First ever IO set build--SS/WP
With rage and the lvl shift Focused acc literally does nothing to help you hit more for about 99% of the game. And even then 1 yellow insp does more.
"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal
@Caucasiafro
I didn't realize that. But, a big part of the reason I picked it up was the -to hit debuff resistance--does that not really help much either. I do love the fact that I don't miss no matter who I'm fighting...
My first suggestion would be to start converting your reward merits to alignment merits (20M + 50 reward merits = 1 a-merit). Then you can use the a-merits to get very nice recipes like LotG 7.5% or Miracle/Numina Uniques, at whatever level you want (so exemping can be easier). I recommend a L20 Miracle and a L30 Numina Unique on nearly every character (usually with both slotted in Health).
You can get 7 a-merits by converting 350 of your reward merits (it'll take 7 days). Run 5 tips a day and you can pick up another a-merit every two days. You can do that with multiple characters each day, but grinding like that can be a chore. At the end of a week, you could have 10 a-merits and be ready to pick up your 11th at the start of the next week. Run any TFs in there and you might be able to convert more.
One of the better sets for a */WP Brute is Kinetic Combat. Slot Punch, Haymaker and Knockout Blow with 4pcs of Kinetic Combat each (everything but the knockdown proc) and you'll gain ~67hp and 11.25% S/L defense. The extra HP will take advantage of your high regen and the extra defense will stack up nicely to increase your survivability against the game's most common damage type. They also cap at L35, so they handle exemplaring well. If you 5-slot the single-target attacks with 4pcs of Kinetic Combat and 1 Mako's Bite quad, you'll be in good shape with all those powers. Maybe throw a recharge or endurance/recharge in Knockout Blow if you want it up a bit more.
Footstomp can get expensive, but it's your bread & butter power. The more it's up, the better. I like 4pcs of Eradication there to start (Damage, Acc/Rech, Acc/Dam/Rech, Acc/Dam/Rech/End). That gives you 3.125% E/N defense and ~33hp. That can get expensive, but the prices have been way down lately. After that, a Dmg/End/Rech from Multi-Strike fills in nicely and won't break the bank. The last slot gets tricky. The more you expect to sit in a crowd, the more benefit you'll get from the Force Feedback Chance for Recharge proc. The more you expect to fight EBs, AVs & GMs, the less useful that proc is. A good cheap way to go is the Force Feedback Rech/End IO, which won't do any extra damage or help your other powers, but it will keep Footstomp up a lot and will help mitigate its endurance issues.
Lots of other potential things you can do, but I tend to focus on defense, +HP, +Regen, and +Recharge. Fury & Rage help a lot with damage, so it's less of a concern for everyday use. S/L defense is critical, with E/N coming in second for the new content. Pure F/C is still underutilized, so you can focus elsewhere. For alpha slotting, definitely go Spiritual for the enhanced recharge, hit points, and regen. Go get those accolades, they'll help a ton.
This one is likely out of your budget by a few 100mil but using Amerits you can make some decent cash, and it uses soul instead but when we said you wanted to increase survivabilty its the best there is for a brute.
But here s/l/e/n soft cap.
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"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal
@Caucasiafro
Thanks guys!
Thanks for the advice, streetlight! Ultrawatt, I got a lot of good ideas from your build, though it is WAY (much more than 100mil) out of my league.
I know it's hard for most people who post on the forums to understand, but I REALLY only play a couple of hours a week, no SG, and when I do play I mostly just solo or sometimes grab a PUG, and about once a month AT MOST I may jump on a TF that I need for an accolade or Strike target or to unlock something.
Seriouisly, that's it.
So, Ultrawatt, I RUINED your build :P, by totally ghettoing it out, but if I haven't offended you by wrecking it, I'd really appreciate some tweaking (and anyone else who wants to tweak some too). I mean it, your build gave me ideas I'd never have come up with on my own.
