Virtue Villaingroups
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Wanted: Australian/New Zealand/South East Asian Villains.
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Well, well, well... Look at this:
Crypt Walkers
A villain group for Australian's, New Zealanders and all Oceanic players.
<ul type="square">[*] Supergroup Name: The Destroyers of Paragon[*] Website: www.tdop.org[*] Leader or Recruiting Officers: Emperor Xanatos, Judas Traveller, Moriarty[*] Preferred Method of contact: Via application on our forum, followed by in game meeting[*] Information: While The Destroyers of Paragon is predominantly a villain group for members of The Defenders of Paragon, anyone is welcome to apply.[/list]
VillainGroup Description:
The Praetorian invasion decimated Paragon. It brought death and destruction to the war stricken city. It caused the cities mightiest hero to be captured, and for the hordes of Praetorian duplicates to invade Paragon. Only through the combined might of Paragon's greatest heroes were the Clone Wars averted. It was an event that would spawn many friendships and rivalries, and was a crisis that affected the superhero community like no other.
One year later, the man responsible for the invasion is back.
His name is Emperor Xanatos.
And he wants revenge.
The call-to-arms has been issued. The greatest super villains Paragon has ever seen have been called. The archrivals of The Defenders heroes have been called upon to help The Emperor exact his revenge. Judas Traveller, Moriarty, The First Victim, and many others have answered the call.
A deal has been brokered - Lord Recluse wants rid of The Defenders once and for all - he offers support and shelter for the growing super villain group.
Alliances have been forged. Fracture, Wolves Among Sheep, The Corruptors of Paragon, and The Dark Shroud, are but a few of the allies The Destroyers fight alongside.
It is time to make Paragon's darkest hour pitch black.
Falk's Legion
The Legion is just starting and looking for Mercenary Masterminds. Together, we will field an army like none ever seen.
On the RP side, the Legion is being formed in order to better coordinate the efforts and contracts for it's members, as well as to provide backup in dangerous situations.
On the gaming side, I find the image of upwards of 40 soldiers plus their leaders suddenly dropping on some poor hero in Siren's call to be a fascinating one. (That's for the future, though)
This intent is to have a balanced RP/Gaming mix, with tolerance for those who wish to engage in one or the other more heavily.
Group colors are Red & Black, and the group symbol is the Eagle, though of course how much anyone utilizes the colors is up to them.
Recruitment is just beginning, so for the moment contact @Triden for any further details, or look for Ramarren in the Rogue Isles.
The Desolators
Money. Death. Destruction.
Contacts: @Starflier, @cosmicfishdance, @Gerald Gunn
Our motto pretty much sums us up. We take what we want. We do what we want. We have a good time doing it.
We don't risk our necks making some ill fated push for absolute power. Do I have chump written on my forehead? No, I don't. Let others do the heavy lifting, and let us enjoy the spoils of that hard work. Take over the world? Bah, Pinky and the Brain will be by to take back their shtick in little bit.
We enjoy life in the Rogue Isles, we defend our own, and we've been around enough to know you don't beat the Phalanx so why go to all that trouble just to get kicked around.
((New VG on Virtue, obviously. RP-friendly, if that's your thing. Looking to have fun and meet some new people. PM me or send us a message in game.))
Your better, Avarice
Villagroup Name: Journey's Demise
Head Contacts: Protractor, Dead Son
Other Contacts: Vicegrip, Kcolro, Tyranny
Theme: Through a mirror darkly.
Motto: There's always an ending.
Description: The universe abhorrs imbalance, and for too long the Heroes of the world and especially Paragon City have tilted the scales too much on the side of light. So it's only natural that for every great champion and hero, there's a nemesis, a villain to act as their dark reflection. They may be only slightly differant, or they may be connected in only the most miniscule of ways. And as the Heroes travel on their paths of righteousness, the Villains wait at the end to finish the journey.
