Gang War slotting.
gang war: i would slot 4 Expedient Reinforcements (all except: dmg/end; dmg/end/rech) and 2 other special IOs
bruiser: i would slot 4 blood mandat (all except: dmg/end; acc/end) and 2 soulbound (acc/dmg/rech; chance for build up) (purple sets work only in lvl 50 pets and fire by each attack. so it will be crucial for the mobs when the bruiser hits with the proc and full fury)
thugs (minions): fully blood mandate
enforcers: 5 blood mandat (all axcept: acc/dmg/end) and the last special IO
only my thoughts
Helge corr lvl 50 rad/cold
Helge2 corr lvl 50 ice/rad
Techbothelge MM lvl 50 robo/dark
Helge Mauz def lvl 50 emp/ele
illuhelge troller lvl 50 illu/rad
Wiederbelebter helge nk lvl 50 bs/reg
Maennerschreack nightwidow lvl 44
Quantenjaeger ws lvl 3
For some reason i only just recently noticed that in addition to Recharge Intensive Pet sets it can also be slotted with regular Pet Damage sets... which means i could technically slot ALL the special pet resist/dmg IOs into my Gang War (with the possible addition of 2 more regular Expedient Reinforcements IO's) and leave my other minions with completed Blood Mandate sets.
Good idea? Horrible plan? Thoughts? ![]() |
Funnily enough, the resistance helps more than the defense, as you can softcap your pets without both, but it helps because they have no debuff resistance.
My suggestion is both auras and then fill in the rest of the slots with expedient reinforcement. You get a 6.25% recharge bonus for 5 expedients, and gang war becomes respectably useable. Just remember, with Gang war your slotting priorities are recharge, accuraccy, then damage.
Your slotting idea is...not that great. Frankenslotting is important.
For Thugs, I usually only 5 slot the lowest minions because they don't have any decent procs. If you want to 6 slot them, put both of the non recharge pet uniques. in them, along with Three blood mandates (Acc/dam, Dam, Acc/Dam/end) and the sovereign right acc/dam/end. That will get you about 70% acc, 95% damage, and 40% end reduction.
Enforcers should be two defense IOs, and 4 franken slots. You can use the above slotting, or swap out the acc/dam for an Achilles Heel proc, with enforcers it has a 90% uptime on a single target because of how many attacks they have that debuff defense. The defense IOs are non negotiable, they help softcap your pets, which is far more important than an extra defense bonus for you.
Bruiser, with everything slotted as below, has room for all blood mandates plus a soulbound proc and a soulbound acc/dam/end. You could also five slot your T1 minions, put the standard 4 slot combo I mentioned, the soul bound proc, and the other aura into bruiser and save a slot for something else (which I prefer, because you really don't NEED to devote five of your bruisers slots just to enhancement values)
For my own play, I really only need 3 slots in Gang War (Recharge x3), 5 slots in Call Thugs, 6 slots in Call Enforcer (need more space to include Defense slotting, or Cytoskeleton Exposure at the uppermost levels), and 5 slots in Call Bruiser (similar slotting to Call Thugs). That leaves 5 slots I can possibly put in my pet summon powers, two of which need to go in GW if I want to use the RIP set aura buffs (and I do). Where I put my Per set aura buffs doesn't really matter.
http://www.fimfiction.net/story/36641/My-Little-Exalt
For some reason i only just recently noticed that in addition to Recharge Intensive Pet sets it can also be slotted with regular Pet Damage sets... which means i could technically slot ALL the special pet resist/dmg IOs into my Gang War (with the possible addition of 2 more regular Expedient Reinforcements IO's) and leave my other minions with completed Blood Mandate sets.
Good idea? Horrible plan? Thoughts?
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