Blaster Changes?


Agahnim

 

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No single target "INCOMMING! FIRE IN THE HOLE!" nuke to replace AT? Look at the damage! Ain't it a beatutiful thing!

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I'll trade you AT for Frozen Aura.


 

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No single target "INCOMMING! FIRE IN THE HOLE!" nuke to replace AT? Look at the damage! Ain't it a beatutiful thing!

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I'll trade you AT for Frozen Aura.

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I will never give ol'AT up. We have been through thick and thin together!

(was being sarcastic in the other post )


 

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why isn't blaster /ice secondary getting any help? I realise there's not many of us lol (probably why we're not even worth bothering for), but /ice is easily the worst blaster secondary out there. Just check out our 35 & 38 powers. I'd like to see more slow/recharge debuff powers in there.

You're melting my heart here Castle!


 

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As an energy/devices blaster of 50, it's nice to see some some of this up here. Especially power burst. Don't suppose there might be a little more coming our way, especially for the /dev portion? Even something small like an endurance reduction for Targetting Drone would be lovely.

Sad to see the damage for first attack for cloaking device go out the window though. Doing stealth strikes like those mobs in Mayhem Missions really would have made us shine.

PS. If the Taser animation isn't applicable anymore you might consider changing it to the same animation as the taser dart inherent that tech characters get. But I bet you knew that already.


 

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- Blaster Fire Manipulation: Ring of Fire: Increased overall damage. Damage ticks are now faster, as well. Recharge was increased to 6 seconds.

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Is anyone else surprised by this one? I've been six slotting Ring of Fire for a very long time, and never, ever considered it an underperforming power.

Of course, I'm still very glad for the change... just as long as I can still root bosses while I burn them.

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- Blaster Fire Manipulation: Combustion: Bonus damage increased.

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Considering the bonus damage on Combustion is about 60% of its total damage, are we looking at a 30% overall buff to this power?

If so, that respec's gonna come in handy.

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- Energy Blast Power Burst: Increased Range to 40'

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Good. More than any other primary, energy blast needs this range boost.

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- Blaster Devices Taser: Increased Range to 20'

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I wonder if this is justification for Dominator/Psychic Assault/Mind Probe to get a 20' range?


 

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why isn't blaster /ice secondary getting any help? I realise there's not many of us lol (probably why we're not even worth bothering for), but /ice is easily the worst blaster secondary out there. Just check out our 35 & 38 powers. I'd like to see more slow/recharge debuff powers in there.

You're melting my heart here Castle!

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I think /Ice does need some help, but I will disagree with you until I die when you say that /Ice is the worst secondary. Why?

Ice Sword, Frozen Fists, Freezing Touch, Ice Patch, Chilling Embrace, and SHIVER. My god, Shiver. Sure, our Tier-9 sucks balls, but who needs 'em? With all the slows coming from Shiver, CE, Ice Storm, Snow Storm, and all the other nasty Ice powers, we don't really need a tier-9 secondary. Although, I would love to see it be an Endurance recovery power instead. That's the big problem I have with Ice. No Endurance powers.


 

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I guess it wasn't bs afterall.


I will not rest until we have in-game throwable pies!

 

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Oh... and if you get the full test server notes, some other archtypes are getting reigned in bit as well. (Impale range change to 40', Fire Imps summon at -1 level to the controller).


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Let me get in here ahead of the goofballs and just say that, as a scrapper, I think the Impale change is a very good one.

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Yeah. So uh, is Spines no longer considered a mistake with this?

If so, does that mean we can get Pistol Scrappers now, and have them work like the new Spines?

(I know, give me an inch and I take a mile :P)

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Sure, so long as nine of your ten pistol powers involve pistol-whipping and one has a range of 40'.


 

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Yeah. So uh, is Spines no longer considered a mistake with this?

If so, does that mean we can get Pistol Scrappers now, and have them work like the new Spines?

(I know, give me an inch and I take a mile :P)

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Sure, so long as nine of your ten pistol powers involve pistol-whipping and one has a range of 40'.

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that's almost exactly what I've asked for. sweet!


Level 50 is a journey, not a destination.

Scrapper Issues List - Going Rogue Edition

 

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I guess it wasn't bs afterall.

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Wait for it to hit Live before saying that.