Journey's Demise is a group for those who have made characters to act as personal arch enemies to Hero characters. You don't actually have to have a Hero to be the dark reflection of on your account, but having one in mind is a good idea. Of course, any villain is accepted.
Roleplaying is encouraged, but by no means will it ever be enforced. Nor will forgoing Infamy in favor of Prestige at higher levels.
To keep things fair and avoid any feel of favoritism or nepotism from an OOC standpoint, everyone will be promoted at the same rate. After two months of membership, you'll be promoted to Enforcer (unless you don't want to), and then to Captain two months after that. And those who want to have a hand in base building and administration will be promoted further. Granted, the more rank you get, the more responsibilities you'll have (like sharing in the payment of rent), but everyone will have a say in the running of the group. The plan is to have at least one Captain in every 10 level stretch in order to be as versatile as possible.
Altaholics will not be looked down upon either, since most of us are rampant alt creators. In fact, only Powerlevelers will be frowned upon and denied membership, everyone else is okay.
Any questions, comments or requests for membership should be directed to Protractor or Dead Son in an in-game email.
Our Bad Side
We;re a group of people looking for memeberd who are somewhat active at least, and are looking to have a good time in game with City of Villains. We're just starting up so please PM any of the global chat handles I list here. Thank you and see you on the streets of the rogue isles fellow evil-doers.
@Cpt Serena @Dark Commander @SuperThespian
NATION
Concept: Brotherhood of Evil Mutants. Need I say more? Under the leadership of the fanatic Black Agony, this Mutant only Fanatic Supremest organization has a wealth of Role-playing opportunities. Living on their secure space-station base, The Nation is a dangerous and unpredictable terrorist country, looking to claim territory on earth. The Nation claims mutants from all over the world, and indoctrinates them in the rather extreme views of the the near-cultist founder, though it only requires the most extreme to fight. Accepting all mutants as citizens of The Nation, it also recognizes Plebes, or neutral family members who are raised to exalted status. Rising in the ranks of The Nation, military service is the only way to ensure that you will ever have a say in the group's hegemony.
Wanted: Any mutants will be accepted, without question, into The Nation. The Nation already considers them members even if they do not. Their laws are written for mutants, by mutants, and espouse the inherent superiority and entitled freedoms that all [censored] Superior should share. Any mutant origin villain will be accepted gladly, while any natural origin villains might be granted the status of Plebe at best. Hopefully though, there will be a group of natural 'normal' PCs to help populate the station. RP with this group should be an intense, drama filled fun-factory. Black Agony alone has enough personality quirks to keep a staff of writers busy for years...
Virtue Server, the Original Unofficial RP Server
Contact:
Black Agony
Swamp Creeper
Guild Name: The Arcani Organization
Server: Virtue
Goal: Hey, what you do ain't any of our business
The Arcani are a group of like minded gangsters, thugs and nutjobs who are looking for people in which to revel in their dark arts. Though an offshoot of our italian brethren in La Cosa Nostra, we still abide by the rules of Iron; and our outward appearance is that of your everyday mafia crime family. But look deeper and you'll find the dark heart that has kept us alive in one way or another for nearly a thousand years.
So, if you're looking for a roleplay intermediate to heavy guild, with a main focus on guild community and some pvp for kicks, just look me up.
Contact @Blackbird36 or Silvani ingame for details
Entropy
In character info:
From the remnants of an Order that history forgot, two mutants went in search of the secrets of the netherworld. Each of them believed they would find the power to mend the great city of Paragon. What they found was something much more disturbing than the evil they had hoped to destroy.
A power was rising from the depths of the netherworld. Hero and villain alike would be purged in a wave of decay.
Meku and Vortrix pleaded with the leaders of Paragon to form a group of Heroes to aid them in their attempts to quell the screams rising from below.
The officials, pompous as they are, could not imagine they themselves would not have found the evidence of such a massive event. They laughed in the faces of the Heroes.
Desperate to find someone to believe them they made a perilous journey to Mercy Island. On their arrival they found the Arachnos shared in Paragons arrogance.
