Patron Powers: Captain Mako - Leviathan Mastery


Aeacus

 

Posted

Anyone got numbers on Makos shield? Is it the same for all ATs?

Seems like it breaks the "adjusted effect per AT" idea if its a flat amount (which the AOE attack seems to be).


 

Posted

Need some info from you folks. Finished the McKnight arc and tried to continue with the next mission, "Interrogate Circle Leaders", and upon entering the mission in Potter's Field 2X plummeted through the void of darkness. Petitioned, no timely response, had to logout to get ready for work. Anyone else experiencing this today or any time prior?

Thanks in advance.


 

Posted

Do you have Fly? if you don't you need to get someone that does. Scower the mission map that's at the same level as the door. The enemies do exist in that outer map where you are, and they're at the same height/level as the door. Follow the map and keep your height at the same time, and find the 3 Death Mages.

It's easy after you find the door, and just track enemy after enemy until you find the Death Mages.


 

Posted

I am crashing upon entering, you know, the impending fall through the void leaving you with 1 HP. Why I was asking if anyone trying to enter the mission was experiencing the same thing.


 

Posted

Yeah alot of people have. I was the first one to complain about it, lol.

Just bring someone with Fly, or even better, Group Fly. Use it upon entering the door. If you can't do it, just ask someone with fly to do it.


 

Posted

Guess I am missing something here with the Fly, how is that going to help me get in the mission instead of plummeting? They would have to be able to tp me the minute I entered. if they reached the real map using Fly.

Did not know you could fly through the black void that appears right after the mission is loaded.


 

Posted

Ok, read I don't need to do the rest of his arc so maybe I will annoy the GMs some more and have them remove or complete the mission for me.

I am not 41 yet, did the missions, died at the hands of the Longbow boss 2X till I beat him solo, then got McKnight who died suprisingly easy. Especially with the temp Frenzy? power Mako gave me. Had 3 charges, used 1. Soon as I completed the mission he gave me the "Interrogate Circle Leaders" mission in which I am plummeting like a stone upon entering. Guess it makes a difference on your AT whether he tells to come back at 45 or not.


 

Posted

It doesn't depend on your AT, it depends wether or not you finish the first timed mission or not.

And you can move in that dark map of a mission..

See, here's the situation:

The mission map is floating in the middle of that big black room. When you enter through the door, because of the bug, you don't end up inside the mission, but you are in the middle of the map, and when you fall, you're at the bottom of that black room outside of the actual map. If you fly up the middle of the room, where the mission map is, as showed here: where I'm standing on top of the map, you will find that the enemies are standing on top of the map itself. If you treat the enemy pattern as you would a real map, just follow the trail and it will lead you to the three Death Mages you need to kill in order to finish the mission.

Also, it's fine that you don't finish the mission since you can get your PPPs anyway, but the Patrons will tell you to come back at 45 for something. Not sure what, but they won't give you that mission unless you finish that arc.

I'll help you finish it if you can't find somebody with Fly. Tell me when you're on.


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Guess I am missing something here with the Fly, how is that going to help me get in the mission instead of plummeting? They would have to be able to tp me the minute I entered. if they reached the real map using Fly.


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Well, if you have Hover or Fly when you come in, you won't fall..

And just to clarify things, you can't reach the real map. You can only land on top of it where the enemies are.


 

Posted

Well I entered the mission again last night and immediately plummeted which was expected. Petitioned again, got a reply in 5 minutes, was placed just on the other side of the door. Was kind of cool actually, the room was a small mausoleum with the coffin hollowed out into a tunnel which lead to the tunnels for the remainder of the mission.

One thing I did notice from the previous threads, it seems this mission will eventually lead to the one with the Mako confrontation. I suggest that only from the response Tarixus gave not to trust Mako if I was successful in acquiring the essence. From last night's missions, we faced Black Scorpion, Silver Mantis, and another mission set leading to a confrontation with another patron Villain. So I guess it is inevitable that we all defeat the patrons, some will be our own some others, and truly fulfill our title as the Destined Ones. Seems to make sense to me since why would Lord Recluse break us out of jail and seek our assistance if he was truly satisfied with his 4 captains?

Thanks for all the replies, good hunting!


 

Posted

***SPOILERS FOLLOW***




Well I'm sure others have done the final Mako mission of his second arc now (where you are getting the Leviathan Essence) - and I'm sure I can't be the only one who thinks it is ridiculously difficult?

