Jay's Costume Bug Fix Thread
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I understand what you're saying...and I'm trying to suggest a design fix that would allow you to create a more authentic looking tartan...understanding that a more colorful/complex one might not be possible.
I mean, there are all kinds of things I'd like to do in the game with the costumes that I can't...they don't really have any cultural significances for me but they're still frustrating. I agree in essence that if real tartans have a minimum of three colors, they should find a way to accomidate that. I just don't see how they can make a kilt that could accomidate everybody wanting to recreate their own in the game.
Attache
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I know you're trying to be diplomatic. The problem is that my tartan means alot to me. I come from a well-known clan in Scotland, and my family traces its roots back to the original descendants. Many Americans (those known with Murray, Moray and McMurray) may be able to trace back those same roots, and realise that the Murray clan was important in the northern regions of Scotland during the Jacobite uprising.
It's purely selfish, I know, but tartans are more than one main colour with a stripe. They respresent families dating back centuries, and pride in those families.
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sorry to put this bluntly... but the game does not revolve around you, your family, or even scottish people at all. You didn't have kilts before, now you have them. They Devs put a huge amount of time giving us these rewards... which they never had to do. Don't cry because you can't make it the exact amount of stripes or colors that so important to YOU and only YOU.
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You make my own point for me - they didn't have to do it. Where I came from though, if you are going to do something, you do it right.
Hak Inc�
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I was taught in my Bronze Age archaeology class that tartan of two colors was fairly widespread, seen even in China. Tartan in Celtic countries often signified where you were from, or what rank you were. It was only in relatively recent history that particular setts were assigned to particular families.
As a person of Celtic descent, I am glad to have the kilt. I don't generally play male characters, but I am considering one now!
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sorry to put this bluntly... but the game does not revolve around you, your family, or even scottish people at all. You didn't have kilts before, now you have them. They Devs put a huge amount of time giving us these rewards... which they never had to do. Don't cry because you can't make it the exact amount of stripes or colors that so important to YOU and only YOU.
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Not that Hakster needs me to defend him...but I would say that the Devs do "have to" do these rewards...or if not these rewards specifically, something else to satisfy and retain their player base. These rewards (which I do mostly adore and appreciate) are not charity...they were created to keep us playing the game. Let's just call a spade a spade.
I do have to agree...diplomatically...that anyone expecting a personal level of customization in this MMO has a long, long time to wait. I'll say it again: If tartans have a minimum of three colors, then the CoH design should reflect that reality. If you expect a 4, 5, or 6-color tartan to be offered so you can recreate your personal family kilt, that's being unrealistic.
But, hey, he admits it's a purely selfish desire...I think we're all allowed one of those now and then.
Attache
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On females it appears that the bottom of the trenchcoat is detactching itself and trying to attach itself on to the characters back.
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This doesn't seem to be female-specific; the exact same error is happening to one of my male characters as well.
EDIT: Logging off and logging back on fixes the problem, but the error re-occurs if I modify the costume again.
Ok the inside trench Coat Tail issue needs to get fixed asap - it wasnt that annoying in the begining but now it getting ridiculous - especialy in tandem with the bug that causes your colors to change to SG colors when you switch costumes even if they arent what you selected - that bug needs to get fixed also
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It's purely selfish, I know, but tartans are more than one main colour with a stripe. They respresent families dating back centuries, and pride in those families.
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Alright. Cool. Uh... should I [censored] about the fact that I can't set up my family's 620 year old coat of arms as a chest symbol because we're lacking a heron symbol now? The game can only simulate so much.
Winston Churchill
Not to start a roaring debate on this but the color scheme pattern of tartans and kilts was something the British set up within the clans of the scotsmen prior to that they were several colors used and many were generic.
This isn't about the new veteran rewards costume pieces, it's actually about my oldest character that is still around.
His original costume was black and red, the tights options with the Stripe 1 (I think it's #1), reversed between legs and chest (top is red with black stripe, bottom is black with red stripe) and a Spade Chest detail.
For some reason, it no longer appears I can have ANY secondary color on my chest. I have wasted 6 tailor tokens trying to somehow reset it, or to find an option that will work, but to no avail.
I've tried changing the colors, tried changing the top, the pattern... nothing. In the costume editor, it appears fine but once I exit the tailoring screen... it just defaults to the entire top being the primary color.
Has anyone seen this...? Does anyone know a fix to reset it? I have logged a Bug request (twice over the past week), but haven't heard anything back. I thought it could be a graphical problem, but I have tried it on 4 different computers with all the same result.
Thanks for any ideas.
Pardon the question if you've already tried it, but it wasn't mentioned in your post:
Have you made sure it's not an SG color situation?
(I seem to always have to go in and fix my SG color settings every time i change costume, even tho I *always* select original colors for every single costume piece for all my costumes, every time. Yes it's @#$% annoying and the worst part is: There was a time when this didn't happen at all, when it was working fine.)
Thanks for the idea -- I guess it could be possible. I will check it when I get home (and then kick myself if I wasted all those tailor tokens on my own mistake...)
Just as a note along your issue. I have found that it is very good idea to just exit SG mode before even talking to the tailor. This was you won't have any problems with the colors not looking right unless there really is a problem with the colors.
I was in the tailor once and some person asked me if their costume looked white, and I said no (it was some other color) and he was disapointed because it was supposed to be white and could not figure out why it didn't show up correctly. I told him to exit SG mode and see if that fixed it... and it did.
They need to add a button to supress the SG colors just like they added a button to supress the SG chest symbol. That way you could run in SG mode, change costumes, and not have to worry about resetting all the colors every time you put on a new costume.
