Which should I use to farm


Amy_Amp

 

Posted

Hello so I'm wanting to start farming so I can start funding my mains build.

I have a question which I should use:

My level 50 Super Strength/Stone/Mu

Or should I work on my level 31 Electric/Shield?


 

Posted

*sigh*

Well, if you are only going to use one of those elec/shield is better.
Stone is basically the worst secondary out there for farming.

/FA anything would be faster though.


"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal

@Caucasiafro

 

Posted

I wouldn't use either for farming.

Elec/Shield suffers from damage cap issues, and in an inspiration rich environment like farming, you can't really put those reds to good use.

SS/Stone has the problem of, well, Stone armor. Stone's one bright spot is Mud Pots which isn't that good of a damage aura anyway, but it's still a damage aura. One thing I have to stress is that you should throw away any ideas you have of farming while in Granite. It's too slow and lowers your damage output too much. Try to work in a well slotted Brimstone and Rock Armor into your build or secondary build, and get some Aegis IO's for fire defense. That should let you do Fire farms in relative safety with purple inspirations or vengeance.


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

Posted

Neither. Do SFs with other people.


 

Posted

Quote:
Originally Posted by KingOfStars View Post
so I can start funding my mains build.
Learn the market, gather merits and A-merits. [/thread]

Getting tickets via AE is helpful as well, but you just have to figure out what the best bang for your buck is time wise and what you are willing to do. I vastly just use the market and have one character retried out of playing for new content and marketering. I know when they started they had under 100 mill. Maybe 50 if that. She was 50 from a long time ago so that amount wasn't too abnormal. She's capped at 2 billion and gives handouts to my other characters when she's about to go over the cap again. I have 3 more at 500 million and at least one of those have e-mailed about a billion to a Kat/sr I'm IOing out. This says nothing of what my main has handed out. Again, that's just pure using the market without ever really using the market forum as a source and me just poking around. I already have a couple builds set for A-merits and ticket munchers so once those kick in my rate of income flow will only get higher.

Of the two, Elec/sd, but that's not really a fair fight. About the only way /stone farms is if a hoe is involved. Me being me, I would play the 50 since they have the best influ coming in via normal playing and have the chance for purple drops and once you get enough money to start hitting the market just do that instead. 100 million is a starting point for doing the market for what I do, but I would say 50-75 is easily doable depending on what you are targeting and doing. Give me 300ish million and I can likely pull 150 million profit out of it for every cycle I do.


 

Posted

Alright thanks for the tips guys, and yeah I'll check out the market.

Could someone possibly send me a SS/Fire build made for farming, I'd appreciate it.


 

Posted

Quote:
Originally Posted by KingOfStars View Post
Could someone possibly send me a SS/Fire build made for farming, I'd appreciate it.
An SS/Fire Brute built for farming? What a novel idea.


 

Posted

Quote:
Originally Posted by Tubby View Post
An SS/Fire Brute built for farming? What a novel idea.
If there were only some threads that talked about this....


 

Posted

Quote:
Originally Posted by Tubby View Post
An SS/Fire Brute built for farming? What a novel idea.
What a great idea, wish i had thought of that.


"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal

@Caucasiafro

 

Posted

You may consider just rolling a SS/FA and having him farmed to 32 for about 100 million. Then you can self farm at -1x8 all the way to 50. Use the tickets you get along the way to fund your build. Then when you're 50. You can charge lowbies/use tickets and make real coin.


When there is no room left in Hell, the Dead shall walk the earth.

 

Posted

Yeah a guy was nice enough to get me to 26, then another guy got me to 28 and I'm soloing pretty well right now with burn. Currently at lvl 29 with 3 recharge enhancements on burn.

Also the guy who got me to 26 sent me this build that I may use. I may just use IOs/SOs though.

Quote:
| Copy & Paste this data into Mids' Hero Designer to view the build |
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Posted

What in the hell thats like exactly the cheap SS/fire build i made.


"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal

@Caucasiafro

 

Posted

I think he said he found it somewhere on these forums so..


 

Posted

Villain Plan by Mids' Villain Designer 1.94
http://www.cohplanner.com/

Click this DataLink to open the build!