First of all - the fonts of power are extremely difficult, even on the lowest setting - and that's just the ones in the ante-rooms before the last one (I'll come onto that later). As the team gets bigger in size, each 'font' actually consists of more and more Elite Bosses (each with a Psionic Tornado attack that can near one-shot squishies, and is an AoE). Just one of these Elite Bosses is tricky enough (if you are solo), but dealing with 2 or 3 at once is nuts - even in a team, due to the AoE nature of all their attacks. At least make them all spaced out like they are in 2 of the rooms - expecting a team to take on 3 of them at once is nuts. In the end I had to kick the other 3 people in my team and reset the mission for one person before reinviting them, and even then they were rather difficult.

The other major thing of course is the Water Spouts - the ones that litter the tunnel on the way in are fun i suppose, however things begin to get ridiculous in a larger team when they appear as about a dozen at a time - anyone without TP or phase basically has very little chance of getting past them - they cannot be targetted and cannot be defeated. Oh and they apparently ignore acrobatics too according to one of my team-mates.

These are bad enough when there is nothing else to worry about, however in the final room, you have another font of power (consisting of up to 3 Elite Bosses right next to each other with the aforementioned AoE Psionic attacks remember), and an Elite Boss/AV not far from the Font of Power - oh and of course loads of Water Spouts too.

When I initially tried this mission I was in a team of about 6 or 7 - we had managed to deal with the first font as the three EB's were spaced out, however the next one we came to was the main Cavern with the Leviathan tooth - the Room was absolutely FULL of Water Spouts. It was impossible to get close to the Fonts without getting picked up and tossed around the cavern (quite easily into the AV) by them. We had to give up in the end as we had no chance whatsover of defeating the 3 fonts close to each other with the Water Spouts throwing us all over the place.

I tried again later with the 4 man team I mentioned earlier - we eventually managed to clear the room by having spawned it for just me (and then reinviting my team-mates back) and pulling the (EB) Calystix out first and defeating it, then dealing with the single Font afterwards. We simply couldn't have done it if it had spawned for 4 of us.

Oh and after that of course, we got the Captain Mako ambush - who proved utterly impossible for 4 people to defeat, despite being on the lowest difficulty setting. We eventually needed a full 8 people

This mission needs a serious rethink before going live.

The Waterspouts need to be scaled down in a major way. The number that spawn for a solo mission is plenty - and I don't see why they should negate acrobatics.

The Fonts of Power also need a bit of tweaking - that amount of AoE Psi damage is bad enough from one of them, but 3 is just crazy, especially considering the -rech it does on top. Either ensure the fonts always spawn a good distance from each other, or reduce the damage output of them considerably.

The AV code in general is just stupid at the moment - either don't spawn AV's on the lowest difficulty setting unless you have a full 8 people, or just restore them to their pre-I7 levels - at least a smaller team stood a chance against them.


 

Posted

Okay this is getting scary... I'm almost afraid to attempt the Respec trial without an optimized team now.

I'm going to see if I can round up some 44+'s to get a good look at the 3rd respec trial.

I hope it doesn't turn ugly.


 

Posted

is the 3rd respec the same as the first 2?


 

Posted

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First of all - the fonts of power are extremely difficult, even on the lowest setting - and that's just the ones in the ante-rooms before the last one (I'll come onto that later). As the team gets bigger in size, each 'font' actually consists of more and more Elite Bosses (each with a Psionic Tornado attack that can near one-shot squishies, and is an AoE). Just one of these Elite Bosses is tricky enough (if you are solo), but dealing with 2 or 3 at once is nuts - even in a team, due to the AoE nature of all their attacks. At least make them all spaced out like they are in 2 of the rooms - expecting a team to take on 3 of them at once is nuts. In the end I had to kick the other 3 people in my team and reset the mission for one person before reinviting them, and even then they were rather difficult.

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It was tough alone, but I managed to bring 2 Brutes, 1 Corruptor, and 1 MM, all of them were dead (the Font of Powers, not my teammates) in less than a minute.


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These are bad enough when there is nothing else to worry about, however in the final room, you have another font of power (consisting of up to 3 Elite Bosses right next to each other with the aforementioned AoE Psionic attacks remember), and an Elite Boss/AV not far from the Font of Power - oh and of course loads of Water Spouts too.

