Lightning Field


Auroxis

 

Posted

How important is Lightning Field to an Elec/Elec? Does the End Drain make a noticeable survival difference, keeping mobs drained? Is it an endgame power, as early as you can slot it power, or totally optional playstyle power? Thanks!


 

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Step 1: Slot for acc, end, damage.
Step 2: Get high fury.
Step 3: Stand beside mobs. The more the merrier (up to 10)
Step 4: ???
Step 5: Profit!


 

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Quote:
Originally Posted by TankShock View Post
How important is Lightning Field to an Elec/Elec? Does the End Drain make a noticeable survival difference, keeping mobs drained? Is it an endgame power, as early as you can slot it power, or totally optional playstyle power? Thanks!
Lightning Field is your PbAOE taunt aura.

If you don't want to have your Fury bar filled, don't take it.

If you happen to like having your Fury bar filled, which most Brutes tend to appreciate, you'll be taking it as early as you can.


 

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I dont really think its that important considering your attacks alone taunt fine. But yes, you will want it eventually as it does a suprising amount of DPS.


"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal

@Caucasiafro

 

Posted

Quote:
Originally Posted by je_saist View Post
Lightning Field is your PbAOE taunt aura.

If you don't want to have your Fury bar filled, don't take it.

If you happen to like having your Fury bar filled, which most Brutes tend to appreciate, you'll be taking it as early as you can.
Lightning Field, according to City of Data (and just now using it), does not grant you Fury.


My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."

 

Posted

Lightning Field by itself doesn't provide enough mitigation through drains. However, when combined with Power Sink and other end draining powers like Ball Lightning, it can be a lifesaver. It is also a damage aura, and IMO you should never skip your damage aura no matter what.


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

Posted

Quote:
Originally Posted by Nalrok_AthZim View Post
Lightning Field, according to City of Data (and just now using it), does not grant you Fury.
He's not saying it does grant Fury. He's saying it taunts enemies who then attack you. Their attacks give you fury. Without it, brutes lack a tank's gauntlet so the punch-taunt only gets the one enemy you attack not the whole spawn. The spawn will then split up and attack your team depriving you of fury that otherwise would come your way.

To answer the question on sapping. By itself lighting field is not sufficient to drain anyone even with endmod slotted. However if you have any other sapping powers, it is enough to keep them down. On my elec/elec power sink floors the enemy, lightning field keeps them there (or finishes the job if they had only a little end left). Well, it can drain, but not as fast as it kills =)

There is another limit to this. Mobs don't use player rules for endurance. Not only does a boss have 800 end compared to our 100 (meaning a huge amount of +end/sec), but additionally they apparently only need 1 end to activate any power regardless of its cost. You can slow down how often they do things, but without serious -recovery you can't actually lock them down because they'll get a tick of end and immediately start activating a power, THEN your lightning field or other drains will kick in and strip away whatever is left of their end tick.

Makes it a bit like the cowering from fear powers. They get 1 attack every so often. As a brute, this is good because they're still attacking and thereby giving you plenty of fury. But they aren't unloading at full bore and killing you. This is also good.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

Lightning Field is good dpe versus more than 4 mobs let alone 10, it will reduce mobs end recovery which is good after they've been drained of it. Fury can be gained by getting mobs to attack you, the more the merrier and by you doing this you are doing something which will ensure mobs are tightly bunched, good for someone elses debuffs and good for other peoples AoEs.

One could play a Brute that basically sees to one target at a time as and when they get to them or be awesome and swim in a sea of mobs taking them all out at once quickly.

Taunt is good as its autohit but the very use of it for fury will effect your attack chain. Other attacks won't necessarily gauntlet fine or well enough.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

So slot it with procs rather than endmod?


 

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Quote:
Originally Posted by GavinRuneblade View Post
He's not saying it does grant Fury. He's saying it taunts enemies who then attack you.
If that's the case, je_saist just chalked another one up to never specifying what the hell he's referring to.

Quote:
Originally Posted by TankShock View Post
So slot it with procs rather than endmod?
No, slot it with a PBAoE set. It's a great source of damage.


My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."

 

Posted

Thank you Gavin:

Quote:
He's not saying it does grant Fury. He's saying it taunts enemies who then attack you. Their attacks give you fury
This is exactly what I meant with my post. The more enemies focused on a brute, the more fury will be driven, and the more damage bonus a brute's Fury will Return.

Quote:
So slot it with procs rather than endmod?
Depends on who you ask. Lightning field is actually a good place to use the set Obliteration at pump 5 or pump 6 for the set bonus. I'd have a very difficult time advising you or telling you that proccing up a Taunt PbAOE is a good idea. In the cases of brutes the mob will likely be dead from all of the other powers before the procs ever contribute meaningful damage (tested with Hero Stats and my own elec brute and my own spines / fire scrapper, proccing up the damage auras contributed no meaningful damage to overall combat figures).

