Guide to Perma Domination with IOs


Atilla_The_Pun

 

Posted

[ QUOTE ]
I11 = Nerf, especially with the purple sets..

[/ QUOTE ]

Guess the Devs must really hate us then since they gave us an even easier time to reach perma plus a DPS buff to all our secondaries.

I hope we get more nerfs.


 

Posted

Hey i have a build with 127.5% rech with hasten on, hasten 5 slotted is down for 13 sec... Guess what... Domination fail its recharge half the time cause of the hasten gap (down time)

Now ive planned a new build, for 133.8% rech bonus!!That is 85.6sec on 90duration for domination, and 128.5 120 for hasten (8.5 down time)

Now how can i figure my domination rech wont fail again ?


Global Co VG's/SG's | xeaon plot
LRSF Mission 4, Get the code with no Agroo at all , Guide | Speed SMSF Guide | Speedy LGTF Guide |Post your Mids Build in game Guide

 

Posted

With 5 IOs in Hasten, you need 135% recharge (65 bonus + 70 hasten). With 133.8% you'll get it to stack a few times, but it will crash every once and a while.


Phantom Rose: Ill / Kin / Psi
Soleau: Ice / Icy / Ice / Core: Ice / Fire / Pyre / Wind / Eclipse / Flare / Corona
---------------
Solo Space

 

Posted

[ QUOTE ]
and dont forget:

Force Feedback IO: Chance for +Rech (gives a 10% chance to boost the rech of all your powers by 100% for 10 sec)

[/ QUOTE ]

5 seconds, actually.


@Demobot

Also on Steam

 

Posted

Great Guide, with your information i was able to get domination at a recharge of 75.5 seconds. And hasten only has a down of 4seconds. The build that i got super perma dom is a Mind/Fire...Works great, and rips through people. heres how i pulled it off...
Villain Plan by Mids' Villain Designer 1.4006
http://www.cohplanner.com/

Immortal Reign: Level 50 Magic Dominator
Primary Power Set: Mind Control
Secondary Power Set: Fiery Assault
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Leviathan Mastery

