Blaster Changes?


Agahnim

 

Posted

I know, but I just feel + damage is not the way to go with Devices. Additional damage is what the other secondaries are about, Devices is all about keep-away/surpise!/debuff utility set. Now if it was + range, I think I enjoy that.


 

Posted

Patch notes!

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• Blaster Improvements:
- These changes are all aimed towards addressing sets based on feedback from players. These changes also affect Defender and Corruptor versions of these powers where applicable.
- Blaster Fire Manipulation: Ring of Fire: Increased overall damage. Damage ticks are now faster, as well. Recharge was increased to 6 seconds.
- Blaster Fire Manipulation: Fire Sword: Bonus damage increased.
- Blaster Fire Manipulation: Combustion: Bonus damage increased.
- Blaster Fire Manipulation: Fire Sword Circle: Bonus damage increased.
- Blaster Fire Blast Powerset: Bonus damage increased by 50% for all appropriate powers.
- Blaster Fire Blast: Blaze: Increased Range to 40'
- Assault Rifle Ignite: Increased Range to 40'
- Energy Blast Power Burst: Increased Range to 40'
- Radiation Attack Cosmic Burst: Increased Range to 40'
- Sonic Attack Shout: Increased Range to 40'
- Blaster Devices Taser: Increased Range to 20'

• Blaster Archery Fistful of Arrows: corrected an issue which could prevent the power from damaging foes.

• Blaster Archery Blazing Arrow: corrected an issue that could limit the DoT portion of the power from doing more than one tick of damage.

• Blaster Assault Rifle Flamethrower: Range increased slightly and recharge time changed so it now matches the range and recharge of the Corruptor version of this power.

• Blaster Electrical Blast Aim should now display the proper look, and match the other powers in the power set.


• Gauntlet and Aura Inherent Taunt Changes:
- All of these powers may now affect Archvillains and Giant Monsters once again. However, they must pass a 'To Hit' check at -20% for the taunt to effect these targets, even for powers such as Invincibility which are normally 'Always Hit'
- Invincibility was looking at the wrong table for it’s inherent taunt ability. It now looks at the correct table, which will bring its taunt functionality more in line with other Taunt Auras. Additionally, the Magnitude of the Taunt was increased so that it matches the other Taunt Aura powers.

• Controller Containment bonus is now identical when used on critters or players. When a damaging power is used on a character under the effects of a detrimental status effect, the damage caused will be twice the base damage. (Exception: Spectral wounds damage bonus remains lower, due to the nature of the power.)

• Controller Ancilliary Powers:
- The damage of these powers was made artificially high originally, to make them desirable. In general, the damage was set to be roughly equivalanet to that of a Blaster. When Containment was added later, this was not taken into account. As such, these powers all do roughly twice the desired damage under Containment conditions. This series of changes is aimed at bringing these powers closer to balance.
- Earth Mastery Hurl Boulder: Base damage reduced from scale 3 to scale 1.64
- Fire Mastery: Fire Blast: Base damage reduced from scale 2 to scale 1.1
- Fire Mastery: Fire Ball: Base damage reduced from scale 1.6 to scale 1.05
- Ice Mastery: Ice Blast: Smashing damage reduced from scale 0.8 to scale 0.2, Cold damage reduced from scale 1.2 to 0.8
- Ice Mastery: Ice Storm: Removed unresistible PvP damage and added Containment.
- Primal Forces: Power Blast: Smashing damage reduced from scale 0.8 to scale 0.2, Energy damage reduced from scale 1.2 to 0.8
- Psionic Mastery: Psionic Blast: Base damage reduced from 2 to 1.
- Psionic Mastery: Psionic Tornado: Base damage reduced from 0.35 to 0.175.

• Defender Electrical Blast Charged Bolt has had the amount of endurance drained in PvP increased. There was a decimal shift error which had this aspect of the power underperforming.

• Defender Lightning Bolt has had the -recovery portion of the power reduced. It is now consistent with the rest of the powers within the powerset.

• Slightly increased the PvE Endurance Drain for Defender Electrical Blast Short Circuit to bring it in line with other versions of this power. It now drains 35% endurance if unresisted, compared to 33% previously.

• Slightly increased the PvE Endurance Drain for Defender Electrical Blast Thunderous Blast to bring it in line with other versions of this power. It now drains 55% endurance if unresisted, compared to 50% previously.

• Defender Lingering Radiation powers -Regen was operating at 1/5th the scale of the equivalent Corruptor or Controller version. The base scale now matches across all three Archetypes.

• Revamped the Effects for Trick Arrow/Glue Arrow. Should cause fewer frame rate errors, appear more visible, and accurately reflect the radius of the glue patch.


