Solo and Team Play


2Negative

 

Posted

Awesome. I don't solo that much, and rarely by choice, but I still really felt for the solo player.
This is a good move, and I hope a lot of people stay or come back because of this...and tell their friends!


 

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• Team up XP bonuses will be increased.

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No offense, I like your other ideas - but this is completely insane.


 

Posted

My main at the moment is a scrapper. I normally team up with my sg which is small but mostly scrappers. When we meet bosses they usually die rather quickly. Even post issue #3. I do love the xp/inf boost. Ill be sad to see them go. However I can totally understand why the boss changes shold be rolled back fully or partially. The changes were rather tough on blasters and defenders. Even if they were teamed. I will say this though. If you roll back changes on bosses please increase the dificuty of missions through the difficulty slider. Invincible at the moment is still kinda easy. Fighting two +2 minions in a solo missioni s still easy. Even for a blaster.


 

Posted

As an adamant solo player (who loves the feeling of immersion that comes from playing in a MMO; being part of a community doesn't mean you have to team up with them), I love these changes.


 

Posted

I think this is an absolutely fantastic change and for all the right reasons. The mission difficulty slider allows anyone who wants the more difficult experience to still have it while still letting others play at their own pace. Outstanding.


 

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No offense, I like your other ideas - but this is completely insane.

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Why do you think so? The only potential issue I can see with it is that it will make PLing that much quicker...


 

Posted

It happens now. Guess what, doesnt effect anything. Pl a guy to 50, so what? Now he has a guy thats 50. This isnt other games where now that lvl 50 can easily grief other players. Dont get me wrong, it can be done, and it can be stopped rather easily(just go into a mission). Pl'ing is long boring work....the cost balances out the work involved.
as a side note, im sure we have all pl'ed our friends to some degree....not everyone has time to play and because i play more than my friends, i would like to see them raise in ability just a bit quicker.


 

Posted

Nice changes States
But I would like to have a way to keep the new bosses. I like fighting the tougher bosses with my scrapper, because it is a challenge. I think that having easier missions for some ATs is good, because controllers, some blasters and defenders are having a hard time with the boss changes.
I know this game is about fun, and I had fun with tough bosses.
So here is my idea : As one increases diffficulty of the mission using the mission slider, maybe the difficulty of th mob should increase. I want more than having +2s, I want the mobs to be hard by having more powers and a smarter AIs.
I know I am probrally missing something, but its just my idea.
Well, I think there is more that can be added, but the changes so far are in the Right direction!


 

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It happens now. Guess what, doesnt effect anything.

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Oh, I know. The only problem I have with PLing is when people beg for it.

I was just trying to imagine what objection to increased team XP there could possibly be, and that was all I could think of.


 

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No offense, I like your other ideas - but this is completely insane.

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Why do you think so? The only potential issue I can see with it is that it will make PLing that much quicker...

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Well, if you tend to do missions with a group, it could also lead to outleveling contacts/content...


My characters at Virtueverse
Faces of the City

 

Posted

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Which you could have EASILY accomlished by allowed just that: dropping a mish if you don't like it or it's too hard and you don't have time. Rolling back the Boss changes is exactly caving into whiners. And I don't play a tanker, I play one of the most gimped scrappers in the game. Caves to whiners. With U 4 can we have a new mob The Whiners, that not even the Dev's can defeat?

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To be fair, dark armor doesn't have a huge problem with most bosses - on Live, I can take on Ring Mistresses, Master Illusionists, Chief Soldiers, Chief Mentalists, Fake Nemeses, War Hulks, Zeus Titans, whatever Knife bosses are called, Gunslingers, and, well, just about every boss in the 40s, without too much risk. Dark Armor, as comparatively weak as it is, is still a great set for soloing compared to no defense at all.

Also, I find it hard to respect complaints about whiners, and the statement that people who can't handle the tougher bosses should just skip content. You can always turn the difficulty slider up to Invincible for the challenge, and others can avoid the challenge if they're not up for it. Why make the game accessible only to a few? That's a great way to chase off customers.

Also, most of the posts about boss difficulty were far from whining, although I know we're going to get a lot of whining about rolling back boss difficulty.


Elsegame: Champions Online: @BellaStrega ||| Battle.net: Ashleigh#1834 ||| Bioware Social Network: BellaStrega ||| EA Origin: Bella_Strega ||| Steam: BellaStrega ||| The first Guild Wars: Kali Magdalene ||| The Secret World: BelleStarr (Arcadia)

 

Posted

Well said State. Freedom of choice is something I value. Sometimes, when I'm feeling very anti-social, I like to do a few missions by myself in peace and quiet. Other times, I cannot have maximum fun without a team.

Thank you. ^.^


 

Posted

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• Team up XP bonuses will be increased.

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No offense, I like your other ideas - but this is completely insane.

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Why? People feel discouraged from large teams because the XP is lower (or they feel it is).


Elsegame: Champions Online: @BellaStrega ||| Battle.net: Ashleigh#1834 ||| Bioware Social Network: BellaStrega ||| EA Origin: Bella_Strega ||| Steam: BellaStrega ||| The first Guild Wars: Kali Magdalene ||| The Secret World: BelleStarr (Arcadia)

 

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... it could also lead to outleveling contacts/content...

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heh. We've gone from forced teaming to forced alt creation.


 

Posted

Thank you Statesman! I think the ability to solo is something that must absolutely be preserved even though I love teaming up on this game. It's one of the greatest pleasures. However, I have been unfortunate in sometimes being teamed up with a group of players who were selfish, never worked together and aggroed mass mobs to the detriment of all. This allows all players to be able to finish their missions and not worry about having to endure massive debt and headaches just to be able to finish.