Villain Profile:
Level 1: Levitate <ul type="square">[*] (A) Devastation - Accuracy/Damage: Level 39[*] (3) Devastation - Damage/Endurance: Level 39[*] (31) Devastation - Damage/Recharge: Level 39[*] (33) Devastation - Accuracy/Damage/Recharge: Level 39[*] (37) Devastation - Accuracy/Damage/Endurance/Recharge: Level 39[*] (46) Entropic Chaos - Chance of Heal Self: Level 35[/list]Level 1: Flares <ul type="square">[*] (A) Entropic Chaos - Accuracy/Damage: Level 35[*] (3) Entropic Chaos - Damage/Endurance: Level 35[*] (33) Entropic Chaos - Damage/Recharge: Level 35[*] (33) Entropic Chaos - Damage/Endurance/Recharge: Level 35[*] (37) Entropic Chaos - Chance of Heal Self: Level 35[/list]Level 2: Dominate <ul type="square">[*] (A) Entropic Chaos - Accuracy/Damage: Level 35[*] (5) Entropic Chaos - Damage/Endurance: Level 35[*] (9) Entropic Chaos - Damage/Recharge: Level 35[*] (25) Entropic Chaos - Damage/Endurance/Recharge: Level 35[*] (34) Entropic Chaos - Chance of Heal Self: Level 35[*] (43) Devastation - Damage/Endurance: Level 35[/list]Level 4: Mesmerize <ul type="square">[*] (A) Fortunata Hypnosis - Sleep: Level 50[*] (5) Fortunata Hypnosis - Sleep/Recharge: Level 50[*] (9) Fortunata Hypnosis - Accuracy/Sleep/Recharge: Level 50[*] (34) Fortunata Hypnosis - Accuracy/Recharge: Level 50[*] (40) Fortunata Hypnosis - Sleep/Endurance: Level 50[/list]Level 6: Confuse <ul type="square">[*] (A) Coercive Persuasion - Confused: Level 50[*] (7) Coercive Persuasion - Confused/Recharge: Level 50[*] (7) Coercive Persuasion - Accuracy/Confused/Recharge: Level 50[*] (15) Coercive Persuasion - Accuracy/Recharge: Level 50[*] (34) Coercive Persuasion - Confused/Endurance: Level 50[/list]Level 8: Hurdle <ul type="square">[*] (A) Jumping IO: Level 40[/list]Level 10: Fire Blast <ul type="square">[*] (A) Devastation - Accuracy/Damage: Level 39[*] (11) Devastation - Damage/Endurance: Level 39[*] (11) Devastation - Damage/Recharge: Level 39[*] (15) Devastation - Accuracy/Damage/Recharge: Level 39[*] (19) Devastation - Accuracy/Damage/Endurance/Recharge: Level 39[*] (43) Entropic Chaos - Chance of Heal Self: Level 35[/list]Level 12: Hasten <ul type="square">[*] (A) Recharge Reduction IO: Level 40[*] (13) Recharge Reduction IO: Level 40[*] (13) Recharge Reduction IO: Level 40[/list]Level 14: Super Speed <ul type="square">[*] (A) HamiO:Microfilament Exposure[/list]Level 16: Fiery Embrace <ul type="square">[*] (A) Recharge Reduction IO: Level 40[*] (17) Recharge Reduction IO: Level 40[*] (17) Recharge Reduction IO: Level 40[/list]Level 18: Health <ul type="square">[*] (A) Numina's Convalescence - +Regeneration/+Recovery: Level 39[*] (19) Miracle - +Recovery: Level 39[/list]Level 20: Stamina <ul type="square">[*] (A) Performance Shifter - EndMod/Accuracy/Recharge: Level 39[*] (21) Performance Shifter - EndMod/Recharge: Level 39[*] (21) Performance Shifter - EndMod/Accuracy: Level 39[*] (25) Performance Shifter - Chance for +End: Level 39[*] (46) Performance Shifter - EndMod: Level 39[/list]Level 22: Telekinesis <ul type="square">[*] (A) Endurance Reduction IO: Level 40[*] (23) Endurance Reduction IO: Level 40[*] (23) Endurance Reduction IO: Level 40[/list]Level 24: Maneuvers <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed: Level 39[/list]Level 26: Assault <ul type="square">[*] (A) Endurance Reduction IO: Level 40[*] (27) Endurance Reduction IO: Level 40[*] (27) Endurance