Powers – PvP specific:

• Blaster Energy Blast Power Push now has a portion of it's damage unresisted in PvP. Additionally, the Knockback portion of the power now follows standard suppression rules in PvP.


[/ QUOTE ]


Heroes
Dysmal
Lumynous
Sam Steele
Pluck
Wile
Slagheap
Pressure Wave
Rhiannon Bel
Verified
Stellaric
Syd Mallorn

Villains
Jotunheim Skald
Saer Maen
Jen Corbae
Illuminance
Venator Arawn
Taiga Dryad
Tarranos

 

Posted

Buffs to lots of Blaster Range powers! Range for Taser! Controller APP blasts and PvP damage bonus nerfed!

Ahem.

ZOMG!


Heroes
Dysmal
Lumynous
Sam Steele
Pluck
Wile
Slagheap
Pressure Wave
Rhiannon Bel
Verified
Stellaric
Syd Mallorn

Villains
Jotunheim Skald
Saer Maen
Jen Corbae
Illuminance
Venator Arawn
Taiga Dryad
Tarranos

 

Posted

Yay for attention! I can't wait to see what else is in the pipeline for the remaining blaster sets, such as the Electric Primary or the Ice Secondary.


VIRTUE
Agahnim- Elec/Ice Blaster

"Elec/Ice. Nice. Holy <@*&$@#!> =) You're like the CoH equivalent of those bdsm people who hang from the ceiling on hooks!"
-Plasmar

Agahnim Dragmire- Warshade

"(You spin space webs. =D)"
-Paladin

 

Posted

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Blaster Devices Taser: Increased Range to 20'


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Thats a nice twist. Not working on test yet though.


 

Posted

Interesting. Not much on the blaster changes yet, but it looks like controllers got hit. Oh well, my Earth/Storm/Ice wasn't much about damage, but I think it looks interesting that Ice Storm will get Containment.


 

Posted

Nothing in the patch notes about the Cloaking Device +Dmg deal either. I guess we're seeing a preview of an upcoming change in the power text.

Still, I love to see Taser get range. I always thought it should have it, and I've suggested it many times.


Heroes
Dysmal
Lumynous
Sam Steele
Pluck
Wile
Slagheap
Pressure Wave
Rhiannon Bel
Verified
Stellaric
Syd Mallorn

Villains
Jotunheim Skald
Saer Maen
Jen Corbae
Illuminance
Venator Arawn
Taiga Dryad
Tarranos

 

Posted

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Praise the lord and pass the amunition!

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7.62 mm, 5.56 mm rounds or 155 mm howitzers? Hollow Point, Full Jacket, or Teflon coated?


 

Posted

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[ QUOTE ]
Blaster Devices Taser: Increased Range to 20'


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Thats a nice twist. Not working on test yet though.

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*curls up in the fetal position*
Thisisn'thappeningthisisn'thappeningthisisn'thappe ning.

Sigh, I was hoping Taser would stay melee ranged for concept, but I guess I will have to adapt and completely redo my play style. Argh, there will be some tough competition between Ignite and Taser.


 

Posted

Woohoo!


@Deadedge and @Dead Edge


Peace through power! Freedom is slavery!
Any sufficiently advanced technology is indistinguishable from a yo-yo

 

Posted

Thank you!!!! W00 i can roll my last slot as my 3rd blaster! Guess i'm done scrapping for a while


 

Posted

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- Blaster Fire Blast Powerset: Bonus damage increased by 50% for all appropriate powers.

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Well, that explains what I was seeing with Flares.

I have to admit that I'm still a bit confused about what prompted this change. Fire/ wasn't underperforming; Flares is about the only thing I've seen considered as needing a fix (with any sort of consensus, anyway), and it doesn't really get much help from this. It's nice that all my blasts will be doing a few more points, but is there something I was missing that this is intended to address?


 

Posted

Holy god.

Shout + Boost Range + (3) Dmg/Range HamiOs = The most beautiful thing I've seen in a while. If you haven't gotten on Test, go look at these changes.

Welcome to the beginning of a new Blaster era.


 

Posted

[ QUOTE ]
Praise the lord and pass the amunition!

[/ QUOTE ]

Ammunition? Pass that ranged Taser! Sweet. These look like some pretty nice changes. The +Dmg thing to CD I wasn't expecting. Was expecting more of the invis aspect of Hide, not the damage spike thing. It's not going to be like AS, as it shouldn't, but sounds slick and does fit when you think about it. A suckerpunch, as it were, would do more damage because the target didn't see it coming.


