Aggro cap. Herding is forever dead.


 

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Necropost FTW >.>


 

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Isn't somebody supposed to say RISE FROM YOUR GRAVE?


 

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LIVE! LIVE AGAIN MY BRAINCHILD!


 

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I'm with you on the Stone tank issue. Stoners can take absolutely HUGE amounts of aggro and be fine. This isn't a "Hey look at us we're gods" statement. It is a statement of fact. Before the nerf-herders cry foul remember that a stone tank's ability to fight is severly hampered by granite armor (-recharge, slow, no CJ, no sprint, no SJ or super speed, -damage). Thus I believe the significant survivability of granite is balanced with the combat nerf.

But that means that unless I'm tanking AVs or Giant Monsters I'm not challenged much. I'm only challenged in so far as moving through a mission in a reasonable amount of time goes. But on a team? No problem. Toss in a kinetics toon and I'm golden.

I'd love them to raise the aggro cap based on level. Say one additional mob per level starting with one at level one. This would ramp up pretty quickly in the teens which is when most tanks should have their status protection and basic defenses. This would allow higher level tanks to feel like a tank again being able gather larger amounts of aggro and providing more tanking services for a team. You would still be limited based on the resistance or defense limitations of your particular tank. This would allow a tank to get in over their head and put them on the edge of their seats again.

I miss that. And I never herded for the purposes of just xp gain. I always did it to revel in the churning chaos of combat. I always wanted to be in the middle of every mess taunting mobs and knocking heads.


 

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I would suspect part of the reason for the cap was based on the changes made when this came out, before ED. If getting large spawns together is still safe, then it would still be possible to accomplish the same things this change helped to end. But many tanks can not survive massive groups now. If people are finding that a single tank can not control enough of the aggro, they can always add more tanks to the group and divvy up the responsibility.


 

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My 40 stone/SS can handle more than 17 enemies of most types. Mayhap, when viewed from a comic bookish kinda world, how couldI realistically keep attention of 17 villains? I like the "by level idea though, and realize that, unless we are to be Tappers (Scrankers?) our role is to hold the attention of the bulk of the enemies our team faces.
I still would like to know why, with 3 rech/3 taunt, I cannot pull aggro from an ivuln tank, yet, even separated by distance, he can pull it from me. This is WITH mudpots on.

The AoE of my taunt is fairly good, but things at the edge seem to lose focus on me at the slightest bit of damage from someone else.
While i'm threadjacking, Why is the animation for taunt plenty long enough for a blaster to die waiting? That part, I REALLY need an answer to.


 

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[ QUOTE ]
Yep - this is the AI change to "fix" herding...

[/ QUOTE ]

You know whats sad about statesman responding to this in such a boufant tone with all that he is the master of coh tone an garbage. Don't tell him but maybe he forgot his charecter was a tank. Oh wait wait wait I know what it really is he only nerfed everyone else an left himself at Pre I5 pre ED rules so this way he could get his ego boosted better. Might be a nerf or power trip to compensate? IDK just a crazy world out there where they would rather say hey tank go pretend to do your job an get this loose scattered room together so that we can attack easier. Now its hey tanker go get them 3 guys together an that other group of 4 bring them over here then take a coffee break.


 

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1 more side note maybe statesman is a defender trapped inside a tanker shell...


 

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Don't ever recall seeing a twice-raised necropost.



Umber's Hall of Heroes & Villains

 

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Then you need to hop into the Comics forum and look at the Alien Symbiote post, I think it's nigh near 6 to 7 Necros old.

I firmly believe that Necro posting is a tell-tale sign of the forthcoming issues immnent rise. I have watched the signs as 8 issue cycles have come and gone now... and always the red-name posts migrate home just before the settling of Dooooooom and the riseing of cheers.


 

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wow, who dug up this dinosaur?


 

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omg

...

ZOMBIE DINOSAURS!!


*runs to the patent office*


 

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OMG WHAT'S WITH ALL THE -REGEN IN THE GAME? CURSE YOU ISSUE 4!!!!1