Dev team: Are you forcing me to group?


abstractx

 

Posted

Actually, on one side they are forcing grouping with "Clicking on x number of things simultaneously" type missions. They said that all of them are identified when just yesterday I got 1 that didn't say anything about forced grouping but when I took it the speach AFTER I got the mission said that I needed 2 people... Go figure that one out.

But the problem now is that YES most missions are now soloable, I have done it on test quite effectivally with my scrapper.

BUT! If I try to duo a mission or even with more people the mission is utterly impossible to do, actually it is now GROUPING that is impossible to do..

Point in case: The 1st 2 indoor missions of the Hollows. Solo, most mobs are composed of 1 brick and 2 minions. Duo, we got (and that is ALWAYS) 2 shockers, 1 brick and 5 minions. That is MORE then twice the difficulty of solo missions.

And this is not only in Outcast missions, it is everywhere I tried...

If only someone at Cryptic would dare to talk about it, up to now they seem to ignore totally that fact and that people are asking some accounts! AND they also seem to think that if they don't talk about it people will eventually get used to it and stop talking about it.

Sorry folks but most people will just cancel their accounts when they see this and Cryptic will loose tons of "CASUAL" gamers because of a know programmer traith called "GOD SYNDROME". For those who are unaware of this it is simply that programmers do NOT like to be criticized on their decisions, I should no it took me 10 years to get over that syndrome and still today it insults me when people criticize my programs... But you know what, 100% of the time those people are right, I made mistakes...


 

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Actually, on one side they are forcing grouping with "Clicking on x number of things simultaneously" type missions. They said that all of them are identified when just yesterday I got 1 that didn't say anything about forced grouping but when I took it the speach AFTER I got the mission said that I needed 2 people... Go figure that one out.

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/bug that. I'm guessing they had to go back in & flag forced-group missions more clearly once they decided to make them optional, so it's likely that particular one was missed. Neither of my test characters have hit any like that, so with luck yours is an isolated occurrence.


 

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I've bugged it, pm'ed it, posted it and absolutely NO ONE has even said something like : THanks for your info, looking into it or even It is intentional!

Absolutely NOTHING!

It's as if they did not care.


 

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I've bugged it, pm'ed it, posted it and absolutely NO ONE has even said something like : THanks for your info, looking into it or even It is intentional!

Absolutely NOTHING!

It's as if they did not care.

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Um - actually Positron posted on this topic on Friday....

Positron's post on simultaneous objectives


 

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I've stated before - I don't want FORCED grouping.

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Then change the missions that require clicks on multiple blinkies at the same time so that, if someone chooses to solo the mission, it's possible to do so. I can see requiring the simul click if someone brings a group in, but, as they are right now, certain missions on Test are FORCING grouping. Marking them clearly so they can be skipped isn't an answer. I'm being forced to group in order to clear out my contacts' mission lists.

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Dont quote just what is convenient to you, quote it all, here so you dont have to scroll back, with bold on the important part:

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Reged: 01/22/04
Posts: 443

Re: Dev team: Are you forcing me to group? [Re: 3000GT]
#1320276 - 09/13/04 03:18 PM
Edit post Edit Reply to this post Reply Reply to this post Quote

I've stated before - I don't want FORCED grouping.

All Archetypes CAN solo. Some do it slowly, some do it quickly. Some can solo most missions, some can solo fewer missions. And worse comes to worse - a hero can always hunt the streets and stop some crime there. That was always the intent of city zones.

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Posted

I'm not talking about the simutaneous clickies, I am talking about the fact that solo I get 1 lt and 2 minions per mob(on everage) and duo I get 3 lts and 5 minions

outcast example: 2 shockers, 1 brick, 5 minons of which 2 electricity 1 or 2 earth and the rest fire

Vahzilok example: 3 players: 5 mortificators, 3 reapers and 5 Abominations... OR: 6 abominations, 2 Embalmed, 2 Mortificaters and 3 reapers.

Is that proper scaling?

And most of these were +1 AT LEAST... That was OVER 50% of the time...

THAT is the thing nobody at Cryptic will comment. The best was CuppaJo who was nice enough to forward my PM to the "Girl in QA who would get back to me" and never did actually...


 

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I've stated before - I don't want FORCED grouping.

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Then change the missions that require clicks on multiple blinkies at the same time so that, if someone chooses to solo the mission, it's possible to do so. I can see requiring the simul click if someone brings a group in, but, as they are right now, certain missions on Test are FORCING grouping. Marking them clearly so they can be skipped isn't an answer. I'm being forced to group in order to clear out my contacts' mission lists.