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Thinking it was easy, the 2 Brutes carelessly, but humorously jumped into that final room where the Whirlpools are to fight the Font of Power in front of Calystix. Nothing bad happend, we still finished it (the FoP) off quick.

And besides, the Whirlpools aka Water Spouts are just in front of the map. The only time it bothers you other than that is in the final room.


IMO, it was challenging, but not enough. It was too easy for me, and I loved that mission. The FoPs went down too easily. Maybe I should turn up my mission difficulty..



[ QUOTE ]
Okay this is getting scary... I'm almost afraid to attempt the Respec trial without an optimized team now.

I'm going to see if I can round up some 44+'s to get a good look at the 3rd respec trial.

I hope it doesn't turn ugly.


[/ QUOTE ]
Oh I can't wait for that.. I wonder what it is...


 

Posted

To be honest, the mission was easy. Not VERY easy, but easy regardless. I did this mission, twice. Once solo and the second time with a Mastermind friend. For a Dominator or Curruptor, I strongly suggest teaming with a Mastermind.

With the Fonts, make sure you're not huddled next to one another. That's possibly one of the worst things you can do. Hit'n'run. Run in, unload everything you can within 5-10 seconds, and then run out. Do not attempt to stand and fight, expecting little resistance, because that's the biggest mistake one can make. Sure, that can get a little annoying, but it's almost a surefire way to beat each font without fear of death.

In the final room, pull. That's all I can really say. Pull Calyfishstix, first. Get him into the hallway and do all you can to keep him from summoning his pets or finish him as quickly as possible. If you're alone, just pack some Lucks. You'll be alright. This may take a couple retreats, but survival is your priority.

Pointing Out the Obvious: Pulling is best done by a Mastermind who makes good use of the GoTo command.

Once Fishstix is dead, take out the Font in the room. Use the same tactic used on the others. Once that's done, take the essence and... well, I don't know how difficult Mako will be for anyone else, but he wasn't so bad for me. Granted, it was quite a battle and had quite the close call at the end (due to his version of MoG). When I teamed with the Mastermind, the Mastermind dropped due to Placate -> AS -> School of Sharks. and some lag Ah well. It turned out well in the end, anyhow.

The only deaths incurred during the mission were.... well, that ONE by the Mastermind, at the end.


 

Posted

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To be honest, the mission was easy. Not VERY easy, but easy regardless.

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Hi-5


 

Posted

Why was I not informed that Water Spout is freakin' fun?! I am ashamed of you people.


 

Posted

Yeah you were!

Well, all of us were.. pg 16
Wait till you get your Coral Gaurdian.. pg 18


 

Posted

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Throwing that into the number cruncher it now looks more like it's a Damage Scale value of 0.7 + 5 ticks of 0.1 (1.2 overall).

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Well after getting Chum Spray on my MM and testing it out a bit in Port Oakes, it looks like the 0.7 + 5 x 0.1 is correct, even across AT's (meaning that in terms of base damage it is more damaging in the hands of MM's than Brutes, and Dom's should get more bang than either of them with their slightly higher ranged damage modifier - of course Brutes will be able to outdamage either of them after Fury is factored in).

I can't really bring myself to respec out of Water Spout on my Dom so I'll just have to assume it follows the same Damage Scale as MMs and Brutes for now. If any Mako Dom's have got Chum Spray then we can hopefully confirm the DS value for them too - ideally find some lowbie stuff (Port Oakes is where I got my MM numbers), note the level and type of the enemy and report what the Damage reported in the combat log - try to do it unenhanced if possible, so no damage enhancements and no other damage buffs (including IoP's if your test SG has them). Also be sure to say what level your character is.

My initial testing of my MM was revealing a Damage Scale of pretty much exactly 0.77 + 5 x 0.11, which I thought was a bit odd since MM's already have that higher ranged damage modifier than Brutes, and this would make the difference even more marked. However it then dawned on me that I had forgotten I was in SG mode and my test SG base has 5 fury monuments which add a total of 10% base damage - so factoring that in I of course ended up with the same 0.7 + 5 x 0.1 that I had been expecting.

