Blaster Changes?


Agahnim

 

Posted

*looks at superior1's post*

YES


by god, sparky would be fixed if it just didnt use cb...give it an attack chain and it would be decent:

giga byte defeats lt
sparky defeats minion
giga byte gives sparky a high five


 

Posted

Ok, I got off test and tried the Ignite/Taser changes. I wasn't impressed with Taser (at least it doesn't work well with AR). Between it's range, current animation and redrawl, I could not stack it with bean bag (2 stun SO's each) fast enough while avoiding him and dealing with his one or two minions long enough to do anything in PI. Now I could stun lone boss no problem, I just had to avoid any mezzes. It really needs a faster animation, and if it has to be like Taser Darts, then it should be akin to Taser Darts; same range, same animation, Taser's current stun duration and recharge.

But Ignite on the other had, is really worth picking up now. It's new range is a great filler for AR's lack of single target and really helps with /Devices as a Ranger style. I also decided to slot (2 immobilize) web grenade to help out Ignite which turned out to have a duration of like 28 seconds. Now, here's the new strategy I found. By slotting web grenade and using it on a target, I could place an Ignite on it and reapply as needed (I bet at this point your all thinking, "But Fusilier, people already know about that trick) - but here's the kicker, I had my targeting reticle on another NPC. Basically, I was burning one NPC while attacking another NPC at the same time without any aoes and at a safe distance. The ability to damage one foe off to the side while using Burst/Slug/the cones in a different direction is a huge improvement in my playstle. Trip Mine is out, with Ignite taking it's place along with a 3 slotted Web Grenade. I may end up more happy with my AR/DEV then ever before.

Now, on to test Shout!