ultrawatt

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  1. Quote:
    Originally Posted by Novella View Post
    What are you referring to when you say "half RttC?"
    Oh, sorry. When I said "half RttC" i ment with 5 enemies within range. ie half of what RttC can do.

    But if 70 hp/sec is your regen with just one enemy in range that it pretty good, mine only has 61 hp/sec
  2. Quote:
    Originally Posted by 2Sly4U View Post
    ok so thanks for the info now on to more direct ideas lol
    i've been looking at afew AT's and just can't decide on what would work for the way i play
    i'm interested in Brute,Corrupter,MM

    currently playing a Thug/Trap MM but wondering if demon or bot is better those being say my top 3 picks for MM but i heard from a friend mercs are decent.

    in the past i've only played fire/dark corrupter so was wondering if there was a couple other strong choices for soloing and abit of grouping.
    I wont comment on any good corr combos because i suck with corrs.

    But for a brute i would recommend claws or SS both are really quite awesome for lvl 1-50 and beyond. Claws rips things to shreds and gets its AoE really early SS has really sweet dmg mit as well as good ST and AoE dps. Of course i dont know how much you will like the rage, some people hate but i for one love that power. For a secondary you really can’t go wrong (well I don’t really like stone that much). Willpower is really great for lvling up, and of course def based sets will suck before SOs. FA, as much as i love it is a ***** to lvl up until you get some -KB.


    For MMs is rather simple:
    [Sarcasm]Step 1: delete thug/trap
    Step 2: dont make a merc
    Step 3: make bot/dark or bot/trap
    Step 4: become a god[/Sarcasm]
  3. ultrawatt

    EA advice

    Just barely doable? I sure hope you dont me it very difficult. I just messed around with mids and in 3min got a claws/EA softed capped to s/l/e/f/c without even finishing a build.

    But yeah, what krom said.
  4. Imo, there is no such thing as the "strongest powerset." At most there a powersets that are best at a specific task, and can fall flat on their *** for some other tasks.
    But here is my my opinion:
    farming/killing mobs within a matter of seconds, SS/FA(/mu) brute
    Solo damn near any task in the game: mind/fire dom
    tank damn near anything: stone/dark tank (i like SD/dark better though, being able to actually kill things is fun)
    Melt AVs/GMs: bot/trap(or dark), ive seen cold/sonic defs and sonic/cold corrs do epic **** before though.
    But, like i said thats just my opinion.

    I also think it’s important to note that enemy resistant generally doesn’t matter, the only time it REALLY matters is soloing AVs or something.
  5. ultrawatt

    Ss/ele/??

    Quote:
    Originally Posted by Auroxis View Post
    I went for Mu. Makes you better at draining mobs, does 2nd best AoE damage(Pyre first) and 2nd best ST damage(Soul first).
    Mu actually does better dmg that pyre for AoE. But i for one dont recommend using mu with SS unless you plan on farming most of the time because the -KB in fences is just a *****.
  6. I would say with half RttC you would want to be at 80 hp/sec or so. But def is more important to /WP, surprisingly.
  7. Quote:
    Originally Posted by Demobot View Post
    Cold Domination. Nothing else comes close.

    Quote:
    Originally Posted by magikwand View Post
    I agree. Buff/debuff/awesome.
    I also have to agree, Cold is just epic. Way better than anything a rad can do.

    Edit: One thing that has always bothered me about traps is that a lot of it’s debuff pet things can get destroyed. But how bad is that really, specifically on an Apex and the like.
  8. ultrawatt

    SS/FA build

    Quote:
    Originally Posted by Helluva_Goon View Post
    I will mention that, I would like to aim for a build that uses less inspirs, I dont use them much anyhow but if I have to, so be it. But, I noticed that others can farm lvl 54`s with no problem, my present build cannot. maybe because it has NO Temp Protection in begin with.

