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Posts
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Joined
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1. Godsmack - Moon Baby
2. BT - Never Gonna Come Back Down
3. Metallica - Through the Never
4. Velvet Revolver - Set Me Free
5. Ministry - Bad Blood
6. N.E.R.D. - Rock Star
7. P.O.D. - Boom (The Crystal Method Remix)
8. Powerman 5000 - I Knew It
9. Megadeth - Trust
10. Beastie Boys - Intergelactic -
Why is there no floor or ceiling trim in doorways? Why does half a doorway's ceiling reflect one adjacent room's ceiling and the other half reflects the other adjacent room's ceiling (if they're the same height)? Why doesn't the floor work the same? Why can't we put any wall lights in doorways? How about changing the style of the doorway?
Or am I just not doing it right? -
I think it'd be enough to separate bases into unraidable hideouts and raidable bases. Hideouts should have much cheaper equipment, but absolutely everything would be ornamental (except teleporters and medical devices, which will also be full price). Raidable bases can have functional control/energy/defense (but still less expensive, please, cause it will get destroyed).
So people who just want a base to hang out in can have it, and people who want the IOPs and to raid can have that also, and small SGs won't have to pay over 1million for a new room to put in their TV and vending machine.
Base raids sound really fun, but I'm not going to sacrifice the fun of playing to grind for prestige so I might in a year or so be able to raid a base or defend mine. Even with the free prestige in Beta, it still ran out really fast. I'm not sure my friends and I will ever be able to afford a medical teleporter, with the energy and control required to make it functional. Why does a stack of papers cost 100 prestige, anyway? -
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No, they're using Cryptic/NCSoft employees to develop it. Employees work for the company not the game. The same employees at Mythic who developed DAoC developed the expansions for that game as well.
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That's just arguing semantics. You know what I meant. -
Although, there is also the fact that there will have to be a CoH update/new content team, and a separate CoV update/new content team. That, plus server maintainance, is where the monthly fees go.
Granted, if they share servers, it doesn't factor into the cost so much.
I could see a separate monthly fee for both, say $15 for one (CoV or CoH), or $22-25 for both. The cost of the CoV box alone won't cover development and continuous updates, and I don't imagine they'll stop updating CoH with Issue 3 or 4...
I personally will plan for 2 fees. If it's only one at the current price, I'll be pleasantly surprised.