Blackavaar's Map to the Fortune Teller


Blackavaar

 

Posted

This guide is to give players a guaranteed method for acquiring the Fortune Teller mission in the early levels, so that they can get their Atlas Medallion at their earliest possible convenience without having to track down someone else who has the mission.

Step One: Create your character. You can decided to go through the Tutorial if you wish but it is not absolutely necessary. Once you arrive in Atlas Park or Galaxy City, accept the first mission from your new contact, then go level up to 5th level in any way you wish.

Step Two: Once you have reached 5th level complete the mission you accepted (if you haven't already) and your contact will introduce you to a new contact in either Atlas Park, Galaxy City or Kings Row.

Step Three: This is the most important step. Instead of going to your new contact, make your way to David Wincott in the Hollows. Talk to David Wincott but do not accept his mission. Once you have talked to him leave the Hollows and head to your new contact.

Step Four: Accept and complete at least one mission for this contact. He/she will introduce you to another new contact.

Step Five: Repeat Step Four going to the new contact and completing a mission for them to receive introduction to another new contact. Repeat this until they stop introducing you to new contacts. You should be able to get upto 5 contacts in this way.

Step Six: Once you have your five contacts (not including Wincott or your primary Origin contact), continue leveling up to 10th level in any way you choose.

Step Seven: Once you reach 10th level call each of your 2nd tier contacts and they will introduce you to new contacts in the Steel Canyon and Skyway City zones. At least one of these new contacts should be Hugo Redding, Dr. Trevor Seabourne or Haley Phillips, the Fortune Teller contacts. Often they will send you on a mission to save a party at a club called "The Portal" as their first mission. Complete that and return and they will ask you to Save Cassandra (or some other typically mystical sounding name).


There you go. X marks the spot. You have your Fortune Teller mission and soon your Spelunker badge.

Good luck all.


 

Posted

Just popping in to see how my guide is doing.

Anyone finding this info useful?
Please let me know.

Thanks.


 

Posted

I think it's great!
Definitely an easier way than standing around waiting for it.


 

Posted

Thank you. It's very informative and direct. Now I don't have to wander around with random contacts hoping they will eventually send the Fortune Teller my way.


 

Posted

You're welcome.


 

Posted

thanks


 

Posted

Cool


 

Posted

ty Blackavaar. I will have to try this out with my next project.


Warlord: You are looking at a man that can run you through with this sword without batting an eye.

Monk: You are looking at a man who can be run through with that sword without batting an eye.

--old Korean folk tale

 

Posted

Very nice, thank you. However, it's a little simpler than that.

Step One: Grab as many non-Hollows contacts as you can from levels 5-13. Don't bother finishing arcs. Just get a new contact every time you can. Eventually, you WILL get the Fortune Teller.

Step Two: There is no Step Two.


Never argue with stupid people. They drag you down to their level and beat you with experience.

@vanda1 and @nakoa2

 

Posted

Yep. Just level to 10, then go talk to all your contacts until one of them introduces you to Hugo Redding, Dr. Trevor Seabourne or Haley Phillips.

Even if you had been ignoring your level 1-10 contacts all this while, they'd still be discomfitingly happy to see you and would gladly introduce new people to you. There's no need to accept missions from any of the supporting cast.


 

Posted

Blackavaar is full of win.


 

Posted

[ QUOTE ]
Yep. Just level to 10, then go talk to all your contacts until one of them introduces you to Hugo Redding, Dr. Trevor Seabourne or Haley Phillips.

Even if you had been ignoring your level 1-10 contacts all this while, they'd still be discomfitingly happy to see you and would gladly introduce new people to you. There's no need to accept missions from any of the supporting cast.

[/ QUOTE ]

[color= lime] Except that if you ignore the 2nd tier contacts they will never introduce you to the next one in line. So you end up with only one 2nd tier contact who only introduces you to one new contact. Your chances of getting the fortune teller contact with that method are very slim.