The two heroes continued their search for a remedy from a small base in Mercy. With crime being their only means of support, they told themselves that principals are useless if you will not live to see the coming year.
Meku was approached by Iris Thorn, a dominator, who had heard the voices of the earth scream warnings of an end...
Iris became an integral part of the team.
On the 29th day of October, the trio attempted a ritual to seal the gate. All went black. Then came the whispers.. and then the screams..
The end is coming.
Entropy is born
The experiment failed, but it was not without a small success.
The voices spoke of the natural cycle. It is now time for the darkness to sit in power as the light rests.
Armed with the knowledge of what's to come the trio has set out to find themselves a place in the coming new order. Paragon is lost to them, but perhaps the residents of Mercy can be saved. First, the Heroes must be silenced so that the rest can hear the whispers as well.
Motto: This is the way the world ends
Not with a bang but a whimper. T.S. Elliot
Out of character info:
First, Entropy is an Apocalypse Cult. We prefer role-play, but will not be strictly enforcing.
Recruiting will be slow as we wish to only recruit those who we find interesting, or those who have interest in us. We would rather have a small number of quality people than a large number of names we don't recognize. (Officers will never be allowed to recruit via broad or request channels, we want to know our members).
Both I and my Co-overlord have an extensive background in pvp, and once we get established, members can expect a lot of pvp activity.
Uniforms will not be enforced. Personal style is encouraged.
Minors will not be accepted, as I have a potty mouth and the theme of our group is exceedingly morbid.
If you wish to join contact Global handles: @Meku or @Vortrix, in game names are the same. You may also PM me through these boards.
Black Knight Militia
The original Black Knight Militia is the personal army of General Dee Williams, aka Finite D. Trouble is, its on a different version of Earth. Finite D has come to this world with one goal, to find and kill the Hero known as InfiniDee (( my L42 Blaster )). Since this do-gooder has been making forays into the so-called Praetorian Earth, General Finite has gotten some really bad press. So she has come here herself and is actively recruiting anyone who will help her fight the heroes.
(( Our website will be up soon. For in-game contact, send a tell to @GKX, which is me, or @Flames of Chaos, who is my Lead Recruiter and Architect ))
Evil Geniuses for a Better Tomorrow
We're a loosely aligned coalition of Mad Geniuses, and various products of said genius. Mad Magi, Scientists, Engineers, Biologists all accepted, as are any products of same.
(( I'm going for a casual-RP VG here, hoping to develop a functional base, possibly even raidworthy, in the long run, but it's a long road. Contact Dr. Morden, or @poet ninja if interested ))
The Brotherhood of Chaos
The current members of BOC have been playing together for a year and a half. We are a fairly small group at the moment but are looking to expand with the help of some mature, very active players. We use team speak, it is not required but highly recomended. Most of us do not RP but we do not have anything against it. We plan on doing alot of trials as a group and are always running missions together and plan on participating in PvP as a group. We do not have a CoH super group, we are all members of Legion of Freedom and BoC is a side project started by three LoF members. Check us out at http://tboc.guildportal.com The site is still under construction but will get better in time.
V.I.L.E. Don't know what it stands for? Join us and decide for yourself. Teamspeak Friendly, VG opposite of DBD on CoH Virtue. A group of friendly, competent players who're looking for more to join the ranks.
In game, check out Primal Rage or Lady Injustice for entry.
lostVIRTUE is looking for some mature members, 18+. We're PVP oriented, at the moment focusing on earning prestige and building up the base.
Our members currently range from level 15 to 5, but we made that jump within about a day. Contact Emasi or Emagdnim in game to join. Groups welcome!
We're just looking for some mature PVPers who are good at what they do.
S.M.O.K.E.
(Stalkers Main Objective: Kill Everyone!)
This is an all stalker SG that just formed.
We prefer your stalker be your main character (or at least active alt)
The objective of the SG is PVP. We intend to dominate the pvp zones and eventually the Base Raid scene. Alandros and myself (Bengali) are both very active gamers who've been playing MMOs for going on 7 years now.
