Ill/rad av soloing
I can post my build for mine when I get home later I'm at work now. Just a heads up its not a cheep build but its fun taking AVs and GMs pretty quickly.
List of my toons http://cit.cohtitan.com/profile/1854
thx that would help a lot. i know i should get PA perma but dont know what to do after that
once you have PA perma the only real thing left to worry about is end managment, everything else is gravy.
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
My ill/rad is on the verge of 41, at which point I will use my respec to drop Spectral Wounds for Power Blast, and my build will grow into the following. In many important respects it is similar to Local Man's build. I went for Unbreakable Restraint because I picked up a set cheap after issue 16 (purple markets generally dip at issue updates due to freespecs) and use ninja run as my primary travel. Also noteworthy, I chose Primal Forces over Fire because of Power Boost. This will double your mez effects and increase def, res and travel speed. With this much recharge you are looking at it being on half the time. Giving up spectral wounds and a travel power opened up the ability to mule an extra 8.75 recharge through GI and Choking Cloud while saving a slot. (Choking Cloud gives you a 7.5 for 4 slots rather than 6.25 for 5, meaning that it gives you 1.25 extra recharge and frees a slot while improving recharge). I also have a tad more overall def than Local's build. But have a look for yourself.
Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/
Kun Ng: Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Radiation Emission
Power Pool: Speed
Power Pool: Fitness
Power Pool: Flight
Power Pool: Leaping
Ancillary Pool: Primal Forces Mastery
Hero Profile:
------------
Level 1: Blind UbrkCons-Dam%(A), UbrkCons-EndRdx/Hold(3), UbrkCons-Hold/Rchg(3), UbrkCons-Acc/Rchg(9), UbrkCons-Acc/Hold/Rchg(25), Dev'n-Hold%(31)
Level 1: Radiant Aura Dct'dW-Heal(A), Dct'dW-Rchg(31), Dct'dW-Heal/EndRdx(39), Dct'dW-EndRdx/Rchg(46), Dct'dW-Heal/Rchg(48)
Level 2: Deceive CoPers-Conf%(A), CoPers-Conf/EndRdx(11), CoPers-Acc/Rchg(11), CoPers-Acc/Conf/Rchg(13), CoPers-Conf/Rchg(13), CoPers-Conf(15)
Level 4: Accelerate Metabolism Efficacy-EndMod/Acc/Rchg(A), Efficacy-Acc/Rchg(5), Efficacy-EndMod/Rchg(5), Efficacy-EndMod(7), Efficacy-EndMod/EndRdx(7), Efficacy-EndMod/Acc(9)
Level 6: Radiation Infection DarkWD-ToHitDeb/EndRdx(A), DarkWD-Rchg/EndRdx(21), DarkWD-ToHitdeb/Rchg/EndRdx(21), DarkWD-ToHitDeb(25)
Level 8: Superior Invisibility LkGmblr-Rchg+(A), RedFtn-EndRdx(15), RedFtn-Def(17), RedFtn-Def/EndRdx(17), RedFtn-Def/EndRdx/Rchg(19), RedFtn-EndRdx/Rchg(19)
Level 10: Enervating Field EndRdx-I(A), EndRdx-I(27)
Level 12: Hasten RechRdx-I(A), RechRdx-I(27)
Level 14: Swift Flight-I(A)
Level 16: Health Numna-Regen/Rcvry+(A), RgnTis-Regen+(23), Mrcl-Rcvry+(23), Numna-Heal(37)
Level 18: Phantom Army ExRmnt-EndRdx/Dmg/Rchg(A), ExRmnt-Acc/Dmg/Rchg(31), ExRmnt-Acc/Rchg(33), ExRmnt-Dmg/EndRdx(33), S'bndAl-Acc/Dmg/Rchg(33), S'bndAl-Dmg/Rchg(34)
Level 20: Lingering Radiation TmpRdns-Rng/Slow(A)
Level 22: Stamina P'Shift-End%(A), P'Shift-EndMod(29), P'Shift-EndMod/Acc(36)
Level 24: Flash BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-EndRdx/Rchg/Hold(29), BasGaze-Acc/Hold(37), BasGaze-Rchg/Hold(43)
Level 26: Spectral Terror Abys-Dam%(A), Abys-Acc/Fear/Rchg(34), Abys-Acc/EndRdx(34), Abys-EndRdx/Fear(36), Abys-Fear/Rng(36)
Level 28: Hover LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(37), Zephyr-Travel(45), Zephyr-ResKB(46), Zephyr-Travel/EndRdx(48)
Level 30: Group Invisibility LkGmblr-Rchg+(A)
Level 32: Phantasm ExRmnt-EndRdx/Dmg/Rchg(A), ExRmnt-Acc/Dmg(40), ExRmnt-Dmg/EndRdx(40), ExRmnt-Acc/Dmg/Rchg(42), S'bndAl-Dmg(42), S'bndAl-Dmg/EndRdx(43)