See how it works is, your primary contact introduces you to one 2nd tier contact. After doing a mission for this contact he introduces you to another 2nd tier contact. After doing a mission for that contact he introduces you to another 2nd tier contact, etc., until you have five 2nd tier contacts.

If you totally ignore them you will never get all five, and therefor lower your chances of getting the Fortune Teller contact.

As for Step Three: Speaking to David Wincott before going to your first 2nd tier contact insures that the contact will not immediately send you there to talk to him anyway. Staying out of the Hollows is key at this level when trying to achieve the Spelunker badge.[/color]

[color= aqua] Try Eldandil's method, then try mine. Tell me which one works better. [/color]

That is all.


 

Posted

Step 2 would be to broadcast availability of mish and go on to VICTORY! I always offer badge mishes up to the masses, after of course including friends and sg mates. I have seen them offered at a price and I don't think that is unreasonable, but I don't personally do that.


Warlord: You are looking at a man that can run you through with this sword without batting an eye.

Monk: You are looking at a man who can be run through with that sword without batting an eye.

--old Korean folk tale

 

Posted

[ QUOTE ]
Step 2 would be to broadcast availability of mish and go on to VICTORY! I always offer badge mishes up to the masses, after of course including friends and sg mates. I have seen them offered at a price and I don't think that is unreasonable, but I don't personally do that.

[/ QUOTE ]

I did that the other day. I put it up on the Freedom Badge and coalition and global for the zone. Free to all takers. I got a full team including a pair of 40's. I decided to wait at the door while the big kids went off and did their thing.

We failed the mish, they let her die. ***Walks away, shaking head.***


Badging in a PvP zone?

If you are treasure hunting on a battlefield wearing an enemy uniform, there is a high probability that you will be attacked.

This is an enjoy-the-ride game. "50" is only a number, not the goal of the game. - Noxilicious

 

Posted

[ QUOTE ]
Except that if you ignore the 2nd tier contacts they will never introduce you to the next one in line. So you end up with only one 2nd tier contact who only introduces you to one new contact....
Try Eldandil's method, then try mine. Tell me which one works better.

[/ QUOTE ]
If you're Magic origin, Eldandil's method definitely works better.

If not, there's no real difference, as your tier 10-14 contacts will intro you to each other in exactly the same way as your tier 6-9's did.

Your way, however, does make it easier for one to personally unlock the Trial of Transcendence, so I usually do it your way.



Anyhow, a noteworthy update:
1) The mission holder always gets the badge.
2) Anyone on a SUCCESSFUL mission completion (for over half of the combat time) also gets the badge.

Thus, by raising an alt to level 10, you can form a team, let someone enter the mission, and switch characters. Thus, you can give yourself the badge mission on your higher-level characters, if you outlevel it, without endangering your lowbie.

Though, as noted, you can't let the Fortune Teller die if you're doing this.


 

Posted

[ QUOTE ]
As for Step Three: Speaking to David Wincott before going to your first 2nd tier contact insures that the contact will not immediately send you there to talk to him anyway. Staying out of the Hollows is key at this level when trying to achieve the Spelunker badge.

[/ QUOTE ]

Why?

If you have already begun missions in the Hollows, but are not yet 10th level, is it too late to get the Fortune Teller mission?

Seems a shame that the assembled wisdom of the playerbase are recommending new characters skip an entire zone.


...
New Webcomic -- Genocide Man
Life is funny. Death is funnier. Mass slaughter can be hilarious.

 

Posted

[ QUOTE ]
If you're Magic origin, Eldandil's method definitely works better.

[/ QUOTE ]

Hm.. I hadn't considered the matter of origin. Better do it the way explicated in the OP instead if you aren't Magic origin then.


 

Posted

[ QUOTE ]
Why?