Reduction IO: Level 40[/list]Level 28: Tactics <ul type="square">[*] (A) Adjusted Targeting - To Hit Buff: Level 39[*] (29) Adjusted Targeting - To Hit Buff/Recharge: Level 39[*] (29) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 39[*] (31) Adjusted Targeting - Endurance/Recharge: Level 39[*] (31) Adjusted Targeting - To Hit Buff/Endurance: Level 39[/list]Level 30: Combat Jumping <ul type="square">[*] (A) Karma - Knockback Protection: Level 30[/list]Level 32: Super Jump <ul type="square">[*] (A) HamiO:Microfilament Exposure[/list]Level 35: Blazing Bolt <ul type="square">[*] (A) Sting of the Manticore - Accuracy/Damage: Level 39[*] (36) Sting of the Manticore - Damage/Endurance: Level 39[*] (36) Sting of the Manticore - Accuracy/Interrupt/Range: Level 39[*] (36) Sting of the Manticore - Damage/Interrupt/Recharge: Level 39[*] (37) Sting of the Manticore - Damage/Endurance/Recharge: Level 39[/list]Level 38: Blaze <ul type="square">[*] (A) Apocalypse - Damage: Level 50[*] (39) Apocalypse - Damage/Recharge: Level 50[*] (39) Apocalypse - Accuracy/Damage/Recharge: Level 50[*] (39) Apocalypse - Accuracy/Recharge: Level 50[*] (40) Apocalypse - Damage/Endurance: Level 50[*] (40) Apocalypse - Chance of Damage(Negative): Level 50[/list]Level 41: Water Spout <ul type="square">[*] (A) Ragnarok - Damage: Level 50[*] (42) Ragnarok - Damage/Recharge: Level 50[*] (42) Ragnarok - Accuracy/Damage/Recharge: Level 50[*] (42) Ragnarok - Accuracy/Recharge: Level 50[*] (43) Ragnarok - Damage/Endurance: Level 50[/list]Level 44: Shark Skin <ul type="square">[*] (A) Impervious Skin - Resistance/Endurance/Recharge: Level 30[*] (45) Impervious Skin - Resistance/Endurance: Level 30[*] (45) Impervious Skin - Resistance/Recharge: Level 30[*] (45) Impervious Skin - Endurance/Recharge: Level 30[*] (46) Impervious Skin - Status Resistance: Level 30[/list]Level 47: Incinerate <ul type="square">[*] (A) Hecatomb - Damage: Level 50[*] (48) Hecatomb - Damage/Recharge: Level 50[*] (48) Hecatomb - Accuracy/Damage/Recharge: Level 50[*] (48) Hecatomb - Damage/Endurance: Level 50[*] (50) Hecatomb - Chance of Damage(Negative): Level 50[/list]Level 49: Vengeance <ul type="square">[*] (A) Defense Buff IO: Level 40[*] (50) Defense Buff IO: Level 40[*] (50) Luck of the Gambler - Recharge Speed: Level 39[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Celerity - +Stealth: Level 39[/list]Level 2: Rest <ul type="square">[*] (A) Recharge Reduction IO: Level 40[/list]Level 1: Domination
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]21.5% DamageBuff(Smashing)[*]21.5% DamageBuff(Lethal)[*]21.5% DamageBuff(Fire)[*]21.5% DamageBuff(Cold)[*]21.5% DamageBuff(Energy)[*]21.5% DamageBuff(Negative)[*]21.5% DamageBuff(Toxic)[*]21.5% DamageBuff(Psionic)[*]0.95% Defense(Energy)[*]0.95% Defense(Negative)[*]5% Defense(Psionic)[*]4.5% Max End[*]54% Enhancement(Accuracy)[*]4% Enhancement(Confused)[*]95% Enhancement(RechargeTime)[*]5% FlySpeed[*]110.6 HP (10.9%) HitPoints[*]5% JumpHeight[*]5% JumpSpeed[*]Knockback (Mag -4)[*]Knockup (Mag -4)[*]MezResist(Confused) 13%[*]MezResist(Held) 14.1%[*]MezResist(Immobilize) 7.5%[*]MezResist(Sleep) 9.7%[*]MezResist(Stun) 7.5%[*]MezResist(Terrorized) 7.5%[*]18.5% (0.31 End/sec) Recovery[*]72% (3.06 HP/sec) Regeneration[*]7.56% Resistance(Fire)[*]7.56% Resistance(Cold)[*]1.26% Resistance(Energy)[*]1.26% Resistance(Negative)[*]5% RunSpeed[*]2% XPDebtProtection[/list]


