Theory On Favoritism Whatchamacallit


aqshy2004

 

Posted

[ QUOTE ]
[ QUOTE ]
Every AT thinks it is getting short shrift. 3/5 have to be wrong about that.

[/ QUOTE ]
I think the above means the Kheldians are right.

[/ QUOTE ]

/em slaps hand to chest

Ooooooooo. Ya got me

/em kippers onto back melodramatically, twitches legs, feigns death


 

Posted

[ QUOTE ]
[ QUOTE ]
Where are these awards people keep talking about?

[/ QUOTE ] Hero Choice Award Winners

[/ QUOTE ]

Seems that the inability to sense a joke is contageous.

Soon, I, too, may be unable to detect sarcasm.

Oh, the humanity!


 

Posted

It's the penguins, I tell you.


Current Badge Hunter: Plot Device (Rad/Thermal/Dark) - 1,268 Xbox Live: Friggin Taser

King of Electricity, Lead Inmate running the Carl and Sons asylum, the "Man" behind the Establishment, Given Honor in Hat Form By Paragon City (Favorite Forum Poster 2006!), Master of Ceremonies of the Fair Use Law podcast

 

Posted

[ QUOTE ]
It's the penguins, I tell you.

[/ QUOTE ]

Oh! The Penguinity!


 

Posted

[ QUOTE ]
There's no way I can read that sentence that doesn't make it sound like you are insulting the forum, not me.

[/ QUOTE ]
I've never said or implied that the forumbase is primarily children. I just commented about who your voting block might be heavily weighted with.

That's not elitist. That's recognizing who your demo is. I think it's great. Children deserve entertainment. You can always say, "I was doing it for the kids, god bless 'em!"


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]

This is actually untrue. Simply feed the hamsters more.


[/ QUOTE ]

You hear that, Castle?

Boy, you just got SERVED!

Look what MightyScourge did there. Responding to your post, saying it's all lies, and then offering up no kind of evidence or even really speculation to back the accusation.

Obviously you've been had, Castle. There's no way you can fight back against an ironclad response like that. MightyScourge has found your hidden weakness: that you have no actual knowledge of the system you spend every day working with.

Boy, Castle got DISSED.

Keep feeding those hamsters, Castle, lest Scourge has to call yo' mama out for being so fat.

[/ QUOTE ]

Jesus Christ, you're unstable. It ever cross your mind that maybe Scourge was joking and he doesn't really believe that they have hamster working on the game?

[/ QUOTE ]

It's a reasonable belief.

--------------------
Currently listening to Johnny Winter's Captured Live


Chief Hamster of the Fist of Justice / Shadows of Victory
Victory Server: Join Victory Forum for team forming and general game chat and IRC Chat: irc.hashmark.net #victory for offline chatting.
Rock, rock on Hamster.

 

Posted

Yes, it *is*, and *I* for one would appreciate it, if you did not sully my belief structure by assuming I'm joking. I am dead serious when I say that Castle does not have the force of will, or the *desire* to improve the game by feedings the hamsters more. He is working in an antiquarian view of lean economics, hoping to squeeze every ounce of computing power out of starving hamsters. It's immoral, inhamstrane, and ultimately obstructive to the People's Revolution.

I think this Mr. Taser (if that is his real name) is simply willing to allow varmints to suffer, as long as it does nothing to disrupt his strange Darwinian vision of the marketplace. Of course, it wouldn't *hurt* him at all to feed these hamsters more, but idealogically, he cannot suffer a system in which all hamsters are well fed. He no doubt believes they eat their young because they *enjoy* it, rather than out of a desperate parental need to save their offspring from a life spent in servitude to Cryptic Studios; Graveyard of Hamsters.


 

Posted

*boggles*

You know why I came back to CoH? Folks like TMS and Taser make me seem downright normal. Well, less odd. Sorta'.


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
If you took Instant Healing and changed it so that it made each hit act like illusory damage -- i.e., for each hit you take, a second or two after the hit you 'instantly healed' part of the damage, then what you'd have would be a defense that would scale the same way that Resistance and Defense did, and could be balanced against them -- 40% Resistance, 40% Defense, and 40% Instant Healing would all, over time, protect a character from 40% of the incoming damage.

[/ QUOTE ]

Can't be done without new tech. Significant new tech. This was one of the ideas I put forward in I3, before I really knew what limitations we have in the system.

