What's the purpose of this board?


American_Eagle

 

Posted

i second that!


 

Posted

This dev team is the best, but that doesn't mean there isn't room for improvement. With all respect to Cuppa Jo and Statesman, a post count doesn't make your argument. Quite a few of Statesmen's posts only serve to let us know that he is a fun-loving guy. They don't all answer questions that we have posed hoping that some substantial information will be shared with us.


 

Posted

I personally think that most of the post by Statesman is useless. I personally rather have answers to pending issues then having him drop a line here and there about non-sense stuff. I can understand they try to be fun and all but I think we need to address pending issues first. I know this is negative post but I am personally not happy at how long it has taken for them to release update 3. Wasted so much time with that whole REG issue which if they supposedly do internal testing should have never left internal testing. Again just wanted to point out that having alot of post is overrated.


 

Posted

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I personally think that most of the post by Statesman is useless. I personally rather have answers to pending issues then having him drop a line here and there about non-sense stuff. I can understand they try to be fun and all but I think we need to address pending issues first. I know this is negative post but I am personally not happy at how long it has taken for them to release update 3. Wasted so much time with that whole REG issue which if they supposedly do internal testing should have never left internal testing. Again just wanted to point out that having alot of post is overrated.

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I personally (would) rather have Devs working on getting things "right"/"balanced" (whatever you choose to call it) and reading through constructive posts while eating pie than sifting through negative, unconstructive, unsupported comments (not necc aimed at the person whom I've quoted).

Reading between the lines there's a reason for the new structure of the Developer's corner and guidelines for posting. These guys work long hours during a time when most of us as so slow at work or on school vacation that we can post during the day. We have opinions because we feel passionately for the game...that means we care for it. Let's keep in mind, especially during the holiday season, that the Devs are people too and may be affected by what, or better yet, how we post.


 

Posted

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States has posted 114 times since 10/1/04.

*Goes to check post count of other MMO Lead Designers*

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CuppaJo for the Pwn!


 

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States has posted 114 times since 10/1/04.

*Goes to check post count of other MMO Lead Designers*

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A-MEN!

I would agree with the sentiment that no Dev team is perfect, including the CoH team. That being said, the Devs of CoH throw all others into sharp, horrific relief.

You can't POSSIBLY argue that even half of Statesman's posts are "nonsense". It's not true. I would say that 10% of his posts are him playin' around, just like all of us do. If anyone wants to postulate that half of his posts in the last 3 months are nonsense, let's get a post count going.


 

Posted

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This dev team is the best, but that doesn't mean there isn't room for improvement. With all respect to Cuppa Jo and Statesman, a post count doesn't make your argument. Quite a few of Statesmen's posts only serve to let us know that he is a fun-loving guy. They don't all answer questions that we have posed hoping that some substantial information will be shared with us.

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Concerning Statesman... I'd much rather have a fun loving guy as lead designer of CoH then some pinhead in a suit..Go to SoE if you want that, they have this lovely game called Star Wars Galaxies that you might want to play..

Now on attacking the devs on reading the forums...Are you crazy?? There isnt a online game out there that makes money (Gemstone 4 may come close) that has the level of communication between the devs and the players as CoH does.

Now I personally dont think they're going in the right direction by beefing up the mobs and weakening some of the player powers, course I've posted a very good idea (IMO) on how to balance the game, and got 2 replys before the thread sailed off into the sunset.

But Statesman and crew have a goal in mind for the game, and they're going to tell us all about it.


'If Champions Online is what "CoH was supposed to be", I'm glad that I have what I have rather than "what it was supposed to be".' - The Alt oholic
"I solo'd Hamidon...but I also totally cheated." - Back Alley Brawler
"It is still early. Someone is going to get stabbed tonight I can feel it." - Ishmael (said in Jello Shooters chat)

 

Posted

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States has posted 114 times since 10/1/04.

*Goes to check post count of other MMO Lead Designers*

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10/1/4....ermmm that 10th January (the correct way of laying out day/month/yeah ) or 1st Oct


 

Posted

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States has posted 114 times since 10/1/04.

*Goes to check post count of other MMO Lead Designers*

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And only one 4 posts here in the Dev section. Isn't the point of all this so that he could *Frequently* post here?

There are thread of 90 some odd pages...begging for a response from him.

And I don't think 114 post from him is all that frequently.


 

Posted

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States has posted 114 times since 10/1/04.

*Goes to check post count of other MMO Lead Designers*

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10/1/4....ermmm that 10th January (the correct way of laying out day/month/yeah ) or 1st Oct

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Heh CuppaJo posted the way we use dates here in the US, I see you're in the UK. Now if CuppaTea posted...


 

Posted

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And only one 4 posts here in the Dev section. Isn't the point of all this so that he could *Frequently* post here?