I got rid of Soul (I know it's awesome but it just doesn't fit theme) and went back to Energy. Other than Perfourmance Shifters I went with sets I could pick up for around 5 mil per enh. I may even have to use regualr End IO's for now and save up for the Performance Shifters.
So, here it is, the ghetto version of your build for you to pimp ghetto style--I'm thinkin shiney metallic plastic rims and faux leopard fur seats...:
Villain Plan by Mids' Villain Designer 1.94
http://www.cohplanner.com/
Click this DataLink to open the build!
Monolith Man IO: Level 50 Mutation Brute
Primary Power Set: Super Strength
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Punch
- (A) Smashing Haymaker - Accuracy/Damage: Level 35
- (5) Smashing Haymaker - Damage/Endurance: Level 35
- (5) Smashing Haymaker - Damage/Recharge: Level 35
- (33) Smashing Haymaker - Damage/Endurance/Recharge: Level 35
- (A) Reactive Armor - Resistance: Level 40
- (7) Healing IO: Level 50
- (15) Reactive Armor - Resistance/Recharge: Level 40
- (15) Healing IO: Level 50
- (31) Reactive Armor - Resistance/Endurance: Level 40
- (40) Reactive Armor - Resistance/Endurance/Recharge: Level 40
- (A) Smashing Haymaker - Accuracy/Damage: Level 35
- (3) Smashing Haymaker - Damage/Endurance: Level 35
- (3) Smashing Haymaker - Damage/Recharge: Level 35
- (7) Smashing Haymaker - Damage/Endurance/Recharge: Level 35
- (31) Recharge Reduction IO: Level 50
- (A) Reactive Armor - Resistance: Level 40
- (33) Reactive Armor - Resistance/Endurance: Level 40
- (37) Reactive Armor - Resistance/Recharge: Level 40
- (37) Reactive Armor - Resistance/Endurance/Recharge: Level 40
- (40) Steadfast Protection - Resistance/+Def 3%: Level 30
- (A) Jumping IO: Level 50
- (A) Smashing Haymaker - Accuracy/Damage: Level 35
- (9) Smashing Haymaker - Damage/Endurance: Level 35
- (9) Smashing Haymaker - Damage/Recharge: Level 35
- (13) Smashing Haymaker - Damage/Endurance/Recharge: Level 35
- (33) Recharge Reduction IO: Level 50
- (A) Smashing Haymaker - Accuracy/Damage: Level 35
- (11) Smashing Haymaker - Damage/Endurance: Level 35
- (11) Smashing Haymaker - Damage/Recharge: Level 35
- (13) Smashing Haymaker - Damage/Endurance/Recharge: Level 35
- (A) Serendipity - Defense: Level 40
- (42) Serendipity - Defense/Endurance: Level 40
- (45) Serendipity - Defense/Recharge: Level 40
- (A) Healing IO: Level 50
- (34) Harmonized Healing - Heal: Level 40
- (39) Harmonized Healing - Heal/Endurance: Level 40
- (A) Healing IO: Level 50
- (17) Harmonized Healing - Heal: Level 40
- (29) Harmonized Healing - Heal/Endurance: Level 40
- (A) Encouraged Accuracy - To Hit Buff: Level 20
- (19) Encouraged Accuracy - To Hit Buff/Recharge: Level 20
- (19) Encouraged Accuracy - To Hit Buff/Recharge/Endurance: Level 20
- (43) Adjusted Targeting - To Hit Buff/Recharge: Level 50
- (45) Adjusted Targeting - Recharge: Level 50
- (A) Performance Shifter - EndMod: Level 50
- (21) Performance Shifter - EndMod/Recharge: Level 50
- (21) Performance Shifter - Chance for +End: Level 50
- (A) Reactive Armor - Resistance: Level 40
- (23) Reactive Armor - Resistance/Recharge: Level 40
- (23) Reactive Armor - Resistance/Endurance/Recharge: Level 40
- (34) Reactive Armor - Resistance/Endurance: Level 40
- (A) Serendipity - Defense: Level 40
- (25) Serendipity - Defense/Endurance: Level 30
- (25) Serendipity - Defense/Endurance/Recharge: Level 40
