BlackSkull

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  1. Yeah it doesn't seem to be a temps issue, and it's really odd that it usually happens after a period of playtime rather than right away and that simply restarting the game fixes it. I'm guessing it may be a card thing or some unknown triggering it.
  2. Would definitely love some alternate animations for some of the travel powers, especially fly and teleport, teleport needs something more magicy.
  3. Yeah, sadly that didn't seem to fix my issue
  4. I hadn't, I just installed over them, I'll go ahead and uninstall everything then reinstall and see if that helps it.
  5. I thought about that but a restart always fixes the issue and doesn't go straight back to being crappy.
  6. I have an ATI radeon 5870 with the latest drivers with all settings fully turned up except the ambient occlusion. The game is usually fine for a bit but after an hour or two the graphics start to degrade into the screens shown below.

    http://img820.imageshack.us/i/screen...901221453.jpg/
    http://img507.imageshack.us/i/screen...901221526.jpg/
    http://img228.imageshack.us/i/screen...901221959.jpg/
    http://img638.imageshack.us/i/screen...901222300.jpg/

    Is anyone else experiencing this or know if it's driver/graphics setting related issue?
  7. I'm sure this has already been mentioned too but I'd say alternates/customizable MM minions, especially the thugs or something cause you could get some really sweet looking minions.
  8. BlackSkull

    Arc Reviews

    Also would like to get feedback for my arc 3483, also linked in my sig. Will check out some more of these arcs tonight!
  9. [ QUOTE ]
    [ QUOTE ]
    Here's my arc:

    Arc Name: Twisting Time
    Arc ID: 15528
    Faction: Neutral
    Creator Global/Forum Name: @BlackSkull
    Difficulty Level: Hard on higher difficulties
    Contains some custom characters
    Synopsis:
    It's fairly story heavy so you get a pretty good explanation as you play, has to do with time travel, but the title kinda gives that away.

    Spent the better part of 2 days tweaking this one so any feedback would be appreciated

    [/ QUOTE ]

    Just gave this a run through solo on Heroic. I noted down some of the typos I noticed and general comments.

    ---- Possible spoilers after this line

    Mission 1:
    No spelling errors, fairly standard opening mission. Nothing wrong to my eye. EB Dr. Aeon to defeat at the

    Mission 2:
    A few typos and comments about the briefing:
    <ul type="square">[*]"...not to late to fix things,we just need..." =&gt; "...not too late to fix things, we just need..." - An 'o' need to be added to "too" and a space after the comma.[*]"Stabilizer" has an 'i' missing (reads stablizer)[*]"...will work, well, it will..." =&gt; "...will work; well, it will..." - the first comma could become a semi-colon to avoid running on the sentence.[*]The entire first sentence about sending me to get the parts could be removed. It reads a little repetitious as it is.[*]The phrase "ironically enough" could be enclosed in commas, as an aside remark.[*]The final sentence which starts "Oh, and, ...": The comma after the "and" could be removed. Maybe make it italic or encase it in asterisks to add emphasis. "Oh, *and* you'll need to...".[/list]
    Into the mission:
    Lots of boss encounter spawns. Are they really necessary?
    The patrols are speaking as though they've seen me already. Patrol text should generally be idle chatter or flavour text.
    The clues you get from the glowies aren't really very descriptive. Maybe write something about how they look or feel or sound like, etc.

    Popup on exit is missing a period at the end.

    Mission 3:
    Nothing amiss in the briefing as far as I can see.

    Into the mission:
    Eh? Council base? Stop a robot? Defeat Requiem?
    Another EB to fight.
    Why does Requiem's dialogue have a German accent? I thought he was Italian.

    Job done, but the whole mission seemed a little out of place. There was no real narrative to explain what happened or why I was there, and the contact just shrugs it off.

    Mission 4:
    Ok, briefing's fine. Into the mission.
    Small map, some Arachnos and suddenly a custom boss. He hits pretty hard and has lieut accomplices. Took me a couple of defeats to take him down. Slightly bothersome, but a challenge.
    Another period missing on the popup.

    Mission 5:
    Small typo in the briefing: Did you mean "special prison" or "spatial prison"? At the moment it reads "spacial".

    Into the Mission:
    Small map, patrols of random mobs. Nice touch.
    The Nemesis patrol's comment about not being in Peregrine any more kind of repeats the reference in the 3rd mission's popup though.
    The Cimerorans' comment of "How dist we get here?" is taunting my pedantry gland. If you were trying for a Olde English style dialogue, it should be "didst". But even then, they're Roman
    Another boss. Different sets, still with a couple of lieut cohorts. Again, a little annoying but doable.
    Destroyed the objectives, now the last guy.
    Popped my powers and some insps, engaged the EB. Electric melee and Inv, oh goody.
    Fianlly took him down after about 15 mins and a couple of defeats after he used his Unstoppable.