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ummm.... how long has the "developer's corner" been up? Judging by Dev Digest, it's been open since the 16th. So really, were you expecting all 114 of them to be in a forum that has only existed for a week of the three months in question?

edit: small punctuation


[url="http://wiki.cohtitan.com/wiki/User:SaintNicster"]ParagonWiki User Page[/url]

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Posted

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States has posted 114 times since 10/1/04.

*Goes to check post count of other MMO Lead Designers*

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And only one 4 posts here in the Dev section. Isn't the point of all this so that he could *Frequently* post here?

There are thread of 90 some odd pages...begging for a response from him.

And I don't think 114 post from him is all that frequently.

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Right... Maybe he should call you daily? Would that make you feel better?

/rolls eyes


 

Posted

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States has posted 114 times since 10/1/04.

*Goes to check post count of other MMO Lead Designers*

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And only one 4 posts here in the Dev section. Isn't the point of all this so that he could *Frequently* post here?

There are thread of 90 some odd pages...begging for a response from him.

And I don't think 114 post from him is all that frequently.

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Right... Maybe he should call you daily? Would that make you feel better?

/rolls eyes

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Okay I concede. I'm wrong. My apologies.


 

Posted

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States has posted 114 times since 10/1/04.

*Goes to check post count of other MMO Lead Designers*

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10/1/4....ermmm that 10th January (the correct way of laying out day/month/yeah ) or 1st Oct

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Heh CuppaJo posted the way we use dates here in the US, I see you're in the UK. Now if CuppaTea posted...

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CuppaTea used to post quite a bit, but we threw him in a harbor and that nonsense stopped.


 

Posted

There are some issues that are causing some players concern, among them the increase in hp and damage (by 50%) for bosses, AVs, and Monsters, and the changes to invulnerability. Any updates on your current thoughts on these issues?


My arcs are constantly shifting, just search for GadgetDon for the latest.
The world beware! I've started a blog
GadgetMania Under Attack: The Digg Lockout

 

Posted

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There are some issues that are causing some players concern, among them the increase in hp and damage (by 50%) for bosses, AVs, and Monsters, and the changes to invulnerability. Any updates on your current thoughts on these issues?

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Exaggerate much?

The HP of Bosses, Monster class MOBs, and AV MOBs has been increased 25% - that's exactly what was done. The base damage output of these MOBs hasn't been increased (although Monster MOBs will now scale to the level of the attacking Hero in a fight) but due to the defensive nerfs to the Invun and Regen lines, and the new caps for Scrappers and other ATs, the balnce has changed.

BUT they told everyone THAT they WERE rebalancing. If you're going to spread info, spread the CORRECT info.


 

Posted

Check the real life testing that people have done, and posted their results to the training room forum. For bosses (I'm not sure anyone has done definitive tests on monsters and AVs), HP and damage have been increased by about 50%. Many of these tests have been done by characters whose defense and damage resistance weren't affected by Issue 3.

Is it 50% on the nose? Not exactly. But it's far closer to 50% than to 25%, and the damage has been increased, massively.


My arcs are constantly shifting, just search for GadgetDon for the latest.
The world beware! I've started a blog
GadgetMania Under Attack: The Digg Lockout

 

Posted

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Check the real life testing that people have done, and posted their results to the training room forum. For bosses (I'm not sure anyone has done definitive tests on monsters and AVs), HP and damage have been increased by about 50%. Many of these tests have been done by characters whose defense and damage resistance weren't affected by Issue 3.

Is it 50% on the nose? Not exactly. But it's far closer to 50% than to 25%, and the damage has been increased, massively.

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Without a Link to any such real life testing (If you know of it, a link shouldn't be too hard to provide); again, it's just your word against what's been stated. also remember that AVs do have a substantial regen rate.

Again, if you have proof, a link to said proof would help to substansiate the claims you're making.


 

Posted

Boss difficulty feedback

That's the one I can find at the moment that is still active and has some numbers. There was a thread that had clear side-by-side comparisons (went on live, faced these, got these hp and attacks did this much, went on test, faced these, got these hp and attacks did this much) but alas I can't find them now.

Since we're playing show and tell, why don't you give me the source that makes you think it's only a 25% increase in HP and none in difficulty?


My arcs are constantly shifting, just search for GadgetDon for the latest.
The world beware! I've started a blog
GadgetMania Under Attack: The Digg Lockout

 

Posted

Fair enough. The only two post I can find myself atm on my point of this discussion are:

here

and here

And neither one give any percentages. It's possible I mis-remembered the 'level 25+' as 25% and took that as how much their HP was originally boosted. That said, in all my reading of other posts that I did find, I saw nothing about an inate damage boost given to Bosses; only that 'Giant Monsters' (and not all Monster class MOBs as States does seperate the two) will scale to the Heroes level and 'always con purple.