Stompa PURE RECHARGE: Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Fiery Aura
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Pyre Mastery

Villain Profile:
Level 1: Punch -- Mocking-Taunt(A), Mocking-Taunt/Rchg(5), Mocking-Taunt/Rchg/Rng(7), Mocking-Acc/Rchg(7), Mocking-Taunt/Rng(9), Mocking-Rchg(9)
Level 1: Fire Shield -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(11), Aegis-ResDam/Rchg(11)
Level 2: Blazing Aura -- Oblit-Dmg(A), Oblit-Acc/Rchg(17), Oblit-Dmg/Rchg(21), Oblit-Acc/Dmg/Rchg(21), Oblit-%Dam(23), Oblit-Acc/Dmg/EndRdx/Rchg(23)
Level 4: Healing Flames -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(13), Dct'dW-Heal/Rchg(13), Dct'dW-Heal/EndRdx/Rchg(15), Dct'dW-Heal(15), Dct'dW-Rchg(17)
Level 6: Boxing -- Amaze-Stun(A), Amaze-EndRdx/Stun(33), Amaze-Stun/Rchg(43), Amaze-Acc/Stun/Rchg(46), Amaze-Acc/Rchg(46)
Level 8: Knockout Blow -- UbrkCons-Hold/Rchg(A), UbrkCons-Acc/Hold/Rchg(25), UbrkCons-Acc/Rchg(25), UbrkCons-EndRdx/Hold(27), UbrkCons-Dam%(27)
Level 10: Temperature Protection -- S'fstPrt-ResDam/Def+(A)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Kick -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/Dmg/KB(42), KinCrsh-Acc/KB(45), KinCrsh-Rchg/KB(45), KinCrsh-Rechg/EndRdx(45), KinCrsh-Dmg/EndRdx/KB(46)
Level 16: Plasma Shield -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(40), Aegis-ResDam/Rchg(40)
Level 18: Rage -- AdjTgt-Rchg(A), AdjTgt-EndRdx/Rchg(19), AdjTgt-ToHit/EndRdx/Rchg(19), AdjTgt-ToHit/Rchg(33), AdjTgt-ToHit(40)
Level 20: Consume -- Mocking-Taunt(A), Mocking-Taunt/Rchg(37), Mocking-Taunt/Rchg/Rng(37), Mocking-Acc/Rchg(39), Mocking-Taunt/Rng(39), Mocking-Rchg(39)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 24: Super Speed -- Zephyr-ResKB(A)
Level 26: Weave -- LkGmblr-Rchg+(A)
Level 28: Burn -- FotG-ResDeb%(A), Oblit-Dmg(29), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(31), Oblit-%Dam(33)
Level 30: Stealth -- LkGmblr-Rchg+(A)
Level 32: Foot Stomp -- FrcFbk-Rechg%(A), Oblit-%Dam(34), Oblit-Dmg(34), Oblit-Acc/Rchg(34), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(37)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36)
Level 38: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 41: Ring of Fire -- GravAnch-Immob(A), GravAnch-Immob/Rchg(42), GravAnch-Acc/Immob/Rchg(42), GravAnch-Acc/Rchg(43), GravAnch-Hold%(43)
Level 44: Melt Armor -- Achilles-ResDeb%(A)
Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Acc/Dmg/EndRdx(48), RechRdx-I(50), Posi-Dam%(50)
Level 49: Invisibility -- LkGmblr-Rchg+(A)
Level 50: Spiritual Total Core Revamp
------------
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(3)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(3), P'Shift-EndMod/Acc(5), P'Shift-End%(29)
------------
Set Bonus Totals:

