SS/Fire non farmer build!
you dont have hasten. It's really a very very nice power. If you are determined to have a travel power i recomend swapping out fly for SS, you can just buy the pack temp power then for vertical. And i believe that is supposed to work in Mo's/iTrials, its just bugged right now.
Also, you use too many oblit sets. Imo, thats a last resort set.
"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal
@Caucasiafro
If I were building for more of a general build I'd focus more on s/l defense but not as much as 45%. I think SS/Fire sacrifices too much to get there and with no defense debuff protection that can all vanish surprisingly fast.
I'd shoot for more recharge and around 35% defense. Here's a (unlimited budget) build that does just that:
Villain Plan by Mids' Villain Designer 1.94
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Fiery Aura
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(31)
Level 1: Fire Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(7), RctvArm-ResDam/Rchg(7), RctvArm-ResDam/EndRdx/Rchg(40), S'fstPrt-ResDam/Def+(46)
Level 2: Haymaker -- KntkC'bat-Dmg/EndRdx/Rchg(A), KntkC'bat-Acc/Dmg(3), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(31)
Level 4: Healing Flames -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(5), Dct'dW-Heal/Rchg(5), Dct'dW-Heal/EndRdx/Rchg(31), Dct'dW-Heal(46)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(34)
Level 8: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(19)
Level 10: Boxing -- Empty(A)
Level 12: Blazing Aura -- Oblit-Dmg(A), Oblit-Acc/Rchg(13), Oblit-Dmg/Rchg(13), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(39), EndRdx-I(50)
Level 14: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(15), RctvArm-EndRdx/Rchg(15), RctvArm-ResDam/EndRdx/Rchg(43), GA-3defTpProc(50)
Level 16: Plasma Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(17), RctvArm-ResDam/Rchg(17), RctvArm-ResDam/EndRdx/Rchg(43)
Level 18: Rage -- RechRdx-I(A), RechRdx-I(19)
Level 20: Consume -- Oblit-Dmg(A), Oblit-Acc/Rchg(21), Oblit-Dmg/Rchg(21), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(40)
Level 22: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(23), LkGmblr-Rchg+(23)
Level 24: Maneuvers -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(25), LkGmblr-Rchg+(25)
Level 26: Hasten -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(27)
Level 28: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(36)
Level 30: Super Jump -- Empty(A)
Level 32: Foot Stomp -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(33), Armgdn-Acc/Rchg(33), Armgdn-Dmg/EndRdx(33), Armgdn-Dam%(34), FrcFbk-Rechg%(39)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36)
Level 38: Assault -- EndRdx-I(A)
Level 41: Mu Lightning -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(42), Apoc-Acc/Rchg(42), Apoc-Dmg/EndRdx(42), Apoc-Dam%(43)
Level 44: Ball Lightning -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(45), Ragnrk-Acc/Rchg(45), Ragnrk-Dmg/EndRdx(45), Ragnrk-Knock%(46)
Level 47: Electrifying Fences -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(48), Enf'dOp-Acc/EndRdx(48), Enf'dOp-Immob/Rng(48), Enf'dOp-Acc/Immob/Rchg(50)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
Level 50: Spiritual Core Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(37)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(37), P'Shift-End%(39)
35% is enough to soften the blow of the alpha strikes you'll be taking and pretty close to getting you soft-capped with a single purple inspiration. So many people have defense buffs these days, it's hard to get on a team where at least a couple of people don't have maneuvers. That'll cover the rest of the way for you.
Another thing i would recomend is getting soul rather than mu. Added -tohit does wonders.
It's also possible to soft cap s/l and still PLENTY of +rech. When you are soft capped def doesnt vasnish quickly at all.
"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal
@Caucasiafro
I recently made a SS/Fire Brute and I'm loving it much more than my previous characters. I enjoyed my DM/SD Scrapper, but wasn't happy with the lack of AoE damage. My Spines/Fire Scrapper had great AoE damage, but only if I got buffed by Fulcrum Shift. Single-target damage was horrible and good kinetics players are rare to find on my server.
Now, I'm running the Gloom -> Haymaker -> KO Blow -> Gloom -> Haymaker -> Burn attack chain for nearly the same single-target DPS as my DM/SD Scrapper was doing. When I get tier 4 Incarnate powers, I should be able to blow my DM/SD's DPS out of the water due to the way Burn works with Interface. AoE damage is also great when I can press Burn, Foot Stomp, and Dark Obliteration to kill almost everything lower than a boss. My Spines/Fire couldn't kill that much stuff in one AoE burst, and I had to alternate between positioning for AoE attacks and cone attacks.