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I'm at work, so haven't the luxury to skim the 200+ posts here, so I'll just throw something else on the pile:
The over-the-shoulder cape with one point for the broach on the right chest/shoulder looks fine in the login character select screen and in the tailor interface. In the game-world, however, the 'mantle' part is missing over the left shoulder (as it should be) but the cape appears NORMAL and goes up to the mantle area and then abruptly cuts off. The right side goes over the shoulder as it should --- it's just the left shoulder where the schism appears.
Same thing with the over the shoulder cape VR, except u can kinda toggle the cape animation by turning sprint on and off. Here's pictures on the Over the shoulder cape issue:
sprint off
sprint on
...guess who i was trying to make...
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sprint off
sprint on
...guess who i was trying to make...
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Kame?
For a while, lapel emblems on female Jackets tops didn't track the body scale sliders correctly. They over-tracked, disappearing into small chests and hanging off huge ones. That bug is fixed, yay. It's not perfect, but it's much better.
Are the developers aware of the Sleeves (flaired sleeve alternate glove option) on female characters where the right sleeve seems fine inside the sleeve, but the left sleeve seems to have the skin color pushed down through the inside of the cuff and back to the outside edge of the sleeve?
Its like the left arm is a little shorter than the right arm and the texture doesn't map properly on that side. I don't recall this always being an issue... the last time I remember not seeing that was over a year ago.
Shoulder mantle needs some fixing. This is the link to the thread.
However, This Link shows specifically the problem with the half mantle.
Thanks Jay!
ps. Jay is sexy!
Currently can't change the color or interior tails on Trenches withought using the 'copy all colors' option. which makes you have to redoe all the rest with that option off.
Can't change the color of the office belt.
Appart from the office belt it seems like we have fewer belt options with Trenches then with the VERY LIMITED number of Open Coats we currently have. MORE belt options and more OPEN coats/suits too please. Plain jackets made from the base 'Uniform' one and or thin stripes on such jackets withought the wrist and back buttons would help here. Open Suits and different textures then the faux tweed would be nice. (but those arn't bug issues...) however the coloring problems with the interior trench tails and new office belt are.
Speaking of belts and chest options... still hoping for some Detectivish/Agent/Longbow like options. Even if only MM's get pistols, some of us would still like to PRETEND we have them, for theme if nothing else.
Thanks a bunch...
RDH
im sure this has probably been posted before, but just as im not about to try to read the entire costume request thread, im not about to read all of this one either... but one of the bugs thats always irked me (if for no other reason than purely from a cosmetic stand point) is the sleeves option under gloves. on both options (with gloves and with bare hands) the right hand of my toon has the glove color or skintone leaking onto the sleeve bottom. its correct (no leak) on the left hand of the toon. pretty please fix this sexy jay?
btw, i would get you a screen shot, but its easiest to see in costume creation and i couldnt successfully get a screenie and i didnt have time to get a special screen capture software to grab it, but ill work on it.
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The female/gloves/sleeves error has been around since Beta. Rest assured it has been reported multiple times, with screenshots, in this thread.
I really hope this is an oversight. For some reason several belt options are now gone from the Jacket section.
First - thank you for fixing the skull brooches with jackets. They no longer sink inside the jacket but rest on top.
Reported Bug
Fixed Bug
Well it's mostly fixed since the brooch floats above considerably now. Can it be lowered slightly without making it sink into the jacket? I imagine not but I figured I'd ask. Thanks a lot for fixing this.
Now here's the disheartening thing. If I ever want to take advantage of this fix I'll apparently lose out on my belt seen here. All of the skull belts are gone from jackets - the fanged, normal and head hunter (though that may have always been gone) are missing. As you can see in that screenshot of Mister Halloween - the skull belts worked fine and I never had any clipping with that jacket and that belt. Please place the belts back.
Thanks!
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quick reply: There's no way currently live or test to have no belt on a robe or on the Toga. (mostly on females) I'd like to be able to keep this look, which I have on more than one female, of a beltless Toga or Robe.
First post here pertains to belts on the female form.
A number of the larger belts, with parts that climb higher up the abdomen, end up clipping with the model's stomach if you have any waist setting other then the skinniest side of the slider : p
Almost unnoticable on the V belt.
Cannot be missed on some others...
Some are just silly.
And a few, you can be as skinny as you please, it will still clip.
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....Oh, and Jay is sexy!
I can see forever 0.0
Next post has to do with some head clipping issues, female model again.
First, is an issue with using armor, and any standard female head, mask, mask/hair, hats and the like. The neck line clips with the armor, no matter where you place any of the body slider settings.
Normal head with armor.
The same happens with the special widow helmet and Armor.
As well as with the reptilian head in monstrous.
Another issue with the reptilian head specifically, is that it does not connect with the female model entirely, leaving holes. Only pertains to the reptilian head, since the others have fur covering that area.
Holes!
And gaps.
Jay is sexy!
I can see forever 0.0
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Some of us celtic players take it somewhat seriously though - clan markings are as readily identifiable as gang colours, and serve the same purpose - they show alliegence, represent the honour of the clan, and declare the age of the wearer's family.
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Not to offend you, and seeing as how I have a very strong Scottish heratige and have a family Tartan as well, I think you outlined just as good a reason as any not to have them able to mimic real world Tartans.
We don't need people running around in their "gang colors".
We also don't have the ability to abuse real family Tartans by doing stupid things while claiming to be from a certain family and wearing their Tartan colors.
You have pride in your Tartan, and I understand that, but this is just a game. And this game (and really any game for that matter) is not the place for it. This game is a make believe place where we wear make beleive tartans that will not offend anyone because it is impossible to recreate any real world version. And to be honest I am just fine with it being only two colors.
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