- (A) Thunderstrike - Damage/Endurance/Recharge: Level 50
- (27) Thunderstrike - Accuracy/Damage/Endurance: Level 50
- (27) Thunderstrike - Accuracy/Damage: Level 50
- (A) Serendipity - Defense: Level 40
- (29) Serendipity - Defense/Endurance: Level 40
- (31) Serendipity - Defense/Recharge: Level 40
- (A) Serendipity - Defense: Level 40
- (39) Serendipity - Defense/Endurance: Level 40
- (40) Serendipity - Defense/Endurance/Recharge: Level 40
- (A) Serendipity - Defense: Level 40
- (34) Serendipity - Defense/Endurance: Level 40
- (42) Serendipity - Defense/Recharge: Level 40
- (A) Cleaving Blow - Accuracy/Damage: Level 50
- (36) Cleaving Blow - Damage/Endurance: Level 50
- (36) Cleaving Blow - Damage/Recharge: Level 50
- (36) Cleaving Blow - Accuracy/Recharge: Level 50
- (37) Recharge Reduction IO: Level 50
- (A) Reactive Armor - Resistance: Level 40
- (39) Reactive Armor - Resistance/Recharge: Level 40
- (43) Reactive Armor - Resistance/Endurance/Recharge: Level 40
- (45) Reactive Armor - Resistance/Endurance: Level 40
- (A) To Hit Buff IO: Level 50
- (42) To Hit Buff IO: Level 50
- (43) Adjusted Targeting - To Hit Buff/Endurance: Level 50
- (A) Regenerative Tissue - +Regeneration: Level 30
- (46) Numina's Convalescence - +Regeneration/+Recovery: Level 50
- (46) Performance Shifter - EndMod: Level 50
- (48) Performance Shifter - EndMod/Recharge: Level 50
- (50) Performance Shifter - Chance for +End: Level 50
- (A) Performance Shifter - EndMod: Level 50
- (50) Performance Shifter - EndMod/Recharge: Level 50
- (50) Performance Shifter - Chance for +End: Level 50
- (A) Perfect Zinger - Taunt/Recharge/Range: Level 50
------------
Level 1: Brawl
- (A) Empty
- (A) Endurance Reduction IO: Level 50
- (A) Empty
Level 4: Ninja Run
Level 2: Swift
- (A) Run Speed IO: Level 50
- (A) Jumping IO: Level 50
- (A) Healing IO: Level 50
- (48) Harmonized Healing - Heal: Level 40
- (48) Harmonized Healing - Heal/Endurance: Level 40
- (A) Performance Shifter - EndMod: Level 50
- (17) Performance Shifter - EndMod/Recharge: Level 50
- (46) Performance Shifter - Chance for +End: Level 50
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I should mention, with my limitations, this is more of a "get a little of what you can" build rather than one focused on one goal like S/L softcap, though my priorities were S/L defense, recover, hp an regen without gimping basic funcion.
Thanks, and I look forward to more help from the real players
Here. Shouldn't cost too much more at all but its e/n soft capped.
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"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal
@Caucasiafro
I can afford that!
I got another weird build if you're in a tweaky mood, Ultra--Energy Melee/Fiery Aura/Pyre Mastery brute. "Solar Powers" theme. I know SS is better with FA, but he's EM. The idea is lots of melee burst damage and as much ranged DPS as I can get for jousting, plus AOE cause that's just handy.
But, I could use some help with slotting. I'm basically trying to make him into a faux blapper for fun and concept, so just went with basic shielding--didn't even get Tough. I want to joust with him so he doesn't have to be tough enough to stand his ground. Just needs lots of melee burst damage and all the ranged DPS he can get, and I took Melt Armor because the Resist DeBuff will stack with the fire-based Incarnate powers I plan on getting.
