Base Bugs I found that should'nt be there


CaptA

 

Posted

I posted this in tech but apparently nobody reads there much.
Not everything works right when architecting a base.
Items that you would think can stack on desks, tables, or cabinets don't.
Pictures are not scalably proportionate but gigantic. This includes all artwork not just the modern art.
If one is not careful, you can get trapped in the base portal and only escape by re-entering your base then logging out and back in.


 

Posted

[ QUOTE ]
I posted this in tech but apparently nobody reads there much.
Not everything works right when architecting a base.
Items that you would think can stack on desks, tables, or cabinets don't.
Pictures are not scalably proportionate but gigantic. This includes all artwork not just the modern art.
If one is not careful, you can get trapped in the base portal and only escape by re-entering your base then logging out and back in.

[/ QUOTE ]

Stackable surfaces and getting trapped by the base portal are known issues.

Pictures were never meant to be scalable. This is not a bug.


 

Posted

If you find yourself trapped in the portal, use the /stuck command and you pop out a couple yards away.

My base used to have this problem but it seems to have gone away for now.


 

Posted

[ QUOTE ]
[ QUOTE ]
I posted this in tech but apparently nobody reads there much.
Not everything works right when architecting a base.
Items that you would think can stack on desks, tables, or cabinets don't.
Pictures are not scalably proportionate but gigantic. This includes all artwork not just the modern art.
If one is not careful, you can get trapped in the base portal and only escape by re-entering your base then logging out and back in.

[/ QUOTE ]

Stackable surfaces and getting trapped by the base portal are known issues.

Pictures were never meant to be scalable. This is not a bug.

[/ QUOTE ]

What about stairs not postioned in the hitboxes corrrectly? and some ramps/stairs that block raid items when they are obviously too short to do so.


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Posted

Getting randomly kicked out of your base. I also hear that not all items work as intended or are bugged like the generator force field.

I think the expensive prices is also a bug and should be fixed =P


 

Posted

There are some stairs that DON'T block raid paths? Which kind?

I'm kinda hoping the devs will give the whole base construction system a once over sometime in the near future. It feels like it's about 95% right now and just needs some polish.

Of course getting new base items with the issues would be nice. there are a LOT of things that could be added at the moment. Sometimes it feels like the devs went a little overboard with some things (there are HOW many different kinds of organs in jars, or stacks of paper?) and dropped the ball on others (why can't I buy a bed that isn't covered in restraints or made out of reeds?)


 

Posted

[ QUOTE ]

I'm kinda hoping the devs will give the whole base construction system a once over sometime in the near future. It feels like it's about 95% right now and just needs some polish.

Of course getting new base items with the issues would be nice. there are a LOT of things that could be added at the moment. Sometimes it feels like the devs went a little overboard with some things (there are HOW many different kinds of organs in jars, or stacks of paper?) and dropped the ball on others (why can't I buy a bed that isn't covered in restraints or made out of reeds?)

[/ QUOTE ]

100% total agreement. Plus, more wall art types!


"...freedom isn't a commodity to compromise." -- Captain America, New Avengers #21

Guide to Base Teleporters

 

Posted

All I want is a half-decent banquet table....


 

Posted

Last night, I found a tre-mendous bug: Move Room doesn't move the stuff in the room, too.

I had a teleport chamber with the basic teleporter and 2 beacons in it that I had just shrunken in size (so that the teleporter couldn't be moved too far away from the beacons...dumb, and I like idiot-proof bases). Then, I decided to move it to a more logical location. So, I used the Move Room button, thinking it would allow me to actually move the whole thing with the furniture in it.
It did not. The teleporter and both beacons were gone. All the changes made to the room itself (wall, ceiling, floor, lighting) were reflected, but nothing else. I sent a /bug and /petition report before logging and was going to post something in the forums today, but found this thread in the Dev Digest before posting.

This is a serious problem and more information can be provided to help replicate the error.


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Posted

As I posted here, I can't Edit the lighting of a base room without it crashing.

Kinda rough, since I've seen so many nice bases with great lighting effects, and I can't even do the same for my own bases.


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Posted

That sucks, I've never had the same problem though.

One thing that really annoys me is that half of the lighting fixtures (in the lighting tab) don't actually produce any light whatsoever. Most annoyingly, the recessed tech lights fall in that category.

It wouldn't be so bad except that the built-in base lighting is so splochy. Just look at the purple tinted rooms at the bottom left of the screenshot, or the yellow tinted room above them.


 

Posted

Why is there no floor or ceiling trim in doorways? Why does half a doorway's ceiling reflect one adjacent room's ceiling and the other half reflects the other adjacent room's ceiling (if they're the same height)? Why doesn't the floor work the same? Why can't we put any wall lights in doorways? How about changing the style of the doorway?

Or am I just not doing it right?


 

Posted

The doorways are part of that 5% that's not done yet. There's also a whole Doorways tab in the style section that has no options.

One thing that bugs me is that you have to be _very_ careful about matching the light sources between rooms or you end up with an ugly bright/dark line in the middle of the doorway. I usually leave my doorways dark to counter this, but it's obviously not a very good solution.


 

Posted

[ QUOTE ]
I posted this in tech but apparently nobody reads there much.
Not everything works right when architecting a base.
Items that you would think can stack on desks, tables, or cabinets don't.
Pictures are not scalably proportionate but gigantic. This includes all artwork not just the modern art.
If one is not careful, you can get trapped in the base portal and only escape by re-entering your base then logging out and back in.

[/ QUOTE ]cabinats do stack its the way they were designed what we really need are walls that go to the celing and to allow us to make combination rooms such as cave and teck or arcane and tech and cave and sewer. underground tunnel and tech. it just seems verry limited and to make the base look like any thing you have to use a lot of stuff you dont want.


"Never attempt to balance mechanics through Role Playing."

Castle

 

Posted

I had the edit window vanish on me except when I was in one exact spot in the base. Take one step and the edit box would vanish. (Finding the spot was a chore in itself)


 

Posted

Just tried this last night, and I cannot move a room at all. It has the pretty ice blue color of "sure, I'll move" but then, it doesn't move. **grr** In addition, it continually forces doorways to be in locations I don't want them.


 

Posted

Holy gravedigger of Normandy! ZOMBIES!!!


 

Posted

If you can't move the room when it says it would be okay, the most likely culprit is something that is blocking a doorway the editor wants to place. A little vent used to eliminate floor or ceiling trim usually does me in. And if I remember correctly, if you have floated objects in the room it won't move.

As to the doors being placed, I just add a door where I want it once the room is placed.


 

Posted

I thought of that, but still no go. Nothing in either room, any room, just won't move.


 

Posted

If you have anything stacked in the room, it can't be moved.


"...freedom isn't a commodity to compromise." -- Captain America, New Avengers #21

Guide to Base Teleporters