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According to Positron:

"If you encounter one of these and you do not wish to do it, simply take and complete the other mission choice your contact has. When you return, you will be presented with two more (random) missions to choose from."

You can read the entire post here.


Blurg
(Science Tanker)


[i]"City of Heroes is at its best as a Superhero game that's implemented as an MMO, rather than as an MMO that just happens to be about Superheroes..."[/i]

 

Posted

Hmm, i say the only reason that setup is imposible to do is that vomit is imposible to buff against.

On other groups this may not be such a bad setup. Well, maybe the mortifiers on the first one yes. Then again it depends on the group setup. If you have no tanke then that is hell.


 

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I've stated before - I don't want FORCED grouping.

All Archetypes CAN solo. Some do it slowly, some do it quickly. Some can solo most missions, some can solo fewer missions. And worse comes to worse - a hero can always hunt the streets and stop some crime there. That was always the intent of city zones.

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Quite laughable. Try soloing as a pre pet fire, ice, earth controller. Try soloing a timed mission. Considering every group I have been in would rather have a 2nd blaster or scrapper over a 2nd controller (supposedly the best group class lol?), hell... considering when I click the "find" button and all I see is blue and purple dots... do you really think they can solo?

Better yet, try soloing as one of these classes and tell me you feel like a hero. You know... like the box says? You cant, unless you pick on grey skulls in Perez. Great... so I can be a blaster, a scrapper, a handful of defenders or tanks that arent gimp... or a bully.


 

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I'm not talking about the simutaneous clickies, I am talking about the fact that solo I get 1 lt and 2 minions per mob(on everage) and duo I get 3 lts and 5 minions


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Actually, here's the solo possibilities: 1 lt., 1 lt. & 1 minion, 2 minions, 3 minions, 4 minions.

The duo spawn seems like the most difficulty spawn: it's possible to get 3 lts. & 5 minions, but it's at the top of the scale.


 

Posted

That is currently the spawn (3lt and 5mins) that I am getting in duo ALL the time of which 75% of the mobs are +1. Maybe there is a bug in the spawns...

I mean a lot of people are currently talking about the upped difficulty of issue 2, and the CC all over the place. The other day me and my roommate tried one of the 1st 2 outcast hollows indoor mission.

ALL mobs were as described above (+1, 3lts and 5 minions) and would Chain CC constantly. I would say that the only time my roommate's Scrapper was not CC'ed was after they had been all attacking ME for a while(and I was almost dead). At which time we would have barely time to run at the elevators to prevent dying (which was not succesfull all the time).


 

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I have soloed to level 8 with the worst AT power combination possible. I took about 3 days or around 8 hours. I got a level and hour, which is acceptable for a build designed to be the worst possible. I still got team invites during this time. I was a hero, not superman, but more along the lines of booster gold.


 

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I have soloed to level 8 with the worst AT power combination possible. I took about 3 days or around 8 hours. I got a level and hour, which is acceptable for a build designed to be the worst possible. I still got team invites during this time. I was a hero, not superman, but more along the lines of booster gold.

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/golf clap. My, the first 8 levels sure are an accurate portrayal of how things go at later levels.


 

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You must honestly be the most horrible player in COH
GRATS!


 

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The real issue is that some people believe that "the ability to solo" means you will achieve the same net resoluts as anyone else through the same efforts as anyone else...

The same is said by "casual" gamers who say CoH isn't casual friendly because they don't get as much as fast as some other people seem to be getting...

So its really not easy to answer the basic question regarding soloability... esp when its asked by someone who hasn't played truly non solo oriented games.

I don't know of a single AT that can't solo a single green mob.... That said, some ATs can solo multiple red mobs... Both of these ATs can solo... Just that one will gain exp and thus levels around 10x faster than the other...

A non solo friendly game... EQ for example, doesn't really allow solo advancement at all for some classes. There is a huge difference between not getting alot of experience soloing, and not being able to solo at all. I think defining soloability in this way makes thinks easier to talk about.


 

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I wish I got a Lt and 3 minions with each spawn solo, or 2 Lts and 5 minions duo. Would make the game more challanging. When are we getting a difficulty slider States?


 

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How you play the game is your choice, the fact that the Devs are making it a challenge again shows that they understand the concept of Risk vs Reward.

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It's not a matter of choice in my case, perhaps I didn't make that clear.

If the game is changed so that I am forced to group, there is no way I can proceed, and that is an issue that concerns me. Challenge is nice, for those who have the time to pursue that challenge.

