The Fastest??? A Travel power Guide
Not yet it doesnt.
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Are you sure flight SOs are only worth 15%? I've never heard that number before.
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It seems flight SOs are worth 166.5% (5x33.3%) since they affect Hover by that much. Flight appears to be hover with a built in 1000%-ish speed boost (for a total of 11x hover speed). Adding a SO will bring that to 1166.7% (12.7x hover) which isn't all that noticable. At least, those are the results I got when I tested fly and hover at level 32.
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Wow... that's an interesting theory. That might explain why the Enhancements do less enhancing than for other travel powers.
Something I've noticed is that when holding up (jump) and flying forward you actually can go noticably faster. This is annoying as I find myself holding the button down to get that extra speed. Plus then my view is not quite right: I have to point my nose down a bit to go straight, but it does get me there faster. Can anyone else confirm this?
Also, a question out of curiosity: What is the comparison for the fly possesed by Kheldians? Is it identical? I don't have a Kheldian so I have no idea, but in squidy form they seem to fly quite fast.
My personal feelings about fly: I love flying! CoH is the first game to satiate my desire to fly. However, I really just wish they hadn't punished it quite so much. I feel guilty with fly travelling to missions with a team. I don't want to feel guilty about having a power I love so. Especially since it doesn't make much in-game sense. The acc debuff from moving quickly... ok. But why no defense buff? You're flying and harder to hit with hover, right? What's the "in-game" reason for NOT being harder to hit with fly as well? I would think it'd be much easier to hit heroes who were hovering, since evn when they are moving, they're practically standing still . Or why the slow speeds: all the flying superheroes I've known of outside the game were "super" fast! Like others have mentioned, I don't mind most of the drawbacks associated with fly. But all together they really subtract from it. And I don't think I can afford to fully slot it out (4 flight speed, 1 or 2 end redux) to make it better.
Oh why must I love it so!
i am fairily sure your son is using stealth or hurdle.. either of which would give you that impression
hurdle increases your speed while jumping just as swift does on the ground... i have also noticed that while many stealth powers slow fly & runspeed, they seem not to affect jumping speed or height. i4 on test seems to have fixed this but we will see if it was just my imagination or no.
You're sure that Hami enh have a lower effectiveness than an SO? Strange....
Yep. Check out my last post on page 5. I've got accurate measurements for Fly and Hover where I replaced an SO with an HO. The HO is slower. These were all done on the Test server a few weeks ago. I haven't tested running with HOs at all yet.
Goodbye and thanks for all the fish.
I've moved on to Diablo 3, TopDoc-1304
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That's not exactly true. When you turn on CJ, you get "jump control". Compare CJ and hurdle. With hurdle you jump higher, but go almost straight up, even if you try to move forward (or left or right). If you turn on CJ, when you jump, your movement keys have a noticable effect on your landing position. If you have CJ and Hurdle (maybe even just CJ), you can cover distance more quickly than with sprint. (I've seen races done this way...) Is it faster than (unslotted) fly? I don't know. It's certainly faster than hover (not that that's suprising).
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I am not sure about the control issue because of the way I use Hurdle, but I do know that I have some control over direction and I certainly have forward travel. In door missions, I use Hurdle to quickly catch up to those with sprint and SS on. I tap the spacebar in missions and hit forward to do a running longjump and catch up. It is as fast as sprint and maybe even faster. I don't have CJ so I know it is not part of it.
I don't have the exact numbers, but I can tell you that even on live Stealth reduces speed and height of Super Jump, I've tested it against buildings and by jumping over the main courtyard in FF, without Stealth on I can make it easily (1 SO in power) with stealth on I always drop short.
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Combat Jumping and Hurdle just increase your jump height. Niether one increases your forward movement AKA speed.
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Actually, as a character that plays with both Combat Jumping and Hurdle, your movement speed is increased.
With hurdle (I tested this a couple of days ago) I was able to move from point A to point B faster than a friend who was just running. With Sprint on, I was still able to move faster than him (my hurdle was unslotted at the time and both our sprints were slotted with 1 EndRed). Combat jumping adds the same thing. He was running while I was jumping, then we both tried jumping. My jumping with hurdle made me faster than his running...
Could you please add these into your stats?
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Something I've noticed is that when holding up (jump) and flying forward you actually can go noticably faster. This is annoying as I find myself holding the button down to get that extra speed. Plus then my view is not quite right: I have to point my nose down a bit to go straight, but it does get me there faster. Can anyone else confirm this?
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I can't quite confirm it, but I believe it to be true. This is a somewhat common physics problem in a lot of games, sometimes called "vector" or "strafe" movement, and usually occurs when you are moving in two directions at once. I'm no trigonometry wizard (and might be way off base), but here's how I understand it:
Say it takes you 1 second to move from (1,1) to (2,2). The system simplifies the math and sees this as (X+1, Y+1)/1 and moves you at a rate of 2/1. Realistically, though, since you're moving diagonally, it should be calculating the hypotenuse for a triangle. I don't think I can get the symbols right to spell out the equation, so I'll just say that your rate should actually be closer to 1.4142/1. It's sort of like a rounding error...
