|
|93E875D55F34F8C025E630226729BC34DE7957FDF5120E7E7 C927BAEFFBA3E056AF|
|5BDE77DA00B2817519650965156502EA3ACA2ACA11450AA9F EBBB4347B1A16328C7|
|512650EEA2C9E307F1A304509A51822821941694084A3B4A3 7CA0B94EA3F5B24FDE|
|2|
|-------------------------------------------------------------------|</pre><hr />
[ QUOTE ]
Hey i have a build with 127.5% rech with hasten on, hasten 5 slotted is down for 13 sec... Guess what... Domination fail its recharge half the time cause of the hasten gap (down time)
Now ive planned a new build, for 133.8% rech bonus!!That is 85.6sec on 90duration for domination, and 128.5 120 for hasten (8.5 down time)
Now how can i figure my domination rech wont fail again ?
[/ QUOTE ]
Always keep on eye on the Domination icon in your buff bar. When it starts blinking pause for a few moments until Dom recharges and activates again.
Also at 124% global recharge you don't need Hasten at all.
[ QUOTE ]
[ QUOTE ]
Hey i have a build with 127.5% rech with hasten on, hasten 5 slotted is down for 13 sec... Guess what... Domination fail its recharge half the time cause of the hasten gap (down time)
Now ive planned a new build, for 133.8% rech bonus!!That is 85.6sec on 90duration for domination, and 128.5 120 for hasten (8.5 down time)
Now how can i figure my domination rech wont fail again ?
[/ QUOTE ]
Always keep on eye on the Domination icon in your buff bar. When it starts blinking pause for a few moments until Dom recharges and activates again.
Also at 124% global recharge you don't need Hasten at all.
[/ QUOTE ] or just have domination on auto
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Hey i have a build with 127.5% rech with hasten on, hasten 5 slotted is down for 13 sec... Guess what... Domination fail its recharge half the time cause of the hasten gap (down time)
Now ive planned a new build, for 133.8% rech bonus!!That is 85.6sec on 90duration for domination, and 128.5 120 for hasten (8.5 down time)
Now how can i figure my domination rech wont fail again ?
[/ QUOTE ]
Always keep on eye on the Domination icon in your buff bar. When it starts blinking pause for a few moments until Dom recharges and activates again.
Also at 124% global recharge you don't need Hasten at all.
[/ QUOTE ] or just have domination on auto
[/ QUOTE ]
Yes but on Auto you still need to watch it when it starts blinking if you are in the middle of an attack with a long enough animation/cast time your dom can crash during the attack.
First, you can have more than one purple set on a toon, just not more than one of the same purple set. Second, it's worth noting that Perfect Zinger and Dark Watcher's Despair have their Recharge set bonus at 4 set pieces instead of 5. This makes powers with -tohit or Taunts pretty useful.
Third, Whirlwind can be slotted with Knockback sets last I checked. Putting a Force Feedback proc in it nearly guarantees you'll get the recharge boost at least once in a fight. Of course, it also drains the crap outta your endurance and gets everyone's attention.
Just some extra little tips.
All that is planned fails. All that is born dies.
All that is built crumbles. This will always be true.
But memories remain, And that is beautiful.
Please let me know how that goes, I am looking into that myslef with my regen scrapper.
Apologies for the necro, but I just wanted to be clear here; if I have a (planned) build with a Global Recharge bonus of +135%, I do not need Hasten, right? (I have a really irrational dislike of the graphic on non-Fire powered characters)
Kosmos
Global: @Calorie
MA Arcs in 4-star purgatory: Four in a Row (#2198) - Hostile Takeover (#69714) - Red Harvest (#268305)
Excellent, thank you very much.
My Earth/Elect/Mu Dom was so close to perma that I wanted to know the minimum I needed to add to get her there rather than waiting to collect the 2 Purple Sets I've been planning to respec in to Cages and Gasses. So, I decided to do the math.
These equations assume that you are using Hasten to get the +Rech you need. Without Hasten you need 200 / 90 - 1 = +122.2% Global.
If you have perma-Hasten you have perma-Dom.
If you have Hasten slotted and with so little global that the down time can exceed 90s then you can't have perma-Dom.
That takes care of the edge cases leaving the case where you're using Hasten, don't have it perma, and have it recharging fast enough that part of the Domination period experiences a Hasten buff. That simplifies the math.