[/ QUOTE ]
He wants you to get a magic-origin contact in the 6-9 level range. Once you have a magic-origin contact in the 6-9 level range, you can do whatever you want--Hollows, powerlevel, grind boars in the forest, it doesn't matter. (Though Natural and Mutation contacts wouldn't hurt; I think it may be possible for someone to pass you off to an origin different than their own.)

The guide was written with the assumption that a player incapable of getting the Spelunker mission in the right level range needs to be led around carefully, else they see some shiney and go spinning off, never to get the badge. If you pay attention, there's no reason not to go to the Hollows.

[ QUOTE ]
If you have already begun missions in the Hollows, but are not yet 10th level, is it too late to get the Fortune Teller mission?

[/ QUOTE ]
No. It's not too late to get the Fortune Teller mission until you ding 16 (if you have the correct contact already) or 15 (if you still need the correct contact), regardless of any action that you might take until that point.


 

Posted

[ QUOTE ]
[ QUOTE ]
As for Step Three: Speaking to David Wincott before going to your first 2nd tier contact insures that the contact will not immediately send you there to talk to him anyway. Staying out of the Hollows is key at this level when trying to achieve the Spelunker badge.

[/ QUOTE ]

Why?

If you have already begun missions in the Hollows, but are not yet 10th level, is it too late to get the Fortune Teller mission?

Seems a shame that the assembled wisdom of the playerbase are recommending new characters skip an entire zone.

[/ QUOTE ]

Because if you start missions in the Hollows you can't build up your list of 2nd tier contacts to a total of 5 in Kings Row, Atlas or Galaxy. So at 10th level when you leave the Hollows you find your lonely one 2nd tier contact will most likely not introduce you to the contact you need for the Fortune Teller mission.

My way [color= lime]Guarantees[/color] you have all five contacts in the 2nd tier and [color= lime]Guarantees[/color] that you will get the contact needed.

Note: I'm not saying you can't go to the Hollows at all. You can. You just need to build up your 2nd tier contacts in the regular zones before you get swept up in it.

That's all.


 

Posted

[ QUOTE ]
[ QUOTE ]
Why?

[/ QUOTE ]
He wants you to get a magic-origin contact in the 6-9 level range. Once you have a magic-origin contact in the 6-9 level range, you can do whatever you want--Hollows, powerlevel, grind boars in the forest, it doesn't matter. (Though Natural and Mutation contacts wouldn't hurt; I think it may be possible for someone to pass you off to an origin different than their own.)

The guide was written with the assumption that a player incapable of getting the Spelunker mission in the right level range needs to be led around carefully, else they see some shiney and go spinning off, never to get the badge. If you pay attention, there's no reason not to go to the Hollows.

[ QUOTE ]
If you have already begun missions in the Hollows, but are not yet 10th level, is it too late to get the Fortune Teller mission?

[/ QUOTE ]
No. It's not too late to get the Fortune Teller mission until you ding 16 (if you have the correct contact already) or 15 (if you still need the correct contact), regardless of any action that you might take until that point.

[/ QUOTE ]

There is no guarantee that a Magic origin contact will always introduce you to another magic origin contact. The chances are higher, but you can still be vexed.

And actually around 13th or 14th level, even having the correct contact cannot assure that you get the Fortune Teller mission. The contacts tend to skip directly to their story arc in that case which does not include the mission to Save Cassandra (or whatever).

That is all.


 

Posted

Great guide. I'm using it now for all my starting characters. Easy to follow and straightforward.

Thanks!


 

Posted

You are very welcome.


 

Posted

Anyone new wanna check this out?


 

Posted

I was just thinking last night, "Gee, it'd be nice if one of these sites had a map to the contacts who had badges missions like that pesky Spelunker."

And the heavens parted, the seas became like wine. Poof, here it is.


Life is pleasant. Death is peaceful. It's the transition that's troublesome.
Isaac Asimov

 

Posted

Yep, liked this thread so much, it's now in my "best of" links in my signature. Fantastic and straight to the point.