SS/Fire is quite a satisfying character when built for DPS. Even the previous top contender combinations for single-target and AoE DPS get to stare in amazement at my killing speed. I will share the build I'm using, which spares no expense to achieve high killing potential. It features about 20% positional defense, which isn't much but works for me when I use inspirations for the tougher fights.
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I'm a big fan of softcapped SS/Fire. Here's a softcapped build with 70% global rech from sets on top of Hasten. I agree with ultrawatt; you can still have plenty of recharge and while being softcapped.
I do highly recommend Soul if you're not a farmer at all. I do like to farm, so I stick with Mu, but Soul is sweet.
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This is excellent, tyvm! I really appreciate all the help! ... I always liked soul and I will pick it up for my main build. I think I will just use a second build with just common IOs and Mu for farming fire missions if I want to do that also! ... I will use these builds for sure ty!
"I have always been a fan of science fiction. It all started when my parents forced me to go to church when I was a child."
I've been using a modified version of thedarkeone's build. It has become my favorite toon by far.. I like having ROTP, ss for stealth, and fiery embrace so its hard to fit all of what you want in a build and also get in what you need. Also while soul is nice its not 100% necessary for non farming IMO. This build is softcapped with 60% recharge and no pvp IO. I regularly am the only one of the team to tank and it works very well. On pug Tfs I am usually doing more damage than anyone else due to burn and footstomp alone. throw in ageless and spiritual for more recharge and diamagnetic for the -tohit (although for now I run reactive because of the extra damage its currently doing) and this toon is an absolute beast.
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Hmmmmmm
Those that were brand-new to the old-zone had no idea of the slaughter that awaited them. Those that dwelled within it awaited them. Those who lived within it achieved victories upon losses. Those that were tougher than most taunted for the weak. Those who attacked from a distance were witted to keep afar. Those who desired to win enhanced the necessary. Teamed diversity earned respect. Those that cried ... begged for change (I-13).
If anyone else has any other builds for ss/fire please post! ...
I am now confused ... Which is better softcapped S/L or just going for 20ish positional? I did not really think about doing that ... I know 'almost' every attack has some sort of S/L in it, but having decent def against all positional would be nice also, so now I don't know which to build for lol.
"I have always been a fan of science fiction. It all started when my parents forced me to go to church when I was a child."
If anyone else has any other builds for ss/fire please post! ...
I am now confused ... Which is better softcapped S/L or just going for 20ish positional? I did not really think about doing that ... I know 'almost' every attack has some sort of S/L in it, but having decent def against all positional would be nice also, so now I don't know which to build for lol. |
"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal
@Caucasiafro
One thing I did notice on those other builds is that they only had 4 points of kb. I'm on my phone so no mids but I will tell you I tried running this way and found on ss/fa that wasn't enough I was still getting knocked down in some av fights (which can lead to disaster if you are the main tank). Being softcapped is the way to go imo, plus my build still gets good melee def. I gave up some st damage as I dont have gloom but i can still take down a pylon in under 4 minutes. It really depends on your playstyle and who you normally team with. I mostly pug so softcap is better for me.
A small stickynote: Fire Ball, even if you are not farming, and Burn/Blazing Aura in general works wonders with Reactive Incarnate Slot due to the DoT and tick count. Not sure if you have Going Rogue for these though.
Fury
Yes, all I do is PuG normally ... The main reason I made this guy is AoE carnage and reactive ... I will definitely go for softcap S/L def tyvm!
PS: I also noticed that some only had 4 or 8 points of KB which I did not like. I know you are supposed to have a minimum of 12 from all I have read.
Oh, and as nice as fireball is, I am going soul. I want to get gloom, the AoE and darkest night. I see nobody seems to get DK, but I actually love it and think it is a good pulling tool also.
"I have always been a fan of science fiction. It all started when my parents forced me to go to church when I was a child."
Here is the build I changed to fit what I wanted ... I wanted it to have 12 KBP and 45 def S/L ... Also a bit more recharge ... What do you guys think?
I might possibly change vengeance for RotP since it only takes healing flames from 11.8 to 12.15 ... and dying does happen, so it would be nice to have that ...
Villain Plan by Mids' Villain Designer 1.94
http://www.cohplanner.com/
Click this DataLink to open the build!