This does raise some interesting questions about the damage numbers that are quoted on the in-game Plaques though. For all three AT's that can get it (Brute, MM, Dom), Chum Spray is listed as giving:

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Unenhanced damage @ lvl 40: 30 (Toxic, DoT)

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However this doesn't seem to reflect the in game values we are getting at all. Based on the Damage Scale values we have deduced, the plaques should instead be giving different damage amounts for the three AT's and they should read like this:

Brute Unenhanced damage @ lvl 40: 30.54 (Toxic, DoT)
Mastermind Unenhanced damage @ lvl 40: 33.60 (Toxic, DoT)
Dominator Unenhanced damage @ lvl 40: 39.71 (Toxic, DoT)


For reference, this is what brawl does at the same level:

Brute Unenhanced damage @ lvl 40: 13.75 (Smashing)
Mastermind Unenhanced damage @ lvl 40: 10.08 (Smashing)
Dominator Unenhanced damage @ lvl 40: 13.75 (Smashing)


Note how if you tried to apply the Brawl Index system you would get very different values across the AT's (varying from 2.22 for Brutes, to 3.33 for MMs), due to the fact that both Brutes and Doms have different ranged and melee damage modifiers - this is a good example of why the DS system is a far better measure! In terms of the actual powers, Chum Spray is actually 3.33 times as damaging as Brawl (a DS of 1.2 vs. 0.36), but because both Brutes and Dominators have inherently weaker ranged damage compared to their melee damage, Chum Spray ends up giving them less 'bang per buck' compared to brawl than it does for MM's.


 

Posted

My apologies for posting just based on the numbers, but I really don't have time to try out all of the PPPs in less than a month.

This is a review of Captain Mako for Dominators

Water Spout seems like a nice control addition to an AT that already has many long recharging control powers.

Shark Skin is a welcome addition, since Dominators don't have access to decent armours otherwise. I hear that it's pretty good resistance.

Bile Spray is a weaker version of the cone attacks that most of the Dominator secondaries already have. Its only interesting feature is that it is Toxic damage which is not defended against, and not much resisted against. With damage of 33 at level 40, (vs even con?), it compares unfavourably with Frost Breath doing 40 against +1s at level 36, and Psychic Scream which does 30 against +2s at level 40. The 32 second recharge is too long, when compared with Dominators other AoE attacks.

I find non-perma pets to be an interesting idea, although there are many things I would rather have. I can always get a steady supply of Shivans anyway. Considering the fact that Domination is not always available, they could make a Dominator's effectiveness more consistent. This will really depend on the particular pets.


 

Posted

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Bile Spray ... With damage of 33 at level 40, (vs even con?)

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Is this from your own testing? If so then that's odd because it's not what I was expecting to see - it should be closer to 40 if it follows the same Damage Scale as the Brute and MM versions. If you do actually have Chum Spray yourself could you possibly supply some more data please so we can work out for sure what its Damage Scale is for Dominators?

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it compares unfavourably with Frost Breath doing 40 against +1s at level 36, and Psychic Scream which does 30 against +2s at level 40. The 32 second recharge is too long, when compared with Dominators other AoE attacks.

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It's interesting that you should bring this up actually as I was looking at its effectiveness versus some of the other Dom cones just yesterday. I'm not sure what the slotting is on your examples (the numbers aren't quite what I would expect), but I will go with the Damage Scale numbers on RedTomax' site. These are the stats for those 3 powers:
<font class="small">Code:[/color]<hr /><pre> Max Ang Rad Rng Acc Act Rech End Tick Dmg
Frost Breath 10 30° 40ft 40ft 1.2 2.67s 16s 15.184 - 0.91
Psychic Scream 10 30° 60ft 60ft 1 2.67s 12s 11.856 - 0.676
Chum Spray - 30° 60ft 60ft 1 2.67s 32s 18.98 - 0.78</pre><hr />
As you can see, although Chum shares Psychic Scream's cone size and does slightly more damage (the damage numbers listed are 'normalised damage scales' - so the basic damage scale multiplied by the overall AT modifier, 65% in this case), it does lose out with considerably higher recharge and endurance cost.

Frost Breath does more damage than Chum, but it is a smaller cone - although it has an accuracy bonus and again comes in with a much better recharge and endurance cost than Chum.

Overall I agree that Chum Spray could be better - just a recharge and endurance adjustment would be fine though IMO - I'm not expecting a damage juggernaut.


 

Posted

he's posting based off the numbers the devs gave us on the plaques.


 

Posted

But they have Chum Spray as 30, not 33 on the plaques


 

Posted

Hmmmm, maybe he's going off your numbers then.


 

Posted

Ah maybe he read off the MM damage by accident...