We've worked out a nice system of doing missions with nothing but a couple of stalkers and have a variety of other 'non standard' strategies in developement for PVP and PVE both. We look forward to hearing from you.
"If it moves or breaths, make it stop!"
(Contact Bengali or Alandros in game for an invite, all new recruits are kept on a trial basis. If things don't work out we'll discuss the issues with you and move from that discussion.)
Red Storm Rising is a soviet and cold war themed villain group on the Virtue server. We are medium-heavy roleplay. Most of our player base is pretty casual, with evenings and after work being our high population times. Guildchat is mature, and no childish behavior is tolerated. If you have a character that might fit in with our theme, we would love to hear from you. Even if you don't fit in the theme, we're always searching for friends and alliances.
You may contact the following characters in game to reach us:
Comrade Shadow
Kiran
Echo One
Red Eclipse
or via global chat:
@phantom mind
Visit us on the web at http://www.guildportal.com/Guild.asp...p;TabID=453200
* Name: Atrocity Studios
* Website (if any): None yet, unfortunately. This is presently a small group looking to expand.
* Leader or Recruiting Officers: San Diablo alone right now; more to come.
* Preferred Method of contact: In-game e-mail or tells to San Diablo, or private messages on this forum and to this account.
* Guild Description: This is the world, and though many wish to conquer it, in the end, there can be only one. Only one man's ambitions can triumph, only one man's reign canbe supreme, only one man can decide the fate of all humanity.
Man, that sounds like a suck gig to me. I don't know about you, but I had trouble staying awake in Economics 101; how on earth can I possibly balance brain revivification funding with the price of beans in China? Let someone else take care of it, I say. Barring overdoses from dioxin or angering some obscure deity, you've only got one ticket on this ride. Why stress it further if you don't have to. That's why I founded Atrocity Studios.
Atrocity Studios is dedicated to high risk, high profit mercenary work for other, shall we say, morally divergent organizations. Our members run the gamut from skilled robotic assassins to former Hollywood special effects technicians, all of them dedicated not to putting the world under our heels, but to making a profit so that we can live the good life so wrongly denied us. To prospective clients, that means no competition from us - we don't care who rules the world, so long as we're enjoying our stay in it. To prospective employees, it means a team-oriented career opportunity with unlimited earning potential.
We specialize not only in contract work for other organizations, but also in running decoy schemes. After all, what hero cares about a break-in at a Paragon Universtiy lab when a host of supervillains descends upon an orphanage? Naturally, we expect extraction in return for such services, but this is an incredible opportunity for other residents of the Rogue Isles.
We're available for all occasions, be they smash-and-grab jobs, terrorist strikes, bank heists, weddings, or bar mitzvahs.
Atrocity Studios: if it's mayhem you want, you need an atrocity.
((OOC: This is a medium- to heavy-RP group, centered around villains who noticed that Cobra Commander got shot at, even though Destro made more money, had cooler costumes, and got the Baroness. If Nemesis is the Bill Gates of evil, then we want to be the Mick Jaggers.
Any level, AT, or origin of villain is open for membership, but we're currently looking to expand our base, so we hope you'll be willing to play often and in supergroup mode. We're also for hire from other VGs, so we're gleefully looking to join up with others in coalitions, as well as "contracts" for work, though we'll leave the particulars up to the players involved.
We do expect a certain level of RP, and just as importantly, we expect a certain level of maturity. Knock-off characters, players who think RP consists solely of PvE missions, godmoders, people who only want to RP their own plots, and the like should not expect to join. Similarly, due to both extant RP themes and the nature of future ones, we ask that each applicant affirm that they are of majority age.
We do believe, firmly, that RP is not mutually exclusive with running missions nor, more pointedly, running PvP. While we don't demand that everyone PvP all the time, neither do we intend to avoid PvP, either.