SSFIreFire: Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Fiery Aura
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5)
Level 1: Fire Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(27), RctvArm-ResDam/EndRdx/Rchg(29), RctvArm-ResDam(29), S'fstPrt-ResKB(40)
Level 2: Blazing Aura -- Oblit-Dmg(A), Oblit-Acc/Rchg(9), Oblit-Dmg/Rchg(11), Oblit-Acc/Dmg/Rchg(13), Oblit-Acc/Dmg/EndRdx/Rchg(13), Oblit-%Dam(43)
Level 4: Healing Flames -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(5), Dct'dW-Heal/EndRdx/Rchg(7), Dct'dW-Heal(7), Dct'dW-Rchg(9)
Level 6: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(48), KntkC'bat-Dmg/Rchg(48), KntkC'bat-Dmg/EndRdx/Rchg(48)
Level 8: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Dmg/EndRdx/Rchg(15), KntkC'bat-Dmg/EndRdx(17)
Level 10: Temperature Protection -- S'fstPrt-ResKB(A), S'fstPrt-ResDam/Def+(11), GA-3defTpProc(50)
Level 12: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(19), Mocking-Taunt/Rchg/Rng(19), Mocking-Acc/Rchg(21), Mocking-Taunt/Rng(21), Mocking-Rchg(23)
Level 14: Maneuvers -- LkGmblr-Rchg+(A), HO:Enzym(46)
Level 16: Plasma Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(31), RctvArm-ResDam(31), RctvArm-EndRdx(31), S'fstPrt-ResKB(43)
Level 18: Rage -- RechRdx-I(A)
Level 20: Consume -- RechRdx-I(A)
Level 22: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(34), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Knock%(40)
Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(25), RctvArm-ResDam/EndRdx/Rchg(25), RctvArm-ResDam(27)
Level 26: Weave -- HO:Enzym(A), HO:Enzym(33), LkGmblr-Rchg+(33)
Level 28: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(34), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-%Dam(46)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(37)
Level 32: Foot Stomp -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Rchg(37), Armgdn-Dmg/EndRdx(39), Armgdn-Dmg(39), Armgdn-Dam%(39), FrcFbk-Rechg%(40)
Level 35: Fiery Embrace -- RechRdx-I(A)
Level 38: Tactics -- Rec'dRet-Pcptn(A), Rec'dRet-ToHit(50)
Level 41: Gloom -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(42), Decim-Dmg/Rchg(42), Decim-Acc/EndRdx/Rchg(42), Decim-Acc/Dmg/Rchg(43)
Level 44: Dark Obliteration -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(45), Ragnrk-Acc/Dmg/Rchg(45), Ragnrk-Acc/Rchg(45), Ragnrk-Dmg/EndRdx(46)
Level 47: Combat Jumping -- LkGmblr-Rchg+(A), HO:Enzym(50)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Fury
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(17)
Level 2: Stamina -- EndMod-I(A), EndMod-I(23), P'Shift-End%(33)
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"I have always been a fan of science fiction. It all started when my parents forced me to go to church when I was a child."
I do agree Reactive is great with burn and blazing aura, but I don't believe fireball is any better then any other AE. The reactive proc checks off to-hit checks, and since the dot on fireball doesn't have a to hit check, then I don't believe it can proc more then once. Just like gloom wouldn't proc more then once. Reason burn is good is it makes to-hit checks really fast. Same thing with Rain of Fire and Sleet etc. BA is slower, on a 2s cycle, but still nice.
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"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal
@Caucasiafro
Since everyone's sharing their builds, here's mine. S/L softcap, 65% rech before Hasten/Spiritual, and recovery and end costs low enough to make Spiritual practical. Plus, I fit Taunt, Vengeance, and Gloom/Dark Oblit in.
All with no purples/PVP IOs.
Villain Plan by Mids' Villain Designer 1.94
http://www.cohplanner.com/
Click this DataLink to open the build!
