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Quote:Gloom and other DoT does proc more than once. I believe.I do agree Reactive is great with burn and blazing aura, but I don't believe fireball is any better then any other AE. The reactive proc checks off to-hit checks, and since the dot on fireball doesn't have a to hit check, then I don't believe it can proc more then once. Just like gloom wouldn't proc more then once. Reason burn is good is it makes to-hit checks really fast. Same thing with Rain of Fire and Sleet etc. BA is slower, on a 2s cycle, but still nice.
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You guys are gonna rock.
Personally i would want more debuffs though, but im like that. Maybe dark/rad or /traps (/cold if you plan to keep going after 50) corr, Demon/dark MM, and elec/elec brute.
I would at least recomend going with pain on the corr and dark on the MM. Pain is a bit better on a corr because you actually get a healing toggle not just +regen. -
Quote:Sorry but you are soooo totally wrong. SS/fire/soul at the s/l soft cap can tanks both of the trials, i do it all the time (see the sig). Hell, after you get the shifts you are almost unstoppable.Not worth the INF, in my opinion. Covering only S/L defense isn't enough. There are plenty of pure energy attacks that will tear you apart on incarnate trials. You also left your recharge a bit lower than what it takes to reach perma-Hasten
Also, perma hasten is overrated. Not anywhere near as important as perma rage (not stacking though) or something like dom.
Anyway, to the OP build looks good. You REALLY want cardiac though, even then you might have end problems. -
This one is likely out of your budget by a few 100mil but using Amerits you can make some decent cash, and it uses soul instead but when we said you wanted to increase survivabilty its the best there is for a brute.
But here s/l/e/n soft cap.
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-tohit is almost completely useless against AVs/GMs/+4s etc. +def isnt.
I still like dark more myself though, reapplying shields every few minutes is a *****. -
With rage and the lvl shift Focused acc literally does nothing to help you hit more for about 99% of the game. And even then 1 yellow insp does more.
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Well, these rain powers might be quite nice when soloing but that doesn't really seem to be the case when teaming. Sure you let that rain power keep going off for a while and that mob will be dead. But when you are teaming other attacks likely have already killed the mob before any insane massive dmg was dealt, not to mention team members might have their own reactive going off which means targets are capped out even without that rain power sometimes.
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Quote:s/l soft cap.If anyone else has any other builds for ss/fire please post! ...
I am now confused ... Which is better softcapped S/L or just going for 20ish positional? I did not really think about doing that ... I know 'almost' every attack has some sort of S/L in it, but having decent def against all positional would be nice also, so now I don't know which to build for lol. -
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It will do ok but its much better on a scrapper. But if you really care about the numbers /FA almost anything is faster than shield.
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Quote:Slower attacks generate more Fury per attack, I always figured.
Haha, yeah i totally worded that wrong.
As far as i know all attacks generate same fury so a slower attack does generate less fury/min. But there are two reasons this will have little if any affect on your actual fury levels.
1. Fury is not only generated by you attacking but also by being attacked. This means that you cannot even attack and still have quite a bit of fury.
2. Even at level one you will have at least 3 attacks. Get into IOs and you have +rech that slower base rech isn’t even that noticeable.
So, even though individual slower attacks generate less fury/min compared to faster attacks. You will still be able to rech the same levels of fury because you generate a lot of it from being attacked AND you will be able to have a decent attack chain either way. -
um, you generate fury by attacking...so you generate it by attacking with you powers.
Imo, it a myth that slower attack generate less fury. -
Quote:That is the single biggest falsehood about this game. SO balancing went out the window with Vanguard. Praetorian mobs, especially Devouring Earth, IDF and Resistance made the SO myth obvious to all but the most dense.
So the iTrials were supposed to be easy then or what? -
Pretty sure you need final tohit chance of 30% or so to even BE ABLE to miss 6 times in a row. Which isnt going to happen against something thats your lvl. Was it CoT or something with -tohit?
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Also some science ones, i think some of them are supposed to be radiation exposure and stuff. Doesn't really make sense you can trade that around.
However, the original idea still stands. iPowers shouldn't be tradable. -
They get level shift but dont sure about the rest. But i would think it works just like an SO you slotted into a pet power.
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Well, to be even somewhat viable without using any IOs you would need some kind of -KB. So thats super jump and acro right there.
And then you will have at most about 10% def. So Guns and swords are gonna strip away your def within a matter of seconds, resulting in a likely faceplant. -
Well, game is balanced for SOs (or so they say) and SS/fire is kind of sucky when it comes to that.
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What in the hell thats like exactly the cheap SS/fire build i made.
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