  • 11% DamageBuff(Smashing)
  • 11% DamageBuff(Lethal)
  • 11% DamageBuff(Fire)
  • 11% DamageBuff(Cold)
  • 11% DamageBuff(Energy)
  • 11% DamageBuff(Negative)
  • 11% DamageBuff(Toxic)
  • 11% DamageBuff(Psionic)
  • 9.875% Defense(Smashing)
  • 9.875% Defense(Lethal)
  • 15.5% Defense(Fire)
  • 15.5% Defense(Cold)
  • 3% Defense(Energy)
  • 3% Defense(Negative)
  • 3% Defense(Psionic)
  • 9.25% Defense(Melee)
  • 3% Defense(Ranged)
  • 9.25% Defense(AoE)
  • 3.6% Max End
  • 121.25% Enhancement(RechargeTime)
  • 4% Enhancement(Heal)
  • 90% Enhancement(Accuracy)
  • 5% FlySpeed
  • 28.11 HP (1.875%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -7)
  • Knockup (Mag -7)
  • MezResist(Held) 5.5%
  • MezResist(Stun) 6.6%
  • MezResist(Terrorized) 2.2%
  • 17% (0.284 End/sec) Recovery
  • 6% (0.375 HP/sec) Regeneration
  • 2.5% Resistance(Smashing)
  • 10.4% Resistance(Fire)
  • 10.4% Resistance(Cold)
  • 1.26% Resistance(Energy)
  • 1.26% Resistance(Negative)
  • 1.26% Resistance(Toxic)
  • 1.26% Resistance(Psionic)
  • 18% RunSpeed


2 lucks to soft-cap your fire defence then pump out the damage

however I'm beginning to prefer elec/FA over this


[Union Chat]Sebaddon: If you want to, we will, if you think it's weird, no, that's damz, not us.

[Union Chat]Damz: hey cyber, i am your naked pope for the evening, please confess to me my child

 

Posted

Quote:
Originally Posted by KingOfStars View Post
I think he said he found it somewhere on these forums so..
Am ss/fire farming build pulled from the forums and tossed around like a cheap date at a Hell's Angels convention?

Perish the thought.


 

Posted

How does this look?

Villain Plan by Mids' Villain Designer 1.91
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Fiery Aura
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Power Pool: Flight
Ancillary Pool: Pyre Mastery