[/ QUOTE ]

So then, how does Spectral Wounds work? Because it seems like what's being suggested is just all damage vs the character with Instant Healing working like Spectral Wounds damage.

[/ QUOTE ]

Each attack from Spectral Wounds damages the target, then after a set period, heals the target. Thus, it's all handled by the attacking power. Regen, however, is a defense set, and would need to track all incoming attacks in order for this to work as described.

[/ QUOTE ]

Y'know I was giving this some thought and came up with an interesting idea. Even better I think it can be done with current tech (and it just might work even!)

Ok, the idea is to rework instant healing so that it heals back a percentage of damage taken. Not possible you say with current tech. Spectal Wounds does this, but as an attack, not a defense.

But what if upon the casting of instant healing a "pet" was created -- invisible and non-targetable -- whose sole purpose was to heal the caster whenever it took damage? The pet would be programmed to detect damage taken by the owner and heal accordingly, or share the damage taken by the owner and heal itself and it's owner.

All of this I believe is currently-available tech. The non-targetable pets are (burn, tar patch, caltrops, etc.), invisibility certainly is, and upcoming MM tech allows pets in defensive mode to take damage whenever their owner does.

All of this would be "behind the scenes" and invisible to the user -- all they would see is regaining health after taking damage.

Whadda ya think Castle? It just might work, no?


 

Posted

[ QUOTE ]
Depends on your perspective. If you ask a TA/A whether the developers pay more attention to the sets and ATs that get heavier traffic, the answer will be a slight rustle as we spin in our graves.

[/ QUOTE ]

Lumi, you are the Cassandra of the forums... you speak truth and bear the agony of being castigated for it.

On that note, another voice of clarity:

[ QUOTE ]
And, frankly, is that treatment worse than the Blasters who have had their secondaries acknowledged as sub-par for over a year and to date have received two tweaks, both unrelated to the secondaries.

[/ QUOTE ]

I specifically point out two blaster PRIMARIES that need some love, one shared with our defender sisters (Archery) and one that's been around since day one (Assault Rifle). After mid 20s or so, playing these primaries is like hacking into a bank vault with a blunted butter knife. In Archery's case, add in ridiculously slow animation times and endurance costs... and don't give me the Dev's line of "we couldn't do it better". Just look at Wyvern or even the most piddly of Red Cap minions for comparison.

Devices, the secondary most often paired with it, has 3 powers (Taser, Smoke Grenade, Time Bomb) that are better replaced IMO with any other power pool power, including the mocked Jump Kick and Flurry of Blows.

Don't even start me on Defiance. Just don't go there.

Every AT needs some love, PvE is home on Friday night while PvP gets all the hot dates... only to know regret in the morning.


Together we entered a city of strangers, we made it a city of friends, and we leave it a City of Heroes. - Sweet_Sarah
BOYCOTT NCSoft (on Facebook)
https://www.facebook.com/groups/517513781597443/
Governments have fallen to the power of social media. Gaming companies can too.

 

Posted

How the crap would it know how much damage the person is taking. That's new tech. And the power would stop working when you zoned.


 

Posted

Wow. Have to reply to this one on the Elude thing.
My level 50 is a Katana/SR scrapper. I took Elude and then respec'ed it out almost immediately. It wasn't any better than my other defenses and it saps your end when it turns off. Useless power at this point. I had heard that this power was incredible before the nerfing - it must have been a better defense/resist before.
-
[off subject]
Only more useless power is team teleport. Planned on getting it with one of my defenders, but after being dragged to the foot [insert hand-to-hand range] of a Winter Lord more than once by a "helpful" teammate - I learned my lesson. Worst part of it is - "accept teleport" toggle doesnt' work for "team teleport" at least it didn't the last time I checked.
I wonder how many characters actually have "team teleport"....I still think "recall team" is a better power than "teleport team"....too bad it isn't an option


 

Posted

[ QUOTE ]
Here is the deal:

Statesman came into the Tanker forum after Issue 2 and APOLOGIZED for ignoring Tankers.

Issue 3 came and a few items were fixed like movement while in unstoppable and Tanks were OVER buffed in ways that we did not ask for.

Tanks gave VERY good ways to improve us without being overpowered and now we got ignored again.

Next came the Issues 4, 5, 6 and ED which in many ways not only unwound all the Buffs from Issue 3 they put us lower than Issue 2 in damage and defense.

So many of the older tanks have a history of what happens in the gameplay when the entire game is about damage and you do less than anyone else and if you have defenders and control - you don't need tanks.