<font class="small">Code:[/color]<hr /><pre>| Copy &amp; Paste this data into Mids' Hero Designer to view the build |
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Posted

[ QUOTE ]
Hey i have a build with 127.5% rech with hasten on, hasten 5 slotted is down for 13 sec... Guess what... Domination fail its recharge half the time cause of the hasten gap (down time)

Now ive planned a new build, for 133.8% rech bonus!!That is 85.6sec on 90duration for domination, and 128.5 120 for hasten (8.5 down time)

Now how can i figure my domination rech wont fail again ?

[/ QUOTE ]

Always keep on eye on the Domination icon in your buff bar. When it starts blinking pause for a few moments until Dom recharges and activates again.

Also at 124% global recharge you don't need Hasten at all.


 

Posted

[ QUOTE ]
[ QUOTE ]
Hey i have a build with 127.5% rech with hasten on, hasten 5 slotted is down for 13 sec... Guess what... Domination fail its recharge half the time cause of the hasten gap (down time)
Now ive planned a new build, for 133.8% rech bonus!!That is 85.6sec on 90duration for domination, and 128.5 120 for hasten (8.5 down time)

Now how can i figure my domination rech wont fail again ?

[/ QUOTE ]

Always keep on eye on the Domination icon in your buff bar. When it starts blinking pause for a few moments until Dom recharges and activates again.

Also at 124% global recharge you don't need Hasten at all.

[/ QUOTE ] or just have domination on auto


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Hey i have a build with 127.5% rech with hasten on, hasten 5 slotted is down for 13 sec... Guess what... Domination fail its recharge half the time cause of the hasten gap (down time)
Now ive planned a new build, for 133.8% rech bonus!!That is 85.6sec on 90duration for domination, and 128.5 120 for hasten (8.5 down time)

Now how can i figure my domination rech wont fail again ?

[/ QUOTE ]

Always keep on eye on the Domination icon in your buff bar. When it starts blinking pause for a few moments until Dom recharges and activates again.

Also at 124% global recharge you don't need Hasten at all.

[/ QUOTE ] or just have domination on auto

[/ QUOTE ]

Yes but on Auto you still need to watch it when it starts blinking if you are in the middle of an attack with a long enough animation/cast time your dom can crash during the attack.


 

Posted

First, you can have more than one purple set on a toon, just not more than one of the same purple set. Second, it's worth noting that Perfect Zinger and Dark Watcher's Despair have their Recharge set bonus at 4 set pieces instead of 5. This makes powers with -tohit or Taunts pretty useful.

Third, Whirlwind can be slotted with Knockback sets last I checked. Putting a Force Feedback proc in it nearly guarantees you'll get the recharge boost at least once in a fight. Of course, it also drains the crap outta your endurance and gets everyone's attention.

Just some extra little tips.


All that is planned fails. All that is born dies.
All that is built crumbles. This will always be true.

But memories remain, And that is beautiful.

 

Posted

Please let me know how that goes, I am looking into that myslef with my regen scrapper.


 

Posted

Apologies for the necro, but I just wanted to be clear here; if I have a (planned) build with a Global Recharge bonus of +135%, I do not need Hasten, right? (I have a really irrational dislike of the graphic on non-Fire powered characters)


 

Posted

Quote:
Originally Posted by StormDevil View Post
Apologies for the necro, but I just wanted to be clear here; if I have a (planned) build with a Global Recharge bonus of +135%, I do not need Hasten, right? (I have a really irrational dislike of the graphic on non-Fire powered characters)
+135% Global will reduce Domination's recharge to 85s. So, no, you don't need Hasten.


Kosmos

Global: @Calorie
MA Arcs in 4-star purgatory: Four in a Row (#2198) - Hostile Takeover (#69714) - Red Harvest (#268305)

 

Posted

Excellent, thank you very much.


 

Posted

My Earth/Elect/Mu Dom was so close to perma that I wanted to know the minimum I needed to add to get her there rather than waiting to collect the 2 Purple Sets I've been planning to respec in to Cages and Gasses. So, I decided to do the math.


These equations assume that you are using Hasten to get the +Rech you need. Without Hasten you need 200 / 90 - 1 = +122.2% Global.

If you have perma-Hasten you have perma-Dom.

If you have Hasten slotted and with so little global that the down time can exceed 90s then you can't have perma-Dom.

That takes care of the edge cases leaving the case where you're using Hasten, don't have it perma, and have it recharging fast enough that part of the Domination period experiences a Hasten buff. That simplifies the math.

G = Global Recharge
E = Enhancement in Hasten (including any Alpha Slot bonus)

D = Down time for Hasten (in seconds)
D = 366s / (1 + E + G) recharge - 120s up time + 0.924s cast time

What that means is that you will get D * (1 + G) seconds worth of recharge on Domination while Hasten is down and (90s - D) * (1.7 + G) seconds while it is up during a 90s Domination period. That total needs to equal or exceed 200s for you to have perma-Dom.

