Statesman about one shots


aqshy2004

 

Posted

the point is that it's not 1vs1..


it takes a team of hero's specifically geared to HUNT stalkers, 1 on 1, the stalker will always win

1 vs 3, the stalker will at least get 1 kill, and probably run away to return and kill again


when it takes 3 vs 1 in pvp, something's not right


thow all the "but everyone can see stalkers" and "it's easy to avoid AS's.. just keep moving" [censored] all you want, my main villain IS a stalker, I know how it is

keeping moving doesn't do jack [censored] for an AS.. all the stalker has to do is not move and have it que'd when the hero comes close enough


Mister Weekly's BOOM box - Lvl 50 ar/FIRE/fire/
Hellion Girlfriend - EM/Stone brute
I have a few 50's...

 

Posted

A stalker can't queue AS, just like how you can't queue or auto any interruptible power. If you PLAYED one you'd know.

Also, big deal. Don't tell me nobody takes tactics anyway for the acc boost, and people don't get access to +perception powers and AS-interrupt auras in most prim/secs.


....also, your stalker's level 14. You don't have ANY PvP zone experience at all at that level.


Just...stop.


 

Posted

[ QUOTE ]
the point is that it's not 1vs1..


it takes a team of hero's specifically geared to HUNT stalkers, 1 on 1, the stalker will always win

1 vs 3, the stalker will at least get 1 kill, and probably run away to return and kill again


when it takes 3 vs 1 in pvp, something's not right


thow all the "but everyone can see stalkers" and "it's easy to avoid AS's.. just keep moving" [censored] all you want, my main villain IS a stalker, I know how it is

keeping moving doesn't do jack [censored] for an AS.. all the stalker has to do is not move and have it que'd when the hero comes close enough

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Pft, I'm guessing you're one of those heroes that thinks running back and forth in a line will save you from Assassin Strike. Not my problem, get some skill and move randomly.

Ever fight in the arena? People move so quickly and erratically its almost impossible to get off an AS.


 

Posted

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A stalker can't queue AS, just like how you can't queue or auto any interruptible power. If you PLAYED one you'd know.

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you can't auto-fire an inturruptable power, but yeah, you CAN que it

but I guess if you knew ANYTHING that you were talking about... you'd know that


Mister Weekly's BOOM box - Lvl 50 ar/FIRE/fire/
Hellion Girlfriend - EM/Stone brute
I have a few 50's...

 

Posted

....no, you can't.

Also, you can't spell.


 

Posted

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keeping moving doesn't do jack [censored] for an AS.. all the stalker has to do is not move and have it que'd when the hero comes close enough

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Yup, you just made the long list of people who dont know how Stalkers work, but insist on posting anyway...


 

Posted

Speaking of which, I'm sure there's at least one guy out there who thinks that Assassin Strike is a ranged attack with instant activation.


 

Posted

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you can't auto-fire an inturruptable power, but yeah, you CAN que it

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ROFLMAO! In the time I posted you just made an even larger fool of yourself!


 

Posted

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it takes a team of hero's specifically geared to HUNT stalkers, 1 on 1, the stalker will always win

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It takes one Blaster, one Tanker, OR one Scrapper to wipe out a Stalker. It doesn't take all three. Just one of them in competent hands.

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1 vs 3, the stalker will at least get 1 kill, and probably run away to return and kill again

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And how would you do that? Play EM and pack a lot of inspirations?

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when it takes 3 vs 1 in pvp, something's not right

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Then my Scrapper is horrendously broken, because it takes about 4 villains to take her down.

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thow all the "but everyone can see stalkers" and "it's easy to avoid AS's.. just keep moving" [censored] all you want, my main villain IS a stalker, I know how it is

keeping moving doesn't do jack [censored] for an AS.. all the stalker has to do is not move and have it que'd when the hero comes close enough

[/ QUOTE ]

Not to mention if they get attacked or the hero moves behind a corner, things won't go as planned, but that's just moot, right? You SAY your main villain is a Stalker and that you know how it is, but the things you say only make sense for EM. Not all Stalkers. So... are you EM or just BSing us?


 

Posted

*shrug*

I don't really care if I made "an [censored] of myself" w/ the que comment

still works the same way, get in general area of hero, keep clicking AS till they get close enough, as soon as the animation starts, it doesn't matter how far they get (as long as LoS isn't broke)


same thing'll happen to stalkers as every other set that relied on 1 power to make or break them: the nerf bat swings


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So... are you EM or just BSing us?