    Also, I need to know just how important it is to have Leadership for the Tactics and LoTG 7.5 recharge mule slotÉ Is tactics I ust have for lvl 54`s (Question Mark) My keyboard wont key it in for some reason.
    Tactics is literally useless on an SS/FA. Your tohit will still be capped to 54s, i still have leadership (maneuvers, assault, veng) on my farming build though because veng is sweet when you PL someone. But you wont be able to farm 54s without using purple insp, or veng, no matter what.

    Also, this build appears to be both your farming and standard gameplay build, right?
  9. Wormhole does stun.
    Otherwise im not sure this stuff can be done because of the cottage rule. Group Levitate sounds fun though
  10. Last week i did a 36 mintue LRSF, 4 or 5 deaths, to get my notice. That actually turned out to be the first LRSF i did not fail.
  11. A brute instead of either :P

    But i for one dont really care, they are both fine.
  12. I haven’t run into very many problems equipping my Aslot lately. In fact i have upgraded right in the middle of a mission and within seconds am able to equip the new upgraded Alpha, no 5 minute cool down or anything. But there have been plenty of time where it just WOULD NOT let me equip it until i zoned or something.
  13. Quote:
    Originally Posted by Cheetatron View Post
    Insps basically work the same as global accuracy and damage; the accuracy will improve vet abilities, the damage won't but both will benefit temp powers(high fury equals yum yum yum damage lol)
    Actually the insp increases Tohit not accuracy, but yes thats how they work.
  14. Quote:
    Originally Posted by Nihilii View Post
    You keep another character in the TF, logged out.
    Ah, I see. Now I feel kind of stupid for not thinking of that >.<

    But thank you for the answer.
  15. I hate to ask a question that might be a bit off topic but i recently tried to do a solo an ITF on my Mind/fire dom, i figured it might be good "practice" before I try an LRSF, but when i would kick the last filler the TF would disband and kick me as well. Is that supposed to happen? And if so, how do you get around this in order to solo a TF/SF?
  16. Quote:
    Originally Posted by Golden Girl View Post
    A bonus for those people who are paying less per month?
    HAH!

    Also, i can see what Taiyanna is saying. More money is always good.
  17. You want to slot your attacks rather than your toggles. If you ever plan on running TFs there will be quite a few prolonged fights, like AVs, where you will be attacking for quite a while. If you don’t slot some end redux in your attacks there is no way you can do that.

    Also, why would you NOT what to look into IO sets?
  18. Why?

    Aren't active accounts going to be active anyway?
  19. Quote:
    Originally Posted by Nihilii View Post
    Not sure why do you think SS/Fire is Burn alone. Why would anyone mention a primary if that was the case?
    It’s also REALLY important that it’s SS/fire/mu or pyre imo. If you are only farming on an SS/fire/nothing you are stupid….really really stupid.
    And he seems to be forgetting about FE, which can add up wards of 100 dmg to an attack. And the fact that not needing to make oranges means you can pop reds, my SS/fire/mu is generally at the dmg cap for attacks.

    And another thing. Both LR and SC, the scrapper one, have only about 35% better AoE DPS (i.e. accounting for the target caps) than JUST foot stomp when you are running at the cap. And that’s before taking into account FE.
  20. Quote:
    Originally Posted by MaHaBone23 View Post
    Thought of a new one last night.

    When combining enhancements, make the "Success" animation about 90% shorter. Yes, its very pretty, and I'm sure some intern worked very hard on it, but when I got 30 more slots to work through, it is nothing more than a speed bump.
    I actually always make sure i slot +3s just because that thing is so annoying. It would be nice if you could at least turn it off.
  21. ultrawatt

    Fitness Pool

    There is no stamina that costs 3 powers, ie like the old one, ingame. only the inherent one
  22. ultrawatt

    Lightning Field

    In a damage aura procs only have a chance to go off once every 10 seconds. So they will almost never result in great increases in dmg.

    Edit:
    To be more specific. brute lighting field
    With all 4 dmg procs you can slot into it and 0% fury you end up with 16.18 DPA
    With 3 dmg SOs and 0% fury you get 16.26 DPA
  23. ultrawatt

    Lightning Field

    I dont really think its that important considering your attacks alone taunt fine. But yes, you will want it eventually as it does a suprising amount of DPS.