ICly, the group is carefully neutral-to-cordial to Arachnos, and at least one officer is going to formally join the organization sometime in the near future. While we intend to explore the ramifications of this, it's probably a good idea not to have a character who's openly hostile to Arachnos.
Finally, we're looking for a variety of creative people who are into RP for its own sake, and who are interested in using the game to explore new concepts. I, personally, am hoping to arrange for a machinima-based webcomic, but that's long term.))
INFO
((The Children Left Behind is a Virtue RP villain group created for villains eighteen and under. We have a rich history, as well as a very organized structure. We will hopefully have a website and message board soon, but until then we wanted to put our information up here for potential recruits to gander at.))
HISTORY
In 1975 a baby that would become the Sinister Splinter was born to the already established super villain, Nuclear Neuron. Splinter grew up being pushed by his father to be the best. Neuron had planned to give his empire to his son, and he wouldnt tolerate anything but greatness; however, Splinter needed experience in dictatorship if he was to ever lead his fathers minions. To this end, in 1985 Neuron formed Lost Boys. Lost Boys started as a group of five ten year old boys, most of them sons of super villains, with Splinter as their leader. They would accomplish small acts of villainy, stealing insignificant objects and research, as well as defeating a fledgling gang or two. For the most part, they would take care of the petty things their fathers didnt want to worry about. They continued in this way until 1987 when they began becoming a villain group in their own right.
In 1987, a hero group named Wonderkids emerged on the scene. Led by Psy-kid, Wonderkids was a formidable foe. Unlike Lost Boys, Wonderkids had no restrictions on recruitment, the result being a very large, young, and inexperienced group of heroes. Lost Boys preyed upon this group, starting a very natural and very fierce rivalry. The result was a turf war in Steel Canyon known as The Youth Wars. Lost Boys won many of these early battles, but quantity proved better then quality, and as Wonderkids grew it became increasingly difficult for Lost Boys to defeat them. Lost Boys finally gave in and opened their doors to new recruits, even girls. As a result, they changed the structure and their name to reflect their new co-ed nature. They changed to a dual leadership, one male and one female, as well as adjusting their name to Lost Children. Along with their leadership change they promoted a new female recruit named Tulip to co-leader.
The battles continued for years, neither side really gaining control over the other. During these years Lost Children grew, inducting future prominent members such as Bubonic, Dogface, and Paradise Lost. In 1993, amidst the Youth Wars, Splinter had his eighteenth birthday. Many of the kids in the group distrusted adults, and viewed Splinter as one. They feared that he would hurt the groups demographic and morale, many now saw him as a hated father figure than a brother in arms. As a result the group revolted, and ambushed Splinter, bombarding him with punches and threats. As a result Splinter was beaten within an inch of his life and left the group. After Splinter quit many boys rose up to try to take his place. There were many fights and arguments until they decided to settle it with a battle. Bubonic won, and was recognized as their new male leader. To this day this occurrence has instilled fear in the hearts of leaders and members alike. It is now an unspoken rule that you leave when you turn eighteen, and ever since then leaders have promoted someone to take their place before they leave, in order to keep in-fighting to a minimum. Under the new leadership of Bubonic, and the experienced leadership of Tulip, Lost Children finally defeated Wonderkids in a large scale battle. As a result of the battle many Wonderkids were hospitalized, and others, including their current leader Larva Lad, quit due to a broken spirit. Wonderkids was never able to recuperate from their losses, and disbanded five months later.
One year later Tulip reached her eighteenth birthday and left the group. She promoted nine year old Paradise Lost to take her place; and that same year Symbal, the kid that would become what some consider the strongest leader in the history of the group, joined. In 1998, Bubonic had his eighteenth birthday and promoted Dogface as the new male leader, but other than that the years after the defeat of Wonderkids were uneventful. Lost Children worked out of Steel Canyon, keeping their grubby little fingers in many sinister happenings, and having a few minor squabbles with meddling heroes. These run-ins became more then petty annoyances, and the group determined that Paragon City may not be the best place to base their operations. Paradise Lost made the decision to move the group to the Rouge Isles. They did so, some begrudgingly, and some happily.
