vernichterhelge

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  1. vernichterhelge

    /rad AM+hasten?

    hasten only has an enddrop not a stamina debuff
  2. vernichterhelge

    Demon/Thermal

    the blessing is not as good as it was before so i wont take it anymore

    that is what i have planned(stronger pets as robots and lots of heals)

    Villain Plan by Mids' Villain Designer 1,703
    http://www.cohplanner.com/

    Level 50 Magic Mastermind
    Primary Power Set: Demon Summoning
    Secondary Power Set: Thermal Radiation
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Speed

    Villain Profile:
    ------------
    Level 1: Summon Demonlings BldM'dt-Dmg/EndRdx(A), BldM'dt-Acc/Dmg(3), BldM'dt-Acc/EndRdx(7), BldM'dt-Acc(11), BldM'dt-Acc/Dmg/EndRdx(15), BldM'dt-Dmg(37)
    Level 1: Warmth Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(3), Dct'dW-Heal/Rchg(5), Dct'dW-Heal/EndRdx/Rchg(9), Dct'dW-Heal(11), Dct'dW-Rchg(21)
    Level 2: Fire Shield ResDam-I(A), ResDam-I(17), ResDam-I(46)
    Level 4: Cauterize Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/EndRdx(5), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(9), Dct'dW-Heal(21), Dct'dW-Rchg(25)
    Level 6: Enchant Demon EndRdx-I(A)
    Level 8: Combat Jumping DefBuff-I(A), DefBuff-I(43)
    Level 10: Plasma Shield ResDam-I(A), ResDam-I(17), ResDam-I(43)
    Level 12: Summon Demons BldM'dt-Acc(A), BldM'dt-Dmg(13), BldM'dt-Dmg/EndRdx(13), BldM'dt-Acc/EndRdx(15), BldM'dt-Acc/Dmg/EndRdx(25), BldM'dt-Acc/Dmg(29)
    Level 14: Super Jump Jump-I(A)
    Level 16: Hurdle Jump-I(A)
    Level 18: Hell on Earth ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(19), ExRmnt-Acc/Dmg/Rchg(19), ExRmnt-EndRdx/Dmg/Rchg(34), SvgnRt-PetResDam(34), ExRmnt-+Res(Pets)(37)
    Level 20: Health Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(43)
    Level 22: Stamina P'Shift-EndMod(A), P'Shift-EndMod/Rchg(23), P'Shift-End%(23), P'Shift-EndMod/Acc(34)
    Level 24: Power of the Phoenix RechRdx-I(A), RechRdx-I(42)
    Level 26: Summon Demon Prince BldM'dt-Acc/Dmg/EndRdx(A), BldM'dt-Dmg/EndRdx(27), BldM'dt-Acc/Dmg(27), BldM'dt-Dmg(33), BldM'dt-Acc(33), BldM'dt-Acc/EndRdx(33)
    Level 28: Forge RechRdx-I(A), RechRdx-I(29)
    Level 30: Lash Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(31), Mako-Dmg/Rchg(31), Mako-Acc/EndRdx/Rchg(31), Mako-Acc/Dmg/EndRdx/Rchg(40), Mako-Dam%(42)
    Level 32: Abyssal Empowerment EndRdx-I(A)
    Level 35: Heat Exhaustion RechRdx-I(A), Acc-I(36), Acc-I(36), RechRdx-I(36), RechRdx-I(37)
    Level 38: Melt Armor RechRdx-I(A), RechRdx-I(39), RechRdx-I(39), Acc-I(39), Acc-I(40), EndRdx-I(40)
    Level 41: Thaw EndRdx-I(A), EndRdx-I(42)
    Level 44: Corruption Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Dmg/Rchg(45), Thundr-Acc/Dmg/Rchg(45), Thundr-Acc/Dmg/EndRdx(46), Thundr-Dmg/EndRdx/Rchg(46)
    Level 47: Crack Whip Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50)
    Level 49: Hasten RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
    ------------
    Level 1: Brawl Empty(A)
    Level 1: Sprint Empty(A)
    Level 2: Rest Empty(A)
    Level 1: Supremacy
    Level 6: Ninja Run
    ------------
    Set Bonus Totals:
    6% DamageBuff(Smashing)
    6% DamageBuff(Lethal)
    6% DamageBuff(Fire)
    6% DamageBuff(Cold)
    6% DamageBuff(Energy)
    6% DamageBuff(Negative)
    6% DamageBuff(Toxic)
    6% DamageBuff(Psionic)
    11,3% Defense(Fire)
    11,3% Defense(Cold)
    11,3% Defense(Energy)
    11,3% Defense(Negative)
    18,8% Defense(Ranged)
    14,1% Defense(AoE)
    22,5% Enhancement(RechargeTime)
    8% Enhancement(Heal)
    16% Enhancement(Accuracy)
    9% FlySpeed
    27,1 HP (3,38%) HitPoints
    9% JumpHeight
    9% JumpSpeed
    MezResist(Confused) 2,5%
    MezResist(Held) 5,8%
    MezResist(Immobilize) 5,8%
    MezResist(Sleep) 2,5%
    MezResist(Stun) 7,45%
    MezResist(Terrorized) 6,9%
    11,5% (0,19 End/sec) Recovery
    10% (0,34 HP/sec) Regeneration
    20% Resistance(Smashing)
    20% Resistance(Lethal)
    24,1% Resistance(Fire)
    24,1% Resistance(Cold)
    20% Resistance(Energy)
    20% Resistance(Negative)
    22,5% Resistance(Toxic)
    22,5% Resistance(Psionic)
    9% RunSpeed






