Better in game font - Serifs are your friends!
If you install a new font in your game directory, only your computer will show it in the game. I have no idea how players get musical notes above their heads, since as far as I know only a-z A-Z 0-9 - ' are allowed in player or supergroup names.
Since alt codes can't be entered in game, the way you get those special symbols is to open your character map(start menu->accessories I believe the default is), select, then copy from there, return to game, and paste it into the chat entry field. a paste key on your keyboard helps for this. ctrl+v will do.
Now, anyone sorted out the name of the chat bubble font yet?
The musical notes are copy and paste from the Character Map in Windows/Start/All Programs/Accessories/System Tools. I pinned it onto my Start menu, pull it up during the game and copy/paste from there. You can aso do a heart. The symbols are found under Ariel on the character map. Hope that helped.
�Many things worth doing in the world had been declared impossible before they were done.�
Huh, I must have had a brain cramp. I thought 'musical notes above a character's head' referred to the character's name for some reason. I've had musical notes above my head using chat binds before.
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Now, anyone sorted out the name of the chat bubble font yet?
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It's Verdana (the standard Windows Verdana font, I believe) filename verdana.ttf.
Edit: If it really is the Verdana that comes with Windows, another font must be used to cover characters not present in Verdana. But the basic chat font is definitely Verdana.
ok guys thanks, i'll see what happens here in a bit and try some stuff. Thanks again :-)
I took Courier New and threw it into the CoH/data/fonts directory, renamed it to verdana.TTF and started the game, and my chat bubbles were unchanged. So it must be hiding under another filename. Is there a reliable way aside from trial and error to learn what that filename might be?
Make sure you name it verdana.ttf, not verdana.TTF. I don't know of any way to tell when the game calls each font since we aren't allowed to decompile the program, so we have to use trial and error.
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I'm still trying to figure out why, but wingdings will crash your game. I'm thinking it has something to do with it lacking certain characters...but I could be way off.
On another note, I'd also recommend Comic Sans MS...it just has this comic book feel to it.
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ACME Secret Agent FTW!
I tried this, replacing both fonts with Times New Roman.
Although the font in the overhead chat bubbles appears changed, I don't see a change in the chat windows/tabs.
Am I doing something wrong, or do the chat windows/tabs use a different font?
Sorry to tell you, but there's a MUCH easier way to change out fonts:
TweakCoH: It can change most graphic/sound options before you start the game, as well as fonts, and you can also perform various diagnostics as well as play demos.
Does using TweakCoH violate the EULA in any way?
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Does using TweakCoH violate the EULA in any way?
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No. The Devs are fully aware of TweakCoH's existence. It has been advertised on the forums many, many times. TweakCoH gives players access to the settings of the game in Windows' registry, which are the same settings you can set in the game. TweakCoH also places files into a user's section of the CoH directory which 'overlay' the in-game files, just like the 3rd party maps do. Neither of these functions change the actual coding of the game or allow your characters to outperform other characters (i.e., cheat). With file overlays, you can see different fonts, hear different sounds, or use a marked-up map; but to all the other players, you will look and play the same as you always have been in-game.
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Sweet! Thanks!
huh... Odd how I've managed to never come across this. Thanks, I'll give it a shot.
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it is possible for certain...unimaginative....people to mix I and l as needed to make it *look* like they have a certain name, when in fact they have another
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First of all, what's wrong with that?
Second, don't be so quick to assume that the only people taking advantage of the L and i trick are unimaginative. I think the Parallel Illusion on Triumph is a brilliant idea. If you don't know, all the members of the SG are Phantom Army decoys, once summoned by Illusion controllers, that have gained independence and semi-permanence. We all look exactly like the PA decoys, and we all have the same name, The Parallel Illusion. There are well over 50 of us.
Now, if you wanna be able to immediately tell the difference on your end, I have no problem with that. It's your game, too. But let's not just assume that this feature is always a bad thing.
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Get 65 in there and I'll be impressed
Ooh, a sarcasm detector. Oh, that's a *real* useful invention. http://www.telegraph.co.uk/technolog...t-sarcasm.html
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Sorry to tell you, but there's a MUCH easier way to change out fonts:
TweakCoH: It can change most graphic/sound options before you start the game, as well as fonts, and you can also perform various diagnostics as well as play demos.
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Ah, I was about to suggest this when I saw the thread, but I see someone's already provided the answer. TweakCoH rules.
I'll have to give this a go when I get home.
@Mojo-
Proud Member of Fusion Force.
Thanks for this
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I'm still trying to figure out why, but wingdings will crash your game. I'm thinking it has something to do with it lacking certain characters...but I could be way off.
On another note, I'd also recommend Comic Sans MS...it just has this comic book feel to it.
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ACME Secret Agent FTW!
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Just downloaded it... FANTASTIC!
What about for CoX on a Mac?
I don't know how to make in-game GUI font changes for CoX on a Mac; chances are that, if it's possible, you will want to obtain fonts in the Open-Type Font (*.otf) format. Until my dying breath, I will, however, speak up against the use of Comic Sans as a legitimate comic-book-style font for this or any other interface It's entirely overused these days, and it's butt-ugly and ill-proportioned, as comic-book lettering fonts go.
There are quite a number of much more attractive and realistic comic-book fonts out there, which are free to the public. The Komika font series comes to mind. It's free to download, install, and use; it's available in a multitude of varying proportions and styles, including full-caps, small-caps, and mixed-case; Komika possesses a 'full' character set, including all standard punctuation & most European accented characters; and the letter forms and kerning are all top-notch (much moreso than pitiful, pathetic Comic Sans).
I implemented Komika yesterday evening on my CoX installation as the default GUI font, and it looks great! Even at smaller font sizes (e.g., the numeric enhancement labels), Komika is easily legible. I find it an acceptable replacement for the Montreal font as the CoX GUI typeface. Additionally, its use lends more of a comic-book feel to the game interface.
~ corva ~
Download Corva�s new CoX power icon pack
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I don't know how to make in-game GUI font changes for CoX on a Mac; chances are that, if it's possible, you will want to obtain fonts in the Open-Type Font (*.otf) format. Until my dying breath, I will, however, speak up against the use of Comic Sans as a legitimate comic-book-style font for this or any other interface It's entirely overused these days, and it's butt-ugly and ill-proportioned, as comic-book lettering fonts go.
There are quite a number of much more attractive and realistic comic-book fonts out there, which are free to the public. The Komika font series comes to mind. It's free to download, install, and use; it's available in a multitude of varying proportions and styles, including full-caps, small-caps, and mixed-case; Komika possesses a 'full' character set, including all standard punctuation & most European accented characters; and the letter forms and kerning are all top-notch (much moreso than pitiful, pathetic Comic Sans).
I implemented Komika yesterday evening on my CoX installation as the default GUI font, and it looks great! Even at smaller font sizes (e.g., the numeric enhancement labels), Komika is easily legible. I find it an acceptable replacement for the Montreal font as the CoX GUI typeface. Additionally, its use lends more of a comic-book feel to the game interface.
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Capital I and lower case L are indistinguishable: FAIl.
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Capital I and lower case L are indistinguishable: FAIl.
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Yeah, the font needs to do that for me to consider it also.
Sorry to tell you, but there's a MUCH easier way to change out fonts:
TweakCoH: It can change most graphic/sound options before you start the game, as well as fonts, and you can also perform various diagnostics as well as play demos. |
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