Their first year on the Isles was a rough one. Even though they had a strong leader in Paradise Lost, Dogface was a laughable one. They struggled to gain acceptance in the villain community, and it didnt help that Dogface was continually mucking up their campaigns. Luckily for the group, Dogface was initiated as leader at sixteen, and turned eighteen at the turn of the century. It was at this time that Dogface did the only commendable thing he ever did during his run as leader. He promoted Symbal.
Symbals first act as leader was to change the teams name in order to symbolize the new direction that team was to go. In an attempt to criticize President Bush, Symbal changed the groups name to The Children Left Behind. Under Symbals leadership the group flourished. They gained respect among the villains of the Isles by starting a war with an established group and holding their own, as well as accomplishing many tasks Arachnos set before them. Symbal was just what the group needed. It also didnt hurt that right around this time Wonderkids started back up. This reincarnation of Wonderkids, led by a hero named Tundras Son, helped Children feel like villains again. Their rivalry was restarted, and was fiercer then ever. The new Wonderkids were ruthless, and would stop at nothing to defeat The Children Left Behind. But still, through this time The Children Left Behind prevailed, gained respect, and grew. They recruited future leaders Geit and Kid Dusk in the midst of the second Youth Wars, along with many others. However, sometimes fortune smiles on you, and other times it frowns.
In early 2005, Symbal and Paradise Lost turned eighteen within weeks of each other. They both promoted their replacements, Geit and Kid Dusk, and then left. Never in the history of the group had there been two brand new leaders at the same time, and many blame this for what would happen. Still, some say the fate of The Children Left Behind was inevitable. In September of 2005, The Children Left Behind got word of a drug deal going down in Port Oakes. Little did they know that they didnt cleverly obtain this information, but false info was leaked to them. They showed up at the dropoff point ready to steal some drugs and money, but were ambushed by Wonderkids. The Children Left Behind was not ready for the attack, and Wonderkids easily overpowered them. Most of The Children Left Behind were sent to the Zig, but some were sent to the morgue. The only one to escape was Kid Dusk. Dusk wandered around for a month, trying to figure out what to do, when he heard of an Arachnos operation to break out a bunch of inmates in the Zig. Dusk stowed away on an Arachnos helicopter to guarantee that Geit would get out. He was able to rescue her, and now the two of them have recreated The Children Left Behind, hoping to make it bigger, and better, than ever.
RANK
Even though The Children Left Behind is a dictatorship, there is still much room for advancement. While one cannot become the leader of the group without being promoted by the current one, they can still have power over lesser members. To do this they must appease their leaders, and accomplish tasks quickly and thoroughly. It is not necessary to move up within the ranks; however an ambitious child would surely want to. Who knows, when the current leader leaves they may promote you.
(( In order to advance in rank you can ask Geit for a task. She will hand out assignments, and if you accomplish them you will get moved up in rank. Moving up in rank means more privileges, although it is not necessary to have fun in the group. ))
BASE
Along with Geits psychic powers comes many perks, one of them being the ability to change peoples memories. The Children Left Behind have a very nice mansion, which Geit was able to obtain by stealing the keys and making the former owner forget that he owned it. The Children Left Behind base their operations out of there, and many of them live there too. They try their best to keep its location secret through psychic manipulation, although many have been able to visit there and escape without brain damage. They are constantly building within it, and every day it looks less like a home, and more like a base.
(( Every member will be able to contribute to the base. If you want to build something we will examine your prestige contributions to see if you qualify. Geit and my belief is that this is as much our base as it is yours, especially if you contribute to pay for it, so why should we have all the power over it and leave you out? ))
SO YOU WANT TO JOIN?