Also need lots of endurance because I'll be trying to hold as much fury as I can by continuously attacking since I won't be getting pounded on as much as a tanky, stand-your-ground type brute. Not prioritizing toughness, but it never hurts.
I know, why not just make an actual blaster blapper--cause it's just too squishy at my budget, couldn't take it. If they had Energy Melee scrappers that'd be ideal, but they don't and seems like won't any time soon.
I know it's an odd, no-optimal idea, but I'd still appreciate help--you really mad a big positive difference in my other brute's slotting.
Exact same crappy budget as before .
Thanks!
Dawp: Here's the build. Pretty set on power choices, but slotting just a first try.
Thanks again!
Villain Plan by Mids' Villain Designer 1.94
http://www.cohplanner.com/
The Sun Sentinel: Level 50 Science Brute
Primary Power Set: Energy Melee
Secondary Power Set: Fiery Aura
Power Pool: Flight
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Pyre Mastery
Villain Profile:
------------
Level 1: Energy Punch
(A) Stupefy - Accuracy/Recharge: Level 50
(43) Stupefy - Accuracy/Endurance: Level 50
(43) Damage Increase IO: Level 50
(46) Damage Increase IO: Level 50
Level 1: Fire Shield
(A) Titanium Coating - Resistance: Level 50
(40) Titanium Coating - Resistance/Endurance: Level 50
(43) Titanium Coating - Resistance/Endurance/Recharge: Level 50
Level 2: Bone Smasher
(A) Stupefy - Accuracy/Recharge: Level 50
(3) Stupefy - Accuracy/Endurance: Level 50
(3) Damage Increase IO: Level 50
(31) Damage Increase IO: Level 50
(37) Crushing Impact - Damage/Recharge: Level 50
Level 4: Healing Flames
(A) Healing IO: Level 50
(5) Harmonized Healing - Heal: Level 40
(5) Recharge Reduction IO: Level 50
(7) Recharge Reduction IO: Level 50
(7) Harmonized Healing - Heal/Endurance/Recharge: Level 40
Level 6: Fly
(A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
Level 8: Whirling Hands
(A) Mocking Beratement - Accuracy/Recharge: Level 50
(9) Damage Increase IO: Level 50
(9) Damage Increase IO: Level 50
(36) Multi Strike - Accuracy/Damage/Endurance: Level 50
(37) Recharge Reduction IO: Level 50
(37) Mocking Beratement - Recharge: Level 50
Level 10: Build Up
(A) To Hit Buff IO: Level 50
(11) Adjusted Targeting - To Hit Buff: Level 50
(11) Recharge Reduction IO: Level 50
(13) Recharge Reduction IO: Level 50
(13) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 21
Level 12: Assault
(A) Endurance Reduction IO: Level 50
Level 14: Tactics
(A) To Hit Buff IO: Level 50
(15) Adjusted Targeting - To Hit Buff: Level 50
(15) Adjusted Targeting - To Hit Buff/Endurance: Level 50
Level 16: Plasma Shield
(A) Titanium Coating - Resistance: Level 50
(17) Titanium Coating - Resistance/Endurance: Level 50
(17) Titanium Coating - Resistance/Endurance/Recharge: Level 50
Level 18: Total Focus
(A) Mocking Beratement - Accuracy/Recharge: Level 50
(19) Damage Increase IO: Level 50
(19) Bruising Blow - Accuracy/Damage: Level 30
(27) Bruising Blow - Damage/Endurance: Level 30
(27) Bruising Blow - Damage/Recharge: Level 30
(34) Mocking Beratement - Recharge: Level 50
Level 20: Consume
(A) Mocking Beratement - Accuracy/Recharge: Level 50