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I'm EM

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Then my Scrapper is horrendously broken, because it takes about 4 villains to take her down.

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mine too, the only thing that takes her down is AS + a small follow up attack (unless dull pain is up)


Mister Weekly's BOOM box - Lvl 50 ar/FIRE/fire/
Hellion Girlfriend - EM/Stone brute
I have a few 50's...

 

Posted

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nope its not ment to be fun, only the strong survive, i believe in the food chain, and survival of the fittest and in this game if you dont plan your build around fighting the lion you will become the zebra.

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There is one HUGE problem with this philosophical outlook.

It is not sustainable in the long term.

In nature there is a balance between the size of the herd and the size of the predator population imposed by the fact that the predators need to eat to survive.

In CoH/CoV there is no limit to the predator population in your model (i.e. stalkers)... therefore the "herd" (i.e. everyone else) cannot possibly support such a large influx of predators.

So what ultimately happens when the number of predators exceeds the number of prey they need to survive?... they die off until equilibrium is reached... or go extinct altogether.

If stalkers really are the "lion" in this model... and everyone else are "zebra's"... exactly how long do you suppose the prey will be around before they are hunted to extinction?... leaving stalkers with nothing to do but play with themselves (pardon the pun please).

You cannot design a game wherein there is 1 class designed to kill all other classes with relative ease... because ultimately everyone will gravitate to the "lion" class and no one will bother playing anything else.

We are already seeing that on the villain side when it comes to pvp.

The only reason we do not see that as much on the hero side is because people were playing for pve for a year and a half when CoV came out... and there exists no single hero AT that really is as capable at collecting kills as stalkers are... sure scrappers are strong... but you can escape from a scrapper because you see them comming... you cannot escape from an invisable target.

While your way of veiwing things is indeed darwinian... we require a balanced ecosystem for this game... not one whereby a single AT ends up being far more successful than all others.

No one should ever be able to make the following statement "If you ever plan on pvping, you should build a (insert AT here)"... the second the majority of the comminity can make such a statement, it is immediately true that something is very wrong.

So the question becomes... can such a statement be made about stalkers?... if not then everything is fine... if so, then something is wrong.


 

Posted

That, however, assumes that stalkers ARE the most successful class at PvP, and that the herd doesn't stand any chance at all against the predator - which isn't true in this case.

I'd love to see the numbers server-wise for no. of kills scored by stalkers and no. of kills scored by each other AT individually - heck, let's make it all of them. That'd be interesting reading.


 

Posted

I have no idea if they are the most successful or not... I was merely going with the assertion that stalkers were "lions" and everyone else was their "prey" (or "zebras").

No one would argue which of those two animals was more adept at killing the other... it is quite obvious.

If indeed stalkers are not the most successful by statistically significan margins, then everything is fine.

We only have a problem if the statistics are wildly out of whack.

(Edited for a confusing typo)


 

Posted

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The game IS NOT balanced for solo play, and IT WILL be broken when you look at it from a 1vs1 perspective!


[/ QUOTE ] Balance is irrelevant. It isn't "fun" when you can't see your opponent. Please clue into that. This is about "fun" not balance. Argue you all you want that stalkers are balanced. I don't care. PvP is a shadow of what it could because people don't enjoy getting ganked by invisible attackers.


 

Posted

And how would YOU know?

Until the server admins post actual numbers of what gets killed by what and what dies to what the most, I'm not buying this argument.


 

Posted

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and there exists no single hero AT that really is as capable at collecting kills as stalkers are... sure scrappers are strong... but you can escape from a scrapper because you see them comming... you cannot escape from an invisable target.

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Except on Freedom, I guess. I've learned that Invisible Targets don't exist in PVP more than half the time. Stalkers are seen (even Hide+Stealth) and it's mostly Blasters and Scrappers that have 400 rep. How do you run from a Blaster that's faster than (or just as fast as) you? How do you run from a Scrapper that's managed to 1-shot you? Even better: How do you run from a Controller that's pinned you in a corner with Hurricane or shoves you into a mob of NPCs? How do you run from a Blaster that's just TPed you into a buttload of Mines?

There are certain powers and powersets that people can take to avoid those situations, JUST LIKE how people can do the same to foil Stalkers.


 

Posted

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The game IS NOT balanced for solo play, and IT WILL be broken when you look at it from a 1vs1 perspective!