So, in the end, it's indeed possible that I was the one wrong with regard to the 25% HP increase. So, my apologies on that. Still, I'd rather see some hard proof either way before crying 'foul'; and there seems to be an inordinate amount of hysteria. IE a +1 Boss will always be easier than a +5 Boss; and given that no Boss will even be more than +1 in a solo mission; I don't think upping the HP 50% would change things for Tanks or Scrappers; but even I'll admit it would make things a bit more difficult for Controllers and Defenders. But, to date, my Controller could do Red Bosses if I was able to finally split and get them solo (and I've done so on many an occassion). All the changge would do is mean I need one to 2 more END insps and some patience.

But again, I now freely admit that I might be wrong in stating it's 25%; but until either a Dev posts; or someone logs two identical character fights, one really can't say it's as high as 50% across the board either.


 

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What's the purpose of this board?

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The purpose of this board is to flip out and kill people.

-k


 

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"Now this isn't to say that I'll stop posting in the other forums - but I'll try to keep the "hot" issues answered in this forum." ...... Statesman

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We know you are busy with the Euro Beta, but you really need to do what you say you are going to do, or you'll lose your credibility. There are three threads here that need a meaningful response from you or your staff. One of these threads has well over 1,630 posts and continues to grow by the hour.

Please, try harder.


 

Posted

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"Now this isn't to say that I'll stop posting in the other forums - but I'll try to keep the "hot" issues answered in this forum." ...... Statesman

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We know you are busy with the Euro Beta, but you really need to do what you say you are going to do, or you'll lose your credibility. There are three threads here that need a meaningful response from you or your staff. One of these threads has well over 1,630 posts and continues to grow by the hour.

Please, try harder.

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And we know that this time of year is one in which people are frequenly not at work as often as they could be. If we're still without a response in a week or two, I could see complaining. Not yet, though.


 

Posted

Well we got our answer from States in the form of issue 3 going live without any adjustments.

So we can all just deal with it, how ever we want.


 

Posted

Before I begin, I just want to anyone paying attention to this to know that although I've been playing CoH for almost a year now (and LOVING) it, I havnt payed much attention to the forums and this is my first REAL involvment in them. That said, some of the suggestions below have most likely been posted by other members already but I havnt yet been able to look through every forum to see if they have.

First off, my only real beef with the game is that I think too many high lvl players have too much influence and dont know what to do with it all (aside from handing it out to lowbies like feeding birds in a park). Possible alternative: purchasable temporary powers. Theyre already handed out from NPC's as mission help/rewards, why not go for broke?

Second, Teleport. Everyone complains about what an endurance hog it is (I've used it myself and have to agree) and its just not worth that much endurance to travel 100 or so yards per tp in line-of-sight. Also, I cant recall ever seeing anyone use Group TP (dont think Ive ever heard of anyone taking it at all). Suggestion: a) reduce end cost of TP. b) scrap Group TP and replace with something that port everyone in the group to the user. c) revamp TP so that the user (at greater end cost) can port to any place on the map. I picture this as similar to placing a waypoint on the map and appearing at that place. d) have a TP power where you can mark a designated spot and port back to that spot quickly. I see this one being used mainly on mission maps. e) perhaps a "Greater TP" that would, when used, bring up a list of safe areas (entrances, hospitals, train stations) in all zones the player can access and allow him/her to port to one of those areas. Would be similar to using the trains except you can initiate it from any area (except mission maps I suppose).

Third, new zones. I'd like to touch on some I've seen mentioned and add a few I havnt seen yet. I saw mention of an underwater zone in the works and and a post devoted to the possibility of creating Orenbega (sp). Both sound very interesting and I hope the designers have at least taken these into consideration. I especially like the idea of being able to travel to Orenbega at will due to the fact that i LOVED the designs of the outposts my characters have been to so far and going into the city itself could lead up to seeing all new mobs and villians (though that be turning a bit too far from the whole "live action comic book" vision). Another idea, maybe expand more on the Banished Pantheon. One of the temple-esque areas in Moth Cemetary would be a perfect spot to open up a new zone with stronger, different types of Banished and other new villian groups. Maybe even a trial zone where players would come into major conflict with the gods of the pantheon themselves and prevent them from entering our world. Another possible zone could be a large space station setup. Have it enterable through the Portal Corp building in PI or maybe have an emergency transport set up in the Ritki Crash Site (my highest lvl char is only 34 right now so I havnt even been there yet) to give more ppl a reason to travel there. If the lvl cap is going to be raised, these zones could be used as 50+ for end game players.

Again, I havnt yet been able to read through all of the forums so some (if not all) of these suggestions have probably been posted already. I dont expect to see any of them emplimented but I do hope the designers at least take them into consideration. Anyways, its a great game so far and I can see myself playing it for a very long time

Copied and pasted the original post from the thread *solo and team play* due to the fact that it didnt really fit in there. Sorry for any inconvienence