(21) Endurance Modification IO: Level 50
(21) Cleaving Blow - Damage/Recharge: Level 50
(25) Mocking Beratement - Recharge: Level 50
(25) Cleaving Blow - Accuracy/Recharge: Level 50
Level 22: Hasten
(A) Recharge Reduction IO: Level 50
(23) Recharge Reduction IO: Level 50
(23) Recharge Reduction IO: Level 50
Level 24: Temperature Protection
(A) Steadfast Protection - Knockback Protection: Level 30
Level 26: Hover
(A) Karma - Knockback Protection: Level 30
Level 28: Burn
(A) Cleaving Blow - Accuracy/Damage: Level 50
(29) Cleaving Blow - Damage/Recharge: Level 50
(29) Eradication - Accuracy/Damage/Recharge: Level 30
(31) Eradication - Damage/Recharge: Level 30
(31) Recharge Reduction IO: Level 50
Level 30: Stun
(A) Accuracy IO: Level 40
Level 32: Energy Transfer
(A) Mocking Beratement - Accuracy/Recharge: Level 50
(33) Damage Increase IO: Level 50
(33) Bruising Blow - Accuracy/Damage: Level 30
(33) Bruising Blow - Damage/Endurance: Level 30
(34) Bruising Blow - Damage/Recharge: Level 30
(34) Mocking Beratement - Recharge: Level 50
Level 35: Fiery Embrace
(A) Recharge Reduction IO: Level 50
(36) Recharge Reduction IO: Level 50
(36) Recharge Reduction IO: Level 50
Level 38: Rise of the Phoenix
(A) Stupefy - Accuracy/Recharge: Level 50
(39) Stupefy - Accuracy/Endurance: Level 50
(39) Harmonized Healing - Heal/Endurance: Level 40
(39) Harmonized Healing - Heal: Level 40
Level 41: Ring of Fire
(A) Accuracy IO: Level 50
(42) Damage Increase IO: Level 50
(42) Thunderstrike - Damage/Recharge: Level 50
(42) Thunderstrike - Damage/Endurance/Recharge: Level 50
(46) Recharge Reduction IO: Level 50
Level 44: Fire Blast
(A) Accuracy IO: Level 50
(45) Damage Increase IO: Level 50
(45) Thunderstrike - Damage/Recharge: Level 50
(45) Thunderstrike - Damage/Endurance/Recharge: Level 50
(46) Recharge Reduction IO: Level 50
Level 47: Fire Ball
(A) Positron's Blast - Accuracy/Damage: Level 50
(48) Positron's Blast - Accuracy/Damage/Endurance: Level 50
(48) Damage Increase IO: Level 50
(48) Recharge Reduction IO: Level 50
(50) Recharge Reduction IO: Level 50
Level 49: Melt Armor
(A) Shield Breaker - Accuracy/Recharge: Level 30
(50) Shield Breaker - Accuracy/Endurance/Recharge: Level 30
(50) Recharge Reduction IO: Level 50
------------
Level 1: Brawl
(A) Empty
Level 1: Fury
Level 1: Sprint
(A) Empty
Level 2: Rest
(A) Empty
Level 4: Ninja Run
Level 2: Swift
(A) Flight Speed IO: Level 50
Level 2: Health
(A) Miracle - +Recovery: Level 40
Level 2: Hurdle
(A) Jumping IO: Level 50
Level 2: Stamina
(A) Endurance Modification IO: Level 50
(40) Endurance Modification IO: Level 50
(40) Endurance Modification IO: Level 50
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If you are just using 1 enhancer from a set (you do that a few times) and it is not a Proc, you should consider throwing a Hamidon enhancer in it instead.
Well, here's my thinking.
I'm using what I understand as a "frankenslotting" strategy, in that sometimes you just need a little more in two or three aspects of a power, and Hami's are very expensive and sometimes more than you actually need, so a "onsie" from a set that enhances multiple aspects of a power can get you there cheaply.