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  3. these mag 50 fear (its a mag 50 afraid) is there that the enemies want to go out of the range of caltrops
  4. one thing to lightningstorm: if you jump before placing it, it wont blockade the teams view and will fire on the enemys
  5. go with scorpion epic and sm/l defence for being good at range and melee
  6. maybe you should take a look at mercs or thugs for henchmen if they fit you way of doing it (these two are build for ranged damage)
  7. shadowfall will give nrg nerg nrg and psi resi
    i would take the celerity out of superspeed (superspeed and shadowfall will grant you full stealth)
    dark serveant is best slotted with a tohitdebuff/accurated zohitdebuff-set because all of his attacks have tohitdebuff

    i would take the slot freed from superspeed into stamina and go there for 4 performance shifter (all with endmod and the chance for +end)

    tentacles will maybe be better with the posi chance for damage
  8. the celerity in sprint is quite useless for an ill/rad
    you wanna have spektral wounds and power blast for a good cycling attackchain
    you should change the ER dam/end against the ER acc/dam (PA)
    with perma PA/hasten/AM these amaounts of def are quite useless
  9. ice/rad or rad/cold corr or bots/pain MM for every vacant position
    to contact ingame: @helge
  10. ill/rad troller (could lead the trollerteam) or emp/ele defender
  11. vernichterhelge

    FF/Energy

    here is what i clicked together:

    Hero Plan by Mids' Hero Designer 1,601
    http://www.cohplanner.com/

    Level 50 Magic Defender
    Primary Power Set: Force Field
    Secondary Power Set: Energy Blast
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Leadership
    Ancillary Pool: Power Mastery