Level 35: Combat Jumping LkGmblr-Rchg+(A)
Level 38: EM Pulse BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-EndRdx/Rchg/Hold(39), BasGaze-Rchg/Hold(39), BasGaze-Acc/Rchg(40)
Level 41: Power Blast Dev'n-Hold%(A), Decim-Acc/Dmg/Rchg(42), Decim-Build%(43), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(46), Decim-Acc/EndRdx/Rchg(48)
Level 44: Temp Invulnerability S'fstPrt-ResDam/Def+(A), Aegis-ResDam/EndRdx(45)
Level 47: Power Boost RechRdx-I(A)
Level 49: Choking Cloud BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-Acc/Hold(50), BasGaze-Rchg/Hold(50), BasGaze-EndRdx/Rchg/Hold(50)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Clrty-Stlth(A)
Level 2: Rest Empty(A)
Level 1: Containment
Level 0: Ninja Run
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the celerity in sprint is quite useless for an ill/rad
you wanna have spektral wounds and power blast for a good cycling attackchain
you should change the ER dam/end against the ER acc/dam (PA)
with perma PA/hasten/AM these amaounts of def are quite useless
Helge corr lvl 50 rad/cold
Helge2 corr lvl 50 ice/rad
Techbothelge MM lvl 50 robo/dark
Helge Mauz def lvl 50 emp/ele
illuhelge troller lvl 50 illu/rad
Wiederbelebter helge nk lvl 50 bs/reg
Maennerschreack nightwidow lvl 44
Quantenjaeger ws lvl 3
the celerity in sprint is quite useless for an ill/rad
you wanna have spektral wounds and power blast for a good cycling attackchain you should change the ER dam/end against the ER acc/dam (PA) with perma PA/hasten/AM these amaounts of def are quite useless |
Blind-PB is a better combo than SW-PB I would think... Either way you have a 2 attack chain, Spectral may offer a tad more damage, but it lacks the Hold. Plus the extra power slot is more useful than having SW, because I am not willing to forgo blind...
I will take your advice on PA.
Defense is never useless. And seeing as I am not giving away much to get it, I am happy to have defense rather than not. Makes me feel less squishy...
But I do see where you are coming from, and you are right in many respects, but again, the more insurance plans you have, the better.
The Celerity was a drop, and gives me that little extra stealth that I like to have... I know it isn't much, but it makes me feel safer...
|
You can slot it. It's your choice. It does seem like a wasted IO, though.
The Celerity was a drop, and gives me that little extra stealth that I like to have... I know it isn't much, but it makes me feel safer...
Blind-PB is a better combo than SW-PB I would think... Either way you have a 2 attack chain, Spectral may offer a tad more damage, but it lacks the Hold. Plus the extra power slot is more useful than having SW, because I am not willing to forgo blind... I will take your advice on PA. Defense is never useless. And seeing as I am not giving away much to get it, I am happy to have defense rather than not. Makes me feel less squishy... But I do see where you are coming from, and you are right in many respects, but again, the more insurance plans you have, the better. |
On a perma-PA build, Defense is less important than most other builds. Between invisibility, the distraction of PA, Phanty's decoy and Phanty, the control of Spectral Terror, the control of Deceive, and the ToHit debuff from Radiation Infection, you really shouldn't be getting many attacks your direction. And for those few times you do get hit, you have a self heal.
On the other hand, taking out foes faster with a good attack chain will allow PA to concentrate on the remaining foes, leaving fewer to shoot at you. Defense is nice, but I consider it a low priority for a perma-PA build -- a lot lower than damage.