While there are indeed changes, which is much sooner than I expected, they are nothing to write home to momma about. The extra damage on Fire should put fire back on top of the damage hill, which is nice. It also adds the extra damage to fire without giving a boost to the base damage. The range added to Taser is very welcome, and is step one for /Devices. The range to the old 20' attacks is *very* welcome and has been clamored for for quite some time. It's not the 60' many people wanted, but 40' is a helluva lot better than 20'.

What excites me the most is that the Devs are actually doing *something* to a Blaster set that is positive. They are also taking baby steps, not more across the board changes. Hopefully this is step one of many that will be applied throughout the duration of the game, and not all horded up until an Issue. If this is indeed the first step in that direction, I commend the Devs.

Hopefully /Dev will see some extra love in the near future, along with AR/ and Elec/.

Cyclone Jack


-= idspispopd =-

[size=1]Arc ID: 3155 - Project Prometheus (Seeking Feedback, now with less invalidation)[/size]

 

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I gotta ask, what do you think needs to be improved with Elec/? I mean, I'm all set with mine, I love it!

Ole' Sparky can use some love though...


 

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I gotta ask, what do you think needs to be improved with Elec/? I mean, I'm all set with mine, I love it!

Ole' Sparky can use some love though...

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You yourself said it. Sparky could use a little lovin'. I'd like to see both it and AT have an option to 'Attack my Target', but I doubt we'll ever see that. I'd also like to see a bit more improvement on the End Drain side of things, or a slight boost to damage in some of the attacks (emphasis on slight). Basically, just very minor tweaks here and there.

Cyclone Jack


-= idspispopd =-

[size=1]Arc ID: 3155 - Project Prometheus (Seeking Feedback, now with less invalidation)[/size]

 

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I guess it wasn't bs afterall.

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Wait for it to hit Live before saying that.

While there are indeed changes, which is much sooner than I expected, they are nothing to write home to momma about. The extra damage on Fire should put fire back on top of the damage hill, which is nice. It also adds the extra damage to fire without giving a boost to the base damage. The range added to Taser is very welcome, and is step one for /Devices. The range to the old 20' attacks is *very* welcome and has been clamored for for quite some time. It's not the 60' many people wanted, but 40' is a helluva lot better than 20'.

What excites me the most is that the Devs are actually doing *something* to a Blaster set that is positive. They are also taking baby steps, not more across the board changes. Hopefully this is step one of many that will be applied throughout the duration of the game, and not all horded up until an Issue. If this is indeed the first step in that direction, I commend the Devs.

Hopefully /Dev will see some extra love in the near future, along with AR/ and Elec/.

Cyclone Jack

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/agreed

And Dendo, Elec's recharge and damage levels need some intra-AT balance. It was something the devs were going to look into but decided that the upcoming addition of PvP would mean that Elec's end drain would be so uber the recharage rate and damage level didn't need to be looked at. Unfortunately, this meant squat to non-PvPers and didn't pan out when PvP dropped.


 

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Damage and recharge would get better or worse?


 

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one would get better (dmg) and one would get worse (rchrg).

hmm, maybe this is a good spreadsheet project for me over the winter break...


Level 50 is a journey, not a destination.

Scrapper Issues List - Going Rogue Edition

 

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Either or really. Elec's slower and lower damaging than the other sets. At least, it was. Not sure about the numbers.


 

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I gotta ask, what do you think needs to be improved with Elec/? I mean, I'm all set with mine, I love it!

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Well, for starters, there ought to be a fix that adds animation time into the damage formulas for powers. Basically, the first two attacks for elect (and energy) should do a bit more damage than they do. But that'd be a universal fix across all ATs and power sets.

I wouldn't mind Tesla Cage getting a bit higher base damage.

But most importantly, sparky. Needs a damage boost and to be changed to assist you, rather than shoot things at random. Do those two things and you'll have a power that is worth slotting that'll do damage where you want it, rather than spreading it out and getting you unwanted aggro from all over.

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Either or really. Elec's slower and lower damaging than the other sets. At least, it was. Not sure about the numbers.

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It is the same, in terms of its 2 single target attacks, the snipe, and its radial AE. TB is a bit lower on its potential ticks, the price it pays for range, I guess. But overall, it uses the same formulas as the other original sets. Formulas that ignore activation time, of course.