(( If you want to join The Children Left Behind you can leave a message in this post with your contact information, PM me with your contact information, or send an in game tell to Geit or Kid Dusk. We accept already established characters, as well as characters created specifically for this group. Just remember, this is an RP group, and we are- looking for people that like to RP. No painful forms to fill out, no probationary periods. Just have a chat with Geit and me, and if youre cool, youre in! See you in the Isles! ))
Please be advised that -- The Suffering -- has a new Website at
http://thesufferingneworder.conceptforum.net/. Please ignore any previous posts about this Villain Group in this Forum.
-- Role-playing Villain Group within City of Villains --
We are an RP group seeking mature players who want the best role-playing experience possible. We are currently looking not only for new members, but also ideas for events, back-stories, etc. Please see our Website given above for the latest information on our group as we further unfold the tale of The Suffering!
Officers: Dashkova and Pheuri
Brides Of Arachnos
An all femme fatale VG. Open to all female characters of all levels and origins. Very New VG, with huge plans of PvP and RP story lines.
overall:
Brides Of Arachnos is a group that was created by Lord Recluse as a starting point for Villaneses when they decided to become his widows, to served him and further his plans to take over Paragon City and finally take down the heros, especially The States Man. Here young villans, most likey just barely grasping the thoughts of villan-hood get mentored in their evil ways, so that they may one day become the Arch-Villans that they were born to be. Already in a coalition with the VG The Children Lefted behind, and on going planning for raids, and SF, and set times for PvP to take down those heros.
PST to @airisu (global chat) or ingame e-mail to @Arania (overlord of the VG) or any of it's recruiting officer @Shiroi Kitsune
The Black Dawn
Black Dawn is a paramilitary organization based in the Rogue Isles, and recently founded by Aegis, an ex-military officer and shock troop. After being outdone by the super-powered freaks in Paragon City, and seeing how the civilian's lives were ruled by the activities of these so called heroes, Aegis decided to rectify the situation. He contacted his old friends at Nightfall Tech-Industries, a leader in high tech weaponry, and started his own personal force. He picked up brilliant scientists and mercenary leaders to help him with his cause as well as recruiting promising soldiers.
The Black Dawn as an SG would be an organized group of Villains and a Level 20 costume 'Uniform/Battlegear' would be required. Some varations would be allowed in the costume to accomedate the character design, but they would need to be approved by an SG leader. RP would be light to none, depending on the person. If you like to RP, that would be allowed, but don't expect everyone to be into a lot of RP. The server we are going to be on is Virtue so people that want RP and a theme would be close at hand. We will be using a Guildportal Site and possibly a Teamspeak Server. At a later date, a more professional website may be created. Currently there are no restrictions on Origin or Powersets as long as there is an explanation that has a appropriate background of military-like origin if the powersets or origins seem a little odd, such as magic, zombies, stone or radiation. Also, as the SG grows, and if the SG cap stays in place (currently 75 max to an SG), we will be branching out into different units, based on powers and such, such as the Artillery Unit for long rangers, like mercs and AR, or the Airborne Unit for those that take fly. Keep in mind everything is open for discussion.
You may contact me by my global, @Evil Shadow
You can also reach me by PM or through the Guildportal Website. I check everything often, so you'll be sure to reach me or someone in a short while.
Pirates of the Rogue Isles SG now recruiting all pirates. Experienced players wanted base creation will be a group effort. Send tell to Shogun Pirate and we'll be plundering and pillaging together til there is no bounty left.
----------[ The Raven Order ]----------
We are practically full but we are still looking for some new blood. We are a roleplaying Villaingroup and a PvP one too. The Raven Order is one of the current 5 VGs part of The Dark Legion coalition, we are looking for a few more VG's to join our Legion. If your VG would like to be part of The Dark Legion , please send a message to King of the Undead ingame.
(Virtue Server)
A new supergroup has been created that caters to aspiring Ninja Stalkers and Masterminds. We are the Crimson Blades. We're looking for some serious players to come in and represent our order properly.
If you'd like to join up, please message "Noctis Umbra" or "Helen Keller" in order to be added.