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
I really don't see two things, first I don't think I have sacrificed anything for the Defense, meaning that I have the defense as frosting without giving up much for it. But also, I don't see how including SW in an attack chain is going to give me significantly increased DPS. Is it worth the cost of the powerslot? I understand where y'all are coming from, but I really don't see a reason to sacrifice the defense bonuses from the sets that I would probly be using anyway, for the most part, in order to get an extra 1% increase in DPS, that seems like the true survivability sacrifice there.
But I may be wrong.
As for the Celerity. I get that it is a stupid way to slot it. But it makes me happy, and isn't that enough?
Edit: I am currently reshuffling the build to take out Flash and put in SW. I will probably be taking the slots out of SI. But am, as of yet, undecided how to go about reslotting...
Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/
Kun Ng: Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Radiation Emission
Power Pool: Speed
Power Pool: Fitness
Power Pool: Flight
Power Pool: Leaping
Ancillary Pool: Primal Forces Mastery
Hero Profile:
------------
Level 1: Blind UbrkCons-Dam%(A), UbrkCons-EndRdx/Hold(3), UbrkCons-Hold/Rchg(3), UbrkCons-Acc/Rchg(9), UbrkCons-Acc/Hold/Rchg(25), Dev'n-Hold%(31)
Level 1: Radiant Aura Dct'dW-Heal(A), Dct'dW-Rchg(31), Dct'dW-Heal/EndRdx(39), Dct'dW-EndRdx/Rchg(46), Dct'dW-Heal/Rchg(48)
Level 2: Spectral Wounds Decim-Acc/Dmg/Rchg(A), Decim-Acc/Dmg(11), Decim-Dmg/EndRdx(11), Decim-Dmg/Rchg(13), Decim-Acc/EndRdx/Rchg(13), Dev'n-Hold%(15)
Level 4: Accelerate Metabolism Efficacy-EndMod/Acc/Rchg(A), Efficacy-Acc/Rchg(5), Efficacy-EndMod/Rchg(5), Efficacy-EndMod(7), Efficacy-EndMod/EndRdx(7), Efficacy-EndMod/Acc(9)
Level 6: Deceive CoPers-Conf%(A), CoPers-Conf/EndRdx(17), CoPers-Conf(19), CoPers-Conf/Rchg(21), CoPers-Acc/Conf/Rchg(21), CoPers-Acc/Rchg(25)
Level 8: Superior Invisibility LkGmblr-Rchg+(A), RedFtn-EndRdx(15), RedFtn-Def/EndRdx(17), RedFtn-EndRdx/Rchg(19)
Level 10: Enervating Field EndRdx-I(A), EndRdx-I(27)
Level 12: Hasten RechRdx-I(A), RechRdx-I(27)
Level 14: Swift Flight-I(A)
Level 16: Health Numna-Regen/Rcvry+(A), RgnTis-Regen+(23), Mrcl-Rcvry+(23), Numna-Heal(37)
Level 18: Phantom Army ExRmnt-EndRdx/Dmg/Rchg(A), ExRmnt-Acc/Dmg/Rchg(31), ExRmnt-Acc/Rchg(33), ExRmnt-Acc/Dmg(33), S'bndAl-Acc/Dmg/Rchg(33), S'bndAl-Dmg/Rchg(34)
Level 20: Lingering Radiation TmpRdns-Rng/Slow(A)
Level 22: Stamina P'Shift-End%(A), P'Shift-EndMod(29), P'Shift-EndMod/Acc(36)
Level 24: Radiation Infection LdyGrey-DefDeb/EndRdx(A), LdyGrey-%Dam(29), LdyGrey-DefDeb/Rchg/EndRdx(37), LdyGrey-Rchg/EndRdx(43)
Level 26: Spectral Terror Abys-Dam%(A), Abys-Acc/Fear/Rchg(34), Abys-Acc/EndRdx(34), Abys-EndRdx/Fear(36), Abys-Fear/Rng(36)
Level 28: Hover LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(37), Zephyr-Travel(45), Zephyr-ResKB(46), Zephyr-Travel/EndRdx(48)
Level 30: Group Invisibility LkGmblr-Rchg+(A)
Level 32: Phantasm ExRmnt-EndRdx/Dmg/Rchg(A), ExRmnt-Acc/Dmg(40), ExRmnt-Dmg/EndRdx(40), ExRmnt-Acc/Dmg/Rchg(42), S'bndAl-Dmg(42), S'bndAl-Build%(43)
Level 35: Combat Jumping LkGmblr-Rchg+(A)
Level 38: EM Pulse BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-EndRdx/Rchg/Hold(39), BasGaze-Rchg/Hold(39), BasGaze-Acc/Rchg(40)
Level 41: Power Blast Dev'n-Hold%(A), Decim-Acc/Dmg/Rchg(42), Decim-Build%(43), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(46), Decim-Acc/EndRdx/Rchg(48)
Level 44: Temp Invulnerability S'fstPrt-ResDam/Def+(A), Aegis-ResDam/EndRdx(45)
Level 47: Power Boost RechRdx-I(A)
Level 49: Flash BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-Acc/Hold(50), BasGaze-Rchg/Hold(50), BasGaze-EndRdx/Rchg/Hold(50)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Clrty-Stlth(A)
Level 2: Rest Empty(A)
Level 1: Containment
Level 0: Ninja Run
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It's my understanding that a big part of AV solo'ing is debuffing their regeneration. Yet you have Lingering Radiation with 1 slot and neither recharge or accuracy. There may not be any good options set wise, but why not put in a regular accuracy and 2 recharge IO's?