On the other hand, OPTIONS are better than challenge, because options mean FUN...not to mention the ability for me to play the product.

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Well no you're incorrect. Options does not mean fun.

Fun is completely subjective and there is no way the developers can design something that everyone will concider "fun".

So all they really can do is put a peg on the board and call it challenging... If you like challenging, you'll get it, if you don't like challenging then maybe not...

But really, even after the changes, there are ways for you to get exp from villains 3 levels below you! In CoH ANYBODY can solo and get some exp if they want to. The real issue is that people who group will get more exp in less time... and I personally think that is how it should be.


 

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A non solo friendly game... EQ for example, doesn't really allow solo advancement at all for some classes. There is a huge difference between not getting alot of experience soloing, and not being able to solo at all. I think defining soloability in this way makes thinks easier to talk about.

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Except the "solo at all" question has to take into account more than being able to kill 1 green minion. Sure, my 27 controller can solo green minions... but he might as well log out instead of trying to level at that rate (it takes a long, long time).

"Soloability" shouldn't just mean "can kill a single green minion"... it has to mean "can gain a minimum fraction of a bubble per hour of solo game play".

In response to the OP, when some people say "don't force me to group" they really mean "don't force me to group to get the best XP". I hope that the CoH devs can make support characters useful in group situations, and make grouping the best way to XP, without crippling the "solo" ATs.


 

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I'm not talking about the simutaneous clickies, I am talking about the fact that solo I get 1 lt and 2 minions per mob(on everage) and duo I get 3 lts and 5 minions


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Actually, here's the solo possibilities: 1 lt., 1 lt. & 1 minion, 2 minions, 3 minions, 4 minions.

The duo spawn seems like the most difficulty spawn: it's possible to get 3 lts. & 5 minions, but it's at the top of the scale.

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I have gotten 1 lt and 2 minions many times.


 

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I'm not talking about the simutaneous clickies, I am talking about the fact that solo I get 1 lt and 2 minions per mob(on everage) and duo I get 3 lts and 5 minions


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Actually, here's the solo possibilities: 1 lt., 1 lt. & 1 minion, 2 minions, 3 minions, 4 minions.

The duo spawn seems like the most difficulty spawn: it's possible to get 3 lts. & 5 minions, but it's at the top of the scale.

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I think you're forgetting about the (very common) patrols that seem to have made their way to the training room. All of these are composed of 1 lt. and 2 minions when solo, sometimes of +1 level.


 

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We are talking when playing duo or larger groups. What you are talking is soloing which seem fine although most often comprised of +1 lvl mobs. But it IS possible to beat them...

Grouping is involved here.


 

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I'm not talking about the simutaneous clickies, I am talking about the fact that solo I get 1 lt and 2 minions per mob(on everage) and duo I get 3 lts and 5 minions


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Actually, here's the solo possibilities: 1 lt., 1 lt. & 1 minion, 2 minions, 3 minions, 4 minions.

The duo spawn seems like the most difficulty spawn: it's possible to get 3 lts. & 5 minions, but it's at the top of the scale.

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I have gotten 1 lt and 2 minions many times.

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Hell, Im in one right now.

Edit: And they are +ones


 

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the slight bump to mission difficulty on Test Server is GREAT!

if all you "amused by shiny objects" people who spend all your time authoring "why dont the police NPCs save me?!?!!" posts get the missions dumbed down im gonna be very angry . . . and you dont want to make me ANGRY!

HULK SMASH WHINY POSTERS GRAAA ARGHHH!!!!


 

Posted

Statesmen: Please make the game more of a challange its just to easy. I really dont understand how anyone can say in a group of 2 or more there is a challange on missions 1 - 25. As for solo missions I find the game way to easy and would like more of a challange too. But I would settle for tougher missions that have 2 or more in a group and leave solo alone.


 

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Statesman said [ QUOTE ]
Actually, here's the solo possibilities: 1 lt., 1 lt. & 1 minion, 2 minions, 3 minions, 4 minions.

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Perhaps it is a bug then and I didn't realise it, but three times now, each different characters, I have gotten a spawn of nothing but bosses. It was always the same mission type too. A Lost mission where theres a wherehouse where homeless are going in to alot. The boss's name is always <adjective> <name>. For instance, one of them I somewhat remember was Smiling Jake, or Smiling John. Smiling something or another. Actually, both mine were Smiling something, and my wife's was some other adjective but the same name. They may have all been in Skyway City as well, but I am not super confident on that.

--Brick