What happens is a slow bleed to other ATs.

Tanks are common early on but by the time you get to the 20's they are much less so. Why? Boredom. Damage is low and they level slow once out of the teens.

Tanks haven't been ignored, they have had the entire concept and gameplay switch from under them. They took MANY of the Tank suggestions and put them in Brutes. This makes tanks angry.

[/ QUOTE ]

I have to concur with a few of your statements here. I have honestly tried to enjoy playing tanks, but I can't. Now, on the flip side I love playing Brutes. After getting my first one up in his 20-30's, I thought that "this is how tanks SHOULD be"

(I have two Brutes at current cap: Em/Ea and Ss/Inv)

I think my highest tank I had ever made was in his low twenties. I just really seemed dissapointed in the set. I like being the shield for the team, but contributing to the teams damage wasn't really in the books. Deleted.


 

Posted

[ QUOTE ]
How the crap would it know how much damage the person is taking. That's new tech. And the power would stop working when you zoned.

[/ QUOTE ]

Current tech allows pets to know if you take damage. Many of them will heal you (dark servant, MM bots) when they sense you've taken damage. The issue is figuring out how much, but that's just simple subtraction.

Another way to accomplish this is for the pet to take the same damage taken by the owner. Then it would know how exactly how much damage was taken (I7 MM tech).

If the power is done as a toggle zoning is not an issue, it just resets like all other toggles do.

If it's done as a click power you would have to force it to respawn after zoning. As all other pets to date don't do this I can't say for sure if it's possible, but it seems at least plausible to me that it could be done.


 

Posted

3 pages (6 if you have fewer threads per page) and it became a regen thread? Heh.

Mightn't it be a good idea to just rework *all* of the defense sets, anyway?

Some are just too much one-trick ponies (SR/Regen). Some have a strange variety of holes in them (Fire, Dark Armor). Some just act plain weird (Ice's slows), imho. Some have been tinkered with so much it's barely recognizeable what they're supposed to do really (Invulnerability - Defense set? Resist set? Self Buffs and Self Debuffs cancelling each other out? Self Heal and Self Damage?).

Most defense sets are defined by their weaknesses, not really by their strengths. That's somehow odd.

IMO right now, Regen is the "best" Defense set right now because it has the least amount of wonkiness built into it.


 

Posted

[ QUOTE ]
Current tech allows pets to know if you take damage. Many of them will heal you (dark servant, MM bots) when they sense you've taken damage. The issue is figuring out how much, but that's just simple subtraction.

[/ QUOTE ]
Nope, at least not for DS. DS goes through some byzantine form of attack chain. I.e., I've seen him fire off petrifying gaze instead of twilight grasp when both him and my DDD, standing next to each other, are below max HPs. And I've then seen him fire off TG after my DDD has once we're both at full. And I've never, ever seen him fire off two TG's in a row.

Pets don't fire off their powers based on what makes sense at the time, the do some kind of chain, with a bit of randomness (possibly caused by recharge times) thrown in for flavour.


 

Posted

[ QUOTE ]
[ QUOTE ]
Current tech allows pets to know if you take damage. Many of them will heal you (dark servant, MM bots) when they sense you've taken damage. The issue is figuring out how much, but that's just simple subtraction.

[/ QUOTE ]
Nope, at least not for DS. DS goes through some byzantine form of attack chain. I.e., I've seen him fire off petrifying gaze instead of twilight grasp when both him and my DDD, standing next to each other, are below max HPs. And I've then seen him fire off TG after my DDD has once we're both at full. And I've never, ever seen him fire off two TG's in a row.

Pets don't fire off their powers based on what makes sense at the time, the do some kind of chain, with a bit of randomness (possibly caused by recharge times) thrown in for flavour.

[/ QUOTE ]

You're entitled to your opinion, but I've seen otherwise. I'm not saying that DS drops everything to immediately heal, but I've never seen it cast a heal without it or someone in its vicinity needing health.

If it cast a TG right after you did it's very likely it was queued up and yours just happened to go off first. If it came some time after yours, unless you were standing there watching both your and its health bars you can't say for certain that neither of you weren't even 1 hp below max.

And the bottom line is you're not really qualified to say they don't work that way, at least no more than I am to say absolutely that they do. Feel free to disagree, but honestly, your opinion doesn't really mean much.