Soulseared: Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Fiery Aura
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5)
Level 1: Fire Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(11), RctvArm-ResDam(13), RctvArm-EndRdx(15), S'fstPrt-ResDam/Def+(23), S'fstPrt-ResKB(36)
Level 2: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(7)
Level 4: Blazing Aura -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(9), Sciroc-Dmg/Rchg(9), Sciroc-Acc/Dmg/EndRdx(11)
Level 6: Healing Flames -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal(19), Dct'dW-Rchg(27), Dct'dW-Heal/Rchg(29), Dct'dW-Heal/EndRdx/Rchg(29)
Level 8: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(15), KntkC'bat-Dmg/Rchg(31), KntkC'bat-Dmg/EndRdx/Rchg(31), Mako-Acc/Dmg/EndRdx/Rchg(34)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(39)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(40)
Level 14: Super Jump -- Zephyr-ResKB(A)
Level 16: Plasma Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-EndRdx(17), RctvArm-ResDam(17), RctvArm-ResDam/Rchg(19)
Level 18: Rage -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(25)
Level 20: Consume -- Mocking-Taunt/Rchg(A), Mocking-Acc/Rchg(21), Mocking-Rchg(21), Mocking-Taunt/Rchg/Rng(25)
Level 22: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(42), KntkC'bat-Dmg/EndRdx/Rchg(42)
Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(34), RctvArm-ResDam/Rchg(36), RctvArm-EndRdx(36)
Level 26: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(27), LkGmblr-Def(37)
Level 28: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(37), Oblit-%Dam(37), Oblit-Dmg/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-Acc/Dmg/Rchg(45)
Level 30: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(31)
Level 32: Foot Stomp -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(40)
Level 35: Fiery Embrace -- RechRdx-I(A)
Level 38: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(39), Mocking-Taunt/Rchg/Rng(48), Mocking-Acc/Rchg(48), Mocking-Taunt/Rng(50), Mocking-Rchg(50)
Level 41: Gloom -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(43), Decim-Dmg/Rchg(43), Decim-Acc/EndRdx/Rchg(45), Decim-Acc/Dmg/Rchg(45)
Level 44: Dark Obliteration -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(46), Posi-Dmg/Rchg(46), Posi-Dmg/Rng(46), Posi-Acc/Dmg/EndRdx(48)
Level 47: Tactics -- Rec'dRet-Pcptn(A), Rec'dRet-ToHit(50)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
Level 50: Reactive Total Radial Conversion
Level 50: Spiritual Total Radial Revamp
------------
Level 1: Brawl -- Dmg-I(A)
Level 1: Fury
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(23)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), EndMod-I(13), P'Shift-End%(39)
Level 4: Ninja Run
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Click this DataLink to open the build!
I'm making a SS/fire/MU build for PvE and farming. I seem to be having end issues though, are you guys all running cardiac?
Im using spiritual it would probably be fine, except for the crashes.
this is my current build, though it still needs further slotting. i do plan to put luck of the gambler +recharge in combat jumping, maneuvers and weave.
but i did use the build in BAF and farming and i struugle with end, even with only 4-5 toggles on granted i will have more recharge for consume when i slot luck of the gamber, but still.
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what is the minimum recharge needed to run the gloom>haymaker>KO blow>gloom chain?
[Union Chat]Sebaddon: If you want to, we will, if you think it's weird, no, that's damz, not us.
[Union Chat]Damz: hey cyber, i am your naked pope for the evening, please confess to me my child
what is the minimum recharge needed to run the gloom>haymaker>KO blow>gloom chain?
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When you end an attack chain, you start over at the beginning. Powers don't start recharging until they finish animating, so doing two Glooms in a row isn't possible without a pause.
If you meant the attack chain mentioned above that is Gloom -> Haymaker -> KO Blow -> Gloom -> Haymaker -> Burn, I can help you figure that out.
Each attack has to be figured out individually because they will be slotted differently and they have different base recharge times and will be used at different times in a chain. The first thing you need to do for each attack is figure out the shortest amount of time required for each power to recharge in. Doing this will require you to turn on Arcanatime animation times in Mids' options or you will think you need more recharge than you really do. Just remember that a power doesn't start recharging until it finishes animating. A spreadsheet should help keep things organized.
So, compare the times you use Gloom. It either has to recharge while Haymaker and KO Blow are animating, or while Haymaker and Burn are animating. Which one is shorter?
To figure out how much bonus is needed to achieve a certain recharge time:
(Base Recharge Time / Desired Recharge Time) - 100% = Required Recharge Bonus
Keep in mind that no power can recharge faster than 1/5th of its base recharge, so recharge bonus beyond 400% does nothing. Reaching 300% recharge bonus is difficult without outside buffs.
The equation for the time it takes for a power to recharge is:
Base Recharge Time / (Total Recharge Bonus + 100%) = Recharge Time
Total recharge bonus includes slotting, set bonuses, and buffs like Hasten. Total recharge bonus can be viewed in Mids' totals window. The 100% is in there because all powers recharge in 100% of their base time without recharge bonus.
I gave you everything you need to figure it out. If that is too much work, then try searching the forums for a direct answer. I don't feel like doing all the math every time someone asks for it.
what is the minimum recharge needed to run the gloom>haymaker>KO blow>gloom chain?