 

Posted

[ QUOTE ]
Shout + Boost Range + (3) Dmg/Range HamiOs = The most beautiful thing I've seen in a while. If you haven't gotten on Test, go look at these changes.

[/ QUOTE ]
So the range effects went in but the /Device didn't? Damn you *shakes fist* Stop tormenting me! *sets off string of fire crackers* Wake up! Get to work! Stop lolly gagging around!


 

Posted

Wait, am I reading that correctly? Corrupters AR/Flamethrower was longer range and different recharged ? Well, with Flamethrower getting a range increase, I can probably swap it for an endurance reduction.

Oh... and if you get the full test server notes, some other archtypes are getting reigned in bit as well. (Impale range change to 40', Fire Imps summon at -1 level to the controller).

Blaster's getting buffs, some getting nerfs... I think... *slowly backs up* this is... *backs up some more* a good time to hide. *Bolts for his bunker and slams the hatch* CLANG!


 

Posted

[ QUOTE ]
[ QUOTE ]
Praise the lord and pass the amunition!

[/ QUOTE ]

Ammunition? Pass that ranged Taser! Sweet. These look like some pretty nice changes. The +Dmg thing to CD I wasn't expecting. Was expecting more of the invis aspect of Hide, not the damage spike thing. It's not going to be like AS, as it shouldn't, but sounds slick and does fit when you think about it. A suckerpunch, as it were, would do more damage because the target didn't see it coming.

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I might put snipe back in my build


@Deadedge and @Dead Edge


Peace through power! Freedom is slavery!
Any sufficiently advanced technology is indistinguishable from a yo-yo

 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Praise the lord and pass the amunition!

[/ QUOTE ]

Ammunition? Pass that ranged Taser! Sweet. These look like some pretty nice changes. The +Dmg thing to CD I wasn't expecting. Was expecting more of the invis aspect of Hide, not the damage spike thing. It's not going to be like AS, as it shouldn't, but sounds slick and does fit when you think about it. A suckerpunch, as it were, would do more damage because the target didn't see it coming.

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I might put snipe back in my build

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I'm thinking the same thing. Now that Deuce has been yam-bagged, it looks like picking up snipe is in order.


 

Posted



Amazing changes. Still digesting it all. Would LOVE to see the +dmg in cloaking device. My build always had taser, so taser + beanbag will be stacking RANGED stuns. Nice!

As much as I dislike sniping in PvP, an archery/dev blaster (archery not AR because archery has aim) now has some interesting possibilities...


 

Posted

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Oh... and if you get the full test server notes, some other archtypes are getting reigned in bit as well. (Impale range change to 40', Fire Imps summon at -1 level to the controller).

Blaster's getting buffs, some getting nerfs... I think... *slowly backs up* this is... *backs up some more* a good time to hide. *Bolts for his bunker and slams the hatch* CLANG!

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*cell rings, answers* Outrider, hello....Hey Fusilier, whats up? *brow furrows* What? Are you kidding? *jaw drops* No way! Are you serious? Uh huh....yes...thats understandable? Scrappers?!?! Controllers?!?!...Corrupters AND Stalkers as well?!?!? *nods* Damn, good idea to get out of Paragon until the heat dies down *listens* Until, the next Ice Age is over...uh huh *frowns at the horrible joke Fusilier made* I got to get going, later *closes cell and looks around, sees an angry mob comming his way* Oh crap, looks like they got pitchforks and torches...is that...no, they can't be serious....TAR AND FEATHERS! BOILING OIL! I am allergic to those! *runs to this bunker, slips down the steps nearly going DEFIANCE!, covesr the entrance with camoflauge tarps and foilage* CLANG! CLICK! CLICK! CLICK! CLICK! CLICK! CLICK! CLICK! CLICK! *looks around and takes a deep breath* Good thing I stocked up on SlimJims, Twinkies, and MRE bars....damn it I told them to not confuse those with the toilet paper cubes *sigh* At least I paid my cable bill in advance *turns on huge army-surplus Bat-Screen* *static*.......KHHHAAAANNNNNNNNNN!!!!!!


 

Posted

Giddydance!


 

Posted

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Logged Ikube onto test. Unless this is just something I missed ages ago, it looks like they're trying to apply a pseudo assassin's strike functionality to Cloaking Device.

It doesn't work yet though.

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Don't get attached to that. It got nixed and sent back to the drawing board.


 

Posted

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Oh... and if you get the full test server notes, some other archtypes are getting reigned in bit as well. (Impale range change to 40', Fire Imps summon at -1 level to the controller).


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Let me get in here ahead of the goofballs and just say that, as a scrapper, I think the Impale change is a very good one.


Level 50 is a journey, not a destination.

Scrapper Issues List - Going Rogue Edition