D * (1 + G) + (90s - D) * (1.7 + G) >= 200s
90 * G - 256.2 / (1 + E + G) + 36.35 >= 0

This line lets you plug in your Global +Rech and Hasten enhancement and see if you have enough. Divide the value on the left by (1.7 + G) and you'll get the +/- seconds versus recharging right on the dot. Note, as per the guide, that's the worst case scenario.

Now, working that last equation so that E is a dependent variable and G independent, that is, so that you can calculate the enhancement needed in Hasten for a given Global Recharge, you get...

E >= (2.443 - 1.404 * G - G^2) / (G + 0.404)

And the reverse, the Global needed for a given enhancement level...

G >= (sqrt(E^2 + 1.192 * E + 11.823) - E - 1.404) / 2


As an example of how to use these equations let's consider my Dom who currently sits at E = 0.833 and G = 0.6125. Plugging those into the first equation I get...

90 * 0.6125 - 256.2 / (1 + 0.833 + 0.6125) + 36.35 = -13.29. Since it's less than 0 I'm short of perma-Dom. Divide that by (1.7 + G) = 2.3125 and you get -5.75s. I come up as much as 6s short right now. (I use Day Job Accolades, Secondary Mutation and Empowerments to make up the difference.)

So, what sort of enhancement would make 61.25% Global work?

E >= (2.443 - 1.404 * 0.6125 - 0.6125 ^ 2) / (0.6125 + 0.404) = 1.188. That's a lot of enhancement, even with an S2 Alpha Boost you'd need 4 L50 IOs slotted to do it.

And what sort of Global will make my 2 L50 IO slotting work?

G >= (sqrt(0.833 ^ 2 + 1.192 * 0.833 + 11.823) - 0.833 - 1.404) / 2 = 71.9%


Here are the equations again:

G = Global Recharge
E = Enhancement in Hasten (including any Alpha Slot bonus)

90 * G - 256.2 / (1 + E + G) + 36.35 >= 0
E >= (2.443 - 1.404 * G - G^2) / (G + 0.404)
G >= (sqrt(E^2 + 1.192 * E + 11.823) - E - 1.404) / 2


Kosmos

Global: @Calorie
MA Arcs in 4-star purgatory: Four in a Row (#2198) - Hostile Takeover (#69714) - Red Harvest (#268305)

 

Posted

so I takd it permadom was never nerfed? (returning after a few years, so still catching up with the game changes).

that might make the difference between keeping or deleting my Plant/Thorn


 

Posted

With the recent release of two snazzy new Dominator sets, it's time to Necro this up for easy viewing


@Mistress Rue
Yes, I RP and play Redside on Virtue - No, Rumors of its demise have been greatly exaggerated

Do you suck at COH/COV? not yet...

 

Posted

yup thanks


 

Posted

Quote:
Originally Posted by Papaschtroumpf View Post
so I takd it permadom was never nerfed? (returning after a few years, so still catching up with the game changes).

that might make the difference between keeping or deleting my Plant/Thorn
Correct, Permadom was never nerfed.


Check out the Repeat Offenders network of SGs! You'll be glad you did.

 

Posted

I have been reworking my Mind/Psi for perma-Dom without Hasten (so I can auto-click Domination) and have come across a problem I hope someone can help with.

I have 5 seconds of overlap between Domination recharging and expiring. However I'm finding myself suffering from either a queued attack going off before it, or being stuck in an animation. Sometimes I even sit there, staring at the recharged power, with the green circle around it, willing it to fire and watching it do nothing whilst Domination crashes.

Does anyone know which goes off first? An Auto-attack, or a queued one? It feels fairly random.

Does anyone have a "safe" level of recharge (without Hasten) that allows them to automate Domination without it dropping "ever".

Nericus' point on the previous page about watching for the blinking status of Domination so that you can be ready to pause is helpful, but the whole point of building this Dom for perma-dom without Hasten is so that I don't have to "monitor" its status.

Cheers!

-H