[/ QUOTE ] Balance is irrelevant. It isn't "fun" when you can't see your opponent. Please clue into that. This is about "fun" not balance. Argue you all you want that stalkers are balanced. I don't care. PvP is a shadow of what it could because people don't enjoy getting ganked by invisible attackers.

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Getting ganked by people isn't fun. Let's remove PvP.



It also isn't fun when you get permaheld, when you get jumped by a huge team when solo pvping, when you get tpfoed into tripmines, and when mobs accidentally kill you. Point?


 

Posted

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And how would YOU know?

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Um... I think you are missing something here.

Like when I said the following :

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I have no idea if they are the most successful or not

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I have never claimed to "know" anything... but apparently your defenses are so sensative about this issue that you are percieving a potential attack when there isn't any.

I merely followed another posters statement to it's logical conclusion.

IF Stalkers are the "lions" as they assert.

AND

IF all other AT's are the "zebras" as they assert.

Then everything I state holds true.

If their assertions are false then the argument does not lead us anywhere.

My argument is only meant to respond to that particular set of opinions.

If they are wrong then argue against this other persons opinions, my logic in this particular case is relatively solid.


 

Posted

Oh. I misconstrued your last sentence as 'Our only problem IS that the statistics are wildly out of whack'.

Stupid typoes.


 

Posted

Heh, I've seen a regen scrapper try to make it look like regen's not overpowered by running up to mobs of villains in SC w/o any powers and get killed.

He thinks it'll make it look like /regen isn't that great when the devs look at the stats.

I don't care what people say, but /regen for scrappers is overpowered compared to the other sets and needs another nerf. It's been nerfed a lot, but its still damn good.

ScarletTemplar is the suicidal man's name btw. He's on freedom.


 

Posted

LOL... that explains the misunderstanding, thank you for pointing that out... I have corrected the typo to what it was supposed to be


 

Posted

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It also isn't fun when you get permaheld

[/ QUOTE ] Correct...and they added both Break Frees and hold suppression. This totally handicaps Controllers and Dominators...and they still allow it. Why because you're exactly right, getting perma-held is not fun. Are you telling me that getting inviso-ganked is somehow fun?

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when you get jumped by a huge team when solo pvping

[/ QUOTE ] Bogus argument. No one is complaining about fighting teams as a solo toon. But how ironic, you know what I have seen them complain about? That heroes are always in teams to deal with stalkers so it makes it really hard on all the other non-stalker villains to PvP.

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when you get tpfoed into tripmines

[/ QUOTE ] And Castle has specifically stated this is a problem.

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and when mobs accidentally kill you. Point?

[/ QUOTE ] Mobs don't "accidentally kill you." They intend to kill you. They kill you because you aggro'd them. It doesn't happen accidentally.

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Getting ganked by people isn't fun. Let's remove PvP.


[/ QUOTE ] Getting defeated in PvE isn't fun, let's remove PvE.

You are employing sophistry. Nonsense arguements.

Those things you identified as not being fun, were addressed by the devs. And lets' add to that list shall we? People complained that being rooted by Unyielding wasn't fun...what did they do? People complained that the harder bosses and lt's weren't fun, what did they do? People complained that getting one-shot by AV's and Bosses wasn't fun, What did they do?

Guess what they should address next?


 

Posted

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Correct...and they added both Break Frees and hold suppression. This totally handicaps Controllers and Dominators...and they still allow it. Why because you're exactly right, getting perma-held is not fun. Are you telling me that getting inviso-ganked is somehow fun?

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Lucks, Insights, and Sturdies. I'm sure you can piece it together.


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They kill you because you aggro'd them.

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Or because a Controller Held you in the midst of a mob... or a Stormie shoved you into it... or a Blaster TPed you into them.

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Guess what they should address next?

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Energy Melee.


 

Posted

Notice all those things are PvE-specific.

Also, you brought up the argument of 'fun', not 'balance'. I'm specifically stating things which are NOT fun in PvP, since you have the preconceived notion that Stalkers are the only kind of 'not fun' and need to be nerfed because of that. A lot of crap also falls under 'not fun', y'know.


 

Posted

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Lucks, Insights, and Sturdies. I'm sure you can piece it together.


[/ QUOTE ] Maybe you can piece it together for me...because they only last 60 seconds. Last I checked, Hide+Stealth lasted all night long. You do the math.

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Or because a Controller Held you in the midst of a mob... or a Stormie shoved you into it... or a Blaster TPed you into them.


[/ QUOTE ] Kind of hard to get held when you can't be seen isn't it? Do you have the option of not engaging someone near mobs? Gee..I think you do.