It's my understanding that a big part of AV solo'ing is debuffing their regeneration. Yet you have Lingering Radiation with 1 slot and neither recharge or accuracy. There may not be any good options set wise, but why not put in a regular accuracy and 2 recharge IO's?
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It's my understanding that a big part of AV solo'ing is debuffing their regeneration. Yet you have Lingering Radiation with 1 slot and neither recharge or accuracy. There may not be any good options set wise, but why not put in a regular accuracy and 2 recharge IO's?
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You may also have enough global Accuracy. However, since you are trying to use that -Regen against AVs and I want it to HIT, I put a common Accuracy IO in that default slot. The accuracy in his build is only 132%, too low for AVs.
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
I have made the switch. It is now slotted with an Accuracy.
I really don't see two things, first I don't think I have sacrificed anything for the Defense, meaning that I have the defense as frosting without giving up much for it. But also, I don't see how including SW in an attack chain is going to give me significantly increased DPS. Is it worth the cost of the powerslot? I understand where y'all are coming from, but I really don't see a reason to sacrifice the defense bonuses from the sets that I would probly be using anyway, for the most part, in order to get an extra 1% increase in DPS, that seems like the true survivability sacrifice there.
But I may be wrong. As for the Celerity. I get that it is a stupid way to slot it. But it makes me happy, and isn't that enough? Edit: I am currently reshuffling the build to take out Flash and put in SW. I will probably be taking the slots out of SI. But am, as of yet, undecided how to go about reslotting... |
This makes zero sense superior invis puts you at the stealth cap. You are completelty wasting a slot, and I ask why? is it because of ignorance?
Multpile people have told you it's a waste do you think we are lying? Let me say that again. SI PUTS YOU AT THE STEALTH CAP AND THE STEALTH IO IS A COMPLETE WASTE. You comprehend that?
This makes zero sense superior invis puts you at the stealth cap. You are completelty wasting a slot, and I ask why? is it because of ignorance?
Multpile people have told you it's a waste do you think we are lying? Let me say that again. SI PUTS YOU AT THE STEALTH CAP AND THE STEALTH IO IS A COMPLETE WASTE. You comprehend that? |
This makes zero sense superior invis puts you at the stealth cap. You are completelty wasting a slot, and I ask why? is it because of ignorance?
Multpile people have told you it's a waste do you think we are lying? Let me say that again. SI PUTS YOU AT THE STEALTH CAP AND THE STEALTH IO IS A COMPLETE WASTE. You comprehend that? |
SI provides Stealth at 1000, while the Stealth cap for blue side is 600. (GI give 666 stealth.) Going over the cap has no benefit . . . except that it might provide a benefit in certain limited situations such as +perception foes or for aggro effects. I'm not an expert on this mechanic, but Q_Arkhan's old Smoke and Mirrors Guide for Ill/Storm goes into it at length, where he discusses the rare benefit of having both SI and GI. That was written before Stealth IOs were around, so there might, possibly, be some rare benefit to having a Stealth IO + SI. But it would probably take some significant testing to see if there is any effect.
I personally wouldn't do it, but give the guy a break. It is his character and if he knows it is most likely a waste and wants to do it anyway, why should you care?
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
Hello, i just got my ill/rad troller to 50. I want to be able to solo AVs and GMs but have no idea how to make a build for it. if i could get some advice or help that would be great.
Thx.