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A non solo friendly game... EQ for example, doesn't really allow solo advancement at all for some classes. There is a huge difference between not getting alot of experience soloing, and not being able to solo at all. I think defining soloability in this way makes thinks easier to talk about.
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Except the "solo at all" question has to take into account more than being able to kill 1 green minion. Sure, my 27 controller can solo green minions... but he might as well log out instead of trying to level at that rate (it takes a long, long time).
"Soloability" shouldn't just mean "can kill a single green minion"... it has to mean "can gain a minimum fraction of a bubble per hour of solo game play".
In response to the OP, when some people say "don't force me to group" they really mean "don't force me to group to get the best XP". I hope that the CoH devs can make support characters useful in group situations, and make grouping the best way to XP, without crippling the "solo" ATs.