COP questions
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Bull-excrement show me a screenie with you in the AV's room at 56:00, 58:00 and 59:30 on the timer...
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Here you go
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OK, I agree it's fast and easy and that the bonus is too big. But 2, 4 and half minute?
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he means "two 4.5 minute". not 2, 4, and .5
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Bull-excrement show me a screenie with you in the AV's room at 56:00, 58:00 and 59:30 on the timer...
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Here you go
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Hole-y Underwear, I can't believe what I'm seeing!?!
Wow, so how many people did you have? Did you blitz the three monuments and then blitz the the forges simultaneously?
I humbly rescind my comment and bow down
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Bull-excrement show me a screenie with you in the AV's room at 56:00, 58:00 and 59:30 on the timer...
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Here you go
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Hole-y Underwear, I can't believe what I'm seeing!?!
Wow, so how many people did you have? Did you blitz the three monuments and then blitz the the forges simultaneously?
I humbly rescind my comment and bow down
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I'm not sure if that is sarcasm or not....
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Wow, you could probably PL someone to 50 in a weekend.
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Actualy no you can't. Unless the IoP placement is bugged this prevents that. As things are now you cannot sell or delete an IoP. You dont even have the option to place it.
You can only run the CoP unless you meet 4 things: Have 6 anchors placed, have a raid teleporter, have a mission computer, and have an empty IoP base placed in a vault. If you dont have a place for an IoP to get put after completing the trial you cant start the trial. FYI, the IoP is auto-placed when rewarded. So unless you have a secure plot with lots of empty vaults you cant run the CoP many times to get the ubar XP rewards.
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I'm not sure if that is sarcasm or not....
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No, it wasn't. I am seriously chagrined by my comment. I knew you could blitz pretty quickly if you had a decent team, but that is fast even compared to what I thought. Once we figured it out, I think we did it pretty quickly with 11 people on 2 teams, but your speed blows us away. I am honestly curious about how many people/rough team composition, strategy, etc. to accomplish that. It deserves a congrats!
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I'm not sure if that is sarcasm or not....
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No, it wasn't. I am seriously chagrined by my comment. I knew you could blitz pretty quickly if you had a decent team, but that is fast even compared to what I thought. Once we figured it out, I think we did it pretty quickly with 11 people on 2 teams, but your speed blows us away. I am honestly curious about how many people/rough team composition, strategy, etc. to accomplish that. It deserves a congrats!
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We had 2 teams. Team 1 - 1 Tank invuln/SS, 1 rad/rad D, 1 pure emp D, 2 Blaster ice/ice and elec/em, 1 scrapper. That team I was the ice/ice blaster. Team 2 - 1 Tank stone/fire, 1 Defender kin/dark, 3 blasters fire/fire, energy/device, ice/em, 1 controller fire/rad. for the 4th and 5th run the lvl 17 blaster.
Outside, team 1 zerged the north tower and team 2 zerged the south. We would clear the mob using aoes, melting them in seconds. Then the tower would get taken out ignoring the Natterlings. It would take a total of about 45 seconds. Both teams then converged on the 3rd tower clearing that in the same fashion. The first team there would have the mob cleared in time for the second team to get there and destroy the tower.
Inside the AV room. Both teams quickly gather and clear the front-left Willforge spawn after getting a Fulcrum Shift. Team 2 would circle around to the front-right Willforge and clear that with the FS buffs still on. At the same time team 1 circled to the back Willforge and take initial agro on the AV. With FS buffs still on all it would take to clear those 2 Willforge spawns was a heavy aoe from one of the Blasters and the Ice Blaster laying a Blizzard. Those mobs litteraly would be cleared in less then 20 seconds. After all was clear, the AV would get debuffed from both rads and everyone else went to town on it. The AV would drop in under 30 seconds. 2 EFs and 2 LRs with 5 blasters and a scrapper at the damage cap is HUGE. Endurance from using nukes is a none-issue at this point becuase of one Transference off of the AV right off the top.
One thing worth noting. Everyone involved, except the 17 blaster, is lvl 50. All of us are good friends who have played togather for along time, always on Ventrilo. I know at first that doesnt sound like much, but in the end we all know each other's playstyle and intuitively know what everyone will be able to do/will do.
I expect fully there to be lots of other SGs that can do what we did, if not better so. I also understand there is even more SGs that wont be able to just for the simple fact they lack the number 50s and diversity.
With that in mind I feel the CoP trial is good to go as is. It cant be farmed by large SGs, due to the IoP capacity of the bases, and it isnt too hard for smaller SGs. I think if a SG can field 2 8-man teams, averaging lvl 35ish, can complete the trial. All it takes is alittle planning and team work. Not to mention a good rhythm. Ventrilo helps alot with this. After all who has time to type. I know I dont when I'm blasting the bejesus out of stuff.