    Hero Profile:
    ------------
    Level 1: Personal Force Field DefBuff-I:50(A), DefBuff-I:50(5)
    Level 1: Power Bolt Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(3), Thundr-Dmg/Rchg:50(7), Thundr-Acc/Dmg/Rchg:50(15), Thundr-Acc/Dmg/EndRdx:50(34), Thundr-Dmg/EndRdx/Rchg:50(43)
    Level 2: Force Bolt Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(3), Thundr-Dmg/Rchg:50(13), Thundr-Acc/Dmg/Rchg:50(34), Thundr-Acc/Dmg/EndRdx:50(43), Thundr-Dmg/EndRdx/Rchg:50(45)
    Level 4: Energy Torrent Posi-Acc/Dmg:50(A), Posi-Dmg/Rchg:50(5), Posi-Dmg/Rng:50(9), Posi-Acc/Dmg/EndRdx:50(19), Posi-Dam%:50(34)
    Level 6: Insulation Shield DefBuff-I:50(A), DefBuff-I:50(7)
    Level 8: Deflection Shield DefBuff-I:50(A), DefBuff-I:50(9)
    Level 10: Power Burst Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(11), Thundr-Dmg/Rchg:50(11), Thundr-Acc/Dmg/Rchg:50(19), Thundr-Acc/Dmg/EndRdx:50(43), Thundr-Dmg/EndRdx/Rchg:50(46)
    Level 12: Combat Jumping Zephyr-Travel:50(A), Zephyr-ResKB:50(13)
    Level 14: Super Jump Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(15)
    Level 16: Dispersion Bubble RedFtn-Def:50(A), RedFtn-EndRdx:50(17), RedFtn-Def/EndRdx:50(17), RedFtn-Def/EndRdx/Rchg:50(33)
    Level 18: Hurdle Jump-I:50(A)
    Level 20: Health Mrcl-Rcvry+:40(A), Numna-Regen/Rcvry+:50(21), Mrcl-Heal:40(21)
    Level 22: Stamina P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(23), P'Shift-End%:50(23), P'Shift-EndMod/Acc:50(33)
    Level 24: Aim GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(25), GSFC-Rchg/EndRdx:50(25), GSFC-ToHit/Rchg/EndRdx:50(37), GSFC-ToHit/EndRdx:50(37), GSFC-Build%:50(42)
    Level 26: Repulsion Bomb Posi-Acc/Dmg:50(A), Posi-Acc/Dmg/EndRdx:50(27), Posi-Dmg/Rchg:50(27), Posi-Dam%:50(40), Posi-Dmg/Rng:50(40)
    Level 28: Power Push KinCrsh-Dmg/KB:50(A), KinCrsh-Acc/KB:50(29), KinCrsh-Rchg/KB:50(29), KinCrsh-Rechg/EndRdx:50(45), KinCrsh-Dmg/EndRdx/KB:50(45), KinCrsh-Acc/Dmg/KB:50(46)
    Level 30: Maneuvers RedFtn-Def:50(A), RedFtn-EndRdx:50(31), RedFtn-Def/EndRdx:50(31), RedFtn-Def/EndRdx/Rchg:50(31)
    Level 32: Force Bubble EndRdx-I:50(A), EndRdx-I:50(33)
    Level 35: Explosive Blast Posi-Acc/Dmg:50(A), Posi-Dmg/Rchg:50(36), Posi-Dmg/Rng:50(36), Posi-Acc/Dmg/EndRdx:50(36), Posi-Dam%:50(37)
    Level 38: Power Blast Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(39), Thundr-Dmg/Rchg:50(39), Thundr-Acc/Dmg/Rchg:50(39), Thundr-Acc/Dmg/EndRdx:50(40), Thundr-Dmg/EndRdx/Rchg:50(46)
    Level 41: Power Build Up RechRdx-I:50(A), RechRdx-I:50(42), RechRdx-I:50(42)
    Level 44: Temp Invulnerability S'fstPrt-ResDam/Def+:30(A)
    Level 47: Total Focus C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/Rchg:50(48), C'ngImp-Acc/Dmg/Rchg:50(48), C'ngImp-Acc/Dmg/EndRdx:50(48), C'ngImp-Dmg/EndRdx/Rchg:50(50)
    Level 49: Conserve Power RechRdx-I:50(A), RechRdx-I:50(50), RechRdx-I:50(50)
    ------------
    Level 1: Brawl Empty(A)
    Level 1: Sprint Empty(A)
    Level 2: Rest Empty(A)
    Level 1: Vigilance
    ------------
    Set Bonus Totals:
    6,5% DamageBuff(Smashing)
    6,5% DamageBuff(Lethal)
    6,5% DamageBuff(Fire)
    6,5% DamageBuff(Cold)
    6,5% DamageBuff(Energy)
    6,5% DamageBuff(Negative)
    6,5% DamageBuff(Toxic)
    6,5% DamageBuff(Psionic)
    4,25% Defense(Smashing)
    4,25% Defense(Lethal)
    4,25% Defense(Fire)
    4,25% Defense(Cold)
    22,4% Defense(Energy)
    22,4% Defense(Negative)
    3% Defense(Psionic)
    5,5% Defense(Melee)
    26,8% Defense(Ranged)
    5,5% Defense(AoE)
    62% Enhancement(Accuracy)
    31,3% Enhancement(RechargeTime)
    26% FlySpeed
    49,6 HP (4,88%) HitPoints
    26% JumpHeight
    26% JumpSpeed
    Knockback (Mag -7)
    Knockup (Mag -7)
    MezResist(Immobilize) 6,6%
    20,5% (0,34 End/sec) Recovery
    6% (0,25 HP/sec) Regeneration
    2,5% Resistance(Smashing)
    7,25% Resistance(Fire)
    7,25% Resistance(Cold)
    29% RunSpeed






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  12. poisons heal is quite enough for zombies because they have thier own heal and after getting your last pet its more than needed because there will be enough tohit-debuff
    (dont know how good it works with ninjas)
  13. vernichterhelge

    rsf

    if you slot heatloss with 6 Efficacy Adaptor you need about 236,3% global recharge
  14. vernichterhelge

    rsf

    i would say a cold at least: many resi and def a power with +HP, heatloss and benumb and at least arctic fog
  15. vernichterhelge

    ice/ss tanker

    are there any people who can give me an advice how to slot a leveling build for an ice/ss tank (mostly common IOs)
    every time i start making one it ends with a lvl50 build which is extreme expensive
  16. this should be one of the most expensive build for an ill/rad/earth troller:

