Boss level too high!


0bsideo

 

Posted

Ok, I am this close to cancelling my account simply because of this.
My lvl 31 En/Elec blaster just died TWICE fighting a -1 boss! MINUS ONE BOSS! That's ridiculous. Both times he punched me one time and took away 3/4 of my HP to kill me. I blasted him with everything I had, several times (yes they're slotted with damage) and still barely got him down to 1/4 life. Oh I had plenty of insp with me, it's just that all of the sudden I'm super squishy and one punch kills me and I don't have any time to down some green pills.
I've played this blaster through 31 lvls now and I know I'm supposed to be squishy but this just takes the cake. If I can't solo a mission with ONE minus 1 boss at the end, then something is terribly wrong with this update.
Seems like only 2 days ago this game was fun.


 

Posted

The reason everyone's yelling is that bosses are deathtraps now. It's not the hp bump, it's their DAMAGE bump that is the problem.

"One-shotting" by a mob should NOT be a common occurrence in the game. Where is the FUN in being killed by a common mob in one hit?

This is NOT EQ folks, where in the higher levels an even con will wipe the floor with you!

AV's and Elite bosses being stronger and able to one shot you is one thing. They're *meant* for teams to take on, and I don't think anyone playing doubts that for a second.

It's your garden-variety average every day Freak tank or whatever that has become a mini-AV now.

What's the point in that????

This is simply a case of the devs trying to slow people down to save subscriptions. Period. This isn't "game balance", otherwise this would have been done MONTHS ago.

This is a "forced grouping" patch. Enjoy it while it lasts.


 

Posted

Ok i rarly ever complain about COH i really love this game. Pre issue 3 i had a difficult time soloing missions with bosses on them and most of the time had to call on SG members to help me. I am a lvl 30 elec/elec blaster. I feel that i am just using people to kill off the boss on those missions. I like to team but not every time i play the game. I do like soloing because some times i don't want to commit to a team because i don't have the time. Now with I3 my chances of soloing these missions have completely disapeared. I think i am just going to avoid missions which will really slow down lvling and make the game just plain boring. I will have to see what the next few weeks are like.


 

Posted

People please READ carefully and take a few minutes for it to sink into your heads.... Bosses below L25 have NOT changed so do not get all bent that you will have any more trouble beating them than before. As concerns the comment about the vocal minority I don't see where you showed us any figures to say the group that wanted more of a challenge was first off even in the minority. Just because you do not like it and a few people who feel the same post on the same thread does not make your view the majority view.

Not to say the change may not be too strong, but regardless of the number of people who worked on it while it was on the test server until changes make it to the live server the information on if they were good or bad is not enough to change them back or scale them down.

I have not noticed a significant change in the number of attacks I need to make to defeat a normal boss ( L33 )since issue 3 went live and I have also raised the difficulty of my missions one notch ( so far ) and found a better challenge. As another poster said why should the game be changed to accomodate a minority group. I don't have figures to prove it, but it can be reasonably stated that Defenders and Controllers who only want to solo are in the minority. Yes I know you can say well they put in the difficulty slider so why change the normal Bosses, but I say so some of those looking for a challenge are now able to find it in the normal difficulty game and if that proves to simple still they can then raise it themselves.

Do a little searching and find enough other players who feel the devs went a bit overboard on the change and they will respond. There is no way for them to please every person playing this game, but they will try to make as many people as satisfied with the game as possible.


 

Posted

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This isn't "game balance", otherwise this would have been done MONTHS ago.


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No, no, this is the VISIONtm, according to Statesman.


 

Posted

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Except for the fact that Statesman has said that ALL ATs should be able to solo, that's almost a good point.

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That's actually only part of what I've said. Solo players should always have something to do...I've never said that everything is solo-able (some missions are, others aren't), or that every Archetype can solo as effectively as another.

If a player sees a boss of his level, he should probably get help...


 

Posted

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Except for the fact that Statesman has said that ALL ATs should be able to solo, that's almost a good point.

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That's actually only part of what I've said. Solo players should always have something to do...I've never said that everything is solo-able (some missions are, others aren't), or that every Archetype can solo as effectively as another.

If a player sees a boss of his level, he should probably get help...

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forced grouping.... nice. :P

Actually, to be fair, there should be missions that can only be solo'd. Why discriminate only against solo'rs?


 

Posted

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You come off looking like a boot-licker.

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As opposed to looking like a 4 year old having a temper tantrum in the super market because mommy won't get you the candy bar you want so badly? Besides, the Doooom, doooom posts are about as constructive as your "Whaaaaa, Statesman doesn't care about us" posts.


 

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If a player sees a boss of his level, he should probably get help...

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But doesn't that happen in the majority of missions?

It also leaves us in the hitherto unusual position of needing to get help *during* a mission, since we have no way of knowing beforehand whether or not there's going to be a boss in there. That will be awkward in timed missions.


 

Posted

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This is simply a case of the devs trying to slow people down to save subscriptions. Period. This isn't "game balance", otherwise this would have been done MONTHS ago.