One question though, does this mean the new changes to Bosses have already been implemented on the live servers or will be soon?? I didn't quite understand if Statesman's post means things have now been rolled back.


 

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Well, if you tend to do missions with a group, it could also lead to outleveling contacts/content...

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Er, that's what the "flashback" part is for. You won't be able to outlevel anything. And maybe the drop/pick-up missions will allow you to skip some of the boring "kill 10 outcasts in steel canyon" or "kill 10 clockwork in boomtown" that you always get to introduce you to new zones as you get within range. If you can skip those boring missions and get right into your story arcs, that will help as well. We'll still need more detail on the drop/add mission feature.

But as a whole, this plan covers the vast majority of players and concerns.


 

Posted

Well done, and thank you for restoring my faulter(sp?) faith in the great dev team you guys/gals are


Mistress Phanta - L50 Illusion/Empathy Controller
Blind Fury - L50 Katana/Super Reflexes Scrapper
Hunter Smith - L50 Assault Rifle/Devices Blaster
Twirling Dervish - L50 Dual Blade/Willpower Brute

 

Posted

Just like to say, I back the hard as nails bosses, but totally agree that there needs to be an option to drop missions and do other things rather than be stuck with extremely hard ones. I'm glad a rollback is being done until a better system is in place to cope with harder bosses that is fairer to all players. Once we are informed in the mission brief there is a rock hard boss, and have the option of dropping that mission for the time being, then things will be much fun.

Thanks for listening and further boosting the respect I have for this games dev team.


 

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No offense, I like your other ideas - but this is completely insane.

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Why do you think so? The only potential issue I can see with it is that it will make PLing that much quicker...

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My issue isn't with powerleveling. It's not because I'm a pure soloer. Cause I'm not.

I team about 80% of the time. I like to solo, and I'm grateful that I can solo effectively. But playing with others is often way more fun. That's the draw to a MMO for most.

There've been a few days that were horrible or stressful or what have you. Since CoH has been and still is my favorite game, it's what I do to blow off steam or just simply relax. But sometimes, after those 'days', I just want to log in, put myself on /hide, not have to interact with anybody, and beat stuff up. I'm sure everyone who plays CoH has done something similar.

Then there's Joe Solo. He doesn't play the game because he likes teaming or interacting with anybody. He just likes to kick [censored]. He doesn't play for the people. He plays for the unique content, the awesome story arcs, and the thrill of taking on a bunch of baddies at once and emerging victorious. There are plenty Joe Solos out there.

Me and Joe Solo are playing the game how we want to play it. We're not being exploitive or abusing the game in any way, shape, or form. Why should we be punished for playing how we want to play?

Again, I'm not Joe Solo, and quite honestly I have no personal beefs about the greater group xp (other than being able to outlevel arcs easier. it's already easy enough to outlevel them with the new mission difficulty settings) since I'm by and large a grouper. It's not gonna affect me much. It won't take any enjoyment from the game or slow down my leveling. I'm just saying that if a player doesn't want to team, let them be. Don't beat them down because they have a different playstyle than what the devs envision the game should be like.

It's just another step towards forced grouping.


 

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In the short term:

• We will roll back the Boss changes.
• Team up XP bonuses will be increased.

Let’s not start pointing fingers – “the whiners had their way” or “the game’s too easy, make it harder” .

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You miss the point here Statesman, most don't complain the game is to easy, they complain because they are level 50 with nothing to do to improve/enhance/whatever to the toon they fell in love with playing this wonderful game.

The options at 50 as we stand now are, herd wolves, or reroll a new toon and run through the same content a second time. The content rocks getting to 50, once at 50, rerolling a new toon to "have fun" shouldn't be required or necessary to continue enjoying the game. But sadly this is what we have been told to do because of the lack of end game content.


 

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~~~~Side point... would love to see type specific costume choices and maybe even powers that permanently alter the appearance of a character if they so choose. Maybe even enhancements that alter your appearance.

Said some of this in an earlier post, but that thread is dead. thought i'd shout it out anyways for everyone to cut me down.



'nuff said.

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I'm very sure that image altering powers like that would be very hard to implement, imagine all the checks the game server would have to do everytime you load... or how much more lagy it would be when other people load for you.


Jala
Willing Slave

Cry for me... a river of blood.

 

Posted

We love ya States

As the only member from my SG on during the days, (I'm unemployed for now and they're not), I tend to solo a bunch and had enjoyed it. I group up with them in the evenings and we have a blast.
First time I came across a Fake Nemesis boss in my solo mission I almost had a stroke I beat him, but not without training back to the elevators so I could pop out and heal when it got iffy.
Emp/Rad is great most of the time and I feel I have to work for my levels, but I felt totally outclassed

Great plan for a resolution.


@bpphantom
The Defenders of Paragon
KGB Special Section 8

 

Posted

(deleted accidental double post)


@bpphantom
The Defenders of Paragon
KGB Special Section 8

 

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It's just another step towards forced grouping.

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Actually, it's exactly the opposite. Instead of putting sticks into the game to punish you for not grouping, it's putting carrots into the game to reward you for grouping. Boosted XP awards on teams should have no effect on soloing.


Elsegame: Champions Online: @BellaStrega ||| Battle.net: Ashleigh#1834 ||| Bioware Social Network: BellaStrega ||| EA Origin: Bella_Strega ||| Steam: BellaStrega ||| The first Guild Wars: Kali Magdalene ||| The Secret World: BelleStarr (Arcadia)

 

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Instead of putting sticks into the game to punish you for not grouping, it's putting carrots into the game to reward you for grouping. Boosted XP awards on teams should have no effect on soloing.

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Agreed. I'm mainly a soloer, and this won't affect my ability or desire to solo in the least.

Works for me.