Anybody more mathematically inclined, feel free to correct me, but I've used the strafe run technique in a lot of games, and it oftens results as in increase in speed...
EDIT: Here's a LINK which explains it better than I did.
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Fatare: Something I've noticed is that when holding up (jump) and flying forward you actually can go noticably faster.
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I tested this and found it not to be the case. Specifically, I created a level 1 Peacebringer with Energy Flight. I flew in a straight line and got 39.37 feet/second. Then I flew in approximately the same direction, but angled somewhat down and holding the space bar to go up. Got the same speed. Try it yourself and time it. For example, set a thumbtack on the map or set a teammate as a waypoint, and fly away for 20 seconds, then see how far away you are. Repeat at a different angle with the spacebar to approximate the same original angle. Go to Faultline and try going straight up from the bottom the the reservoir. If you get different numbers, please let me know what you were doing. My limited testing indicates that using the spacebar doesn't make a difference.
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ImmortalNite: Combat Jumping and Hurdle just increase your jump height. Niether one increases your forward movement AKA speed.
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Here are my results for Hurdle in feet/second. Note that this is for a level 50 character. Hurdle only applies when jumping. Note that it is a MAJOR movement power! Hurdle with 5 SOs is faster than MAX Fly speed with 4 SOs! Hurdle with 5 SOs is also faster than Hurdle with 6 SOs. I think this may have something to do with the physics of jumping in the game. And finally, Hurdle with 5 SOs and Swift with 1 SO is probably the very close to base Super Speed. So if your character concept prohibits obvious super powers, take Hurdle!
Base run speed: 21
Hurdle with 0 SO: 45.24
Hurdle with 1 SO: 52.77
Hurdle with 2 SO: 56.92
Hurdle with 3 SO: 62.12
Hurdle with 4 SO: 67.41
Hurdle with 5 SO: 89.38
Hurdle with 6 SO: 80.36
Goodbye and thanks for all the fish.
I've moved on to Diablo 3, TopDoc-1304
And the moral of the story is............
Some people have WAY to much time on their hands.
Go out and watch a movie for god sake...
That is very interesting info on Hurdle. How is the verticle jump of 5 slotted Hurdle compared to SJ? I think 5 slotted Hurdle may be a fantastic plan for some heroes that need extra end and an extra pool if it is comparible.
The vertical height of Hurdle doesn't come close to SJ. But I haven't tested it to see exactly how good it is.
Goodbye and thanks for all the fish.
I've moved on to Diablo 3, TopDoc-1304
The deal with hurdle and combat jumping is that hurdle affects your jumping momentum. Rather than lose forward momentum in the air, it seems to give you the ability to gain some momentum while in the air, and also increases your jump height slightly to keep you in the air longer. Since combat jumping gives you excellent air control, and adds even more to your jump height, it combines very well with hurdle. Hurdle lifts the momentum restriction while combat jumping gives you the control to reach the higher momentum cap. This makes CJ and hurdle VERY fast. Not as fast as superspeed, but not too much slower than SJ.
As for the safety of teleport: Lagging isn't as big an issue since they fixed the problem where you kept your momentum after porting. It used to be that if you started falling before activating teleport, you'd be falling at the same speed afterwards. I'd say that the largest hazard with teleporting now is in landing. Usually, a spot that you choose to teleport is far enough away that the mobs there either haven't spawned or aren't visible, so there's very often a danger into teleporting into a group of mobs. Superjump sometimes has this problem as well, though if you're fast, you have a little time to react with SJ, and you also don't need to pause where you land, and can be well into your next jump before the mobs fire at you, so even if you get mezzed, you'll be safely away from them. I've only used teleport on my illusion controller, so invisibility prevented any TP-related deaths, but it's certainly NOT the safest travel power.
Fly gives you the option to travel in complete safety, if you're willing to go slower. Also, while fly and TP are equally good for getting around difficult areas (perhaps fly lags behind TP as far as speed goes), fly is MUCH better than TP for indoor mission maps, particularly the Oranbega tileset. Also, there's a lot to be said for not having to stay on the ground when a horde of mobs wants to pound on you with melee attacks.
I usually prefer to have both SS and fly. SS is cheap (effectively no prerequisite, doesn't take an extra pool) and fairly fast for long distance travel, and fly gives the greatest advantage in battle and the best mobility, and for long range travel, it lets me get over obstacles that SS would have trouble with. If fly were faster, all other travel powers would be fairly obsolete.