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I suppose the fact that the mobs have been far more easier then what the original rulebook defines the color codes for con's as, has nothing to do with it?

Get out the tin foil hats, Martha, we've got another conspiracy.


 

Posted

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It also leaves us in the hitherto unusual position of needing to get help *during* a mission, since we have no way of knowing beforehand whether or not there's going to be a boss in there. That will be awkward in timed missions.


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Actually, if a boss will appear in a mission, the mission briefing mentions it. Check the text.


 

Posted

If that is the goal, Statesman, you need to go back to the drawing board on this change. For most people, it is not that big of a difference. Tanks and Scrappers can still take on bosses. Damage dealing controllers can do it too. Blasters and Defenders it varies alot.

The problem is, that Bosses will just insta-kill you if you screw up at all. This isn't fun or challenging. If one of my holds miss, I die. Generally don't even get to see the animation of the attack that killed me, just dead. If I do get the boss held, I sit there and chain hold it while my pets kill it.

Scrappers and Tankers it just takes alot longer, and if a Def based character gets a little unlucky, insta-death.

And, finally, the big problem is that bosses are not worth the experience you get for killing them. Right now 7 minions or so is the same xp from 1 boss. I can kill 7 minions without taking any damage in a matter of seconds. If you pile them all up, it doesn't take significantly longer then killing 1 minion.

A boss takes about a minute, at least, to kill. The math just becomes not worth it.

If you want tougher bosses, make them smarter. Make them summon allies, give them pets, give them neat abilities. Make their attacks penetrate resistances, or give them cool debuffs. Lots of things you can do.

Making all the crunchy classes have to pray they don't get one-shotted is not fun. It is not more challenging. I agree with an increased difficulty post 25, but this is not how to do it.


 

Posted

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Actually, if a boss will appear in a mission, the mission briefing mentions it. Check the text.

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The mission briefing certainly does mention *named* bosses, e.g. 'defeat Archon Bahlasti and his men' leaves you in little doubt that there's a boss coming, but I don't remember seeing anything that gave any warning about unnamed bosses, such as the Lesser Devoured I ran into in a mission this afternoon. I'll be sure and check in future, though.

Wait... are you perhaps referring to the occasional bit of text that says 'this will be tough, you'll need to bring allies with you'?


 

Posted

If you can't kill a -2 boss, then your character is not designed for soloing, or you've gimped your build beyond repair.

ATs like the Scrapper exist for casual players. If you take a controller, but want to solo... TOUGH... be smart enough to realize that some ATs will not be able to solo well... ever.

If you TRULY only want to play for 30 mins a night, and refuse to group, but still want to solo all your missions... get a scrapper, or even a tanker (it'll just take you longer). I had NO problems taking on +2 mobs last night. I killed a +2 boss, and while it certainly took a long time (and half my candy) it was well worth it to see the exp I got from the kill.


 

Posted

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Except for the fact that Statesman has said that ALL ATs should be able to solo, that's almost a good point.

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That's actually only part of what I've said. Solo players should always have something to do...I've never said that everything is solo-able (some missions are, others aren't), or that every Archetype can solo as effectively as another.

If a player sees a boss of his level, he should probably get help...

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But a boss two levels below the player that cons white should be like taking out three minons. Should be doable, it isn't States and that's the problem. Like I said in my original post. In a mission I have no problem with named bosses being tough as nails. On the street: Underboss (Boss Class) patrolling the city should not be a challenge if it's a white con. Nothing else in the game is extremely difficult at a white con why should they be?


 

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It also leaves us in the hitherto unusual position of needing to get help *during* a mission, since we have no way of knowing beforehand whether or not there's going to be a boss in there. That will be awkward in timed missions.


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Actually, if a boss will appear in a mission, the mission briefing mentions it. Check the text.

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Absolutely WRONG. I have had many, many, many missions that just had "rescue x", "recover x equipment", etc. as objectives. That objective is achieved, but the mission does not end. It then turns out that the mission has an undocumented "kill all" requirement. There is typically at least one boss on the map, resulting in a surprise un-soloable mission. Bosses are frequently in missions when they are (supposedley) not part of the explicit completion requirement. I am rather disappointe you are unaware of this.


 

Posted

Yeah I'm having some trouble with these new bosses too. I'm a DM/DA scrapper and I died for the first time in a week to a boss last night with inspiration use. The HP and attack has definetly gone up a bit to far...


 

Posted

I really like the idea of making boss "different" rather than just tougher. Sure, they usually have extra powers, but right now it seems their only real difference is extra resistance and hit points, making combat with them mostly time consuming and, given their drop rate, usually not worth the hassle.

The mission, and difficulty of the boss, should scale with the group size entering. Not all should be soloable, but the majority should. Too many trends of late force group play. I enjoy both, but enjoy the choice the most.


 

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It also leaves us in the hitherto unusual position of needing to get help *during* a mission, since we have no way of knowing beforehand whether or not there's going to be a boss in there. That will be awkward in timed missions.