Some might say small SGs couldnt even do that. To counter that. If a SG cant even field that it is unlikely they wouldn't even be able to earn the prestige needed to build a raid ready base. There are exceptions I'm sure, but not the norm.
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Wow, you could probably PL someone to 50 in a weekend.
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Actualy no you can't. Unless the IoP placement is bugged this prevents that. As things are now you cannot sell or delete an IoP. You dont even have the option to place it.
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If groups have a limited number of runs, I can see an advantage to having a irrationally huge XP award. That will be a good motivation for everyone in the SG to show up for the one run. Otherwise, people might say "eh, I'll just let the other guys handle it and not play as part of the group."
On the downside, once a group passes the mark for a secure plot and many IOPs they get this huge bonus effect of being able to hand out large chunks of XP. May make it even tougher for an upcomming SG to attract players.
one individual could run the trial indefinitely with some creative SG enrollment. maybe a large XP award helps balance that, as a group would want to award people who have helped the SG instead of to random pickups.
this may also mean the 1-villain-SG will have no trouble getting an IOP as there will be a huge list of people willing to jump in and help them for half a level of XP in 10 minutes. I'm not sure how I feel about that.
One question I wanted to ask about the new CoP trial was whether anyone in the super group can participate after it's started?
I remember last year when my SG ran the CoP trial on test it allowed some late SG members to join us while the trial was in progress to help take down the AV. This would be a great feature to retain especially if smaller SG's are having trouble completing it by themselves, then they can get help to finish it.
Yes, members can enter the mission after the trial has started. The teaming system is very loose and I liked it, you can reform your team and even members that just joined the SG (maybe a friend to help?) can participate.
I read somewhere than having one IoP will automatically open your base for raids.
It is still true?
Not currently true, according to what's been posted. At some point in the future yes, having an IoP will automatically open your base to raids. That's why one of the requisites for running the trial is having a raid-capable base.
At which point a lot of people will delete their IoPs. But until then it'll be fun.
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1) How many people does it take to start the CoP?
2) Does mission level effect the difficulty?
3) Does it scale depending on the amount of people in the group?
4) Do the MOBs drop insps or enhancements at all (since they don't seem to give XP or inf/prestige).
5) Can you delete the IoP (or the room that stores it)?
6) What happens if you die and go to the hospital?
7) Can outside people (people not in your Super Group) join you in the CoP?
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6) What happens if you die and go to the hospital?
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You go to the hospital, and have to go to base to re-enter the raid via the raid teleporter, IIRC. Of course, if you have a medical room, you can rez to base and go back in a lot quicker.
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Here is a question, can the bug be fixed which does not allow teammates in base as well the randomly being kicked from your own base issue.
Yes Super Hero Inc. is one of them that is still down. With the base down pre CoP trial is was just a hassel. Patients 101. Now it has turned into a handicap. Being one of the leaders of SHI it difficult telling are members... "Well all I can conferm is they WILL be giving compensation", everyday I'm on. I quess i can somewhat understand how the Dev's feel. Being a SG that's was ranked 15th before the bug hit, we're worried about it. We we're moving up a place in the rankings one place every 3-4 weeks. Now we have been telling people to NOT play in SG mode for fear of wasting are time for those over 34 (or whatever lvl). Do we get the prestige we have now added to what we had before?!? That is the biggest of are worries. This is my first post and would like to say thank you to ALL of the folks that help make COH/COV possable!!
@Horn Head - Super Hero Inc.
Anyone got a comprehensive and updated list of the IoPs and what their exact effects are? I've seen some stuff before on them, but remember reading something recently that they had bumped up the bonuses for them.
Is there any way for someone not in a SG to do this?
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Is there any way for someone not in a SG to do this?
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You could always temporarily join a SG just for the Trial, then drop out after you are done.
o.o yeah, your going to see a number of smaller sgs wanting ppl to come and help with it, particularly if your a healpful build and/or high lvl. The trial auto sks everyone to 50, but there's still a big difference in powers and slots there.
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about how long does it take? (time?)
I've searched to no avail. Is there a guide for the CoP for those of us who are new to it?
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I've searched to no avail. Is there a guide for the CoP for those of us who are new to it?
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I've just put one up here.
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I've searched to no avail. Is there a guide for the CoP for those of us who are new to it?
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Also
Cathedral of Pain Trial - SUCCESS!
Okay, um, about how high are the levels for this? Is it set, or dependant on the highest level in the group. Is there a minimum and maximum level? Thanks.
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I'm already of the opinion that this is going to be the new PLz0r! tool.
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2, 4 and a half minute runs got a 17 blaster to 19.
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OK, I agree it's fast and easy and that the bonus is too big. But 2, 4 and half minute?
Bull-excrement show me a screenie with you in the AV's room at 56:00, 58:00 and 59:30 on the timer...
I think the XP should be = 2-4 deaths at your level i.e. completely wipe out 1-2 deaths plus give you some XP. I've got no problem with the prestige staying high until the fix base costs...