    Hero Plan by Mids' Hero Designer 1,601
    http://www.cohplanner.com/

    Level 50 Magic Controller
    Primary Power Set: Illusion Control
    Secondary Power Set: Radiation Emission
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Speed
    Ancillary Pool: Stone Mastery

    Hero Profile:
    ------------
    Level 1: Spectral Wounds Apoc-Dmg:50(A), Apoc-Dmg/Rchg:50(3), Apoc-Dam%:50(7), Apoc-Acc/Dmg/Rchg:50(15), Apoc-Acc/Rchg:50(43)
    Level 1: Radiant Aura Dct'dW-Heal/Rchg:50(A), Dct'dW-EndRdx/Rchg:50(5), Dct'dW-Heal:50(11), Dct'dW-Rchg:50(43), Dct'dW-Heal/EndRdx/Rchg:50(46)
    Level 2: Blind Decim-Acc/Dmg:40(A), Decim-Build%:40(3), Decim-Dmg/Rchg:40(7), Decim-Acc/EndRdx/Rchg:40(15), Decim-Acc/Dmg/Rchg:40(46)
    Level 4: Accelerate Metabolism Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(5), Efficacy-EndMod/Acc/Rchg:50(11), Efficacy-EndMod/EndRdx:50(13), Efficacy-Acc/Rchg:50(19), Efficacy-EndMod/Acc:50(40)
    Level 6: Hurdle Jump-I:50(A)
    Level 8: Superior Invisibility LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(9), LkGmblr-Def/EndRdx/Rchg:50(9)
    Level 10: Combat Jumping LkGmblr-Rchg+:50(A)
    Level 12: Group Invisibility LkGmblr-Rchg+:50(A), LkGmblr-Def/Rchg:50(13)
    Level 14: Super Jump Zephyr-ResKB:50(A)
    Level 16: Radiation Infection DarkWD-ToHitDeb:50(A), DarkWD-ToHitdeb/Rchg/EndRdx:50(17), DarkWD-ToHitDeb/EndRdx:50(17), DarkWD-Rchg/EndRdx:50(23)
    Level 18: Enervating Field EndRdx-I:50(A), EndRdx-I:50(19)
    Level 20: Phantom Army ExRmnt-Acc/Rchg:50(A), ExRmnt-Acc/Dmg:50(21), ExRmnt-Acc/Dmg/Rchg:50(21), ExRmnt-EndRdx/Dmg/Rchg:50(23), S'bndAl-Build%:50(34), S'bndAl-Dmg/Rchg:50(37)
    Level 22: Health Mrcl-Rcvry+:40(A)
    Level 24: Stamina EndMod-I:50(A), P'Shift-End%:50(25), P'Shift-EndMod:50(25)
    Level 26: Lingering Radiation TmpRdns-Acc/Slow:50(A), TmpRdns-Acc/EndRdx:50(27), TmpRdns-EndRdx/Rchg/Slow:50(27), TmpRdns-Acc/Dmg/Slow:50(37), TmpRdns-Rng/Slow:50(46)
    Level 28: Spectral Terror Abys-Acc/Rchg:50(A), Abys-EndRdx/Fear:50(29), Abys-Fear/Rng:50(29), Abys-Acc/EndRdx:50(40), Abys-Acc/Fear/Rchg:50(40)
    Level 30: Deceive CoPers-Conf:50(A), CoPers-Conf/Rchg:50(31), CoPers-Acc/Conf/Rchg:50(31), CoPers-Acc/Rchg:50(31), CoPers-Conf%:50(34)
    Level 32: Phantasm ExRmnt-Acc/Rchg:50(A), ExRmnt-Acc/Dmg:50(33), ExRmnt-Acc/Dmg/Rchg:50(33), ExRmnt-EndRdx/Dmg/Rchg:50(33), C'Arms-Acc/Dmg:30(34)
    Level 35: Flash UbrkCons-Dam%:50(A), UbrkCons-Hold/Rchg:50(36), UbrkCons-Acc/Hold/Rchg:50(36), UbrkCons-Acc/Rchg:50(36), UbrkCons-EndRdx/Hold:50(37), Lock-%Hold:50(45)
    Level 38: EM Pulse BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(39), BasGaze-Rchg/Hold:30(39), BasGaze-EndRdx/Rchg/Hold:30(39)
    Level 41: Fissure Ragnrk-Dmg:50(A), Ragnrk-Dmg/Rchg:50(42), Ragnrk-Acc/Dmg/Rchg:50(42), Ragnrk-Acc/Rchg:50(42), Ragnrk-Dmg/EndRdx:50(43)
    Level 44: Rock Armor LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx/Rchg:50(45), LkGmblr-Def/EndRdx:50(45)
    Level 47: Earth's Embrace Dct'dW-Heal:50(A), Dct'dW-Rchg:50(48), Dct'dW-EndRdx/Rchg:50(48), Dct'dW-Heal/Rchg:50(48), Dct'dW-Heal/EndRdx/Rchg:50(50)
    Level 49: Hasten RechRdx-I:50(A), RechRdx-I:50(50), RechRdx-I:50(50)
    ------------
    Level 1: Brawl Empty(A)
    Level 1: Sprint Empty(A)
    Level 2: Rest Empty(A)
    Level 1: Containment
    ------------
    Set Bonus Totals:
    16,5% DamageBuff(Smashing)
    16,5% DamageBuff(Lethal)
    16,5% DamageBuff(Fire)
    16,5% DamageBuff(Cold)
    16,5% DamageBuff(Energy)
    16,5% DamageBuff(Negative)
    16,5% DamageBuff(Toxic)
    16,5% DamageBuff(Psionic)
    2,5% Defense(Energy)
    2,5% Defense(Negative)
    1,25% Defense(Ranged)
    3,15% Max End
    1,5% Enhancement(JumpSpeed)
    126,3% Enhancement(RechargeTime)
    1,5% Enhancement(RunSpeed)
    1,5% Enhancement(JumpHeight)
    1,5% Enhancement(FlySpeed)
    39% Enhancement(Accuracy)
    2,75% Enhancement(Terrorized)
    4% Enhancement(Confused)
    8% Enhancement(Heal)
    5% FlySpeed
    110,6 HP (10,9%) HitPoints
    5% JumpHeight
    5% JumpSpeed
    Knockback (Mag -4)
    Knockup (Mag -4)
    MezResist(Confused) 5%
    MezResist(Held) 5%
    MezResist(Immobilize) 7,75%
    MezResist(Sleep) 5%
    MezResist(Stun) 5%
    MezResist(Terrorized) 9,4%
    19,5% (0,33 End/sec) Recovery
    72% (3,06 HP/sec) Regeneration
    7,56% Resistance(Fire)
    7,56% Resistance(Cold)
    5% RunSpeed