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Actually, if a boss will appear in a mission, the mission briefing mentions it. Check the text.

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Absolutely WRONG. I have had many, many, many missions that just had "rescue x", "recover x equipment", etc. as objectives. That objective is achieved, but the mission does not end. It then turns out that the mission has an undocumented "kill all" requirement. There is typically at least one boss on the map, resulting in a surprise un-soloable mission. Bosses are frequently in missions when they are (supposedley) not part of the explicit completion requirement. I am rather disappointe you are unaware of this.

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Uh, I think he means the description the contact gives you when you take the mission, not the mission title displayed in your nav bar.


The tree of liberty must be refreshed from time to time with the blood of patriots and tyrants. It is its natural manure. --- Thomas Jefferson
Formerly known as YFNDBA

 

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Except for the fact that Statesman has said that ALL ATs should be able to solo, that's almost a good point.

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Statesman has made it quite explicit that while all ATs should be able to solo, that does not mean they will be able to solo all their own missions.

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Greys in perez are exciting to solo! But not as exciting as uninstalling.

The boss changes are crap. The difficulty slider should have been enough. Expand the slider, to allow -1 to +4 mobs. Problem solved, letting people play at their own pace and skill and build level. Got a concept character who sint min maxed? Go nuts at -1. Got a hardcore tricked out AV soloing but kicker? Try +4, using training enhancers. Problem solved.

One shots should be avoided in a MMOG. The damage given was too great. The NUMBER of bosses appearing int rials and task forces is too great, given these changes. Looking at 10 +2 freak tanks around a reactor, each of which can one shot me, and take 2 holds to lock down... Did I mention that even if held, they still get to complete their qued attack? And someone thought this was a good idea? Oh wait... I should get a tanker for every big group mission. Hello required classes AND required grouping. EQ in tights, here we come baby!

If they wanted to challenge 90% resistance, armor piercing shells would ahve imflicted the same damage on tankers as I3 bosses, and not one shotted the rest of us. Enjoy being useless empaths, since people are dead before your heal animation finishes...

Is being unable to outdamage somethings regen rate "hard"? No, its just more dps at a bigger blob of HP. Oh my, I think I got hard thinking of all the strategy it takes now. Oh wait, thats called adding more blasters. Madame of Mystery is super fun now, with her vastly increased regen as a FYI. Considering my party of 4 could barely beat it before she was buffed, and how theres under 20 people on my server post 40 when I play (11pm-2am... go go dead servers!), what % of the server in my level range am I expected to wrangle into beating an AV given in a personal mission?

Maybe Hero Corps should hire themseves out as mercs to help people finish their missions...


 

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Uh, I think he means the description the contact gives you when you take the mission, not the mission title displayed in your nav bar.

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Even so. It's very iffy whether the contact bothers to mention a "leader" or "boss". Just "go clear out the place of enemies" or something, and that's about it. I'm not going to assume that there'll be a boss at every door mission, because sometimes there aren't.


Current main:
Schrodinger's Gun, Dual Pistols/Mental Blaster, Virtue

Avatar: Becky Miyamoto from Pani Poni Dash. Roulette roulette~

 

Posted

I for one run solo most of the time,But ive had to ask for help on a Boss or AV over my tour from lvl 1 to lvl 50. And ive always found it. Do i feel less of a hero for asking for help once in a while? No. last time i looked we were all on the same side,Well except for Lord Recluse :P


Junkyard Wolf
California Smog(CoV)
Far Rider
Durango Dave

 

Posted

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It also leaves us in the hitherto unusual position of needing to get help *during* a mission, since we have no way of knowing beforehand whether or not there's going to be a boss in there. That will be awkward in timed missions.


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Actually, if a boss will appear in a mission, the mission briefing mentions it. Check the text.

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Absolutely WRONG. I have had many, many, many missions that just had "rescue x", "recover x equipment", etc. as objectives. That objective is achieved, but the mission does not end. It then turns out that the mission has an undocumented "kill all" requirement. There is typically at least one boss on the map, resulting in a surprise un-soloable mission. Bosses are frequently in missions when they are (supposedley) not part of the explicit completion requirement. I am rather disappointe you are unaware of this.

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Well, maybe some of how the missions are handled changed to reflect that as well.

Just because things occured in the past does not mean they'll work the same in the future, which could go either way.


Arc #345863 - When The Bough Breaks
"Curse you Perry the Plata...wait, is that Love Handel?" - Dr. Heinz Doofenshmirtz, Phineas and Ferb

 

Posted

I jsut came back so I will have to see if they have updated any missions but a LOT of missions that I remember doing woudl tell you to stop a raid or disarm the bombs or something like that and woudl always end up with boss on Devoured earth missions.


 

Posted

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Uh, I think he means the description the contact gives you when you take the mission, not the mission title displayed in your nav bar.

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That's what I mean as well. I mean there is *zero* indication anywhere that you will be required to kill a boss in order to complete the mission.