    Arc over.

    ---- Possible spoilers before this line.

    Ok, overall, that wasn't a bad arc. The story has a lot of good ideas in it, although they could do with a bit more fleshing out narrative wise. Maybe some clues on mission completion.
    That third mission seemed completely out of place to me, I felt there wasn't any real point to it. If you can tie it in better with the plot, it might work.

    There seemed to be a little too much emphasis on EBs and AVs (bosses and EBs for scaled down soloing) for my liking, almost every mission had at least one. Furthermore, the second mission had lots of deliberate boss encounters placed around the map. They seem a little unnecessary in my mind. Maybe a couple for flavour text, that's all. If you were triyng for a challenging arc, then fair enough, I retract my criticisms about the bosses; but I feel a lot of ATs might get a little frustrated about some of the encounters if they try soloing.

    So in conclusion, a rather solid arc that could become even better with a little more cohesiveness in the narrative and maybe some tweaks to the encounters and custom foes.

    ------------

    I guess now I post my arc for judgement:

    Arc Name: Mission: Muffet
    Arc ID: 15390
    Faction: Heroic
    Creator Global/Forum Name: (@)LLamaBoy
    Difficulty Level: Should be soloable by essentially everyone on Heroic, could be more challenging in a team or with a higher difficulty.
    Synopsis: A short adventure of betrayal, loyalty and danger. Starts with an unexpected recruit to the Malta Operative.
    Estimated Time to Play: Around 30-60 minutes depending on personal clearing preference and reading speed.
    Link to More Details or Feedback: Discussion thread

    Be honest, thanks

    [/ QUOTE ]

    Thanks for the feedback, it was really helpful, will definitely do some more to flesh things out a bit. All the bosses in the second mission is to give it a feel of the heavily guarded base the contact talks about, it's supposed to be kinda difficult, they hate people stealing their things.
  10. [ QUOTE ]
    Arc Name: Return of the Kings
    Enemy Group: "The New Kings"
    Description: A new super-powered gang calling itself "The New Kings" has recently moved into Kings Row and begun to wreck havoc. Its up to you to investigate their criminal operations and put an end to this new threat.
    Challenge: Challenging enough to work up an e-sweat
    Morality: Heroic
    Length: 5 missions--- about 30 minutes to an hour
    Author: @Epoch6 (Test Server), @Flying Carcass (Live Servers)

    #15593

    "Return of the Kings" Preview



    [/ QUOTE ]

    [/ QUOTE ]

    Also tried this one. Liked it a lot, good story though I have to agree with the EB amount, it'd probably be fairly tough on higher difficulties, not that it's a bad thing I would also agree on adding a bit more variety but the custom enemies were pretty neat.

    Here's my arc:

    Arc Name: Twisting Time
    Arc ID: 15528
    Faction: Neutral
    Creator Global/Forum Name: @BlackSkull
    Difficulty Level: Hard on higher difficulties
    Contains some custom characters
    Synopsis:
    It's fairly story heavy so you get a pretty good explanation as you play, has to do with time travel, but the title kinda gives that away.

    Spent the better part of 2 days tweaking this one so any feedback would be appreciated
  11. Arc Name: Twisting Time

    Arc ID: 15528

    Faction: Neutral

    Creator Global/Forum Name: BlackSkull

    Difficulty Level: Hard

    Synopsis: A routine mission turns into something far greater, and you hold the key to restoring order.

    Estimated Time to Play: About an hour

    Link to More Details or Feedback: Discussion thread here
  12. We will miss you, hope you have fun with L2!
  13. They probably won't take the debuff off fly cause that would make hover useless (well, moreso than it already is). I think the debuff might be a good idea for pvp, but SS is to important for some builds in pve to survive that you'd be really limiting a ton of the blasters by doing this. From playing on test I died about twice as often because I don't have that need first bit of stealth or for some other reason.
  14. To tell you the truth, dark is better, I think I'm gonna love this new comic
  15. BlackSkull

    Ta da!

    Nice look States
  16. This is the best news ever
  17. BlackSkull

    The Kudos Thread

    Kudos to the Dev team and to CoV in 2005
  18. Yeah I'm having some trouble with these new bosses too. I'm a DM/DA scrapper and I died for the first time in a week to a boss last night with inspiration use. The HP and attack has definetly gone up a bit to far...
  19. Underwater stuff would be cool too... For inspir I usually just stock up on discipline ones before I go fight enemies with those annoying status effects.
  20. Things that I'd really like to see for issue 4:
    New Costume Choices
    PvP Arenas
    Skills
    Another Epic AT or two avaliable to Everyone
    Real post 50 content, more raids etc.