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Syntax covered how to work it out. From a quick glance a numbers, assuming the chain Syntax posted is what you meant, it looks like Gloom and KO blow are going to be the ones to look at. The rest of the powers should be easier then those. I did a bit of math, and it looks like you would basically need about 200% for KO blow, and 203% for Gloom. That is the amount of additional recharge each power would need for the above chain. This includes slotting, and any global recharge. It's not actually a huge number, say 70% slotting, 70%hasten, and 60% global. Or less global with Spiritual alpha or more recharge slotting. It would be much more difficult without hasten.
aww what the hell. Here is my live build . it's all around from Fire farm to GM/AV soloing. i have 11 T4's so i can change my role as needed ....i run spiritual core para and the 2 min ageless with the recov buff most times tho. diamagnetic 100%/50% on team and reactive solo.
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@Kreegor
I'm making a SS/fire/MU build for PvE and farming. I seem to be having end issues though, are you guys all running cardiac?
Im using spiritual it would probably be fine, except for the crashes. this is my current build, though it still needs further slotting. i do plan to put luck of the gambler +recharge in combat jumping, maneuvers and weave. but i did use the build in BAF and farming and i struugle with end, even with only 4-5 toggles on granted i will have more recharge for consume when i slot luck of the gamber, but still. |
The following build is similar to yours but I get 35.8% S/L Defense, 98.75% Global Recharge & propose slotting Performance Shifter:Chance for +END into Ball Lightning and Electric Fences. I imagine this would be a good all-around build but could use some feedback from the SS•FA community as I am not currently running this toon.
Caveats: No travel power. Only 8 KB protection. Wanted Vengeance in Build.
Alternate: You can drop Leadership pool for Concealment pool & add in Super Speed to get a travel+stacked-stealth and still keep the same numbers.
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The revised build!
Villain Plan by Mids' Villain Designer 1.94
http://www.cohplanner.com/
Click this DataLink to open the build!
SSFIreFire: Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Fiery Aura
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5)
Level 1: Fire Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(27), RctvArm-ResDam/EndRdx/Rchg(29), RctvArm-ResDam(29), S'fstPrt-ResKB(40)
Level 2: Blazing Aura -- Oblit-Dmg(A), Oblit-Acc/Rchg(9), Oblit-Dmg/Rchg(11), Oblit-Acc/Dmg/Rchg(13), Oblit-Acc/Dmg/EndRdx/Rchg(13), Oblit-%Dam(43)
Level 4: Healing Flames -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(5), Dct'dW-Heal/EndRdx/Rchg(7), Dct'dW-Heal(7), Dct'dW-Rchg(9)
Level 6: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(48), KntkC'bat-Dmg/Rchg(48), KntkC'bat-Dmg/EndRdx/Rchg(48)
Level 8: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Dmg/EndRdx/Rchg(15), KntkC'bat-Dmg/EndRdx(17)
Level 10: Temperature Protection -- S'fstPrt-ResKB(A), S'fstPrt-ResDam/Def+(11), GA-3defTpProc(50)
Level 12: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(19), Mocking-Taunt/Rchg/Rng(19), Mocking-Acc/Rchg(21), Mocking-Taunt/Rng(21), Mocking-Rchg(23)
Level 14: Maneuvers -- LkGmblr-Rchg+(A), HO:Enzym(46)
Level 16: Plasma Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(31), RctvArm-ResDam(31), RctvArm-EndRdx(31), S'fstPrt-ResKB(43)
Level 18: Rage -- RechRdx-I(A)
Level 20: Consume -- RechRdx-I(A)
Level 22: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(34), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Knock%(40)
Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(25), RctvArm-ResDam/EndRdx/Rchg(25), RctvArm-ResDam(27)
Level 26: Weave -- HO:Enzym(A), HO:Enzym(33), LkGmblr-Rchg+(33)
Level 28: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(34), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-%Dam(46)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(37)
Level 32: Foot Stomp -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Rchg(37), Armgdn-Dmg/EndRdx(39), Armgdn-Dmg(39), Armgdn-Dam%(39), FrcFbk-Rechg%(40)
Level 35: Fiery Embrace -- RechRdx-I(A)
Level 38: Tactics -- Rec'dRet-Pcptn(A), Rec'dRet-ToHit(50)
Level 41: Gloom -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(42), Decim-Dmg/Rchg(42), Decim-Acc/EndRdx/Rchg(42), Decim-Acc/Dmg/Rchg(43)
Level 44: Dark Obliteration -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(45), Ragnrk-Acc/Dmg/Rchg(45), Ragnrk-Acc/Rchg(45), Ragnrk-Dmg/EndRdx(46)
Level 47: Combat Jumping -- LkGmblr-Rchg+(A), HO:Enzym(50)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Fury
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(17)
Level 2: Stamina -- EndMod-I(A), EndMod-I(23), P'Shift-End%(33)
"I have always been a fan of science fiction. It all started when my parents forced me to go to church when I was a child."