 

Posted

[ QUOTE ]
[ QUOTE ]

This is actually untrue. Simply feed the hamsters more.


[/ QUOTE ]

You hear that, Castle?

Boy, you just got SERVED!

Look what MightyScourge did there. Responding to your post, saying it's all lies, and then offering up no kind of evidence or even really speculation to back the accusation.

Obviously you've been had, Castle. There's no way you can fight back against an ironclad response like that. MightyScourge has found your hidden weakness: that you have no actual knowledge of the system you spend every day working with.

Boy, Castle got DISSED.

Keep feeding those hamsters, Castle, lest Scourge has to call yo' mama out for being so fat.

[/ QUOTE ]

Seriously, Whats your problem? This isnt even and insult, I really am curious on what your problem is with this guy? He makes a small joke, and you do the "HAHA sarcasm is SOOO funny" thing. I mean, do you hate every one? Are you just a jerk? Or can you not detect sarcasm? or something else I havent even concieved yet?


 

Posted

[ QUOTE ]
You're entitled to your opinion, but I've seen otherwise. I'm not saying that DS drops everything to immediately heal, but I've never seen it cast a heal without it or someone in its vicinity needing health.

[/ QUOTE ]
Ummm ...

Fluffy also casts TG when he's off on his own in a corner, at full health, with no teammates near him. I've also seen three Fluffies stand around a minion, perma-holding him, and lighting off a whole lot of TGs with no one possibly taking damage. Why? 'Cause there's no rhyme or reason behind what he does beyond a rote cycling of powers.

Call me out on it, but somewhere buried in the defender guides is a list of how he cycles powers ... and it matches up with the experiences of most DD players.

Edit: you realize that dark's heal (and, therefore, Fluffy's) requires a target, right? It can only be fired off in combat, and that might explain he you feel Fluffy only fires it when needed since it's rare, but not exceptional, for there to be a situation where he'll use TG without anying needing health.


 

Posted

[ QUOTE ]
[ QUOTE ]
You're entitled to your opinion, but I've seen otherwise. I'm not saying that DS drops everything to immediately heal, but I've never seen it cast a heal without it or someone in its vicinity needing health.

[/ QUOTE ]
Ummm ...

Fluffy also casts TG when he's off on his own in a corner, at full health, with no teammates near him. I've also seen three Fluffies stand around a minion, perma-holding him, and lighting off a whole lot of TGs with no one possibly taking damage. Why? 'Cause there's no rhyme or reason behind what he does beyond a rote cycling of powers.

Call me out on it, but somewhere buried in the defender guides is a list of how he cycles powers ... and it matches up with the experiences of most DD players.

Edit: you realize that dark's heal (and, therefore, Fluffy's) requires a target, right? It can only be fired off in combat, and that might explain he you feel Fluffy only fires it when needed since it's rare, but not exceptional, for there to be a situation where he'll use TG without anying needing health.

[/ QUOTE ]

So are you trying to say that you know with 100% certainty that DS has no ability to sense when its owner or itself has taken damage and queue TG in response to that? Just because it cycles thru its powers in a certain way and fires off TG as part of that cycle doesn't necessarily mean it can't.

Fact is you can't say anything for certain as your opinion is based solely upon your own observations or the observations of others. This makes your opinion no more or less valid than mine (which is also based upon observation), and certainly has no bearing at all on my suggested method for implementing a proposed change in instant healing.


 

Posted

Pets can detect whether people are damaged or not, But it cant detect nor track how much damage was dealt to you, in what order, how long ago... that would require new tech.


 

Posted

[ QUOTE ]
Pets can detect whether people are damaged or not, But it cant detect nor track how much damage was dealt to you, in what order, how long ago... that would require new tech.

[/ QUOTE ]

In I7 MM pets will gain the ability to absorb a portion of the damage taken by their owner -- so they'll know all those things. The tech does exist. We just haven't seen it yet.


 

Posted

They wont know anything. That damage will be calculated by the mastermind and handed out to the pets.


 

Posted

And you're right and the dev is wrong


 

Posted

[ QUOTE ]
And you're right and the dev is wrong

[/ QUOTE ]

Y'know what, I'm not going to argue with either of you. You think it's not possible. Fine. You win. It's not possible. There, happy?

God forbid someone actually make a suggestion without getting ripped a new [censored]. Oh trust me, next time I'll just send a PM directly to a dev and skip the middle man.

Maybe some day I'll grow up to be as smart as the two of you