As I mentioned, I play regularly, but not a whole lot of hours--a couple to a few hours a week at most--so my budget is crap. A "onsie" that I can get for, say, 3 mil that enhances Acc-21.5% and Damage 21.5%, which is enough for my purposes, is better for me than a 50 mil Hami that does 33% each.
But, if there's a budget way to use Hami's that I don't know about, I'm all ears!
Hami prices have dropped a lot, not always in the 2-5 million range, but often enough to check it out. But yeah, if it saves you 20 mill I get your point.
You know, I've heard a coupld of people say prices are down (thank goodness!), I'll have to go look! But at my budget, more than about 5 mil for anything other than a really usefull unique is probably not doable.
Thanks!
Hi Brutemeisters,
Long time vet but first time using sets. What I have now is just non-set IO's with just a very few set IO's for light frankenslotting and the Spiritual Alpha with the level shift. I don't currently have a single set bonus except for the few uniques that I have.
BEFORE the Incarnate abilities, I could slowly, painstakingly solo 4/8 (which was my goal)and finish mishes, usually with at least one death, but not always. With the Alpha, I can recklessly solo Council and carefully solo Arachnos or Carnies at 4/8.
What I want is to participate in all PVE content and be able to scrap or tank as needed (which is why I have Taunt), but toughness is more important to me than damage. Don't care about farming or PVP. The "feel" I want is an unstopable, non-stop raging behemoth. Honestly, he feels like that now, but more is always better, especially in the "unstopable" catagory.
I like Hurl (hate chasing mobs with a sliver of life). I like kick (it makes me giggle). I know Focused Accuracy is overkill with Rage--I don't like missing and I always fight as high a diff as I can. Don't want Hasten for the animation--doesn't fit theme. Don't care as much as I "should" about stacking Rage, Riverdancing with Stomp, or the S/L defense cap, just overall performance and feel/theme. I'm pretty set in my power choices (though will hear arguments), just want to do some budget set slotting.
So, please educate me, but don't ignore what I said about theme and feel--I don't want a totally different toon, just this one but better. A little different could be cool, but I like him alot now.
My budget is: What I already have slotted, 500 million, and 375 Reward Merits.
My current build is:
Villain Plan by Mids' Villain Designer 1.93
http://www.cohplanner.com/
Click this DataLink to open the build!
Monolith Man IO: Level 50 Mutation Brute
Primary Power Set: Super Strength
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Punch
- (A) Damage Increase IO: Level 50
- (5) Damage Increase IO: Level 50
- (5) Crushing Impact - Accuracy/Damage/Endurance: Level 50
Level 1: High Pain Tolerance- (A) Healing IO: Level 50
- (31) Healing IO: Level 50
- (40) Healing IO: Level 50
- (40) Resist Damage IO: Level 50
- (43) Resist Damage IO: Level 50
- (46) Resist Damage IO: Level 50
Level 2: Haymaker- (A) Damage Increase IO: Level 50
- (3) Damage Increase IO: Level 50
- (3) Recharge Reduction IO: Level 50
- (7) Recharge Reduction IO: Level 50
- (7) Endurance Reduction IO: Level 50
- (15) Crushing Impact - Accuracy/Damage/Recharge: Level 50
Level 4: Mind Over Body- (A) Resist Damage IO: Level 50
- (37) Resist Damage IO: Level 50
- (37) Titanium Coating - Resistance/Endurance: Level 50
