Energy Aura sucks? i beg to differ
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"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal
@Caucasiafro
Link isn't working but it doesn't really need to. I'll just assume it's got 125% defense to everything in the universe and is absolutely invincible.
Remove inventions from the game. Look at the numbers on basic SOs. Play it that way for a few years. Compare it to every other brute secondary also just using SOs. There's the root of 'energy aura sucks' - nothing more, nothing less. The game has changed, the memory of years spent dropping dead the instant an Arachnos spawn was aggroed hasn't.
There are blasters, corrupters, defenders... you name it... that these days rival the durability of melee classes. NOTHING sucks if you throw money at it. Lots of things suck until you do. Energy Aura is one of them.
Weight training: Because you'll never hear someone lament "If only I were weaker, I could have saved them."
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Regards, Four-Cee-Three
I'm assuming you're planning on T4 Barrier to actually hit the incarnate softcap on several defenses. Neat, but with the PvP defense IO in play it's really pricey for an end result similar to a conventional softcapped EA running the same Barrier and using a small luck.
Not a fan of the some of the sacrifices you made to get there. Two of your hardest hitting attacks - Gloom and Total Focus - are underslotted. Also with just the four kinetic combats in Energy Punch and Bonesmasher your accuracy is really low, even with the +6% to hit buff.
Weight training: Because you'll never hear someone lament "If only I were weaker, I could have saved them."
Energy Aura still sucks, even though you got over 50% defense. Remember that anything past the soft cap has no effect in most situations. Reaching the "new soft cap" for trials is easy enough with inspirations or team buffs.
Energy Aura's flaws have probably been pointed out before, but I would like to re-state them because your build does nothing to overcome the flaws.
Defense-based sets with about 50% DDR risk cascading defense failure in heavy debuff environments if not played carefully. Super Reflexes and Shield Defense can effectively ignore debuffs.
Energy Aura has NO TAUNT AURA for tanking when you are the only tank on the team. Super Reflexes and Shield Defense both have taunt auras.
Energy Aura is vulnerable to psionic attacks. Super Reflexes and Shield Defense are only vulnerable to a couple attacks that lack a vector flag, but those are not big threats.
Energy Aura lacks a useful non-defensive buff. Conserve Power isn't useful at 50 when most people have endurance management under control with IO's and Incarnate powers. Super Reflexes has a 20% recharge buff, which effectively counts as billions of INF worth of purple IOs. Shield Defense adds damage which is too valuable to put a number on.
open this link and i beleive you will agree
http://www.cohplanner.com/mids/downl...89D05F7BCF016B
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Regards, Four-Cee-Three