Proccing out a taunt pbaoe may or may not grant more damage when used against Tanks, where the player will likely have more time spent in a mob, and thus have more time for the procs to go-off. On my own Fire Tank, proccing out blazing aura bounced back and forth between doing more damage than just slotting blazing aura for damage, and doing less damage than just slotting blazing aura for damage.

Overall, if you want to go the proc route, you can, there's nothing stopping you... but you'll probably be better served by checking out set-bonus's and going for a straight set bonus buff coupled with damages over relying on procs.


 

Posted

In a damage aura procs only have a chance to go off once every 10 seconds. So they will almost never result in great increases in dmg.

Edit:
To be more specific. brute lighting field
With all 4 dmg procs you can slot into it and 0% fury you end up with 16.18 DPA
With 3 dmg SOs and 0% fury you get 16.26 DPA


"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal

@Caucasiafro

 

Posted

My preferred slotting is 3 pieces of Scirocco's Dervish(Dam/Acc/End, Dam/End, Dam/Acc), and you can choose to add another slot of Scirocco's for the accuracy buff, or the fury of the gladiator proc(which may or may not be worth it, it basically increases your overall damage by 4% on average).

You get some Regen and respectable NE resistance, both are bonuses Elec Armor puts to good use. And it gives it ok endurance reduction too which other sets like Obliteration and Eradication won't.


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

Posted

Quote:
Originally Posted by TankShock View Post
So slot it with procs rather than endmod?
The are any number of ways to slot a power, it is purely down to what the rest of the build looks like imo as to what the best slotting should be.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Quote:
Originally Posted by je_saist View Post
Thank you Gavin:



This is exactly what I meant with my post. The more enemies focused on a brute, the more fury will be driven, and the more damage bonus a brute's Fury will Return.



Depends on who you ask. Lightning field is actually a good place to use the set Obliteration at pump 5 or pump 6 for the set bonus. I'd have a very difficult time advising you or telling you that proccing up a Taunt PbAOE is a good idea. In the cases of brutes the mob will likely be dead from all of the other powers before the procs ever contribute meaningful damage (tested with Hero Stats and my own elec brute and my own spines / fire scrapper, proccing up the damage auras contributed no meaningful damage to overall combat figures).

Proccing out a taunt pbaoe may or may not grant more damage when used against Tanks, where the player will likely have more time spent in a mob, and thus have more time for the procs to go-off. On my own Fire Tank, proccing out blazing aura bounced back and forth between doing more damage than just slotting blazing aura for damage, and doing less damage than just slotting blazing aura for damage.

Overall, if you want to go the proc route, you can, there's nothing stopping you... but you'll probably be better served by checking out set-bonus's and going for a straight set bonus buff coupled with damages over relying on procs.
i agree. i have proc's in my tanks dmg auras and it definitely is noticeable. but as you say, a tank stands in the middle of them for longer, giving it more of a chance to go off. if someone does want procs, they can still 4 or 5 slot a set and then use the remaining 1 or 2 slots for extra procs. i use 4 slot erad (with the proc) and then 2 additional procs (whatever is cheapest at the moment).


 

Posted

I'm no good at thinking in terms of whole builds. But for me I have three options I stick to for damage auras (not just this one, but any of them):

Eradication with two Scirrocco's
6 obliteration
4x Fury of The Gladiator and 2 either Eradication (quad, trip and/or proc) or two scirrocco's

FYI, except for the quad and the proc even though it's a PvP recipe, most of the fury of the glad sell for 5 million or less. Which makes them cheaper than even cleaving blow and comparable to multistrike. 4 of them give 3 points of -kb which is nice for /elec since grounded only works near the floor.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

It's more important to have End Mod than damage-- especially because of the way that Fury dilutes damage. My Musculature alpha slotted DM/ELA just uses 3 parts Efficiency Adaptor and the Armageddon damage, which equals 88% damage, 115% End Mod, 26% acc, and 26% end reduction.

Draining 6.5% endurance every 2 seconds is very noticeable with Power Sink. It should be even more potent with the sapping ability from your primary.


 

Posted

Quote:
Originally Posted by JuliusSeizure View Post
It's more important to have End Mod than damage-- especially because of the way that Fury dilutes damage. My Musculature alpha slotted DM/ELA just uses 3 parts Efficiency Adaptor and the Armageddon damage, which equals 88% damage, 115% End Mod, 26% acc, and 26% end reduction.

Draining 6.5% endurance every 2 seconds is very noticeable with Power Sink. It should be even more potent with the sapping ability from your primary.
Partially true. But it can also be said that by the time you have enough damage mods to make damage slotting useless, you're killing way too fast for the end mods to make any difference anyway.