Level 6: Super Jump- (A) Jumping IO: Level 50
Level 8: Knockout Blow- (A) Damage Increase IO: Level 50
- (9) Damage Increase IO: Level 50
- (9) Recharge Reduction IO: Level 50
- (13) Recharge Reduction IO: Level 50
- (13) Endurance Reduction IO: Level 50
- (15) Crushing Impact - Accuracy/Damage/Recharge: Level 50
Level 10: Kick- (A) Damage Increase IO: Level 50
- (11) Damage Increase IO: Level 50
- (11) Crushing Impact - Accuracy/Damage/Endurance: Level 50
Level 12: Indomitable Will- (A) Defense Buff IO: Level 50
- (39) Defense Buff IO: Level 50
- (40) Red Fortune - Defense/Endurance: Level 50
Level 14: Fast Healing- (A) Healing IO: Level 50
- (34) Healing IO: Level 50
- (34) Healing IO: Level 50
Level 16: Rise to the Challenge- (A) Healing IO: Level 50
- (17) Healing IO: Level 50
- (50) Doctored Wounds - Heal/Endurance: Level 50
Level 18: Rage- (A) To Hit Buff IO: Level 50
- (19) To Hit Buff IO: Level 50
- (19) Recharge Reduction IO: Level 50
- (29) Recharge Reduction IO: Level 50
- (29) Adjusted Targeting - To Hit Buff/Recharge: Level 50
Level 20: Quick Recovery- (A) Endurance Modification IO: Level 50
- (21) Endurance Modification IO: Level 50
- (21) Endurance Modification IO: Level 50
Level 22: Tough- (A) Resist Damage IO: Level 50
- (23) Resist Damage IO: Level 50
- (23) Titanium Coating - Resistance/Endurance: Level 40
Level 24: Weave- (A) Defense Buff IO: Level 50
- (25) Defense Buff IO: Level 50
- (25) Red Fortune - Defense/Endurance: Level 50
Level 26: Hurl- (A) Damage Increase IO: Level 50
- (27) Damage Increase IO: Level 50
- (27) Thunderstrike - Accuracy/Damage/Endurance: Level 50
Level 28: Heightened Senses- (A) Defense Buff IO: Level 50
- (31) Defense Buff IO: Level 50
- (31) Red Fortune - Defense/Endurance: Level 50
Level 30: Maneuvers- (A) Defense Buff IO: Level 50
- (33) Defense Buff IO: Level 50
- (33) Red Fortune - Defense/Endurance: Level 50
Level 32: Combat Jumping- (A) Defense Buff IO: Level 50
- (33) Defense Buff IO: Level 50
- (34) Defense Buff IO: Level 50
Level 35: Foot Stomp- (A) Damage Increase IO: Level 50
- (36) Damage Increase IO: Level 50
- (36) Recharge Reduction IO: Level 50
- (36) Recharge Reduction IO: Level 50
- (37) Endurance Reduction IO: Level 50
- (43) Cleaving Blow - Damage/Recharge: Level 50
Level 38: Strength of Will- (A) Resist Damage IO: Level 50
- (39) Resist Damage IO: Level 50
- (39) Steadfast Protection - Resistance/+Def 3%: Level 30
Level 41: Focused Accuracy- (A) To Hit Buff IO: Level 50
- (42) To Hit Buff IO: Level 50
- (42) Endurance Reduction IO: Level 50
- (42) Endurance Reduction IO: Level 50
- (43) Adjusted Targeting - To Hit Buff/Endurance: Level 50
Level 44: Physical Perfection- (A) Healing IO: Level 50
- (45) Healing IO: Level 50
- (45) Endurance Modification IO: Level 50
- (45) Endurance Modification IO: Level 50
- (46) Endurance Modification IO: Level 50
- (48) Regenerative Tissue - +Regeneration: Level 30
Level 47: Superior Conditioning- (A) Endurance Modification IO: Level 50
- (50) Endurance Modification IO: Level 50
- (50) Endurance Modification IO: Level 50
Level 49: Taunt- (A) Perfect Zinger - Taunt/Recharge/Range: Level 50
------------Level 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Empty
Level 2: Rest- (A) Empty
Level 1: FuryLevel 4: Ninja Run
Level 2: Swift
- (A) Run Speed IO: Level 50
Level 2: Hurdle- (A) Jumping IO: Level 50
Level 2: Health- (A) Healing IO: Level 50
- (48) Healing IO: Level 50
- (48) Miracle - +Recovery: Level 40
Level 2: Stamina