G = Global Recharge
E = Enhancement in Hasten (including any Alpha Slot bonus)
D = Down time for Hasten (in seconds)
D = 366s / (1 + E + G) recharge - 120s up time + 0.924s cast time
What that means is that you will get D * (1 + G) seconds worth of recharge on Domination while Hasten is down and (90s - D) * (1.7 + G) seconds while it is up during a 90s Domination period. That total needs to equal or exceed 200s for you to have perma-Dom.
D * (1 + G) + (90s - D) * (1.7 + G) >= 200s
90 * G - 256.2 / (1 + E + G) + 36.35 >= 0
This line lets you plug in your Global +Rech and Hasten enhancement and see if you have enough. Divide the value on the left by (1.7 + G) and you'll get the +/- seconds versus recharging right on the dot. Note, as per the guide, that's the worst case scenario.
Now, working that last equation so that E is a dependent variable and G independent, that is, so that you can calculate the enhancement needed in Hasten for a given Global Recharge, you get...
E >= (2.443 - 1.404 * G - G^2) / (G + 0.404)
And the reverse, the Global needed for a given enhancement level...
G >= (sqrt(E^2 + 1.192 * E + 11.823) - E - 1.404) / 2
As an example of how to use these equations let's consider my Dom who currently sits at E = 0.833 and G = 0.6125. Plugging those into the first equation I get...
90 * 0.6125 - 256.2 / (1 + 0.833 + 0.6125) + 36.35 = -13.29. Since it's less than 0 I'm short of perma-Dom. Divide that by (1.7 + G) = 2.3125 and you get -5.75s. I come up as much as 6s short right now. (I use Day Job Accolades, Secondary Mutation and Empowerments to make up the difference.)
So, what sort of enhancement would make 61.25% Global work?
E >= (2.443 - 1.404 * 0.6125 - 0.6125 ^ 2) / (0.6125 + 0.404) = 1.188. That's a lot of enhancement, even with an S2 Alpha Boost you'd need 4 L50 IOs slotted to do it.
And what sort of Global will make my 2 L50 IO slotting work?
G >= (sqrt(0.833 ^ 2 + 1.192 * 0.833 + 11.823) - 0.833 - 1.404) / 2 = 71.9%
Here are the equations again:
G = Global Recharge
E = Enhancement in Hasten (including any Alpha Slot bonus)
90 * G - 256.2 / (1 + E + G) + 36.35 >= 0
E >= (2.443 - 1.404 * G - G^2) / (G + 0.404)
G >= (sqrt(E^2 + 1.192 * E + 11.823) - E - 1.404) / 2
Kosmos
Global: @Calorie
MA Arcs in 4-star purgatory: Four in a Row (#2198) - Hostile Takeover (#69714) - Red Harvest (#268305)
so I takd it permadom was never nerfed? (returning after a few years, so still catching up with the game changes).
that might make the difference between keeping or deleting my Plant/Thorn
With the recent release of two snazzy new Dominator sets, it's time to Necro this up for easy viewing
@Mistress Rue
Yes, I RP and play Redside on Virtue - No, Rumors of its demise have been greatly exaggerated
Do you suck at COH/COV? not yet...
yup thanks
Check out the Repeat Offenders network of SGs! You'll be glad you did.
I have been reworking my Mind/Psi for perma-Dom without Hasten (so I can auto-click Domination) and have come across a problem I hope someone can help with.
I have 5 seconds of overlap between Domination recharging and expiring. However I'm finding myself suffering from either a queued attack going off before it, or being stuck in an animation. Sometimes I even sit there, staring at the recharged power, with the green circle around it, willing it to fire and watching it do nothing whilst Domination crashes.
Does anyone know which goes off first? An Auto-attack, or a queued one? It feels fairly random.
Does anyone have a "safe" level of recharge (without Hasten) that allows them to automate Domination without it dropping "ever".
Nericus' point on the previous page about watching for the blinking status of Domination so that you can be ready to pause is helpful, but the whole point of building this Dom for perma-dom without Hasten is so that I don't have to "monitor" its status.
Cheers!
-H
[ QUOTE ]
I11 = Nerf, especially with the purple sets..
[/ QUOTE ]
Guess the Devs must really hate us then since they gave us an even easier time to reach perma plus a DPS buff to all our secondaries.
I hope we get more nerfs.