Augur - lvl 50 Illusion/storm controller
Arctalus - lvl 50 Ice/Energy blaster
Crey Avenger - lvl 48 Fire/Rad controller
Augur Prime - lvl 41 Peacebringer
Spiky Whatsit - lvl 39 claws/regen scrapper
Great guide.
Nice Work ImmortalNite!
To all the people that say Flight is fine, I'm sincerly glad that you are satisfied. For the rest of us, I'm still a bit bummed.
Sure, Flight is easy and has lots of AFK opportunities, but how many times do you need to take bio breaks, get sodas or munchies. And people don't call or come to your door only when you're flying a long distance.
Not speaking for anyone else but me here, but when a team I'm on is traveling across a zone or multiple zones, I don't want to hold up the action because I take 30 or 40% longer to get to a given destination.
It starts to get annoying when (especially in a TF) I'm going my fastest to get from one mission to the next, and the other people stop to sell enhancements and get to the door at the same time as me.
I never minded the Accuracy Debuff on Flight. I found out about it, and adjusted my tactics. Finding out that Flight is slow and (barring changes) will alway be slow is crushing. It brings to the mind the old insult:
"I may be fat, but you're ugly, and I can lose weight!"
Well, I may be ugly and slow, but at least I can get a soda while you wait for me to show up. Hmmm, not a comeback I want to use!
FASTER,FASTER,FASTER!
On Champion
Freq (Blaster),Strontium (Tank), Capital (Troller), X Band (Troller, Died in a freak Jello accident), MANY others...
Siphon Speed, inertial reduction, and Speed Boost, i'de like to know how those compare to travel powers and how they affect the other travel powers. Anybody run tests on these?
Yay! Small victory for Flight! According to latest patch Notes, flight has no Accuracy debuff anymore .
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"Powers: Removed ToHit penalty from Super Speed, Super Leap, Fly and Peacebringer Fly." ...
If you attack a target while you have Flight on, you will be reduced to Hover flight speed for 4 seconds.
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Woot! This seems to work pretty well, too, the 4 seconds is long enough to gracefully switch to Hover if needed, and short enough to keep on flying right after an attack. It's too big of an endurance drain to really use much in battle, but yesterday as I was chasing a fleeing Spirit of Death it really came in handy that I could give chase without having to worry about the accuracy penalty. Before, by the time I could switch to Hover to hit a fleeing enemy, they were either out of range or already attacking me again.
Ah, and thanks for the analysis of the whole "holding down the up key to go faster" thing. I figured it could have been a trick of perspective that made it seem to go faster, but I wasn't sure and never had time to test it myself.
One thing though, I haven't seen an answer to my other question about whether the Kheldian fly is faster than the regular fly. Just curious, I'm nowhere near level 50 so I have no clue. Thanks!
Could you test the speed of 6-slotted Sprint and Swift together?
BTW, you should check out 6-slotted Hurdle and 6-slotted Swift together, with Sprint on. I've seen someone use it and they left me behind with Superspeed (though I didn't have speed SO's, or Swift).
Wow, great. And Hurdle that fast!?! Wow, this changes everything.
Anyone have numbers on Quickness from SR?
6-slotted Hover with SOs for the first time last night...this rules. It's fast enough to function as a slow travel power, and I never have to turn it off. It eats almost no END, gives me a permanent defense bonus, and feels MUCH more natural in a fight than switching back and forth between hover and flight. Expensive, but worth it.
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6-slotted Hover with SOs for the first time last night...this rules. It's fast enough to function as a slow travel power, and I never have to turn it off. It eats almost no END, gives me a permanent defense bonus, and feels MUCH more natural in a fight than switching back and forth between hover and flight. Expensive, but worth it.
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Put +3 SOs in those 6 slots and gain another 10% flightspeed, if you can afford it.
AH, if you just got them, they're lvl 25s and thus, probably +3 already.
Keep in mind that as they degrade, you'll slow down "a little", but not much.
Yes, the current SOs are all +3. This is as good as it gets. Although Hover will sclae with level too. But even with deep yellow SOs, it will be significantly faster than sprinting, and will be 6-directional.
Two of my character concepts dont fit with any travel powers, but they fit with this. I'm glad you guys told me about it. Before level 22 though, it isnt great. 6-slotted with DOs, it is about the same speed as walking (maybe a little faster).
one way that fly (as a user of teleport and fly on various toons) is safer than teleport is that fly allows better aim. With teleport rarely I would teleport someplace that I misjudged as safe. Also, teleporting into the air only allows teleporting the max distance.. you cant teleport only 50 feet to above a box, your going to teleport 100 feet, turn, aim for the top of the box (which you can now see) and teleport again. And yes camera's can be adjusted to maneuver to you can see the top of the box for the first teleport.. some of the time, but its a pain, and makes teleport either risky or impractical for combat.
Also, none of that pesky falling or having to type really fast while moving around.