    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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  17. one thing i didnt read in your text is that each lvl up grants you 100 end and the 60 sec 50% damageboost
    i am not sure if you got that in your calc or simply forgot it
  18. after getting that an ice/ss tank is best for tanking hami (ranged attack+ ice's ultimate hamiskills) i need a cheap build which can do the job
    i am a lot of firmer in building brutes than tanks
    thanks to all
  19. whats the best tanker combo fot tanking a hamiraid without extrem slotting of IOs and gets quick up to lvl 50?
    i am not so firm which tank is steamrolling from the beginning and my last hamiriad as a tank lies far away thats why i am asking.
  20. i forgot that the free transfer is only up to 6. january
    maybe i can get an ill/kin up to 50 in time but i dont know
  21. got 2 chars for it ill/rad or emp/ele (both are already respeced for it
    ill/rad got 2 builds (first is highrecharge permameta and hasten build; second is lowrecharge tankerbuild with sofcapped ranged def)
    the second one needs some kins for tanking (for perma Indomitable Will)
  22. gang war: i would slot 4 Expedient Reinforcements (all except: dmg/end; dmg/end/rech) and 2 other special IOs
    bruiser: i would slot 4 blood mandat (all except: dmg/end; acc/end) and 2 soulbound (acc/dmg/rech; chance for build up) (purple sets work only in lvl 50 pets and fire by each attack. so it will be crucial for the mobs when the bruiser hits with the proc and full fury)
    thugs (minions): fully blood mandate
    enforcers: 5 blood mandat (all axcept: acc/dmg/end) and the last special IO

    only my thoughts
  23. here some simple adjusting for more ranged def:

    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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    |245594129FF0598D70BD8|
    |-------------------------------------------------------------------|
  24. like neon power mentioned and i totally forgot willpower is more wolverinestyle as regen

    after i haven't any experience with wp i am looking now for those builds:
    one to get him up to 50 and one after that all
    sry for changing the topic middle of the thread
  25. how could i combine this with the wolverine thing this char has?