Anyway, to restate what is wrong with Elect, Elect lacks one attack compared to the other sets.

Most sets will have a snipe, 2 AEs, a control power, the first 2 single target attacks, a nuke, aim, and then the 3rd hard hitting single target attack.

There's some variation on that, of course. Fire replaces the control with another AE (probably RoF), ice swaps out the snipe for bitter freeze ray, that sort of thing.

For elect, the big single target attack goes for Sparky. Seems like an okay trade off. Fire and forget, will do a lot of damage for its activation time over its life. But the problems with it (the already stated low damage, random targetting) mean it isn't worthwhile.


 

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Random damage isn't worth while to Blasters if the blaster is getting all the agro. It not only isn't worth while, it doesn't make any sense.

No statistical data is necessary to come to that conclusion, just some plain old common sense. Sometimes you need to datamine, sometimes you just need to fix the obvious.


 

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Another thing worth noting about elect is the all or nothing nature of its secondary effect. Which means unless you build around it, which requires certain outside of the primary power choices, it is of limited value, none is many cases.

The devs attempted to partially rectify this with the chance of getting back some endurance, but that was overall pretty worthless.


 

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Electric/ needs more than anything to have its end drain boosted on most of its powers, and to have the PvP-only nerf from that effect removed, especially since everyone has Stamina these days, anyway. Otherwise, the end drain is about as useful as... something not useful.


Yeah, I'm colorblind, and I talk about it a lot. Sorry.

VICTORY: Zephyr Cyclone - 50 El/El/El Blast
VICTORY: Schysm - 36 SS/In Brute
VIRTUE: Galaxy Beast - 17 Warshade

 

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Electric/ needs more than anything to have its end drain boosted on most of its powers, and to have the PvP-only nerf from that effect removed, especially since everyone has Stamina these days, anyway. Otherwise, the end drain is about as useful as... something not useful.

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Won't happen, I'd expect. The all or nothing factor. If it works reliably, it would do a decent job of shutting things down. So maybe it'd work at an acceptable level for a /energy or /elect blaster, but those with other secondaries would have something not useful. Also worth noting that, because it is a debuff effect, defenders do it better. So the devs will balance the strength of it based on defenders, not blasters. And again, the all or nothing aspect means...


 

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Logged Ikube onto test. Unless this is just something I missed ages ago, it looks like they're trying to apply a pseudo assassin's strike functionality to Cloaking Device.

It doesn't work yet though.

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Don't get attached to that. It got nixed and sent back to the drawing board.

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As I read down this page, my level of joy increased to the point of giddyness, then I saw this post and almost died of a heart attack :/

I really like the idea of a kind of sucker-punch attack, and I think this change really would have been great, given devices some new tactics. (To me, devices has always seemed like a tactical "plan ahead" type thing) Aw well. At least we can see that you guys are working on improvements aand notice the problems at hand. Or maybe just want us to think you're working on them :P


 

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As somebody who routinely opens every fight with targeting drone assisted Rain-of-Arrows from Cloaking Device + Hover... all I can say is, I hope they bring that stuff back from the drawing board. My Arch/Dev is the only ranged blaster I've ever really enjoyed. But I like to team.


Choosing a Controller V2 | Splattrollers | Plant/Rad | Fire/Storm | Mind/Emp & Mind/Rad
Weird Controller Powers | Conf & XP/Time | Controller Damage
Being a Healer | The word Necessary | Natural Concept Characters

 

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I think that Voltaic Sentinel should have more of a design like the munchkins of the Mu Guardians (and I could've sworn Mu Adepts). Their pet, the "Sentinel of Lightning", as far as I can tell, has Lightning Bolt, Charged Bolts, and Static Discharge.

My mastermind was almost decimated when the pets seemed to be taking more damage than normal, weren't following him, and then suddenly I look back and this Red thing is shooting attacks off like a crazy lunatic. My pets are panicking, and I'm perplexed why I can't attack the darn thing. Suddenly, the summoner Mu returns, slaps me with a Stunning Bolt, and shreds my pets one by one as I too succumb to the AoEs and Cones of those two.

It only happened once, but that's what a Sparky should be capable of.