Villain Profile:
Level 1: Punch

  • (A) Pounding Slugfest - Accuracy/Damage
  • (17) Pounding Slugfest - Damage/Endurance
  • (34) Pounding Slugfest - Damage/Recharge
Level 1: Fire Shield
  • (A) Reactive Armor - Resistance/Endurance
  • (3) Reactive Armor - Resistance/Recharge
  • (3) Reactive Armor - Resistance/Endurance/Recharge
  • (5) Reactive Armor - Resistance
  • (5) Reactive Armor - Endurance
Level 2: Blazing Aura
  • (A) Obliteration - Damage
  • (7) Obliteration - Accuracy/Recharge
  • (7) Obliteration - Damage/Recharge
  • (9) Obliteration - Accuracy/Damage/Recharge
  • (9) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (13) Obliteration - Chance for Smashing Damage
Level 4: Haymaker
  • (A) Pounding Slugfest - Accuracy/Damage
  • (34) Pounding Slugfest - Damage/Endurance
  • (36) Pounding Slugfest - Damage/Recharge
Level 6: Boxing
  • (A) Pounding Slugfest - Accuracy/Damage
  • (36) Pounding Slugfest - Damage/Endurance
  • (36) Pounding Slugfest - Damage/Recharge
Level 8: Knockout Blow
  • (A) Pounding Slugfest - Accuracy/Damage
  • (37) Pounding Slugfest - Damage/Endurance
  • (37) Pounding Slugfest - Damage/Recharge
Level 10: Temperature Protection
  • (A) Reactive Armor - Resistance/Endurance
  • (11) Reactive Armor - Resistance/Recharge
  • (11) Reactive Armor - Resistance/Endurance/Recharge
  • (13) Reactive Armor - Resistance
  • (15) Reactive Armor - Endurance
Level 12: Healing Flames
  • (A) Miracle - Heal/Recharge
  • (15) Harmonized Healing - Heal/Recharge
Level 14: Tough
  • (A) Reactive Armor - Resistance/Endurance
  • (37) Reactive Armor - Resistance/Recharge
  • (39) Reactive Armor - Resistance/Endurance/Recharge
  • (39) Reactive Armor - Resistance
  • (39) Reactive Armor - Endurance
Level 16: Plasma Shield
  • (A) Steadfast Protection - Resistance/Endurance
  • (17) Steadfast Protection - Resistance/+Def 3%
Level 18: Rage
  • (A) Rectified Reticle - To Hit Buff/Recharge
  • (19) Adjusted Targeting - To Hit Buff/Recharge
  • (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (21) Recharge Reduction IO
Level 20: Consume
  • (A) Efficacy Adaptor - EndMod/Recharge
  • (23) Performance Shifter - EndMod/Recharge
  • (33) Energy Manipulator - EndMod/Recharge
  • (33) Adrenal Adjustment - EndMod/Recharge
  • (33) Multi Strike - Accuracy/Damage
  • (34) Cleaving Blow - Accuracy/Damage
Level 22: Hasten
  • (A) Recharge Reduction IO
  • (23) Recharge Reduction IO
  • (42) Recharge Reduction IO
Level 24: Weave
  • (A) Serendipity - Defense/Endurance
  • (25) Serendipity - Defense/Recharge
  • (25) Serendipity - Defense/Endurance/Recharge
  • (27) Serendipity - Defense
  • (27) Serendipity - Endurance
  • (29) Luck of the Gambler - Recharge Speed
Level 26: Combat Jumping
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (29) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (31) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (31) Luck of the Gambler - Recharge Speed
  • (31) Kismet - Accuracy +6%
Level 28: Burn
  • (A) Obliteration - Damage
  • (45) Obliteration - Accuracy/Recharge
  • (45) Obliteration - Damage/Recharge
  • (46) Obliteration - Accuracy/Damage/Recharge
  • (46) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (46) Obliteration - Chance for Smashing Damage
Level 30: Air Superiority
  • (A) Pounding Slugfest - Accuracy/Damage
  • (40) Pounding Slugfest - Damage/Endurance
  • (40) Pounding Slugfest - Damage/Recharge
Level 32: Foot Stomp
  • (A) Obliteration - Damage
  • (42) Obliteration - Accuracy/Recharge
  • (43) Obliteration - Damage/Recharge
  • (43) Obliteration - Accuracy/Damage/Recharge
  • (43) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (45) Obliteration - Chance for Smashing Damage
Level 35: Fiery Embrace
  • (A) Recharge Reduction IO
  • (48) Recharge Reduction IO
Level 38: Rise of the Phoenix
  • (A) Damage Increase IO
Level 41: Ring of Fire
  • (A) Accuracy IO
Level 44: Melt Armor
  • (A) Achilles' Heel - Chance for Res Debuff
Level 47: Fire Ball
  • (A) Positron's Blast - Accuracy/Damage
  • (48) Positron's Blast - Damage/Endurance
  • (48) Positron's Blast - Damage/Recharge
  • (50) Positron's Blast - Damage/Range
Level 49: Jab
  • (A) Bruising Blow - Accuracy/Damage
  • (50) Bruising Blow - Damage/Endurance
  • (50) Bruising Blow - Damage/Recharge
------------
Level 1: Brawl
  • (A) Smashing Haymaker - Accuracy/Damage
  • (40) Smashing Haymaker - Damage/Endurance
Level 1: Sprint
  • (A) Run Speed IO
Level 2: Rest
  • (A) Recharge Reduction IO
Level 1: Fury
Level 4: Ninja Run
Level 2: Swift
  • (A) Run Speed IO
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Health
  • (A) Miracle - +Recovery
Level 2: Stamina
  • (A) Endurance Modification IO
  • (21) Endurance Modification IO
  • (42) Endurance Modification IO
------------
Set Bonus Totals:
  • 9% DamageBuff(Smashing)
  • 9% DamageBuff(Lethal)
  • 9% DamageBuff(Fire)
  • 9% DamageBuff(Cold)
  • 9% DamageBuff(Energy)
  • 9% DamageBuff(Negative)
  • 9% DamageBuff(Toxic)
  • 9% DamageBuff(Psionic)
  • 12.38% Defense(Smashing)
  • 12.38% Defense(Lethal)
  • 6.438% Defense(Fire)
  • 6.438% Defense(Cold)
  • 9.875% Defense(Energy)
  • 9.875% Defense(Negative)
  • 3% Defense(Psionic)
  • 16.13% Defense(Melee)
  • 7.375% Defense(Ranged)
  • 9.875% Defense(AoE)
  • 30% Enhancement(RechargeTime)
  • 39% Enhancement(Accuracy)
  • 22.49 HP (1.5%) HitPoints
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Immobilize) 5.5%
  • MezResist(Stun) 6.6%
  • 5% (0.083 End/sec) Recovery
  • 44% (2.754 HP/sec) Regeneration
  • 1.575% Resistance(Fire)
  • 1.575% Resistance(Cold)